Mario Kart 7 in-game statistics: Difference between revisions

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{{italic title|''Mario Kart 7'' in-game statistics}}
{{italic title|''Mario Kart 7'' in-game statistics}}
The following tables include all statistics of the drivers and parts in ''[[Mario Kart 7]]'', as well as the tables used by the game to convert those statistics into in-game statistics, all of which are derived from in-game data<ref>[https://docs.google.com/spreadsheets/d/1Fj3bTvln6BQSzEop4LJrQOlwqYBw4ZM6VmED01SZOog/pubhtml A transcription of the in-game statistics of ''Mario Kart 7''.]</ref>. Since in-game data contain headers for rows and columns, these headers will be used in the following tables, denoted in ''italics''.
The following tables include all statistics of the drivers and parts in version 1.1 of ''[[Mario Kart 7]]'', as well as the tables used by the game to convert those statistics into in-game statistics, all of which are derived from in-game data.<ref>[https://docs.google.com/spreadsheets/d/1Fj3bTvln6BQSzEop4LJrQOlwqYBw4ZM6VmED01SZOog/pubhtml A transcription of the in-game statistics of ''Mario Kart 7''.]</ref> Since in-game data contain headers for rows and columns, these headers will be used in the following tables, denoted in ''italics''.


==Statistics in in-game format==
==Statistics in in-game format==
Internally, the games uses points. In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level (''Lv''). To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four. The following statistics, along with the name used in the PRIMA guide, are used in the game:
Internally, the game uses points. In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level (''Lv''). To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four. The following statistics, along with the name used in the PRIMA guide, are used in the game:


*'''''Weight''''': WEIGHT
*'''''Weight''''': WEIGHT
Line 18: Line 18:
*'''''DriftStart''''': DRIFT
*'''''DriftStart''''': DRIFT


===Bodies' statitics (''Point_Body'')===
===Bodies' statistics (''Point_Body'')===
 
{|class="wikitable center"
{|class="wikitable center"
!colspan="13"|<big><big>Bodies (''Point_Body'')</big></big>
!colspan="13"|<big><big>Bodies (''Point_Body'')</big></big>
Line 51: Line 50:
|2
|2
|-
|-
![[File:MK7 Bolt Buggy.png|100px|lnik=Bolt Buggy]]<br>''Rally''
![[File:MK7 Bolt Buggy.png|100px|link=Bolt Buggy]]<br>''Rally''
|3
|3
|7
|7
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|}
|}


===Drivers' statstics (''Point_Driver'')===
===Drivers' statistics (''Point_Driver'')===


{|class="wikitable center"
{|class="wikitable center"
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!''DriftStart''
!''DriftStart''
|-
|-
![[File:BowserMKW.png|link=Bowser]]<br>''Bowser''
![[File:MK7 Icon character select Bowser.png|link=Bowser]]<br>''Bowser''
|8
|8
|4
|4
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|0
|0
|-
|-
![[File:DaisyMKW.png|link=Princess Daisy]]<br>''Daisy''
![[File:MK7 Icon character select Daisy.png|link=Princess Daisy]]<br>''Daisy''
|2
|2
|1
|1
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|4
|4
|-
|-
![[File:DonkeyKongMKW.png|link=Donkey Kong]]<br>''Donkey''
![[File:MK7 Icon character select Donkey Kong.png|link=Donkey Kong]]<br>''Donkey''
|6
|6
|3
|3
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|0
|0
|-
|-
![[File:KoopaTroopa-MKWii-Icon.png|link=Koopa Troopa]]<br>''KoopaTroopa''
![[File:MK7 Icon character select Koopa Troopa.png|link=Koopa Troopa]]<br>''KoopaTroopa''
|0
|0
|0
|0
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|8
|8
|-
|-
![[File:LuigiMKW.png|link=Luigi]]<br>''Luigi''
![[File:MK7 Icon character select Luigi.png|link=Luigi]]<br>''Luigi''
|4
|4
|2
|2
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|4
|4
|-
|-
![[File:MarioMKW.png|link=Mario]]<br>''Mario''
![[File:MK7 Icon character select Mario.png|link=Mario]]<br>''Mario''
|4
|4
|2
|2
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|4
|4
|-
|-
![[File:MetalMarioIcon-MK7.png|link=Metal Mario (character)]]<br>''Metal''
![[File:MetalMarioIcon-MK7.png|link=Metal Mario]]<br>''Metal''
|8
|8
|4
|4
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|0
|0
|-
|-
![[File:Mii MK8.png|link=Mii|64px]]<br>''Mim''
![[File:MK7 Icon character select Mii.png|link=Mii|64px]]<br>''Mim''
|4
|4
|2
|2
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|4
|4
|-
|-
![[File:Mii MK8.png|link=Mii|64px]]<br>''Mif''
![[File:MK7 Icon character select Mii.png|link=Mii|64px]]<br>''Mif''
|4
|4
|2
|2
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|4
|4
|-
|-
![[File:PeachMKW.png|link=Princess Peach]]<br>''Peach''
![[File:MK7 Icon character select Peach.png|link=Princess Peach]]<br>''Peach''
|2
|2
|1
|1
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|4
|4
|-
|-
![[File:RosalinaMKW.png|link=Rosalina]]<br>''Rosalina''
![[File:MK7 Icon character select Rosalina.png|link=Rosalina]]<br>''Rosalina''
|6
|6
|3
|3
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|8
|8
|-
|-
![[File:ToadMKW.png|link=Toad]]<br>''Toad''
![[File:MK7 Icon character select Toad.png|link=Toad]]<br>''Toad''
|0
|0
|0
|0
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|8
|8
|-
|-
![[File:WarioMKW.png|link=Wario]]<br>''Wario''
![[File:MK7 Icon character select Wario.png|link=Wario]]<br>''Wario''
|8
|8
|4
|4
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|0
|0
|-
|-
![[File:Yoshi-MKWii-Icon.png|link=Yoshi]]<br>''Yoshi''
![[File:MK7 Icon character select Yoshi.png|link=Yoshi]]<br>''Yoshi''
|2
|2
|1
|1
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===Tires' statistics (''Point_Tire'')===
===Tires' statistics (''Point_Tire'')===
{|class="wikitable center"
{|class="wikitable center"
!colspan="13"|<big><big>'''Tires (''Point_Tire'')'''</big></big>
!colspan="13"|<big><big>'''Tires (''Point_Tire'')'''</big></big>
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|4
|4
|-
|-
![[File:MK7 Roller.png|100px|link=Roller (tire)]]<br>''Small''
![[File:MK7 Roller.png|100px|link=Roller]]<br>''Small''
|0
|0
|1
|1
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===Gliders' statistics (''Point_Wing'')===
===Gliders' statistics (''Point_Wing'')===
{|class="wikitable center"
{|class="wikitable center"
!colspan="13"|<big><big>'''Gliders (''Point_Wing'')'''</big></big>
!colspan="13"|<big><big>'''Gliders (''Point_Wing'')'''</big></big>
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!''DriftStart''
!''DriftStart''
|-
|-
![[File:Superglider.png|100px|link=Super Glider]]<br>''Std''
![[File:MK7 Super Glider.png|100px|link=Super Glider]]<br>''Std''
|1
|1
|0
|0
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|1
|1
|-
|-
![[File:MK7 Paraglider.png|100px|link=Paraglider]]<br>''Para''
![[File:MK7 Paraglider.png|100px|link=Parafoil]]<br>''Para''
|0
|0
|0
|0
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==Statistics translation tables==
==Statistics translation tables==
The following tables are used by the game to convert the Level of each statistics into the corresponding values of the in-game statistics. An additional Level of unknown purpose, named ''Default'', is contained in those tables.
The following tables are used by the game to convert the Level of each statistic into the corresponding values of the in-game statistics. An additional Level of unknown purpose, named ''Default'', is contained in those tables.


