Barrel Bayou (Donkey Kong Land 2): Difference between revisions

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{{Italic title|Barrel Bayou (''Donkey Kong Land 2'')}}
{{italic title|id=yes}}
{{Articleabout|a level in ''[[Donkey Kong Land 2]]''|a level in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' with the same name|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)]]}}
{{level infobox
{{level
|image=[[File:Barrel Bayou DKL2.png]]
|title=Barrel Bayou
|image=[[File:BarrelBayou265.png|160px]]
|code=2 - 6
|code=2 - 6
|world=[[Krem Cauldron]]
|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|notes=This is the first level in the whole [[Donkey Kong Land (series)|''Donkey Kong Land'' series]] to feature [[Rotatable Barrel]]s.
|track=Bayou Boogie
|before=[[Squawks's Shaft (Donkey Kong Land 2)|<<]]
|before=[[Squawks's Shaft (Donkey Kong Land 2)|<<]]
|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
|after=[[Glimmer's Galleon (Donkey Kong Land 2)|>>]]
}}
}}
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth place in [[Krem Cauldron]], the second world of the game.
'''Barrel Bayou''' is the eleventh [[level]] in ''[[Donkey Kong Land 2]]'' and the sixth level of [[Krem Cauldron]]. It is a swamp level featuring [[Spinner Barrel|Rotatable Barrel]]s, which [[Diddy Kong]] and [[Dixie Kong]] can utilize to travel across the [[pit]]s of the swamp. Around the second half is an [[Animal Barrel]] of [[Rambi]], allowing the [[Kong]]s to become him for a duration of the level.  


This level is the first swamp area on the [[Crocodile Isle]]. [[Rambi the Rhino]] makes a return, and there is even [[Squitter the Spider]], who makes an appearance in the second [[Bonus Area]] of the stage. Bayou Boogie does not lack [[List of enemies|enemies]], which are [[Klomp]]s, [[Klobber]]s, [[Click-Clack]]s, [[Neek]]s, [[Zinger]]s, and [[Flitter]]s. In the [[Kong]]s' way, they eventually find [[Rotatable Barrel]]s, which are [[Auto Fire Barrel]]s the player take control of.
==Layout==
[[File:Barrel Bayou DKL2 shot 2.png|thumb|left|160px|Diddy Kong crosses a water area]]
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a [[Banana Coin]]. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.


==Level layout==
The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi. Two Zingers are near here, and a Star Barrel floats between them.
[[File:BarrelBayou965.png|thumb|left|160px|Diddy Kong crosses a water area.]]
The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.


The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi the Rhino. Two Zingers are near here, and a Star Barrel floats between them.
[[File:Barrel Bayou DKL2 shot 3.png|thumb|160px|Rambi aims a Rotatable Barrel.]]
 
[[File:BarrelBayou1065.png|thumb|160px|right|Rambi aims a Rotatable Barrel.]]
Once the heroes pass the Zingers, they make their way to a water area that contains many Rotatable Barrels. These barrels must be aimed and used in order to cross the water. As they cross, they enter a barrel that can shoot them to two different paths. Both paths are nearly identical, but the lower path leads to a Zinger (who can be defeated with Rambi) and a DK Coin. Both paths also take them to the other side of the liquid, where there is a platform that holds a Klobber. Ahead of this platform, there is another water area that contains a single Krochead that the heroes can jump on to aid them in crossing. Two Zingers move in vertical paths around the Krochead. If the primates manage to cross the water, they land on a long platform with a Neek and a No Animal Sign on it. If they pass this sign with Rambi, the Animal Buddy disappears, and they are given a Banana Coin in turn. More water is near here, and two barrels float on it, one of which that holds a jumping Kaboing. On the other side of this water, the heroes can find a platform with a kannonball on it and a DK Barrel above it. This platform is immediately followed by a water area that contains two lily pads and a barrel, all of which that can be used to cross the liquid. A Zinger and a Flitter fly in their way as they advance through this area.
Once the heroes pass the Zingers, they make their way to a water area that contains many Rotatable Barrels. These barrels must be aimed and used in order to cross the water. As they cross, they enter a barrel that can shoot them to two different paths. Both paths are nearly identical, but the lower path leads to a Zinger (who can be defeated with Rambi) and a DK Coin. Both paths also take them to the other side of the liquid, where there is a platform that holds a Klobber. Ahead of this platform, there is another water area that contains a single Krochead that the heroes can jump on to aid them in crossing. Two Zingers move in vertical paths around the Krochead. If the primates manage to cross the water, they land on a long platform with a Neek and a No Animal Sign on it. If they pass this sign with Rambi, the Animal Buddy disappears, and they are given a Banana Coin in turn. More water is near here, and two barrels float on it, one of which that holds a jumping Kaboing. On the other side of this water, the heroes can find a platform with a kannonball on it and a DK Barrel above it. This platform is immediately followed by a water area that contains two lily pads and a barrel, all of which that can be used to cross the liquid. A Zinger and a Flitter fly in their way as they advance through this area.


