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{{DISPLAYTITLE:Ninelevendo's Repair Depot}}
{{DISPLAYTITLE:Ninelevendo's Repair Depot}}
<table style="color:#003366;background:#00FFFF;border:3px #708090;-moz-border-radius:6px;padding:8px;font-family:'Mv Boli'" width=100%> <tr><td>
Welcome to my workspace! Feel free to look and comment and stuff, but please no copying.
<div style="position:fixed; top:55px; left:-38px;"></div>
 
{| id="w" width="100%" style="background: transparent<br />
'''To-Do List:'''
| valign="top" width="50%" style="background: transparent; color: #000000; border: 2px solid #000000; padding: .5em 1em; -moz-border-radius: 1em"|
[[Power Shot]]<br>
<center><big><big>'''Welcome to Ninelevendo's Work Page!'''</big></big>
[[Offensive Power Shot]]<br>
----
[[Defensive Power Shot]]<br>
[[File:Letterluigipm.PNG|24px|link=]] [[User talk:Ninelevendo|Talk Page]] || [[File:BlueLightning.png|24px|link=]] [[User:Ninelevendo/sig|Signature Page]] || [[File:BoomerangFlowerMK8.png|30px|link=]] [[Special:Contributions/Ninelevendo|Contributions]] || [[File:Ball1.PNG|24px|link=]] [[Special:Random|???]]</center>
Fix Power Shot articles and images.<br>
|}
[[Grass Court]] and other tennis courts


Welcome to my workspace! Feel free to look and comment and stuff, but please no copying.
<nowiki>
{{articleabout|the Power Shots that appear in the ''Mario Tennis'' series|the Power Shots that appear in ''[[Mario Superstar Baseball]]''|[[Power Shot (Mario Superstar Baseball)|here]]}}
'''Power Shots''' are special moves that appears in two games in the [[Mario Tennis (series)|''Mario Tennis'' series]], being ''[[Mario Power Tennis]]'' and it's successor, ''[[Mario Tennis: Power Tour]]''. There are two different types of Power Shots, [[Offensive Power Shot]]s and [[Defensive Power Shot]]s, both are which can be activated by filling the power gauge and either pressing a certain button or automatically, depending on the player's controls. Every character that can use Power Shots, with the exception of [[Clay]] and [[Ace]], has one Offensive Power Shot and one Defensive Power Shot assigned to them. Most Offensive Power Shots have unique effects, such as slowing down opponents or knocking them back. Defensive Power Shots are used to reach far away balls that could not otherwise be reached. Defensive Power Shots do not have special effects, however they can stop the effects of Offensive Power Shots. Power Shots are later replaced by [[Chance Shot]]s in ''[[Mario Tennis Open]]'' and ''[[Mario Tennis: Ultra Smash]]''.


==MLDT Stuff==
==''Mario Power Tennis''==
==Special attacks==
There a total of 36 Power Shots in ''[[Mario Power Tennis]]'', which consists of 18 [[Offensive Power Shot]]s and 18 [[Defensive Power Shot]]s.
===Bros. Attacks (Real World)===
Bros. Attacks are powerful and complex team techniques that Mario and Luigi perform in unison in the Real World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like in the previous game, the player is given the option to practice their unlocked Bros. Attacks in the menu. In this game however, certain Bros. Attacks are influenced damage-wise by either Mario's or Luigi's Boots POW stat, Mario's or Luigi's Hammer POW stat, or just Mario's or Luigi's normal POW stat, whose variable POW stat depends on who's performing the attack and how it involves them. Once again exclusive to this game, Mario and Luigi each have Bros. Attacks unique to themselves that only they can activate. Some of Mario's Bro Attacks mainly focus on single targets, while most of Luigi's attack multiple foes.  


{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
! colspan="6;" style="color:white;background:red" | Mario
|- bgcolor=#dedede
!Name
!Image
!Type
!Character
|-
|[[Iron Hammer]]
|[[File:Iron Hammer - Mario Power Tennis.png|250px]]
|[[Offensive Power Shot]]
|[[Mario]]
|-
|[[Squeaky Mallet]]
|[[File:MPT SqueakyMallet.jpg|250px]]
|[[Offensive Power Shot]]
|[[Luigi]]
|-
|-
!Special
|[[Super Peach Spin]]
!Description
|[[File:Peach offensive shot.jpg|250px]]
!Effects
|[[Offensive Power Shot]]
!width=3%|BP
|[[Princess Peach]]
!Type
!Location
|-
|-
|align="center"|[[File:3DRedShellMLDT.png]]<br>[[3D Red Shell]]*
|[[Wonder Flower]]
|align="center"|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|[[File:FLOWERPOWERSEVE.jpg|250px]]
|align="center"|Similar to the previous ''Mario & Luigi'' games, Mario and Luigi kick a red shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|[[Offensive Power Shot]]
|align="center"|4
|[[Princess Daisy]]
|align="center"|Boots
|align="center"|[[Mushrise Park]]
|-
|-
|align="center"|[[File:ByeByeCannonMLDT.png]]<br>|[[Bye-Bye Cannon]]
|[[Thunder Cast Shot]]
|align="center"|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|[[File:Thunder Cast Shot.jpg|250px]]
|align="center"|Mario and Luigi jump into a cannon. A randomized sequence of them blast out. The player must hit the A and B Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|[[Offensive Power Shot]]
|align="center"|7
|[[Wario]]
|align="center"|Boots
|align="center"|[[Wakeport]]
|-
|-
|align="center"|[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|[[Whirluigi]]
|align="center"|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|[[File:Whirluigi2.jpg|250px]]
|align="center"|Using the Circle Pad, Luigi passes bombs to Mario who must hit them towards the enemy before the bombs explode. The last bomb is bigger and likewise does the most damage.
|[[Offensive Power Shot]]
|align="center"|9
|[[Waluigi]]
|align="center"|Hammer
|align="center"|[[Driftwood Shore]]
|-
|-
|align="center"|[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|[[Fire Breath#Mario Power Tennis|Fire Breath]]
|align="center"|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|[[File:MPT FireBreath.jpg|250px]]
|align="center"|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy when the board is accelerating at maximum speed to deal the most damage.
|[[Offensive Power Shot]]
|align="center"|12
|[[Bowser]]
|align="center"|Hammer
|align="center"|[[Somnom Woods]]
|-
|-
|align="center"|[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|[[Magic Paint]]
|align="center"|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|[[File:Magic Paint2.jpg|250px]]
|align="center"|Mario throws the Zee Egg, unleashing the Zeekeeper for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|[[Offensive Power Shot]]
|align="center"|15
|[[Bowser Jr.]]
|align="center"|Hammer
|align="center"|[[Mushrise Park]] - When the player rescues all Pi'illos, Eldream will reward them with the ten pieces.
|-
|-
! colspan="6;" style="color:white;background:green" |Luigi
|[[Barrel Cannon Blast]]
|[[File:MPT BarrelCannonBlast.jpg|250px]]
|[[Offensive Power Shot]]
|[[Donkey Kong]]
|-
|-
!Special
|[[Acrobatic Banana]]
!Description
|[[File:Acrobatic Banana.PNG|250px]]
!Effects
|[[Offensive Power Shot]]
!BP
|[[Diddy Kong]]
!Type
!Location
|-
|-
|align="center"|[[File:3DGreenShellMLDT.png]]<br>[[3D Green Shell]]*
|[[Rainbow Flutter]]
|align="center"|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|[[File:YOSHIPOWER.jpg|250px]]
|align="center"|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|[[Offensive Power Shot]]
|align="center"|4
|[[Yoshi]]
|align="center"|Boots
|align="center"|[[Mushrise Park]] - All ten pieces are given upon Brickle being freed from the main fountain.
|-
|-
|align="center"|[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[Water Bomb]]
|align="center"|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|[[File:MPT WaterBomb.jpg|250px]]
|align="center"|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap A and B for even more damage.
|[[Offensive Power Shot]]
|align="center"|5
|[[Koopa Troopa]]
|align="center"|-
|align="center"|[[Dozing Sands]]
|-
|-
|align="center"|[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|[[Boo Blast (Power Shot)|Boo Blast]]
|align="center"|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|[[File:Booblast.jpg|250px]]
|align="center"|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|[[Offensive Power Shot]]
|align="center"|7
|[[Boo]]
|align="center"|Boots
|align="center"|[[Mount Pajamaja]]
|-
|-
|align="center"|[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|[[Lightning Spear]]
|align="center"|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|[[File:Lightning Spear.jpg|250px]]
|align="center"|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successful sling Luigi into the target enemy.
|[[Offensive Power Shot]]
|align="center"|9
|[[Shy Guy]]
|align="center"|-
|align="center"|[[Mount Pajamaja]] - All ten pieces are given to Mario and Luigi upon solving a Ball Hop puzzle for the Massif Bros..
|-
|-
|align="center"|[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]  
|[[Tornado Twist]]
|align="center"|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|[[File:Tornado Twist.PNG|250px]]
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|[[Offensive Power Shot]]
|align="center"|12
|[[Fly Guy]]
|align="center"|Boots
|align="center"|[[Neo Bowser Castle]]
|}
 
===Luiginary Attacks (Dream World)===
Luiginary Attacks, like Bros. Attacks, are powerful and complex team techniques that Mario and a group Luiginoids perform in unison in the Dream World. These moves are unlocked by gathering the ten Attack Pieces in a particular area. Like with Bros. Attacks, the player is given the option to practice their unlocked Luiginary Attacks in the menu. Much like Bros. Attacks, certain Luiginary Attacks are influenced damage-wise by either Mario and Luigi's Boots POW stat, Mario and Luigi's Hammer POW stat, or just Mario and Luigi's normal POW stat. As Mario battles solo (in a sense) in the Dream World, only he can activate these moves.
 