===Acceleration (''Param_Accel'')===
===Acceleration (''Param_Accel'')===
There are two in-game statistics related to Accceleration, ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd'', whose purpose is unknown.
There are two in-game statistics related to Accceleration, ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerate, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. While ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes, ''Drive_AccLmtFwd'' is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration.<ref>Rael303 (January 27, 2012). [https://www.youtube.com/watch?v=-3U1UdpLx_E MK7 - Acceleration Stat]. ''YouTube''. Retrieved March 15, 2017.</ref>


{|class="wikitable center"
{|class="wikitable center"
!colspan="4"|<big><big>'''In-game acceleration statistics (''Param_Accel'')'''</big></big>
!colspan="4"|<big><big>'''In-game acceleration statistics (''Param_Accel'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 947: Line 944:


===Drift (''Param_DriftStart'')===
===Drift (''Param_DriftStart'')===
There is only one in-game statistics related to Drift, named ''OuterSlip''. Considering the in-game name of the statisics (''DriftStart''), this statistics should determine how much does a kart slip before the drift begins.
There is only one in-game statistic related to Drift, named ''OuterSlip''. Considering the in-game name of the statistics (''DriftStart''), these statistics should determine how much a kart slips before the drift begins.


{|class="wikitable center"
{|class="wikitable center"
!colspan="3"|<big><big>'''In-game drift statistics (''Param_DriftStart'')'''</big></big>
!colspan="3"|<big><big>'''In-game drift statistics (''Param_DriftStart'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 1,046: Line 1,043:
{|class="wikitable center"
{|class="wikitable center"
!colspan="4"|<big><big>'''In-game Mini-Turbo statistics (''Param_MiniTurbo'')'''</big></big>
!colspan="4"|<big><big>'''In-game Mini-Turbo statistics (''Param_MiniTurbo'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 1,159: Line 1,156:


===Off-Road (''Param_OffRoad'')===
===Off-Road (''Param_OffRoad'')===
There are 2 in-game statistics related to Off-Road, ''BrakeRt'' and ''SlipRt'', that are applied to three types of off-road terrains (''DIRT'', ''SAND'' and ''ICE''), each one of which has three degree (''L'', ''M'', ''H''). ''BrakeRt'' should be the relative maximum speed while in off-road terrains, while ''SlipRt'' should determine how much does the kart slip in said terrains.
There are 2 in-game statistics related to Off-Road, ''BrakeRt'' and ''SlipRt'', that are applied to three types of off-road terrains (''DIRT'', ''SAND'' and ''ICE''), each one of which has three degrees (''L'', ''M'', ''H''). ''BrakeRt'' should be the relative maximum speed while in off-road terrains, while ''SlipRt'' should determine how much does the kart slip in said terrains.