Once they cross the water, they reach a kannon and another No Animal Sign (which causes Squitter to disappear, if the primates had gotten him during the second Bonus Level). The letter N and some bananas are also above the sign. If the duo continues from here, they make their way over some more water with a pair of Krocheads sticking out of it. The heroes must use these creatures, along with a single lily pad floating in the water, in order to reach a platform located just ahead. As they travel over the liquid, a few Flitters fly in their way. Once they reach the platform, they can find another water area ahead of them that must be crossed with a series of Barrel Cannons and Rotatable Barrels. Many of these barrels move back and forth in a vertical path. As they move, the heroes must shoot out of them in order to travel one barrel to the next. The second of these Barrel Cannons shoots the heroes to the letter G and a Rotatable Barrel that can then fire them to another moving Barrel Cannon. This barrel can blast them into another Rotatable Barrel, which can then drop them onto a platform that is followed by one final water area. Above the water, there are a few Barrel Cannons that move from left to right and back. They must use these barrels, along with some Rotatable Barrels and a stationary Barrel Cannon, to cross the water. On the other side of the water, there is a long, flat platform that holds a spring. If they jump on this spring, the level is completed.
Once they cross the water, they reach a kannon and another No Animal Sign (which causes Squitter to disappear, if the primates had gotten him during the second Bonus Level). The letter N and some bananas are also above the sign. If the duo continues from here, they make their way over some more water with a pair of Krocheads sticking out of it. The heroes must use these creatures, along with a single lily pad floating in the water, in order to reach a platform located just ahead. As they travel over the liquid, a few Flitters fly in their way. Once they reach the platform, they can find another water area ahead of them that must be crossed with a series of Barrel Cannons and Rotatable Barrels. Many of these barrels move back and forth in a vertical path. As they move, the heroes must shoot out of them in order to travel one barrel to the next. The second of these Barrel Cannons shoots the heroes to the letter G and a Rotatable Barrel that can then fire them to another moving Barrel Cannon. This barrel can blast them into another Rotatable Barrel, which can then drop them onto a platform that is followed by one final water area. Above the water, there are a few Barrel Cannons that move from left to right and back. They must use these barrels, along with some Rotatable Barrels and a stationary Barrel Cannon, to cross the water. On the other side of the water, there is a long, flat platform that holds a spring. If they jump on this spring, the level is completed.