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!width=10%|Special
!Description
!Effects
!width=3%|BP
!Type
!width=15%|Location
|-
|-
|align="center"|[[File:LuiginaryBall.png]]<br>[[Luiginary Ball]]*
|[[Energy Ball]]
|align="center"|''Tilt the Nintendo 3DS to move the ball. Grab Luiginoids to make the ball bigger! Line it up, and kick it with the A Button! A bigger ball means more damage!''
|[[File:Energy Ball.PNG|250px]]
|align="center"|Tilt the 3DS to control the small ball of Luiginoids. Use the ball to collect more Luigis for more damage, then kick the ball with A.
|[[Offensive Power Shot]]
|align="center"|6
|[[Koopa Paratroopa]]
|align="center"|Boots
|align="center"|[[Dreamy Mushrise Park]]
|-
|-
|align="center"|[[File:LuiginaryStack.png]]<br>[[Luiginary Stack]]
|[[Anger Management]]
|align="center"|''Jump with the B Button and stack up Luiginoids as straight as possible! While jumping, adjust the landing zone with left/right on the circle pad! Press the B Button as the stack lands. Use the A Button at the end for Mario.''
|[[File:WigglerTennis.jpg|250px]]
|align="center"|Perform well-timed jumps to make a large, stable stack of Luiginoids. If they are unbalanced, they may fall or inflict less damage.
|[[Offensive Power Shot]]
|align="center"|10
|[[Wiggler]]
|align="center"|Boots
|align="center"|[[Dreamy Dozing Sands]]
|-
|-
|align="center"|[[File:LuiginaryHammer.png]]<br>[[Luiginary Hammer]]
|[[Sludge Racket]]
|align="center"|''Press the B Button repeatedly to form the Luiginoids into a giant hammer! It will tilt, so use left/right on the Circle Pad to help Mario keep it balanced. As Mario runs, aim with up/down on the Circle Pad and swing with the A Button.''
|[[File:Sludge Racket.PNG|250px]]
|align="center"|Mash the B Button to make Luiginoids jump onto Mario's hammer to form a Luiginary Hammer.  Use the Circle Pad to balance the unsteady hammer, otherwise Mario will tumble and the Luiginoids will also fall and disperse.
|[[Offensive Power Shot]]
|align="center"|10
|[[Petey Piranha]]
|align="center"|Hammer
|align="center"|[[Dreamy Mount Pajamaja]]
|-
|-
|align="center"|[[File:LuiginaryFlame.png]]<br>[[Luiginary Flame]]
|[[Spin Jump Return]]
|align="center"|''The fire will bounce at a steady pace. Press the B Button to make it bigger! Mario will cover the spots where the Luiginoids aren't. Use the A Button here. Press the A Button once to make Mario hammer the flame at the foes!''
|[[File:Spin Jump Return.jpg|250px]]
|align="center"|Press B just as a fireball lands on a group of Luiginoids or A if on just Mario to bounce to the next group. If successful, Mario will volley the fireball with his hammer into the group of enemies.
|[[Defensive Power Shot]]
|align="center"|14
|[[Mario]]
|align="center"|-
|align="center"|[[Dreamy Driftwood Shore]]
|-
|-
|align="center"|[[File:LuiginaryWall.png]]<br>[[Luiginary Wall]]
|[[Poltergust Return]]
|align="center"|''Use left/right on the Circle Pad to move and the A Button to hit Dreamy Luigi! Hit Dreamy Luigi where the foes are gathering to deliver more damage! Depending on Mario's position when you swing, Dreamy Luigi's angle will change.''
|[[File:Luigi return.jpg|250px]]
|align="center"|Mario will hit Luigi forward, spinning him and charging through all enemies like a game of Breakout. Players will need to avoid focusing on the same spots of the Luiginoid Wall, otherwise the wall will break and the attack will be more likely to fail.
|[[Defensive Power Shot]]
|align="center"|14
|[[Luigi]]
|align="center"|Hammer
|align="center"|[[Dreamy Wakeport]]
(Bedsmith's Pillow)
|-
|-
|align="center"|[[File:LuiginaryTyphoon.png]]<br>[[Luiginary Typhoon]]
|[[Sweet Kiss Return]]
|align="center"|''Wind up the Luiginoid rope, and yank it with the A Button for a typhoon. You can move the typhoon with the Circle Pad to swallow up your foes. Rapidly press the B Button to deal more damage with the Luiginoids' spin!''
|[[File:Peach_defensive_shot.jpg|250px]]
|align="center"|Hold B to pull a string of Luiginoids to make a large Luiginary typhoon. The more time players leave before letting go of B, the longer the typhoon will last for. Failure at that point will result in little damage. Pressing B while the Luiginary Typhoon has enemies inside it will make the Luiginoids hit them with their hammers for more damage.
|[[Defensive Power Shot]]
|align="center"|16
|[[Princess Peach]]
|align="center"|Hammer
|align="center"|[[Dreamy Somnom Woods]]
|}
 
<small>* - Mandatory Bros./Luiginary Attacks.</small>
 
==Characters==
===Playable===
<center>
<gallery>
Mario dream team.png|[[Mario]]
Luigi Standard Idle - MLPJ.gif|[[Luigi]] ([[Dreamy Luigi]])
Starlow M&L-DT.png|[[Starlow]] (Dream World)
</gallery>
</center>
 
===Antagonists===
<center>
<gallery>
Bowser Dream Team.png|[[Bowser]]
AntasmaStaticSprite.png|[[Antasma]]
KamekDT.png|[[Kamek]]
Private Goomp.PNG|[[Private Goomp]]
Corporal Paraplonk.PNG|[[Corporal Paraplonk]]
MLDTSergeantGuy.png|[[Sergeant Guy]]
</gallery>
</center>
 
===Others===
<center>
<gallery>
Princess Peach MLDT Sprite.png|[[Princess Peach]]
ToadsworthMLDT.png|[[Toadsworth]]
MLPJToad.png|[[Toad (species)|Toad]]s
MLPJYoshi.png|[[Yoshi (species)|Yoshi]]s
*[[Pi'illo]]s
PrinceDreambertSprite.png|[[Prince Dreambert]]
EldreamSprite.png|[[Eldream]]
BedsmithSprite.png|[[Bedsmith]]
**[[Mega Pi'illo]]s
*[[Dreambunny]]
DrSnoozemoreSprite.png|[[Dr. Snoozemore]]
*[[Brock]]s
BroqueMonsieurSprite.png|[[Broque Monsieur]]
BroqueMadameSprite.png|[[Broque Madame]]
**[[Broggy]]
**[[Brickle]]
**[[Britta]]
*[[Zeekeeper]]
*[[Shelltop]]s
**[[Skillit]]
MoleHuntProprietor.png|[[Mole Hunt Proprietor]]
*[[Beanish]]
*[[Hooski]]s
BigMassif.png|[[Big Massif]]
Lil massif.png|[[Lil' Massif]]
*[[Dream Stone's Spirit]]
*[[Seadring]]s
**[[Seadric]]
**[[Seabell]]
**[[Seatoon]]
**[[Seabury]]
KylieKoopaMLDT.png|[[Kylie Koopa]]
*[[Popple]]
*[[Wiggler#Mario & Luigi: Dream Team|Wiggler]]
Pi'illoper.png[[Pi'illoper]]
*[[Nommon]]s
</gallery>
</center>
 
==Enemies==
 
{| border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style=background:#ccc
!width=5%|Enemy
!width=40%|Description
!width=10%|Locations
|-
|-
|[[File:Rainbowshell.gif|100px]]<br>[[Kamikaze Koopa]]
|[[Flowerbed Return]]
|[[Koopa Troopa]]s that climb back into their shell, becoming invincible.
|[[File:Daisy-to-defensive.jpg|250px]]
|Found in levels with Koopa Troopas.
|[[Defensive Power Shot]]
|[[Princess Daisy]]
|-
|-
|[[File:Boo buddy3.gif100px]]<br>[[Boo]]s
|[[Ultra-Hand Return]]
|Enemies that attack when the player is facing their back to them. Looking at them will cause them to stop.
|[[File:Wario return.jpg|250px]]
|[[Ghost House]]s
|[[Defensive Power Shot]]
|[[Wario]]
|-
|-
|[[File:BowserAmp.png|100px]]<br>[[Bowser Amp]]s
|[[Swimming Return]]
|A type of [[Amp]] that resembles [[Bowser]]'s head and carries electrical currents.
|[[File:MPT SwimmingReturn.jpg|250px]]
|[[Red-Hot Elevator Ride]]
|[[Defensive Power Shot]]
|[[Waluigi]]
|-
|-
|[[File:NSMBU4PlyEel.jpg|100px]]<br>[[Dragoneel]]
|[[Spinning Shell Dash]]
|A dragon like eel that's attacks [[Mario]] by chasing him.
|[[File:Spinning Shell Dash.PNG|250px]]
|[[Dragoneel's Undersea Grotto]]
|[[Defensive Power Shot]]
|[[Bowser]]
|-
|-
|[[File:Fliprus.png|100px]]<br>[[Fliprus]]es
|[[Rolling Brush Return]]
|A Walrus like creature that throws snowballs that can be jumped on.
|[[File:Rolling Brush Return.jpg|250px]]
|[[Fliprus Lake]]
|[[Defensive Power Shot]]
|[[Bowser Jr.]]
|-
|-
|[[File:Goombrat.png|100px]]<br>[[Goombrat]]s
|[[Barrel Cannon Blast]]
|A [[Goomba]] that resembles a [[wikipedia:Persimmon#Fruit|persimmon]] and turns at ledges.
|[[File:MPT BarrelCannonBlast.jpg|250px]]
|Common after [[Mushroom Heights]]
|[[Defensive Power Shot]]
|[[Donkey Kong]]
|-
|-
|[[File:NSMBU-Grrrol Artwork.png|100px]]<br>[[Grrrol]]s
|[[Acrobatic Banana]]
|A sub-species of [[Thwomp]] that roll on the ground.
|[[File:Acrobatic Banana.PNG|250px]]
|[[Stoneslide Tower]]<br>[[Grinding-Stone Tower]]
|[[Defensive Power Shot]]
|[[Diddy Kong]]
|-
|-
|[[File:Lakitu and Piranha Egg.JPG|100px]]<br>[[Gūrindai]]s
|[[Rainbow Flutter]]
|A [[Spiny Egg]] that turns into a [[Piranha Plant]].
|[[File:YOSHIPOWER.jpg|250px]]
|[[Blooming Lakitus]]
|[[Defensive Power Shot]]
|[[Yoshi]]
|-
|-
|[[File:Ice PiranhaNSMBU.png|100px]]<br>[[Ice Piranha Plant]]s
|[[Water Bomb]]  
|A [[Piranha Plant]] that can shoot [[Ice Ball|ice balls]] from it's mouth, like [[Fire Piranha Plant]]s.
|[[File:MPT WaterBomb.jpg|250px]]
|[[Fuzzy Clifftop]]
|[[Defensive Power Shot]]
|[[Koopa Troopa]]
|-
|-
|[[File:Propeller PibeNSMBU.png|100px]]<br>[[Mecha Cheep]]s
|[[Boo Blast (Power Shot)|Boo Blast]]
|Robotic [[Cheep-Cheep]]s that are immune to [[Fireball|fireballs]].
|[[File:Booblast.jpg|250px]]
|[[The Mighty Cannonship]]
|[[Defensive Power Shot]]
|[[Boo]]
|-
|-
|[[File:SMBUMegaGrrrol.png|100px]]<br>[[Mega Grrrol]]s
|[[Lightning Spear]]
|A larger [[Grrrol]] that rolls around.
|[[File:Lightning Spear.jpg|250px]]
|[[Grinding-Stone Tower]]
|[[Defensive Power Shot]]
|[[Shy Guy]]
|-
|-
|[[File:NabbitNSMBU.png|100px]]<br>[[Nabbit]]
|[[Tornado Twist]]
|A purple Rabbit that steals items from the map and must be defeated to retrieve the items.
|[[File:Tornado Twist.PNG|250px]]
|[[Acorn Plains Way]]<br>[[Blooming Lakitus]]<br>[[Urchin Shoals]]<br>[[Prickly Goombas!]]<br>[[Jungle of the Giants]]<br>[[Walking Piranha Plants!]]<br>[[Seesaw Shrooms]]
|[[Defensive Power Shot]]
|[[Fly Guy]]
|-
|-
|[[File:Red TorpedoNSMBU.png|100px]]<br>[[Red Skull Box]]es
|[[Energy Ball]]
|Red [[Skull Box]]es that fire [[Targeting Ted]]s instead of [[Torpedo Ted]]s.
|[[File:Energy Ball.PNG|250px]]
|[[The Mighty Cannonship]]
|[[Defensive Power Shot]]
|[[Koopa Paratroopa]]
|-
|-
|[[File:Missile TorpedoNSMBU.png|100px]]<br>[[Targeting Ted]]s
|[[Anger Management]]
|Red [[Torpedo Ted]]s that home into their target, much like [[Missile Bill]]s.
|[[File:WigglerTennis.jpg|250px]]
|[[The Mighty Cannonship]]  
|[[Defensive Power Shot]]
|[[Wiggler]]
|-
|-
|[[File:Waddlewing Artwork NSMBU.png|100px]]<br>[[Waddlewing]]s
|[[Sludge Racket]]
|Orange Flying-Squirrel enemies that glide through stages.
|[[File:Sludge Racket.PNG|250px]]
|[[Acorn Plains]] and Sky Levels
|[[Defensive Power Shot]]
|[[Petey Piranha]]
|}
|}