{|class="wikitable center"
{|class="wikitable center"
!colspan="11"|<big><big>'''In-game off-road statistics (''Param_OffRoad'')'''</big></big>
!colspan="11"|<big><big>'''In-game off-road statistics (''Param_OffRoad'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 1,427: Line 1,424:
|0.96
|0.96
|0.96
|0.96
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 1,698: Line 1,695:
{|class="wikitable center"
{|class="wikitable center"
!colspan="9"|<big><big>'''In-game speed statistics (''Param_Speed'')'''</big></big>
!colspan="9"|<big><big>'''In-game speed statistics (''Param_Speed'')'''</big></big>
|-
|-style="word-break: break-all;"
!rowspan="2"|Menu bar's value
!rowspan="2"|Menu bar's value
!rowspan="2"|Level
!rowspan="2"|Level
Line 1,704: Line 1,701:
!colspan="2"|Land speed (''Param_Speed_Land'')
!colspan="2"|Land speed (''Param_Speed_Land'')
!colspan="2"|Water speed (''Param_Speed_Sea'')
!colspan="2"|Water speed (''Param_Speed_Sea'')
|-
|-style="word-break: break-all;"
!''Wing_SpdMaxFwd_N''
!''Wing_SpdMaxFwd_N''
!''Wing_SpdMaxFwd_D''
!''Wing_SpdMaxFwd_D''
Line 1,925: Line 1,922:


===Stability (''Param_TireFeeling'')===
===Stability (''Param_TireFeeling'')===
There are three in-game statistics related to stability, ''Float_Roll'', ''Float_Roll_Dr'' and ''Attach_LowRt''. ''Float_Roll'' and ''Float_Roll_Dr'' should affect how much does the kart roll (tilts sideways) while driving and drifting underwater, respectively, while ''Attach_LowRt'' should affect how much do the tires stick to the ground in general.
There are three in-game statistics related to stability, ''Float_Roll'', ''Float_Roll_Dr'' and ''Attach_LowRt''. ''Float_Roll'' and ''Float_Roll_Dr'' should affect how much the kart rolls (tilts sideways) while driving and drifting underwater, respectively, while ''Attach_LowRt'' should affect how much do the tires stick to the ground in general.


{|class="wikitable center"
{|class="wikitable center"
!colspan="5"|<big><big>'''In-game stability statistics (''Param_TireFeeling'')'''</big></big>
!colspan="5"|<big><big>'''In-game stability statistics (''Param_TireFeeling'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 2,064: Line 2,061:


===Handling (''Param_Turn'')===
===Handling (''Param_Turn'')===
There are two in-game statistics related to air handling (''Wing_StickLR_Roll'' and ''Wing_StickLR_Move''), three in-game statistics related to land handling (''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'') and four in-game statistics related to underwater handling (''Float_Drive_DirRotH'', ''Float_Drift_DirRotH'', ''Float_AutoDrift_ChargeRt'' and ''Float_SlideK''). ''Drive_DirRotH'' and ''Drift_DirRotH'' are directly proportional to the angular velocity while steering and drifting respectively, ''AutoDrift_ChargeRt'' indicates how much is the automatic drift charged over time while steering (with the automatic drift beginning once it's fully charged), ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' should be respectively proprotional to how much does the kart roll (tilts sideways) and actually changes direction over time while steering during a glide, ''Float_SlideK'' is an unknown statistics that went unused, as it is set to the same value regardless of the Level.
There are two in-game statistics related to air handling (''Wing_StickLR_Roll'' and ''Wing_StickLR_Move''), three in-game statistics related to land handling (''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'') and four in-game statistics related to underwater handling (''Float_Drive_DirRotH'', ''Float_Drift_DirRotH'', ''Float_AutoDrift_ChargeRt'' and ''Float_SlideK''). ''Drive_DirRotH'' and ''Drift_DirRotH'' are directly proportional to the angular velocity while steering and drifting respectively, ''AutoDrift_ChargeRt'' indicates how much is the automatic drift charged over time while steering (with the automatic drift beginning once it is fully charged), ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' should be respectively proprotional to how much does the kart roll (tilts sideways) and actually changes direction over time while steering during a glide, ''Float_SlideK'' is an unknown statistics that went unused, as it is set to the same value regardless of the Level.


{|class="wikitable center"
{|class="wikitable center"
!colspan="11"|<big><big>'''In-game handling statistics (''Param_Turn'')'''</big></big>
!colspan="11"|<big><big>'''In-game handling statistics (''Param_Turn'')'''</big></big>
|-
|-style="word-break: break-all;"
!rowspan="2"|Menu bar's value
!rowspan="2"|Menu bar's value
!rowspan="2"|Level
!rowspan="2"|Level
Line 2,074: Line 2,071:
!colspan="3"|Land handling (''Param_Turn_Land'')
!colspan="3"|Land handling (''Param_Turn_Land'')
!colspan="4"|Water handling (''Param_Turn_Sea'')
!colspan="4"|Water handling (''Param_Turn_Sea'')
|-
|-style="word-break: break-all;"
!''Wing_StickLR_Roll''
!''Wing_StickLR_Roll''
!''Wing_StickLR_Move''
!''Wing_StickLR_Move''
Line 2,339: Line 2,336:


===Weight (''Param_Weight'')===
===Weight (''Param_Weight'')===
There are three in-game statistics related to weight, ''KartBound_MassL'', ''KartBound_MassH'' and ''KartBound_MassD''. ''KartBound_MassL'' is used when the kart on a standstill is bumped by other karts using a boost given by a [[Dash Mushroom]], ''KartBound_MassH'' is used when bumping other karts using a boost given by a Dash Mushroom, while it's not known in which coditions ''KartBound_MassD'' is used.
There are three in-game statistics related to weight, ''KartBound_MassL'', ''KartBound_MassH'' and ''KartBound_MassD''. ''KartBound_MassL'' is used when the kart on a standstill is bumped by other karts using a boost given by a [[Dash Mushroom]], ''KartBound_MassH'' is used when bumping other karts using a boost given by a Dash Mushroom, while it is not known in which conditions ''KartBound_MassD'' is used.