==Power Shots==
==''Mario Tennis: Power Tour''==
There are 44 [[Power Shot]]s in ''Mario Tennis: Power Tour'', with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. On the technical control scheme, {{button|gba|R}} and {{button|gba|A}} must be pressed for an Offensive Power Shot, or {{button|gba|R}} and {{button|gba|B}} for a Defensive Power Shot.
There are 44 [[Power Shot]]s in ''Mario Tennis: Power Tour''. [[Clay]] and [[Ace]] can use 32 of these Power Shots, which they must unlock by reaching certain levels in the PS [[Minigame]]s.


{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
{| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
Line 308: Line 216:
|-
|-
|[[Power Shot (Offensive Power Shot)|Power Shot]]
|[[Power Shot (Offensive Power Shot)|Power Shot]]
|[[File:PowerShot.jpg|100px]]
|[[File:PowerShot.PNG|100px]]
|Offensive
|Offensive
|L1 Muscle
|L1 Muscle
Line 314: Line 222:
|-
|-
|[[High-Power Shot]]
|[[High-Power Shot]]
|[[File:High-Power Shot.jpg|100px]]
|[[File:High-Power Shot.PNG|100px]]
|Offensive
|Offensive
|L3 Muscle
|L3 Muscle
Line 320: Line 228:
|-
|-
|[[Curve Shot]]
|[[Curve Shot]]
|[[File:CurveShot.jpg|100px]]
|[[File:CurveShot.PNG|100px]]
|Offensive
|Offensive
|L1 Spin
|L1 Spin
Line 326: Line 234:
|-
|-
|[[Slider Shot]]
|[[Slider Shot]]
|[[File:Slider Shot.jpg|100px]]
|[[File:Slider Shot.PNG|100px]]
|Offensive
|Offensive
|L3 Spin
|L3 Spin
Line 332: Line 240:
|-
|-
|[[Control Shot]]
|[[Control Shot]]
|[[File:Control Shot.jpg|100px]]
|[[File:Control Shot.PNG|100px]]
|Offensive
|Offensive
|L1 Balance
|L1 Balance
Line 338: Line 246:
|-
|-
|[[Flashflop Shot]]
|[[Flashflop Shot]]
|[[File:Flashflop (Charging).png|100px]]
|[[File:FlashflopShot.png|100px]]
|Offensive
|Offensive
|L3 Balance
|L3 Balance
Line 344: Line 252:
|-
|-
|[[Tackle Shot]]
|[[Tackle Shot]]
|[[File:TackleShot.jpg|100px]]
|[[File:TackleShot.png|100px]]
|Offensive
|Offensive
|L1 Body
|L1 Body
Line 350: Line 258:
|-
|-
|[[Stunner Shot]]
|[[Stunner Shot]]
|[[File:StunnerShot.jpg|100px]]
|[[File:StunnerShot.png|100px]]
|Offensive
|Offensive
|L3 Body
|L3 Body
Line 356: Line 264:
|-
|-
|[[Flying Shot]]
|[[Flying Shot]]
|[[File:Flying Shot (Charging).png|100px]]
|[[File:Flying Shot.png|100px]]
|Offensive
|Offensive
|L4 Muscle + L2 Jump
|L4 Muscle + L2 Jump
Line 362: Line 270:
|-
|-
|[[Gyro Shot]]
|[[Gyro Shot]]
|[[File:GyroShot.jpg|100px]]
|[[File:GyroShot.png|100px]]
|Offensive
|Offensive
|L5 Spin + L2 Balance
|L5 Spin + L2 Balance
Line 368: Line 276:
|-
|-
|[[Dragon Shot]]
|[[Dragon Shot]]
|[[File:DragonShot2.jpg|100px]]
|[[File:DragonShot2.png|100px]]
|Offensive
|Offensive
|L5 Muscle + L2 Body
|L5 Muscle + L2 Body
Line 374: Line 282:
|-
|-
|[[Sonic Shot]]
|[[Sonic Shot]]
|[[File:SonicShot.jpg|100px]]
|[[File:SonicShot.png|100px]]
|Offensive
|Offensive
|L6 Spin + L4 ESP
|L6 Spin + L4 ESP
Line 380: Line 288:
|-
|-
|[[Blizzard Shot]]
|[[Blizzard Shot]]
|[[File:BlizzardShot.jpg|100px]]
|[[File:BlizzardShot.png|100px]]
|Offensive
|Offensive
|L6 Speed + L6 Response + L7 Spin
|L6 Speed + L6 Response + L7 Spin
Line 389: Line 297:
|Offensive
|Offensive
|L7 Muscle + L7 Response + L5 Balance
|L7 Muscle + L7 Response + L5 Balance
|
|A shot that confuses opponents with a magic circle.
|-
|-
|[[Specter Shot]]
|[[Specter Shot]]
|
|[[File:MTPT Specter Shot.png|100px]]
|Offensive
|Offensive
|L8 Spin + L6 Balance + L6 ESP
|L8 Spin + L6 Balance + L6 ESP
|
|A spooky shot that will leave foes paralyzed with fear.
|-
|-
|[[Volcano Shot]]
|[[Volcano Shot]]
|
|[[File:VolcanoShot.png|100px]]
|Offensive
|Offensive
|L10 Jump + L10 Muscle + L10 Balance + L10 Body
|L10 Jump + L10 Muscle + L10 Balance + L10 Body
|
|The ultimate lob shot. Ride a pillar of fire!
|-
|-
|[[Running Save]]
|[[Running Save]]
|[[File:RunningSave.jpg|100px]]
|[[File:RunningSave.png|100px]]
|Defensive
|Defensive
|L1 Speed
|L1 Speed
|
|A save that can save the ball from a short distance away.
|-
|-
|[[Superswift Save]]
|[[Superswift Save]]
|[[File:SuperswiftSave.jpg|100px]]
|[[File:SuperswiftSave.png|100px]]
|Defensive
|Defensive
|L3 Speed
|L3 Speed
|
|An enhanced Running Save that can reach distant balls.
|-
|-
|[[Lunging Save]]
|[[Lunging Save]]
|[[File:LungingSave.jpg|100px]]
|[[File:LungingSave.png|100px]]
|Defensive
|Defensive
|L1 Jump
|L1 Jump
Line 422: Line 330:
|-
|-
|[[High-Jump Save]]
|[[High-Jump Save]]
|[[File:High-JumpSave.jpg|100px]]
|[[File:High-JumpSave.png|100px]]
|Defensive
|Defensive
|L3 Jump
|L3 Jump
Line 428: Line 336:
|-
|-
|[[Quick Save]]
|[[Quick Save]]
|[[File:Quick Save.jpg|100px]]
|[[File:Quick Save.png|100px]]
|Defensive
|Defensive
|L1 Response
|L1 Response
|
|A save which increases response after returning the ball.
|-
|-
|[[Quick-Step Save]]
|[[Quick-Step Save]]
|[[File:Quick-StepSave.jpg|100px]]
|[[File:Quick-StepSave.png|100px]]
|Defensive
|Defensive
|L3 Response
|L3 Response
|
|A powerful Quick Save that increases response even more.
|-
|-
|[[Hand-Power Save]]
|[[Hand-Power Save]]
|[[File:Hand-Power Save.jpg|100px]]
|[[File:Hand-Power Save.png|100px]]
|Defensive
|Defensive
|L1 ESP
|L1 ESP
|
|A save that brings in balls from far away using hand power.
|-
|-
|[[Psychic Save]]
|[[Psychic Save]]
|[[File:PyschicSave.jpg|100px]]
|[[File:PyschicSave.png|100px]]
|Defensive
|Defensive
|L4 ESP
|L4 ESP
|A powerful Hand Save that reaches even farther.
|-
|-
|[[Typhoon Save]]
|[[Typhoon Save]]
|[[File:TyphoonSave2.jpg|100px]]
|[[File:TyphoonSave.png|100px]]
|Defensive
|Defensive
|L4 Jump + L2 Spin
|L4 Jump + L2 Spin
|A spinning save that creates a tornado to return the ball with.
|-
|-
|[[Bubble Save]]
|[[Bubble Save]]
|[[File:BubbleSave.jpg|100px]]
|[[File:BubbleSave.png|100px]]
|Defensive
|Defensive
|L4 Spin + L4 Speed
|L4 Spin + L3 Speed
|Blow bubbles to bring the ball in close enough to save.
|-
|-
|[[Illusory Save]]
|[[Illusory Save]]
|[[File:IllusionarySave.jpg|100px]]
|[[File:Illusory Save.png|100px]]
|Defensive
|Defensive
|L5 Speed + L4 Response
|L5 Speed + L4 Response
|Save the ball with an illusion that spreads out either side.
|-
|-
|[[Spider Save]]
|[[Spider Save]]
|[[File:SpiderSave.jpg|100px]]
|[[File:SpiderSave.png|100px]]
|Defensive
|Defensive
|L5 Response + L4 Balance
|L5 Response + L4 Balance
|Use a spiderweb to bring the ball in.
|-
|-
|[[Falcon-Dive Save]]
|[[Falcon-Dive Save]]
|[[File:FalconSave.jpg|100px]]
|[[File:FalconSave.png|100px]]
|Defensive
|Defensive
|L5 Response + L5 ESP
|L5 Response + L5 ESP
|Move at high speed, and save the ball with your afterimage.
|-
|-
|[[Shark-Bite Save]]
|[[Shark-Bite Save]]
|[[File:Shark-BiteSave.jpg|100px]]
|[[File:MTPT Shark-Bite Save.png|100px]]
|Defensive
|Defensive
|L8 Speed + L8 Response + L7 Body
|L8 Speed + L8 Response + L4 Body
|Turn into a shark and bite down on the ball.
|-
|-
|[[Shooting-Star Save]]
|[[Shooting-Star Save]]
|[[File:ShootingStarSave.jpg|100px]]
|[[File:MTPT Shooting-Star Save.png|100px]]
|Defensive
|Defensive
|L10 Response + L10 Jump + L9 ESP
|L10 Response + L10 Jump + L9 ESP
|Ride a shooting star down from the sky to lob the ball back.
|-
|-
|[[Rainbow Save]]
|[[Rainbow Save]]
|[[File:Rainbow Save (Airbourne).png|100px]]
|[[File:RainbowSave.png|100px]]
|Defensive
|Defensive
|L10 Speed + L10 ESP + L10 Spin + L10 Balance
|L10 Speed + L10 ESP + L10 Spin + L8 Balance
|Suck the ball in with a beam of light and return it with a drop.
|}
|}


==[[Layer-Cake Desert (golf course)]] (current project)==
{{Golf Course
|title=Layer-Cake Desert
|image=[[File:Mario Golf Cake Desert.jpg|220px]]
|area=[[Layer-Cake Desert]]
|unlock=Flower Pack DLC
|holes=18
|par=72
|appearance=[[Mario Golf: World Tour]]
}}
'''Layer Cake Desert''' is a golf course that appears in the [[Nintendo 3DS]] game ''[[Mario Golf: World Tour]]''. It is based upon '[[Shy Guy Desert]] from ''[[Mario Golf (Nintendo 64)|Mario Golf]]'', with the same course layout, with modern changes in the music and design, looking like [[Layer-Cake Desert]] from ''[[New Super Mario Bros. U]]''. It is similar to [[Shifting Sands]] and [[Dunes]] as it is a desert-based golf course, with [[Bunker|sand]] being a main obstacle. It must be bought with actual money in the Flower Pack, which also comes with [[Sparkling Waters (golf course)|Sparkling Waters]] and [[Nabbit]]. The course is an eighteen hole Par 72 course.
{{br}}
===Holes===
{| width=100% border=1 style="text-align:center; background:white; margin: 0 auto;"
|- bgcolor=#dedede
!width="8%"|Hole
!width="20%"|Image
!width="8%"|Par
!width="8%"|Front Tee
!width="8%"|Back Tee
!width="8%"|Tournament Tee
!width="40%"|Description
|-
|Hole 1
|[[File:LayerCakeDesert1.jpg|200px]]
|Par 4
|362 yards
|386 yards
|yards
|A hole with some trees in the [[Fairway]], which is split into two sections by the rough. It features one bunker near the green.
|-
|Hole 2
|[[File:LayerCakeDesert2.jpg|200px]]
|Par 3
|139 yards
|170yards
| yards
|A short hole with many [[Bunker|bunkers]] surrounding it.
|-
|Hole 3
|[[File:LayerCakeDesert3.jpg|200px]]
|Par 5
|518 yards
|yards
|yards
|A long hole with sections of grassland split up by rough and some pillars that serve as obstacles.
|-
|Hole 4
|[[File:LayerCakeDesert4.jpg|200px]]
|Par 4
|387 yards
|yards
|yards
|A hole with many [[Pokey]]s, Pokey Statues and bunkers. It has a large crater in the Fairway that heavily curves.
|-
|Hole 5
|[[File:LayerCakeDesert5.jpg|200px]]
|Par 4
|400 yards
|yards
|yards
|A hole that's Fairway is divided into four sections, with a curvature in it due to over spilling quicksand which causes an O.B..
|-
|Hole 6
|[[File:LayerCakeDesert6.jpg|200px]]
|Par 4
|420 yards
|yards
|yards
|A hole with many bunkers around the green and on the left side of the Fairway. The right side of the fairway slopes toward the right side into the Rough.
|-
|Hole 7
|[[File:LayerCakeDesert7.jpg|200px]]
|Par 3
|168 yards
|yards
|yards
|A short hole with a huge bunker to the left side of the green.
|-
|Hole 8
|[[File:LayerCakeDesert8.jpg|200px]]
|Par 4
|404 yards
|yards
|yards
|A hole with many bunkers in the left and right sides of the Fairway.
|-
|Hole 9
|[[File:LayerCakeDesert9.jpg|200px]]
|Par 5
|551 yards
| yards
| yards
|
|-
|Hole 10
|[[File:LayerCakeDesert10.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 11
|[[File:LayerCakeDesert11.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 12
|[[File:Layer-CakeDesert12.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 13
|[[File:LayerCakeDesert13.jpg|200px]]
|Par
|yards
|yards
|yards
|A hole
|-
|Hole 14
|[[File:LayerCakeDesert14.jpg|200px]]
|Par
|yards
|yards
|yards
|A hole
|-
|Hole 15
|[[File:Layer-CakeDesert15.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 16
|[[File:Layer-CakeDeseert16.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 17
|[[File:Layer-CakeDesert17.jpg|200px]]
|Par
|yards
|yards
|yards
|
|-
|Hole 18
|[[File:Layer-CakeDeseert.jpg|200px]]
|Par
|yards
|yards
|yards
|
|}
<br>
<nowiki>
{{BoxTop}}
{{BoxTop}}
{{MGWT}}
{{MPT}}
[[Category:Golf Courses]]
{{MTPT}}
[[Category:Bodies of Water]]
[[Category:Special Moves]]
[[Category:Mario Golf: World Tour]]
[[Category:Sport Moves]]
[[Category:Mario Power Tennis Power Shots]]
[[Category:Mario Tennis: Power Tour Power Shots]]
</nowiki>
</nowiki>


==Tiny-Tots==
[[File:Windy valley.png|thumb|right|The '''Windy Valley Special Hole'''.]]
The '''Windy Valley Special Hole''' is an area in the ''[[Mario Golf (Game Boy Color)|Mario Golf]]'' for the [[Game Boy Color]]. . The sign outside the hole reads: "Your challenge: Hit the target!".
<br clear=all>
<nowiki>
{{MGGBC}}
[[Category:Places]]
[[Category:Sport Courses]]
[[Category:Mario Golf GBC]]
</nowiki>
==Bubbles==


==MLDT Stuff==
== Characters ==
===Playable===
<gallery>
MALBIS Mario.png|[[Mario]]
Mario & Luigi: Bowser's Inside Story Luigi Stand.png|[[Luigi]]
BowserMLBiS.png|[[Bowser]]
</gallery>


===Supporting===
<gallery>
Peach MLBIS.png|[[Princess Peach]]
toadsworth-MLBIS.png|[[Toadsworth]]
ToadbertBIS.png|[[Toadbert]]
*[[Starlow]]
File:MandL 3 kamek.PNG|[[Kamek]]
ToadBIS.PNG|[[Toad (species)|Toad]]s
Broque Monsieur BiS.png|[[Broque Monsieur]]
Broggy.gif|[[Broggy]]
[[Broque Madame]]
BlittyMLBiS.png|[[Blitty|Blitties]]
[[Sergeant Guy]]
[[Corporal Paraplonk]]
[[Private Goomp]]
[[Emoglobin]]
File:Princess Lipid.gif|[[Princess Lipid]]
[[Yikk]], the creator of [[Tower of Yikk]] and the [[Boo-ray Machine]].
File:Blueparatroopas icon.png|[[Blue Paratroopa]]s
File:Dr Toadley MLBiS sprite.png|[[Dr. Toadley]]
ToadNurse.png|[[Doctor Toadley's intern]]
Chakron.gif|[[Chakron]]
Kuzzle.PNG|[[Kuzzle]]
</gallery>


{| class="wikitable" style="width: 75%; margin: 0 auto;text-align:center"
===Antagonists===
!Character/Place
!Image
!Type
!Unlock Criteria
|-
|[[Mario]]
|
|Voice
|Avaliable Initially
|-
|[[Luigi]]
|
|Voice
|Avaliable Initially
|-
|[[Peach]]
|
|Voice
|Avaliable Initially
|-
|[[Daisy]]
|
|Voice
|Avaliable Initially
|-
|}


==Characters==
<gallery>
{| border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse" width =100%
Fawful sprite.PNG|[[Fawful]]
|-
Metaboss1nf3.gif|[[Midbus]]
! colspan=2 width=25% style="background:red" | {{color-link|Mario|white}}
</gallery>
! colspan=2 width=25% style="background:pink" | {{color-link-piped|Princess Peach|white|Peach}}
! colspan=2 width=25% style="background:brown" | {{color-link|Joe|white}}
! colspan=2 width=25% style="background:orange" | {{color-link|Azalea|white}}
|-
! colspan=2 | [[File:MGMario2.PNG|107x113px]]
! colspan=2 | [[File:MGPeach.PNG|107x113px]]
! colspan=2 | [[File:Joe MGolf.png|107x113px]]
! colspan=2 | [[File:AzaleoRetro.PNG|107x113px]]
|-
|[[File:MarioATStats.jpg|186px]]
|}
 
==Characters==
There are a total of 29 playable characters in ''Mario Tennis'', with nine of them being Mario characters. All characters have different statistics, making each of them unique. They are classified into different skill types, which represent their primary statistics. These include Speed, Power, All-around, Technical and Tricky. Most characters need to be unlocked by beating them in the Mario Tour. Some Mario characters need to be unlocked by a N64 Transfer Pak. Below is a full list of all of the characters in the game.
 
===Mario Characters===
{| width=600px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=100px | Character
! width=75px | Skill Type
! width=110px | Unlock Condition
|-
! [[File:MarioTennis1GBC.jpg|100px]]<br>{{color-link|Mario|red}}
| All-Around || Beat in Singles
|-
! [[File:PeachTennisGBC.jpg|70px]]<br>{{color-link-piped|Princess Peach|hotpink|Peach}}
| Technique || Beat in Doubles
|-
! [[File:LuigiTennisGBC.jpg|100px]]<br>{{color-link|Luigi|green}}
| All-Around || Initially Playable
|-
! [[File:DonkeyTennisGBC.jpg|100px]]<br>{{color-link|Donkey Kong|brown}}
| Power || Initially Playable
|-
! [[File:BabymarioTennisGBC.png|100px]]<br>{{color-link|Baby Mario|red}}
| Speed || Initially Playable
|-
! [[File:YoshiTennisGBC.jpg|100px]]<br>{{color-link|Yoshi|lightgreen}}
| Speed || N64 Transfer Pak
|-
! [[File:WarioTennisGBC.jpg|100px]]<br>{{color-link|Wario|magenta}}
| Power || N64 Transfer Pak
|-
! [[File:WaluigiTennisGBC.jpg|100px]]<br>{{color-link|Waluigi|purple}}
| Technique || N64 Transfer Pak
|-
! [[File:BowserTennisGBC.png|100px]]<br>{{color-link|Bowser|darkgreen}}
| Power || N64 Transfer Pak
|}
 