{|class="wikitable center"
{|class="wikitable center"
!colspan="11"|<big><big>'''In-game weight statistics (''Param_Weight'')'''</big></big>
!colspan="11"|<big><big>'''In-game weight statistics (''Param_Weight'')'''</big></big>
|-
|-style="word-break: break-all;"
!Menu bar's value
!Menu bar's value
!Level
!Level
Line 2,478: Line 2,475:


==References==
==References==
<references />
<references/>
 
[[Category:Mario Kart 7|*]]

Latest revision as of 23:03, September 1, 2024

The following tables include all statistics of the drivers and parts in version 1.1 of Mario Kart 7, as well as the tables used by the game to convert those statistics into in-game statistics, all of which are derived from in-game data.[1] Since in-game data contain headers for rows and columns, these headers will be used in the following tables, denoted in italics.

Statistics in in-game format[edit]

Internally, the game uses points. In each stat, the sum of the points for the driver, body, tires and glider gives a number called Level (Lv). To obtain the values shown in the bars, two points have to be added to the Level and the resulting number must be divided by four. The following statistics, along with the name used in the PRIMA guide, are used in the game:

  • Weight: WEIGHT
  • Speed_Land: SPEED (LAND)
  • Speed_Sea: SPEED (SEA)
  • Speed_Air: SPEED (SKY)
  • Accel: ACCELERATION
  • Turn_Land: HANDLING (LAND)
  • Turn_Sea: HANDLING (SEA)
  • Turn_Air: HANDLING (SKY)
  • OffRoad: OFF-ROADING
  • MiniTurbo: MINI-TURBO
  • TireFeeling: STABILITY
  • DriftStart: DRIFT

Bodies' statistics (Point_Body)[edit]

Bodies (Point_Body)
Body Weight Speed_Land Speed_Sea Speed_Air Accel Turn_Land Turn_Sea Turn_Air OffRoad MiniTurbo TireFeeling DriftStart
Standard Kart
Std
2 6 4 2 3 3 1 1 2 2 0 2
Bolt Buggy
Rally
3 7 2 1 1 2 1 1 3 0 0 1
Birthday Girl
Ribbon
1 4 6 4 5 5 2 2 1 4 0 3
Egg 1
EggOne
1 5 10 4 5 3 1 1 2 4 0 3
B Dasher
B_Dash
2 8 2 2 1 4 1 1 1 2 0 2
Zucchini
Cucumber
2 8 2 1 2 2 1 1 2 0 0 2
Koopa Clown
KoopaClown
2 6 4 2 2 5 2 2 1 8 0 2
Tiny Tug
Boat
3 4 10 1 3 3 3 1 3 0 0 1
Bumble V
Honey
1 6 4 4 5 1 1 2 3 8 0 3
Cact-X
Saboten
2 5 6 1 2 4 1 1 3 0 0 2
Bruiser
Gang
3 8 2 1 2 1 1 1 2 2 0 1
Pipe Frame
PipeFrame
1 5 8 4 4 3 1 1 3 4 0 3
Barrel Train
Train
3 7 1 1 3 1 1 1 2 8 0 1
Cloud 9
Cloud
1 4 8 4 4 5 3 2 2 4 0 3
Blue Seven
Race
3 8 4 1 1 2 1 1 2 0 0 1
Soda Jet
Jet
1 7 2 4 4 3 1 2 1 4 0 3
Gold Standard
Gold
3 7 4 1 2 3 1 1 1 2 0 1

Drivers' statistics (Point_Driver)[edit]

Drivers (Point_Driver)
Driver Weight Speed_Land Speed_Sea Speed_Air Accel Turn_Land Turn_Sea Turn_Air OffRoad MiniTurbo TireFeeling DriftStart
Bowser
Bowser
8 4 0 0 0 0 0 0 0 1 1 0
Princess Daisy
Daisy
2 1 2 0 6 2 2 2 1 2 1 4
Donkey Kong
Donkey
6 3 0 0 2 0 0 0 1 1 1 0
Honey Queen
HoneyQueen
8 4 0 0 0 0 0 0 0 1 1 0
Koopa Troopa
KoopaTroopa
0 0 2 0 8 2 2 2 2 3 1 8
Lakitu
Lakitu
0 0 2 0 8 2 2 2 2 3 1 8
Luigi
Luigi
4 2 1 0 4 1 1 1 1 2 1 4
Mario
Mario
4 2 1 0 4 1 1 1 1 2 1 4
Metal Mario
Metal
8 4 0 0 0 0 0 0 0 1 1 0
Mii
Mim
4 2 1 0 4 1 1 1 1 2 1 4
Mii
Mif
4 2 1 0 4 1 1 1 1 2 1 4
Princess Peach
Peach
2 1 2 0 6 2 2 2 1 2 1 4
Rosalina
Rosalina
6 3 0 0 2 0 0 0 1 1 1 0
Shy Guy
ShyGuy
0 0 2 0 8 2 2 2 2 3 1 8
Toad
Toad
0 0 2 0 8 2 2 2 2 3 1 8
Wario
Wario
8 4 0 0 0 0 0 0 0 1 1 0
Wiggler
Wiggler
6 3 0 0 2 0 0 0 1 1 1 0
Yoshi
Yoshi
2 1 2 0 6 2 2 2 1 2 1 4