===Mario Tour Characters===
These characters must be created before they are usable.
{|border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse" width =100%
|-
! colspan=2 width=25% | {{color-link|Alex|red}}
! colspan=2 width=25% | {{color-link|Nina|orange}}
! colspan=2 width=25% | {{color-link|Harry|darkblue}}
! colspan=2 width=25% | {{color-link|Kate|#E6005C}}
|-
! colspan=2 | [[File:Alex.png]]
! colspan=2 | [[File:Nina.jpg]]
! colspan=2 | [[File:Harrytennis.jpg]]
! colspan=2 | [[File:Kate.jpg]]
|-
| '''Bonuses:''' || +1 Stroke +2 Dash
| '''Bonuses:''' || +1 Placement +1 Reaction
| '''Bonuses:''' || +1 Top +1 Angle +2 Serve +1 Speed
| '''Bonuses:''' || +1 Slice +2 Angle +1 Serve +1 Dash
|-
| '''Story Role''' || Player
| '''Story Role''' || Player
| '''Story Role''' || Player's Partner
| '''Story Role''' || Player's Partner
|}
 
===Unlockable Mario Tour Characters===
{| width=600px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;"
|- bgcolor=#dedede
! width=100px | Character
! width=90px | Tennis Affliction
! width=75px | Skill Type
! width=135px | Unlock Condition
|-
|[[File:Allie.PNG|100px]]<br>[[Allie]]
|[[Royal Tennis Academy]]
|Speed
|Default
|-
|[[File:Joy.PNG|100px]]<br>[[Joy]]
|[[Royal Tennis Academy]]
|Technique
|Default
|-
|[[File:BrianMT.png|100px]]<br>[[Brian]]
|[[Royal Tennis Academy]]
|All-Around
|Default
|-
|[[File:Pam.PNG|100px]]<br>[[Pam]]
|[[Royal Tennis Academy]]
|All-Around
|Beat in Junior Class
|-
|[[File:Bob.PNG|100px]]<br>[[Bob]]
|[[Royal Tennis Academy]]
|Power
|Beat in Junior Class
|-
|[[File:Beth.PNG|100px]]<br>[[Beth]]
|[[Royal Tennis Academy]]
|Speed
|Beat in Junior Class
|-
|[[File:Fay.PNG|100px]]<br>[[Fay]]
|[[Royal Tennis Academy]]
|Power
|Beat in Senior Class
|-
|[[File:Curt.PNG|100px]]<br>[[Curt]]
|[[Royal Tennis Academy]]
|Tricky
|Beat in Senior Class
|-
|[[File:Mario Tennis - Sammi.png|100px]]<br>[[Sammi]]
|[[Union]]
|Technique
|Beat in first round of [[Island Open]]
|-
|[[File:Mario Tennis - Spike.png|100px]]<br>[[Spike]]
|[[Empire]]
|All-Around
|Defeat in second round the [[Island Open]]
|}
*[[Mark]] (All-Around) (Defeat him in Mario Tour by Doubles in Varsity Squad)
*[[Sammi]] (Techinique) (Defeat her in Mario Tour by Singles or Doubles in Island Open)
*[[Sean]] (All-Around) (Defeat him in Mario Tour by Doubles in Island Open)
*[[Spike (Mario Tennis)|Spike]] (All-Around) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
*[[Elden]] (Speed) (Defeat him in Mario Tour by Doubles in Island Open)
*[[Emily]] (Speed) (Defeat her in Mario Tour by Singles in Island Open)
*[[A. Coz]] (Tricky) (Defeat him in Mario Tour by Singles or Doubles in Island Open)
*[[B. Coz]] (Power) (Defeat him in Mario Tour by Doubles in Island Open)
 
===Non-Playable Characters===
====Mario Characters====
*[[Daisy]]
*[[Boo]]
*[[Toad]]
*[[Bob-omb]]
*[[Great Fairy of Victory]]
 
====N64 Status Icon Cameos====
[[File:N64 on GBC Icon (Tennis).png|thumb|right|N64 on GBC Icon]]
*[[Birdo]]
*[[Paratroopa]]
*[[Donkey Kong Jr.]]
*[[Shy Guy]]
 
====Notable Members====
*[[Kevin]]
*[[Frank]]
*[[Ellis]]
*[[Edgar]]
*[[Headmaster]]
 
==[[Cheep Cheep Falls]]==
{| width=100% border=1 style="text-align:center; background:white; margin: 0 auto;"
|- bgcolor=#dedede
!width="8%"|Hole
!width="8%"|Par
!width="8%"|Yardage
!width="40%"|Description
|-
|Hole 1
|Par 4
|394 Yards
| This hole is situated near a large waterfall. A few bunkers are placed around the edges of the fairway, and the course is rather bumpy. However, there are no other hazards in the path to the green.
|-
|Hole 2
|[[File:ToadHighlandsMGWT2.jpg|200px]]
|Par 3
|164 Yards
|177 Yards
|194 Yards
|A short hole with some bunkers. Also features a [[Toad House]].
|-
|Hole 3
|[[File:ToadHighlandsMGWT3.jpg|200px]]
|Par 4
|348 Yards
|378 Yards
|418 Yards
|A hole that bends slightly to the left and contains some bunkers.
|-
|Hole 4
|[[File:MGWTToadhighlands4.jpg|200px]]
|Par 5
|494 Yards
|523 Yards
|552 Yards
|A long hole holding a lake and some bunkers. It ends with the green on a small slope.
|-
|Hole 5
|[[File:MGWTToadhighlands5.jpg|200px]]
|Par 4
|355 Yards
|380 Yards
|407 Yards
|A simple hole that bends slightly to the right. Contains a [[Toad House]] near the green.
|-
|Hole 6
|[[File:MGWTToadhighlands6.jpg|200px]]
|Par 3
|138 Yards
|168 Yards
|198 Yards
|A short hole with a water hazard and bunker near the green.
|-
|Hole 7
|[[File:MGWTToadhighlands7.jpg|200px]]
|Par 4
|387 Yards
|412 Yards
|437 Yards
|A hole that contains several trees on hills with bunkers scattered around them.
|-
|Hole 8
|[[File:MGWTToadhighlands8.jpg|200px]]
|Par 5
|511 Yards
|541 Yards
|572 Yards
|A long, straightforward hole with a rise halfway through and several bunks near the green.
|-
|Hole 9
|[[File:MGWTToadhighlands9.jpg|200px]]
|Par 4
|409 Yards
|435 Yards
|461 Yards
|A hole scattered with bunkers and water hazards.
|-
|Hole 10
|[[File:MGWTToadHighlands10.jpg|200px]]
|Par 4
|296 Yards
|322 Yards
|346 Yards
|A hole with many bunkers that curves to the right. Another Toad-shaped hedge is present and a Toad House is hidden behind a tree near the green.
|-
|Hole 11
|[[File:MGWTToadHighlands11.jpg|200px]]
|Par 4
|376 Yards
|401 Yards
|426 Yards
|A hole that curves to the right around a big hill with some bunkers beside the green.
|-
|Hole 12
|[[File:MGWTToadHighlands12.jpg|200px]]
|Par 5
|465 Yards
|495 Yards
|535 Yards
|A course that bends left around a Toad House and subsequently right towards the green. This hole contains many bunkers.
|-
|Hole 13
|[[File:MGWTToadHighlands13.jpg|200px]]
|Par 3
|172 Yards
|182 Yards
|193 Yards
|A short hole that curves around a tree to the left. A bunker is present slightly beyond the green.
|-
|Hole 14
|[[File:MGWTToadHighlands14.jpg|200px]]
|Par 4
|393 Yards
|418 Yards
|445 Yards
|A hole with several bunkers scattered throughout it that bends around a water hazard to the right.
|-
|Hole 15
|[[File:MGWTToadHighlands15.jpg|200px]]
|Par 5
|370 Yards
|394 Yards
|418 Yards
|A simple hole that bends to the left around a tree with some bunkers and a Toad House.
|-
|Hole 16
|[[File:Toad Highlands H16.png|200px]]
|Par 5
|448 Yards
|473 Yards
|498 Yards
|A long hole with a gorge in between the green and the tee box area. Several trees sit on top of the two peaks with rough patches nearby.
|-
|Hole 17
|[[File:MGWTToadHighlands.jpg|200px]]
|Par 3
|150 Yards
|160 Yards
|170 Yards
|A short hole with a small hill in front of the tee box area. There are two bunkers adjacent to the green's front and back sides.
|-
|Hole 18
|[[File:MGWTToadHighlands18.jpg|200px]]
|Par 4
|400 Yards
|430 Yards
|460 Yards
|A diagonally straight hole with a stream running along the western side of the fairway. Another Toad-shaped hedge is present on the other side of the stream.
|}
 
===Holes===
 
*'''Hole 2 (Par 4, 328 yards):''' Just like the previous hole, this course is mostly straight but a little bumpy. A small river runs to the right of the rough, but it is unlikely that players will hit it there, as it is far from the fairway. A few bunkers are located around the green as well.
*'''Hole 3 (Par 3, 187 yards):''' This small course is home to a long river that stretches across the area. The green is on the other end of this river, and a few bunkers surround it. The fairway is also surrounded by pine trees.
*'''Hole 4 (Par 5, 528 yards):''' Being a par 5 course, this course is longer than other holes in Cheep Cheep Falls. The fairway is surrounded by thinks forests of pine trees, and a large lake is placed to the left of it as well farther into the course. Occasionally, bunkers can be seen on the edges of the fairway, although only one of these obstacles are around the green. Some pine trees are also located in the middle of the fairway.
*'''Hole 5 (Par 4, 402 yards):''' The beginning of this course it placed between a large lake and several pine trees. Three bunker can be found on the edge of the fairway on the first curve, along with a few more of these hazards around the green.
*'''Hole 6 (Par 4, 359 yards):''' The fairway in this course is cluttered with several round bunkers and pine trees. The fairway curves to the right around a group of trees at the center point of the course, leading to the green.
*'''Hole 7 (Par 3, 146 yards):''' This course is rather basic; It features a small lake of its right side and a forest of pine trees on the left. Two bunkers are also around the right side of the mostly-flat green.
*'''Hole 8 (Par 4, 351 yards):''' This rugged course is outline by three bunkers on its right side. A tree is also placed near the beginning of the stage on the fairway. Some more bunkers can be seen around the bottom portion of the green.
*'''Hole 9 (Par 5, 554 yards):''' This large course features a wide fairway with a hill on it. While a few bunkers surround the edges of the fairway, a river cuts through the center part of the stage. The green, which is outlined by more bunkers, is slightly tilted to make the course more challenging.
*'''Hole 10 (Par 4, 405 yards):''' The beginning of this course is set around a series of pine trees. A small lake is to the left edge of the fairway, and several round bunkers are placed on a hill on the eastern side of the path. More bunkers are located around the rather flat green as well.
*'''Hole 11 (Par 3, 175 yards):''' This course is quite small, and player can easily hit the ball towards the green in one shot. The green is located on a large area of land between two rivers. The rugged green is also surrounded by several bunkers.
*'''Hole 12 (Par 4, 370 yards):''' A narrow river cuts through the beginning of this course, coming from a large lake found to the right of the area. The fairway here is wide, but a little bumpy, however, the green is mostly flat.
*'''Hole 13 (Par 5, 514 yards):''' This course is full of hills, along with small, round lakes that are all occupied by a single island with a lone tree on it. Two large bunkers are placed around the green, and a few others are on the outside edges of the rugged fairway.
*'''Hole 14 (Par 4, 377 yards):''' This course is a little bumpy, but mostly straight. A body of water is located on the eastern side of the fairway, while a forest of trees is on the other side. The green is surrounded by several bunkers, and a large tree stands in front to it.
*'''Hole 15 (Par 3, 159 yards):''' A large lake cuts through the center of this course. On the other side of the lake is a giant area of land with the green present on it. The flat green is surrounded by a few bunkers to faze players.
*'''Hole 16 (Par 4, 386 yards):''' As with the previous hole, a body of water cuts through the center of this course. Bunkers are also located in the middle of the fairway, and a few trees can also get in the player's way. The green is almost completely flat, but a large bunker is placed to the left of it.
*'''Hole 17 (Par 5, 502 yards):''' This course features a few curves. A large forest of pine trees surrounds the fairway, with is cluttered with a few large bunkers. The course also features a large hill and a rather rugged green surrounded by bunkers.
*'''Hole 18 (Par 4, 381 yards):''' This hole is set near a large group of waterfalls. A river runs through the center of the course; To the left of the river is the green, which is surrounded by bunkers, and the side of the right of the river features some hills, trees, and additional bunkers. A small bridge can be seen stretching across the river.
 