Tires' statistics (Point_Tire)[edit]

Tires (Point_Tire)
Tire Weight Speed_Land Speed_Sea Speed_Air Accel Turn_Land Turn_Sea Turn_Air OffRoad MiniTurbo TireFeeling DriftStart
Standard (tire)
Std
4 4 4 0 3 5 5 4 10 4 4 4
Monster (tire)
Big
8 7 0 0 0 0 0 0 15 4 0 4
Roller
Small
0 1 8 4 6 13 10 8 5 8 8 0
Slick
Race
5 8 0 0 2 0 0 4 0 4 4 8
Slim (tire)
Classic
3 3 4 0 4 10 10 4 5 0 8 8
Sponge
Sponge
1 3 0 4 5 5 0 8 10 4 4 8
Gold Tires
Gold
6 8 0 0 1 0 5 0 0 4 4 0
Wood
Wood
2 2 8 4 5 10 15 8 10 0 8 8
Red Monster
BigRed
7 7 0 0 1 0 0 0 15 5 0 0
Mushroom (tire)
Mush
2 5 4 0 2 10 5 4 5 4 4 0

Gliders' statistics (Point_Wing)[edit]

Gliders (Point_Wing)
Glider Weight Speed_Land Speed_Sea Speed_Air Accel Turn_Land Turn_Sea Turn_Air OffRoad MiniTurbo TireFeeling DriftStart
Super Glider
Std
1 0 0 12 0 0 0 0 0 0 0 1
Parafoil
Para
0 0 0 6 1 0 0 4 0 1 0 0
Peach Parasol (glider)
Umb
0 0 0 0 1 0 0 8 0 1 0 0
Flower Glider
Flower
0 0 0 0 1 0 0 8 0 1 0 0
Swooper (glider)
Basa
0 0 0 6 1 0 0 4 0 1 0 0
Beast Glider
Met
1 0 0 12 0 0 0 0 0 0 0 1
Gold Glider
Gold
1 0 0 12 0 0 0 0 0 0 0 1

Statistics translation tables[edit]

The following tables are used by the game to convert the Level of each statistic into the corresponding values of the in-game statistics. An additional Level of unknown purpose, named Default, is contained in those tables.

Acceleration (Param_Accel)[edit]

There are two in-game statistics related to Accceleration, Drive_AccLmtFwd and Drive_SpdKfFwd. Drive_SpdKfFwd actually determines how fast the vehicles accelerate, while Drive_AccLmtFwd works as a limiter, fixing the maximum amount of speed increase per frame. While Drive_SpdKfFwd determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, Drive_AccLmtFwd determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame. Since the top speed is relatively low in all engine classes, Drive_AccLmtFwd is very frequently not a limiting factor, causing different acceleration values to have the same effective acceleration.[2]

In-game acceleration statistics (Param_Accel)
Menu bar's value Level Drive_AccLmtFwd Drive_SpdKfFwd
n/d Default 0.08 0.02
0.75 Lv1 0.035 0.007
1 Lv2 0.04 0.007
1.25 Lv3 0.045 0.007
1.5 Lv4 0.05 0.007
1.75 Lv5 0.055 0.0075
2 Lv6 0.06 0.0075
2.25 Lv7 0.065 0.0075
2.5 Lv8 0.07 0.0075
2.75 Lv9 0.075 0.008
3 Lv10 0.08 0.008
3.25 Lv11 0.085 0.008
3.5 Lv12 0.09 0.008
3.75 Lv13 0.095 0.012
4 Lv14 0.1 0.012
4.25 Lv15 0.105 0.012
4.5 Lv16 0.11 0.012
4.75 Lv17 0.115 0.02
5 Lv18 0.12 0.02
5.25 Lv19 0.125 0.02
5.5 Lv20 0.13 0.02

Drift (Param_DriftStart)[edit]

There is only one in-game statistic related to Drift, named OuterSlip. Considering the in-game name of the statistics (DriftStart), these statistics should determine how much a kart slips before the drift begins.

In-game drift statistics (Param_DriftStart)
Menu bar's value Level OuterSlip
n/d Default 0
0.75 Lv1 1
1 Lv2 1
1.25 Lv3 1
1.5 Lv4 1
1.75 Lv5 0.75
2 Lv6 0.75
2.25 Lv7 0.75
2.5 Lv8 0.75
2.75 Lv9 0.5
3 Lv10 0.5
3.25 Lv11 0.5
3.5 Lv12 0.5
3.75 Lv13 0.25
4 Lv14 0.25
4.25 Lv15 0.25
4.5 Lv16 0.25
4.75 Lv17 0
5 Lv18 0
5.25 Lv19 0
5.5 Lv20 0

Mini-Turbo (Param_MiniTurbo)[edit]

There are two in-game statistics related to Mini-Turbo, Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2. The first is the duration of the Mini-Turbo boost in frames, the second is the duration of the Super Mini-Turbo boost in frames.

In-game Mini-Turbo statistics (Param_MiniTurbo)
Menu bar's value Level Dash_FrmMiniT_Lv1 Dash_FrmMiniT_Lv2
n/d Default 30 90
0.75 Lv1 25 81
1 Lv2 26 82
1.25 Lv3 26 83
1.5 Lv4 27 84
1.75 Lv5 27 85
2 Lv6 28 86
2.25 Lv7 28 87
2.5 Lv8 29 88
2.75 Lv9 29 89
3 Lv10 30 90
3.25 Lv11 30 91
3.5 Lv12 31 92
3.75 Lv13 31 93
4 Lv14 32 94
4.25 Lv15 32 95
4.5 Lv16 33 96
4.75 Lv17 33 97
5 Lv18 34 98
5.25 Lv19 34 99
5.5 Lv20 35 100

Off-Road (Param_OffRoad)[edit]

There are 2 in-game statistics related to Off-Road, BrakeRt and SlipRt, that are applied to three types of off-road terrains (DIRT, SAND and ICE), each one of which has three degrees (L, M, H). BrakeRt should be the relative maximum speed while in off-road terrains, while SlipRt should determine how much does the kart slip in said terrains.

In-game off-road statistics (Param_OffRoad)
Menu bar's value Level BrakeRt_DIRT_L BrakeRt_DIRT_M BrakeRt_DIRT_H BrakeRt_SAND_L BrakeRt_SAND_M BrakeRt_SAND_H BrakeRt_ICE_L BrakeRt_ICE_M BrakeRt_ICE_H
n/d Default 0.78 0.43 0.31 1 1 1 1 0.89 0.89
0.75 Lv1 0.69 0.39 0.31 0.96 1 0.96 1 0.88 0.88
1 Lv2 0.69 0.39 0.31 0.97 1 0.97 1 0.9 0.9
1.25 Lv3 0.69 0.39 0.31 0.98 1 0.98 1 0.92 0.92
1.5 Lv4 0.69 0.39 0.31 0.99 1 0.99 1 0.94 0.94
1.75 Lv5 0.69 0.39 0.31 1 1 1 1 0.96 0.96
2 Lv6 0.75 0.41 0.31 0.96 1 0.96 1 0.88 0.88
2.25 Lv7 0.75 0.41 0.31 0.97 1 0.97 1 0.9 0.9
2.5 Lv8 0.75 0.41 0.31 0.98 1 0.98 1 0.92 0.92
2.75 Lv9 0.75 0.41 0.31 0.99 1 0.99 1 0.94 0.94
3 Lv10 0.75 0.41 0.31 1 1 1 1 0.96 0.96
3.25 Lv11 0.78 0.43 0.33 0.96 1 0.96 1 0.88 0.88
3.5 Lv12 0.78 0.43 0.33 0.97 1 0.97 1 0.9 0.9
3.75 Lv13 0.78 0.43 0.33 0.98 1 0.98 1 0.92 0.92
4 Lv14 0.78 0.43 0.33 0.99 1 0.99 1 0.94 0.94
4.25 Lv15 0.78 0.43 0.33 1 1 1 1 0.96 0.96
4.5 Lv16 0.82 0.58 0.36 0.96 1 0.96 1 0.88 0.88
4.75 Lv17 0.82 0.58 0.36 0.97 1 0.97 1 0.9 0.9
5 Lv18 0.82 0.58 0.36 0.98 1 0.98 1 0.92 0.92
5.25 Lv19 0.82 0.58 0.36 0.99 1 0.99 1 0.94 0.94
5.5 Lv20 0.82 0.58 0.36 1 1 1 1 0.96 0.96
Menu bar's value Level SlipRt_DIRT_L SlipRt_DIRT_M SlipRt_DIRT_H SlipRt_SAND_L SlipRt_SAND_M SlipRt_SAND_H SlipRt_ICE_L SlipRt_ICE_M SlipRt_ICE_H
n/d Default 0.3 0.6 0.6 0.5 0.5 0.8 0.6 0.82 1
0.75 Lv1 0.4 0.72 0.72 0.6 0.5 0.9 0.72 0.84 1
1 Lv2 0.4 0.72 0.72 0.6 0.5 0.9 0.72 0.84 1
1.25 Lv3 0.4 0.72 0.72 0.6 0.5 0.9 0.72 0.84 1
1.5 Lv4 0.4 0.72 0.72 0.6 0.5 0.9 0.72 0.84 1
1.75 Lv5 0.4 0.72 0.72 0.6 0.5 0.9 0.72 0.84 1
2 Lv6 0.35 0.6 0.6 0.5 0.5 0.75 0.6 0.7 0.9
2.25 Lv7 0.35 0.6 0.6 0.5 0.5 0.75 0.6 0.7 0.9
2.5 Lv8 0.35 0.6 0.6 0.5 0.5 0.75 0.6 0.7 0.9
2.75 Lv9 0.35 0.6 0.6 0.5 0.5 0.75 0.6 0.7 0.9
3 Lv10 0.35 0.6 0.6 0.5 0.5 0.75 0.6 0.7 0.9
3.25 Lv11 0.3 0.48 0.48 0.4 0.5 0.6 0.48 0.56 0.75
3.5 Lv12 0.3 0.48 0.48 0.4 0.5 0.6 0.48 0.56 0.75
3.75 Lv13 0.3 0.48 0.48 0.4 0.5 0.6 0.48 0.56 0.75
4 Lv14 0.3 0.48 0.48 0.4 0.5 0.6 0.48 0.56 0.75
4.25 Lv15 0.3 0.48 0.48 0.4 0.5 0.6 0.48 0.56 0.75
4.5 Lv16 0.25 0.36 0.36 0.3 0.5 0.45 0.36 0.42 0.6
4.75 Lv17 0.25 0.36 0.36 0.3 0.5 0.45 0.36 0.42 0.6
5 Lv18 0.25 0.36 0.36 0.3 0.5 0.45 0.36 0.42 0.6
5.25 Lv19 0.25 0.36 0.36 0.3 0.5 0.45 0.36 0.42 0.6
5.5 Lv20 0.25 0.36 0.36 0.3 0.5 0.45 0.36 0.42 0.6