==Character Guideline Inclusion for [[MarioWiki:New Articles Policy|New Articles Policy]]==
Seeing as we've had a numerous amount of proposals concerning splitting or merging pages, not just now but over the lifelong course of the wiki, I think that it's time that we should make some small guidelines to what pages should and shouldn't exist regarding characters. This would go in the [[MarioWiki:New Articles Policy|New Articles Policy]]. The following should enter the page, however without the examples I have put in, and likely better grammar and wording. The examples are there for your understanding.
 
'''Characters'''<br>
''If the character is unintended to be distinguished as their real character, for a long period of time, than they deserve an article. ''([[Shadow Mario]], [[Mr. Pipe]])'' If they are the same character simply in a disguise and revealed early in the game, then it is merged,'' ([[The Goodwill Ambassador]]) ''Unless it involves characterstic changes, such as a different personality. ''([[Mr. L]], [[Rookie]]) ''If a character appears as a separate form that isn't a mere power-up and displays a different personality, they deserve an article.'' ([[Metal Mario (character)]], [[Dr. Mario]])'' If the character comes from a different point in time to the other character it's based off, it gets an article. ''([[Baby Mario]], [[Toadsworth the younger]])'' Different versions of characters in RPG games (such as "X" or "R" versions) receive their own articles. ''([[Shy Guy Airtub R]])''Also, be aware of page traffic. If people are going to look up something, a redirect will not help, and just because they have a spot in a roster doesn't particularly mean that they deserve an article.''
 