Speed (Param_Speed)[edit]

There are three in-game statistics related to air speed (Wing_SpdMaxFwd_N, Wing_SpdMaxFwd_D, Wing_GndLift), two in-game statistics related to land speed (Drive_SpdMaxFwd_L, Drive_SpdMaxFwd_H) and two in-game statistics related to underwater speed (Float_SpdMaxFwd_L, Float_SpdMaxFwd_H). SpdMaxFwd_L is the maximum speed without coins, while SpdMaxFwd_H is the maximum speed with 10 coins. Wing_SpdMaxFwd_N should be the maximum speed while gliding, Wing_SpdMaxFwd_D should be the maximum speed while diving, Wing_GndLift should determine how effectively the kart can bounce while landing to gain additional speed.

In-game speed statistics (Param_Speed)
Menu bar's value Level Air speed (Param_Speed_Air) Land speed (Param_Speed_Land) Water speed (Param_Speed_Sea)
Wing_SpdMaxFwd_N Wing_SpdMaxFwd_D Wing_GndLift Drive_SpdMaxFwd_L Drive_SpdMaxFwd_H Float_SpdMaxFwd_L Float_SpdMaxFwd_H
n/d Default 8 9 1 7.6 7.6 7.6 7.6
0.75 Lv1 7.6 8 0.6 7.38 7.88 7.5 8
1 Lv2 7.6 8 0.6 7.41 7.91 7.52 8.02
1.25 Lv3 7.6 8 0.6 7.44 7.94 7.54 8.04
1.5 Lv4 7.7 8.2 0.7 7.47 7.97 7.56 8.06
1.75 Lv5 7.7 8.2 0.7 7.5 8 7.58 8.08
2 Lv6 7.7 8.2 0.7 7.53 8.03 7.6 8.1
2.25 Lv7 7.8 8.5 0.8 7.56 8.06 7.62 8.12
2.5 Lv8 7.8 8.5 0.8 7.59 8.09 7.64 8.14
2.75 Lv9 7.8 8.5 0.8 7.62 8.12 7.66 8.16
3 Lv10 7.9 8.6 0.9 7.65 8.15 7.68 8.18
3.25 Lv11 7.9 8.6 0.9 7.68 8.18 7.7 8.2
3.5 Lv12 7.9 8.6 0.9 7.71 8.21 7.72 8.22
3.75 Lv13 8 9 1 7.74 8.24 7.74 8.24
4 Lv14 8 9 1 7.77 8.27 7.76 8.26
4.25 Lv15 8 9 1 7.8 8.3 7.78 8.28
4.5 Lv16 8.2 9.2 1 7.83 8.33 7.8 8.3
4.75 Lv17 8.2 9.2 1 7.86 8.36 7.82 8.32
5 Lv18 8.2 9.2 1 7.89 8.39 7.85 8.35
5.25 Lv19 8.2 9.2 1 7.92 8.42 7.89 8.39
5.5 Lv20 8.2 9.2 1 7.95 8.45 7.95 8.45

Stability (Param_TireFeeling)[edit]

There are three in-game statistics related to stability, Float_Roll, Float_Roll_Dr and Attach_LowRt. Float_Roll and Float_Roll_Dr should affect how much the kart rolls (tilts sideways) while driving and drifting underwater, respectively, while Attach_LowRt should affect how much do the tires stick to the ground in general.

In-game stability statistics (Param_TireFeeling)
Menu bar's value Level Float_Roll Float_Roll_Dr Attach_LowRt
n/d Default 0.7 0.6 0.4
0.75 Lv1 0.7 0.4 0.1
1 Lv2 0.7 0.4 0.1
1.25 Lv3 0.7 0.4 0.1
1.5 Lv4 0.7 0.4 0.1
1.75 Lv5 0.6 0.5 0.4
2 Lv6 0.6 0.5 0.4
2.25 Lv7 0.6 0.5 0.4
2.5 Lv8 0.6 0.5 0.4
2.75 Lv9 0.3 0.2 0.7
3 Lv10 0.3 0.2 0.7
3.25 Lv11 0.3 0.2 0.7
3.5 Lv12 0.3 0.2 0.7
3.75 Lv13 0.3 0.2 0.7
4 Lv14 0.3 0.2 0.7
4.25 Lv15 0.3 0.2 0.7
4.5 Lv16 0.3 0.2 0.7
4.75 Lv17 0.3 0.2 0.7
5 Lv18 0.3 0.2 0.7
5.25 Lv19 0.3 0.2 0.7
5.5 Lv20 0.3 0.2 0.7