==Template Thing==
{|border=1 cellpadding=3 style=background:#f5f5f5;text-align:center;width:100%;border-collapse:collapse align=center
|-
!colspan="6" style="background:#f5f5f5"|Challenges
====[[Forest Course]]====
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 6
|Par: 5
|Hole: 12
|Par: 5
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 10
|Par: 4
|Hole: 15
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 9
|Par: 3
|Hole: 8
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 13
|Par: 4
|Hole: 18
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 4
|Hole: 16
|Par: 5
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 4/7/17
|Coins: 100
|Holes: 1/12/14
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 8">- 3</span> or better.
|Holes: 1~9
|Total: - 3
|Holes: 10~18
|Total: - 8
|-
|Character Match
|Challenge Daisy to a round of match play.
|Holes: 1~9
|Opponent: Daisy
|Holes: 1~9
|Opponent: Star Daisy
|-
|Time Attack
|Complete three holes in <span class=explain title="120">130</span> seconds.
|Holes: 3/11/16
|Time: 02:10.00
|Holes: 2/6/17
|Time: 02:00.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="9">6</span> points.
|Holes: 6/14/18
|Total: 6 points
|Holes: 4/9/13
|Total: 9 points
|-
====[[Seaside Course]]====
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 18
|Par: 3
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 5
|Hole: 13
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 15
|Par: 4
|Hole: 8
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 14
|Par: 5
|Hole: 16
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 3/12/17
|Coins: 100
|Holes: 5/7/10
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 7">- 5</span> or better.
|Holes: 1~9
|Total: - 5
|Holes: 10~18
|Total: - 7
|-
|Character Match 1
|Challenge Wario to a round of match play.
|Holes: 1~9
|Opponent: Wario
|Holes: 1~9
|Opponent: Star Wario
|-
|Character Match 2
|Challenge Waluigi to a round of match play.
|Holes: 10~18
|Opponent: Waluigi
|Holes: 10~18
|Opponent: Star Waluigi
|-
|Time Attack
|Complete three holes in 120 seconds.
|Holes: 2/5/16
|Time: 02:00.00
|Holes: 4/12/14
|Time: 02:00.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">6</span> points.
|Holes: 11/14/18
|Total: 6 points
|Holes: 2/6/17
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Mountain Course
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 13
|Par: 4
|Hole: 2
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 17
|Par: 4
|Hole: 18
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 9
|Par: 4
|Hole: 5
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 14
|Par: 5
|Hole: 12
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 2/8/18
|Coins: 100
|Holes: 7/10/16
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 7">- 6</span> or better.
|Holes: 1~9
|Total: - 6
|Holes: 10~18
|Total: - 7
|-
|Character Match 1
|Challenge Boo to a round of match play.
|Holes: 1~9
|Opponent: Boo
|Holes: 1~9
|Opponent: Star Boo
|-
|Character Match 2
|Challenge Bowser Jr. to a round of match play.
|Holes: 10~18
|Opponent: Bowser Jr.
|Holes: 10~18
|Opponent: Star Bowser Jr.
|-
|Time Attack
|Complete three holes in 120 seconds.
|Holes: 7/12/16
|Time: 02:00.00
|Holes: 6/15/18
|Time: 02:00.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">7</span> points.
|Holes: 1/4/11
|Total: 7 points
|Holes: 3/14/17
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Sky Island
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 10
|Par: 3
|Hole: 2
|Par: 3
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 7
|Par: 3
|Hole: 18
|Par: 3
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 3
|Par: 3
|Hole: 12
|Par: 3
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 8
|Par: 3
|Hole: 11
|Par: 3
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 3
|Hole: 13
|Par: 3
|-
|One-On, One-Putt Challenge
|Complete nine holes with two strokes each: one shot and one putt.
|Holes: 1~9
|One-On, One-Putt
|Holes: 10~18
|One-On, One-Putt
|-
|Score Attack
|Complete nine holes with an overall score of - 9 or better.
|Holes: 1~9
|Total: - 9
|Holes: 10~18
|Total: - 9
|-
|Character Match
|Challenge Diddy Kong to a round of match play.
|Holes: 1~9
|Opponent: Diddy Kong
|Holes: 1~9
|Opponent: Star Diddy Kong
|-
|Time Attack
|Complete three holes in <span class=explain title="70">60</span> seconds.
|Holes: 1/4/14
|Time: 01:00.00
|Holes: 9/6/15
|Time: 01:10.00
|-
|Point Challenge
|Play three holes using Club Slots and earn 9 points.
|Holes: 2/12/11
|Total: 9 points
|Holes: 7/16/17
|Total: 9 points
|-
!colspan="6" style="background:#cccccc"|Peach Gardens
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 6
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 5
|Hole: 2
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 8
|Par: 4
|Hole: 3
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 2
|Par: 5
|Hole: 4
|Par: 3
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 7
|Par: 3
|Hole: 5
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 2/6/4
|Coins: 100
|Holes: 1/7/9
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 8">- 1</span> or better.
|Holes: 1~9
|Total: - 1
|Holes: 1~9
|Total: - 8
|-
|Character Match
|Challenge Peach to a round of match play.
|Holes: 1~9
|Opponent: Peach
|Holes: 1~9
|Opponent: Star Peach
|-
|Time Attack
|Complete three holes in <span class=explain title="120">150</span> seconds.
|Holes: 7/5/9
|Time: 02:30.00
|Holes: 2/4/8
|Time: 02:00.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="9">6</span> points.
|Holes: 2~4
|Total: 6 points
|Holes: 1/7/9
|Total: 9 points
|-
!colspan="6" style="background:#cccccc"|Yoshi Lake
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 8
|Par: 4
|Hole: 9
|Par: 5
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 5
|Hole: 5
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 4
|Hole: 6
|Par: 3
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 4
|Par: 4
|Hole: 3
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 9
|Par: 5
|Hole: 2
|Par: 3
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 2/3/9
|Coins: 100
|Holes: 1/6/7
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 7">- 3</span> or better.
|Holes: 1~9
|Total: - 3
|Holes: 1~9
|Total: - 7
|-
|Character Match
|Challenge Yoshi to a round of match play.
|Holes: 1~9
|Opponent: Yoshi
|Holes: 1~9
|Opponent: Star Yoshi
|-
|Time Attack
|Complete three holes in <span class=explain title="130">140</span> seconds.
|Holes: 1/6/7
|Time: 02:20.00
|Holes: 2/8/9
|Time: 02:10.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">6</span> points.
|Holes: 1/4/6
|Total: 6 points
|Holes: 2/5/9
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Wiggler Park
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 2
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 3
|Hole: 8
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 7
|Par: 4
|Hole: 5
|Par: 3
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 8
|Par: 5
|Hole: 6
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 4
|Par: 4
|Hole: 3
|Par: 5
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 2/3/5
|Coins: 100
|Holes: 1/8/9
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 6">- 4</span> or better.
|Holes: 1~9
|Total: - 4
|Holes: 1~9
|Total: - 6
|-
|Character Match
|Challenge Mario to a round of match play.
|Holes: 1~9
|Opponent: Mario
|Holes: 1~9
|Opponent: Star Mario
|-
|Time Attack
|Complete three holes in <span class=explain title="120">140</span> seconds.
|Holes: 3/6/9
|Time: 02:20.00
|Holes: 4/5/8
|Time: 02:00.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">7</span> points.
|Holes: 1/5/8
|Total: 7 points
|Holes: 3/7/9
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Cheep Cheep Lagoon
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 5
|Hole: 1
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 8
|Par: 4
|Hole: 2
|Par: 3
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 1
|Par: 4
|Hole: 7
|Par: 3
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 4
|Hole: 6
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 3
|Par: 4
|Hole: 4
|Par: 5
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 2/4/6
|Coins: 100
|Holes: 3/7/9
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of - 5 or better.
|Holes: 1~9
|Total: - 5
|Holes: 1~9
|Total: - 5
|-
|Character Match
|Challenge Luigi to a round of match play.
|Holes: 1~9
|Opponent: Luigi
|Holes: 1~9
|Opponent: Star Luigi
|-
|Time Attack
|Complete three holes in <span class=explain title="130">150</span> seconds.
|Holes: 3/7/9
|Time: 02:30.00
|Holes: 2/4/8
|Time: 02:10.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">6</span> points.
|Holes: 1/4/7
|Total: 6 points
|Holes: 2/5/9
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|DK Jungle
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 5
|Hole: 8
|Par: 3
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 2
|Par: 4
|Hole: 5
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 8
|Par: 3
|Hole: 3
|Par: 3
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 4
|Par: 4
|Hole: 7
|Par: 5
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 6
|Par: 4
|Hole: 9
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 3/5/7
|Coins: 100
|Holes: 1/6/8
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 5">- 6</span> or better.
|Holes: 1~9
|Total: - 6
|Holes: 1~9
|Total: - 5
|-
|Character Match
|Challenge Donkey Kong to a round of match play.
|Holes: 1~9
|Opponent: Donkey Kong
|Holes: 1~9
|Opponent: Star Donkey Kong
|-
|Time Attack
|Complete three holes in 130 seconds.
|Holes: 1/2/8
|Time: 02:10.00
|Holes: 3/7/9
|Time: 02:10.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">7</span> points.
|Holes: 3/7/9
|Total: 7 points
|Holes: 1/4/8
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Bowser's Castle
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 3
|Par: 4
|Hole: 4
|Par: 3
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 8
|Par: 4
|Hole: 9
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 5
|Hole: 1
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 4
|Par: 3
|Hole: 2
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 9
|Par: 5
|Hole: 7
|Par: 3
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 7/6/9
|Coins: 100
|Holes: 5/4/8
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 5">- 6</span> or better.
|Holes: 1~9
|Total: - 6
|Holes: 1~9
|Total: - 5
|-
|Character Match
|Challenge Bowser to a round of match play.
|Holes: 1~9
|Opponent: Bowser
|Holes: 1~9
|Opponent: Star Bowser
|-
|Time Attack
|Complete three holes in <span class=explain title="130">120</span> seconds.
|Holes: 2/5/4
|Time: 02:00.00
|Holes: 7/6/9
|Time: 02:10.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="8">7</span> points.
|Holes: 1/7/9
|Total: 7 points
|Holes: 5/4/8
|Total: 8 points
|-
!colspan="6" style="background:#cccccc"|Toad Highlands
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 4
|Hole: 11
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 10
|Par: 4
|Hole: 4
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 1
|Par: 4
|Hole: 12
|Par: 5
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 3
|Par: 4
|Hole: 18
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 17
|Par: 3
|Hole: 7
|Par: 4
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 14
|Par: 4
|Hole: 16
|Par: 5
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 13/3/12
|Coins: 100
|Holes: 16/2/10
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 5">- 4</span> or better.
|Holes: 1~9
|Total: - 4
|Holes: 10~18
|Total: - 5
|-
|Time Attack
|Complete three holes in <span class=explain title="135">150</span> seconds.
|Holes: 17/1/8
|Time: 02:30.00
|Holes: 13/5/16
|Time: 02:15.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="6">4</span> points.
|Holes: 2/7/16
|Total: 4 points
|Holes: 6/12/18
|Total: 6 points
|-
!colspan="6" style="background:#cccccc"|Koopa Park
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 3
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 13
|Par: 3
|Hole: 15
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 2
|Par: 5
|Hole: 5
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 14
|Par: 4
|Hole: 9
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 17
|Par: 4
|Hole: 8
|Par: 3
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 12
|Par: 5
|Hole: 18
|Par: 5
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 1/16/2
|Coins: 100
|Holes: 18/4/14
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 5">- 4</span> or better.
|Holes: 1~9
|Total: - 4
|Holes: 10~18
|Total: - 5
|-
|Time Attack
|Complete three holes in <span class=explain title="125">150</span> seconds.
|Holes: 8/1/18
|Time: 02:30.00
|Holes: 4/17/12
|Time: 02:05.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="6">5</span> points.
|Holes: 16/7/2
|Total: 5 points
|Holes: 13/11/6
|Total: 6 points
|-
!colspan="6" style="background:#cccccc"|Layer-Cake Desert
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 16
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 12
|Par: 3
|Hole: 18
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 3
|Par: 5
|Hole: 11
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 4
|Par: 4
|Hole: 17
|Par: 5
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 7
|Par: 3
|Hole: 13
|Par: 4
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 14
|Par: 5
|Hole: 5
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 9/11/7
|Coins: 100
|Holes: 8/17/2
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of - 5 or better.
|Holes: 1~9
|Total: - 5
|Holes: 10~18
|Total: - 5
|-
|Time Attack
|Complete three holes in <span class=explain title="125">140</span> seconds.
|Holes: 15/1/3
|Time: 02:20.00
|Holes: 12/6/14
|Time: 02:05.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="7">5</span> points.
|Holes: 2/18/9
|Total: 5 points
|Holes: 7/10/17
|Total: 7 points
|-
!colspan="6" style="background:#cccccc"|Sparkling Waters
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 9
|Par: 4
|Hole: 16
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 18
|Par: 5
|Hole: 7
|Par: 5
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 6
|Par: 3
|Hole: 14
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 8
|Par: 4
|Hole: 12
|Par: 3
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 15
|Par: 3
|Hole: 5
|Par: 4
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 7
|Par: 5
|Hole: 17
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 16/4/6
|Coins: 100
|Holes: 12/9/18
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of - 5 or better.
|Holes: 1~9
|Total: - 5
|Holes: 10~18
|Total: - 5
|-
|Time Attack
|Complete three holes in <span class=explain title="125">140</span> seconds.
|Holes: 3/1/11
|Time: 02:20.00
|Holes: 15/11/18
|Time: 02:05.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="7">5</span> points.
|Holes: 12/2/7
|Total: 5 points
|Holes: 6/10/4
|Total: 7 points
|-
!colspan="6" style="background:#cccccc"|Rock-Candy Mines
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 5
|Par: 4
|Hole: 2
|Par: 4
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 12
|Par: 3
|Hole: 18
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 18
|Par: 4
|Hole: 9
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 5
|Par: 4
|Hole: 16
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 1
|Par: 4
|Hole: 2
|Par: 4
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 11
|Par: 4
|Hole: 15
|Par: 3
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 17/14/4
|Coins: 100
|Holes: 12/3/13
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 6">- 5</span> or better.
|Holes: 1~9
|Total: - 5
|Holes: 10~18
|Total: - 6
|-
|Time Attack
|Complete three holes in <span class=explain title="135">130</span> seconds.
|Holes: 8/2/10
|Time: 02:10.00
|Holes: 15/6/7
|Time: 02:15.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="7">6</span> points.
|Holes: 12/18/3
|Total: 6 points
|Holes: 4/9/17
|Total: 7 points
|-
!colspan="6" style="background:#cccccc"|Mario's Star
|- style="background:#eaeaea"
!Name
!In-game Description
!colspan="2"|Star Coin Challenge
!colspan="2"|Moon Coin Challenge
|-
|<span class=explain title="Moon">Star</span> Coin Collector 1
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 1
|Par: 4
|Hole: 3
|Par: 5
|-
|<span class=explain title="Moon">Star</span> Coin Collector 2
|Collect <span class=explain title="Moon">Star</span> Coins while achieving par.
|Hole: 10
|Par: 4
|Hole: 18
|Par: 4
|-
|Ring Master 1
|Shoot through all the rings and complete holes in par.
|Hole: 15
|Par: 4
|Hole: 13
|Par: 4
|-
|Ring Master 2
|Shoot through all the rings and complete holes in par.
|Hole: 6
|Par: 3
|Hole: 8
|Par: 4
|-
|Ring Master 3
|Shoot through all the rings and complete holes in par.
|Hole: 11
|Par: 5
|Hole: 17
|Par: 5
|-
|Ring Master 4
|Shoot through all the rings and complete holes in par.
|Hole: 16
|Par: 3
|Hole: 9
|Par: 4
|-
|100 Coins
|Try to collect 100 coins over three holes.
|Holes: 14/4/11
|Coins: 100
|Holes: 12/17/18
|Coins: 100
|-
|Score Attack
|Complete nine holes with an overall score of <span class=explain title="- 5">- 6</span> or better.
|Holes: 1~9
|Total: - 6
|Holes: 10~18
|Total: - 5
|-
|Time Attack
|Complete three holes in <span class=explain title="125">130</span> seconds.
|Holes: 12/5/3
|Time: 02:10.00
|Holes: 4/8/11
|Time: 02:05.00
|-
|Point Challenge
|Play three holes using Club Slots and earn <span class=explain title="7">6</span> points.
|Holes: 16/17/2
|Total: 6 points
|Holes: 6/13/7
|Total: 7 points
|}

Latest revision as of 19:53, April 19, 2020

Welcome to my workspace! Feel free to look and comment and stuff, but please no copying.

To-Do List: Power Shot
Offensive Power Shot
Defensive Power Shot
Fix Power Shot articles and images.
Grass Court and other tennis courts

{{articleabout|the Power Shots that appear in the ''Mario Tennis'' series|the Power Shots that appear in ''[[Mario Superstar Baseball]]''|[[Power Shot (Mario Superstar Baseball)|here]]}} '''Power Shots''' are special moves that appears in two games in the [[Mario Tennis (series)|''Mario Tennis'' series]], being ''[[Mario Power Tennis]]'' and it's successor, ''[[Mario Tennis: Power Tour]]''. There are two different types of Power Shots, [[Offensive Power Shot]]s and [[Defensive Power Shot]]s, both are which can be activated by filling the power gauge and either pressing a certain button or automatically, depending on the player's controls. Every character that can use Power Shots, with the exception of [[Clay]] and [[Ace]], has one Offensive Power Shot and one Defensive Power Shot assigned to them. Most Offensive Power Shots have unique effects, such as slowing down opponents or knocking them back. Defensive Power Shots are used to reach far away balls that could not otherwise be reached. Defensive Power Shots do not have special effects, however they can stop the effects of Offensive Power Shots. Power Shots are later replaced by [[Chance Shot]]s in ''[[Mario Tennis Open]]'' and ''[[Mario Tennis: Ultra Smash]]''. ==''Mario Power Tennis''== There a total of 36 Power Shots in ''[[Mario Power Tennis]]'', which consists of 18 [[Offensive Power Shot]]s and 18 [[Defensive Power Shot]]s. {| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;" |- bgcolor=#dedede !Name !Image !Type !Character |- |[[Iron Hammer]] |[[File:Iron Hammer - Mario Power Tennis.png|250px]] |[[Offensive Power Shot]] |[[Mario]] |- |[[Squeaky Mallet]] |[[File:MPT SqueakyMallet.jpg|250px]] |[[Offensive Power Shot]] |[[Luigi]] |- |[[Super Peach Spin]] |[[File:Peach offensive shot.jpg|250px]] |[[Offensive Power Shot]] |[[Princess Peach]] |- |[[Wonder Flower]] |[[File:FLOWERPOWERSEVE.jpg|250px]] |[[Offensive Power Shot]] |[[Princess Daisy]] |- |[[Thunder Cast Shot]] |[[File:Thunder Cast Shot.jpg|250px]] |[[Offensive Power Shot]] |[[Wario]] |- |[[Whirluigi]] |[[File:Whirluigi2.jpg|250px]] |[[Offensive Power Shot]] |[[Waluigi]] |- |[[Fire Breath#Mario Power Tennis|Fire Breath]] |[[File:MPT FireBreath.jpg|250px]] |[[Offensive Power Shot]] |[[Bowser]] |- |[[Magic Paint]] |[[File:Magic Paint2.jpg|250px]] |[[Offensive Power Shot]] |[[Bowser Jr.]] |- |[[Barrel Cannon Blast]] |[[File:MPT BarrelCannonBlast.jpg|250px]] |[[Offensive Power Shot]] |[[Donkey Kong]] |- |[[Acrobatic Banana]] |[[File:Acrobatic Banana.PNG|250px]] |[[Offensive Power Shot]] |[[Diddy Kong]] |- |[[Rainbow Flutter]] |[[File:YOSHIPOWER.jpg|250px]] |[[Offensive Power Shot]] |[[Yoshi]] |- |[[Water Bomb]] |[[File:MPT WaterBomb.jpg|250px]] |[[Offensive Power Shot]] |[[Koopa Troopa]] |- |[[Boo Blast (Power Shot)|Boo Blast]] |[[File:Booblast.jpg|250px]] |[[Offensive Power Shot]] |[[Boo]] |- |[[Lightning Spear]] |[[File:Lightning Spear.jpg|250px]] |[[Offensive Power Shot]] |[[Shy Guy]] |- |[[Tornado Twist]] |[[File:Tornado Twist.PNG|250px]] |[[Offensive Power Shot]] |[[Fly Guy]] |- |[[Energy Ball]] |[[File:Energy Ball.PNG|250px]] |[[Offensive Power Shot]] |[[Koopa Paratroopa]] |- |[[Anger Management]] |[[File:WigglerTennis.jpg|250px]] |[[Offensive Power Shot]] |[[Wiggler]] |- |[[Sludge Racket]] |[[File:Sludge Racket.PNG|250px]] |[[Offensive Power Shot]] |[[Petey Piranha]] |- |[[Spin Jump Return]] |[[File:Spin Jump Return.jpg|250px]] |[[Defensive Power Shot]] |[[Mario]] |- |[[Poltergust Return]] |[[File:Luigi return.jpg|250px]] |[[Defensive Power Shot]] |[[Luigi]] |- |[[Sweet Kiss Return]] |[[File:Peach_defensive_shot.jpg|250px]] |[[Defensive Power Shot]] |[[Princess Peach]] |- |[[Flowerbed Return]] |[[File:Daisy-to-defensive.jpg|250px]] |[[Defensive Power Shot]] |[[Princess Daisy]] |- |[[Ultra-Hand Return]] |[[File:Wario return.jpg|250px]] |[[Defensive Power Shot]] |[[Wario]] |- |[[Swimming Return]] |[[File:MPT SwimmingReturn.jpg|250px]] |[[Defensive Power Shot]] |[[Waluigi]] |- |[[Spinning Shell Dash]] |[[File:Spinning Shell Dash.PNG|250px]] |[[Defensive Power Shot]] |[[Bowser]] |- |[[Rolling Brush Return]] |[[File:Rolling Brush Return.jpg|250px]] |[[Defensive Power Shot]] |[[Bowser Jr.]] |- |[[Barrel Cannon Blast]] |[[File:MPT BarrelCannonBlast.jpg|250px]] |[[Defensive Power Shot]] |[[Donkey Kong]] |- |[[Acrobatic Banana]] |[[File:Acrobatic Banana.PNG|250px]] |[[Defensive Power Shot]] |[[Diddy Kong]] |- |[[Rainbow Flutter]] |[[File:YOSHIPOWER.jpg|250px]] |[[Defensive Power Shot]] |[[Yoshi]] |- |[[Water Bomb]] |[[File:MPT WaterBomb.jpg|250px]] |[[Defensive Power Shot]] |[[Koopa Troopa]] |- |[[Boo Blast (Power Shot)|Boo Blast]] |[[File:Booblast.jpg|250px]] |[[Defensive Power Shot]] |[[Boo]] |- |[[Lightning Spear]] |[[File:Lightning Spear.jpg|250px]] |[[Defensive Power Shot]] |[[Shy Guy]] |- |[[Tornado Twist]] |[[File:Tornado Twist.PNG|250px]] |[[Defensive Power Shot]] |[[Fly Guy]] |- |[[Energy Ball]] |[[File:Energy Ball.PNG|250px]] |[[Defensive Power Shot]] |[[Koopa Paratroopa]] |- |[[Anger Management]] |[[File:WigglerTennis.jpg|250px]] |[[Defensive Power Shot]] |[[Wiggler]] |- |[[Sludge Racket]] |[[File:Sludge Racket.PNG|250px]] |[[Defensive Power Shot]] |[[Petey Piranha]] |} ==''Mario Tennis: Power Tour''== There are 44 [[Power Shot]]s in ''Mario Tennis: Power Tour''. [[Clay]] and [[Ace]] can use 32 of these Power Shots, which they must unlock by reaching certain levels in the PS [[Minigame]]s. {| width=750px border=1 style="text-align:center; border-collapse:collapse;background:white; margin: 0 auto;" |- bgcolor=#dedede !Name !Image !Type !Unlock Conditions !Description |- |[[Power Shot (Offensive Power Shot)|Power Shot]] |[[File:PowerShot.PNG|100px]] |Offensive |L1 Muscle |A powerful shot that sends opponents flying. |- |[[High-Power Shot]] |[[File:High-Power Shot.PNG|100px]] |Offensive |L3 Muscle |An intense Power Shot with a little added oomph. |- |[[Curve Shot]] |[[File:CurveShot.PNG|100px]] |Offensive |L1 Spin |A curving shot that sends opponents reeling. |- |[[Slider Shot]] |[[File:Slider Shot.PNG|100px]] |Offensive |L3 Spin |A powerful Curve Shot with an even tighter curve. |- |[[Control Shot]] |[[File:Control Shot.PNG|100px]] |Offensive |L1 Balance |A commanding shot that sends the ball right into the corner. |- |[[Flashflop Shot]] |[[File:FlashflopShot.png|100px]] |Offensive |L3 Balance |A drop shot that uses a bright light to blind opponents. |- |[[Tackle Shot]] |[[File:TackleShot.png|100px]] |Offensive |L1 Body |An aggresive shot that tackles the ball and sends foes flying |- |[[Stunner Shot]] |[[File:StunnerShot.png|100px]] |Offensive |L3 Body |A shot that stuns foes with a ball masked as a giant fist. |- |[[Flying Shot]] |[[File:Flying Shot.png|100px]] |Offensive |L4 Muscle + L2 Jump |A powerful shot that blows foes away with a flame-cloaked ball. |- |[[Gyro Shot]] |[[File:GyroShot.png|100px]] |Offensive |L5 Spin + L2 Balance |A speedy lob shot that spins fiercely, like a top. |- |[[Dragon Shot]] |[[File:DragonShot2.png|100px]] |Offensive |L5 Muscle + L2 Body |A powerful shot that pounds foes with a dragon-flame fueled ball. |- |[[Sonic Shot]] |[[File:SonicShot.png|100px]] |Offensive |L6 Spin + L4 ESP |A shot that stuns opponents with a dazzling melody. |- |[[Blizzard Shot]] |[[File:BlizzardShot.png|100px]] |Offensive |L6 Speed + L6 Response + L7 Spin |A shot that freezes opponents in a bitter-cold flurry. |- |[[Summoner Shot]] |[[File:Summoner Shot (Charging).png|100px]] |Offensive |L7 Muscle + L7 Response + L5 Balance |A shot that confuses opponents with a magic circle. |- |[[Specter Shot]] |[[File:MTPT Specter Shot.png|100px]] |Offensive |L8 Spin + L6 Balance + L6 ESP |A spooky shot that will leave foes paralyzed with fear. |- |[[Volcano Shot]] |[[File:VolcanoShot.png|100px]] |Offensive |L10 Jump + L10 Muscle + L10 Balance + L10 Body |The ultimate lob shot. Ride a pillar of fire! |- |[[Running Save]] |[[File:RunningSave.png|100px]] |Defensive |L1 Speed |A save that can save the ball from a short distance away. |- |[[Superswift Save]] |[[File:SuperswiftSave.png|100px]] |Defensive |L3 Speed |An enhanced Running Save that can reach distant balls. |- |[[Lunging Save]] |[[File:LungingSave.png|100px]] |Defensive |L1 Jump |A save that allows you to jump into the air to return high balls. |- |[[High-Jump Save]] |[[File:High-JumpSave.png|100px]] |Defensive |L3 Jump |A powerful Lunging Save that can reach balls higher up. |- |[[Quick Save]] |[[File:Quick Save.png|100px]] |Defensive |L1 Response |A save which increases response after returning the ball. |- |[[Quick-Step Save]] |[[File:Quick-StepSave.png|100px]] |Defensive |L3 Response |A powerful Quick Save that increases response even more. |- |[[Hand-Power Save]] |[[File:Hand-Power Save.png|100px]] |Defensive |L1 ESP |A save that brings in balls from far away using hand power. |- |[[Psychic Save]] |[[File:PyschicSave.png|100px]] |Defensive |L4 ESP |A powerful Hand Save that reaches even farther. |- |[[Typhoon Save]] |[[File:TyphoonSave.png|100px]] |Defensive |L4 Jump + L2 Spin |A spinning save that creates a tornado to return the ball with. |- |[[Bubble Save]] |[[File:BubbleSave.png|100px]] |Defensive |L4 Spin + L3 Speed |Blow bubbles to bring the ball in close enough to save. |- |[[Illusory Save]] |[[File:Illusory Save.png|100px]] |Defensive |L5 Speed + L4 Response |Save the ball with an illusion that spreads out either side. |- |[[Spider Save]] |[[File:SpiderSave.png|100px]] |Defensive |L5 Response + L4 Balance |Use a spiderweb to bring the ball in. |- |[[Falcon-Dive Save]] |[[File:FalconSave.png|100px]] |Defensive |L5 Response + L5 ESP |Move at high speed, and save the ball with your afterimage. |- |[[Shark-Bite Save]] |[[File:MTPT Shark-Bite Save.png|100px]] |Defensive |L8 Speed + L8 Response + L4 Body |Turn into a shark and bite down on the ball. |- |[[Shooting-Star Save]] |[[File:MTPT Shooting-Star Save.png|100px]] |Defensive |L10 Response + L10 Jump + L9 ESP |Ride a shooting star down from the sky to lob the ball back. |- |[[Rainbow Save]] |[[File:RainbowSave.png|100px]] |Defensive |L10 Speed + L10 ESP + L10 Spin + L8 Balance |Suck the ball in with a beam of light and return it with a drop. |} {{BoxTop}} {{MPT}} {{MTPT}} [[Category:Special Moves]] [[Category:Sport Moves]] [[Category:Mario Power Tennis Power Shots]] [[Category:Mario Tennis: Power Tour Power Shots]]


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