Handling (Param_Turn)[edit]

There are two in-game statistics related to air handling (Wing_StickLR_Roll and Wing_StickLR_Move), three in-game statistics related to land handling (Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt) and four in-game statistics related to underwater handling (Float_Drive_DirRotH, Float_Drift_DirRotH, Float_AutoDrift_ChargeRt and Float_SlideK). Drive_DirRotH and Drift_DirRotH are directly proportional to the angular velocity while steering and drifting respectively, AutoDrift_ChargeRt indicates how much is the automatic drift charged over time while steering (with the automatic drift beginning once it is fully charged), Wing_StickLR_Roll and Wing_StickLR_Move should be respectively proprotional to how much does the kart roll (tilts sideways) and actually changes direction over time while steering during a glide, Float_SlideK is an unknown statistics that went unused, as it is set to the same value regardless of the Level.

In-game handling statistics (Param_Turn)
Menu bar's value Level Air handling (Param_Turn_Air) Land handling (Param_Turn_Land) Water handling (Param_Turn_Sea)
Wing_StickLR_Roll Wing_StickLR_Move Drive_DirRotH Drift_DirRotH AutoDrift_ChargeRt Float_Drive_DirRotH Float_Drift_DirRotH Float_AutoDrift_ChargeRt Float_SlideK
n/d Default 0.2 0.05 0.7 1.6 0.75 0.7 1.6 0.75 0.3
0.75 Lv1 0.07 0.02 0.38 1.48 5 0.4 1.565 4 0.3
1 Lv2 0.08 0.022 0.39 1.49 5 0.41 1.57 4 0.3
1.25 Lv3 0.09 0.024 0.4 1.5 5 0.42 1.575 4 0.3
1.5 Lv4 0.1 0.026 0.41 1.51 5 0.43 1.58 4 0.3
1.75 Lv5 0.2 0.05 0.42 1.52 5 0.44 1.585 4 0.3
2 Lv6 0.22 0.055 0.58 1.58 4 0.58 1.59 3 0.3
2.25 Lv7 0.24 0.06 0.59 1.59 4 0.59 1.595 3 0.3
2.5 Lv8 0.26 0.065 0.6 1.6 4 0.6 1.6 3 0.3
2.75 Lv9 0.4 0.1 0.61 1.61 4 0.61 1.61 3 0.3
3 Lv10 0.45 0.11 0.62 1.62 4 0.62 1.62 3 0.3
3.25 Lv11 0.5 0.12 0.68 1.68 3 0.68 1.68 2.5 0.3
3.5 Lv12 0.55 0.13 0.69 1.69 3 0.69 1.69 2.5 0.3
3.75 Lv13 1 0.5 0.7 1.7 3 0.7 1.7 2.5 0.3
4 Lv14 1.1 0.55 0.72 1.72 3 0.72 1.72 2.5 0.3
4.25 Lv15 1.2 0.6 0.72 1.73 3 0.72 1.73 2.5 0.3
4.5 Lv16 1.3 0.65 0.78 1.78 2 0.78 1.78 2 0.3
4.75 Lv17 1.7 1 0.79 1.79 2 0.79 1.79 2 0.3
5 Lv18 1.8 1.1 0.8 1.8 2 0.8 1.8 2 0.3
5.25 Lv19 1.9 1.2 0.81 1.81 2 0.81 1.81 2 0.3
5.5 Lv20 1.9 1.3 0.82 1.82 2 0.82 1.82 2 0.3

Weight (Param_Weight)[edit]

There are three in-game statistics related to weight, KartBound_MassL, KartBound_MassH and KartBound_MassD. KartBound_MassL is used when the kart on a standstill is bumped by other karts using a boost given by a Dash Mushroom, KartBound_MassH is used when bumping other karts using a boost given by a Dash Mushroom, while it is not known in which conditions KartBound_MassD is used.

In-game weight statistics (Param_Weight)
Menu bar's value Level KartBound_MassL KartBound_MassH KartBound_MassD
n/d Default 20 30 20
0.75 Lv1 5 5 20
1 Lv2 5 5.5 20
1.25 Lv3 6 6 20
1.5 Lv4 6 6.5 20
1.75 Lv5 8 10 40
2 Lv6 8 11 40
2.25 Lv7 9 12 40
2.5 Lv8 9 13 40
2.75 Lv9 12 22 60
3 Lv10 13 23 60
3.25 Lv11 14 24 60
3.5 Lv12 16 25 60
3.75 Lv13 22 44 80
4 Lv14 23 46 80
4.25 Lv15 24 48 80
4.5 Lv16 25 50 80
4.75 Lv17 44 88 100
5 Lv18 46 92 100
5.25 Lv19 48 96 100
5.5 Lv20 50 100 100

References[edit]

  1. ^ A transcription of the in-game statistics of Mario Kart 7.
  2. ^ Rael303 (January 27, 2012). MK7 - Acceleration Stat. YouTube. Retrieved March 15, 2017.