==Secrets==
==Enemies==
====K-O-N-G Letters====
*[[Flitter]]
*K: The letter K is in a pit located immediately before the first DK Barrel in the level. A super-jump is required to reach the letter safely.
*[[Neek]]
*O: Almost immediately before the Kongs reach the second DK Barrel in the level, they come up to a water area that they can cross with either Rotatable Barrels and Auto Fire Barrels, or with lily pads and barrels floating on the water. If they use the lily pads and barrels to cross, they come up to the letter O as the travel over the water. They can grab this item with their super-jump ability.
*[[Kaboing]]
*[[Klomp]]
*[[Zinger]]
 
==Items and objects==
The following items and object appear in the following quantities:
*[[Banana Coin]]: 1
*[[DK Barrel]]s: 3
*[[Cannonball|Kannonball]]: 1
*[[No Animal Sign]]: 2
*[[Treasure Chest]]: 1 (contains an [[Red Balloon|Extra Life Balloon]])
 
===KONG Letters===
*K: The letter K is hovering between two boardwalks right before the first DK Barrel. The Kongs can safely collect the "K" by performing a cartwheel jump.
*O: Just before the second DK Barrel, the Kongs reach a pit of swamp water which they can cross by either blasting from Rotatable Barrels and Auto Fire Barrels, or by jumping from lily pads and barrels floating on the water. If they choose the latter path, the Kongs can find the letter O floating between two platform. They can obtain the letter O by performing a jump.
*N: The Kongs fall to the letter N after completing the second Bonus Level.
*N: The Kongs fall to the letter N after completing the second Bonus Level.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.
*G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.


====Bonus Levels====
===Cranky's Video Game Hero Coin===
[[File:BarrelBayou465.png|thumb|160px|Squitter travels over the water in a Bonus Level.]]
[[File:Barrel Bayou DKL2 DK Coin.png|thumb|The location of the Video Game Hero Coin]]
*At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. With a good aim, they must tilt the barrel northwest, where a Bonus Barrel is hidden. The Bonus Barrel leads to the Bonus Level, where the heroes must defeat three Zingers with a kannonball within the time limit of 20 seconds. When they are all defeated, the Kremkoin appears in the center of the stage to grab before time runs out.
To obtain the [[DK Coin|Video Game Hero Coin]], the Kongs are required to transform into Rambi. After the Star Barrel, Rambi enters a chain of Rotatable Barrels. From the second Barrel Cannon, Rambi must blast down to a few bananas. He must blast to the right into another Barrel Cannon and then into a Zinger, who is flying in front of the Video Game Hero Coin. Rambi automatically defeats the Zinger by blasting into it and obtains the Video Game Hero Coin.
*Near the end of the level and before the final DK Barrel in the level, a kannonball can be found sitting on a small platform. The Kongs must pick up this kannonball and carry it across some of the bayou. Eventually, they make their way to a kannon, which they must place the kannonball in. With the kannon now loaded, the Kongs can walk into it in order to be blasted to the second Bonus Level. Here, they must turn into Squitter the Spider, another Animal Buddy, who must be used cross a wide area of water with his web platforms. As the spider begins crossing the area, he finds an arrow formed by bananas pointing to the right, which is the direction he must go. If the spider manages to cross the water without running into any of the Zingers flying above it, the Kongs can grab a Kremkoin located nearby. A No Animal Sign is placed immediately before this coin, and when it is reached, Squitter turns back into the Kongs. The heroes have only 20 seconds to complete this Bonus Level.
{{br}}
 
==Bonus Levels==
{{multiframe|[[File:Barrel Bayou DKL2 Bonus Level 1.png]] [[File:Barrel Bayou DKL2 Bonus Area 2.png]]|size=340|The first and second Bonus Levels respectively}}
Barrel Bayou has two [[Bonus room|Bonus Levels]], listed by type:


====DK Coin====
*'''Destroy Them All!''': At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. They must aim it northwest to blast into a Bonus Barrel. In the Bonus Level, three Zingers have to be defeated with a kannonball, after which the [[Kremkoin]] spawns.
*After the Star Barrel is passed, the Kongs enter a large group of Rotatable Barrels. With Rambi, they must shoot downwards near the beginning of the area, where a trail of bananas leads. If they continue to the right with these barrels, they shoot towards a Zinger, who guards the level's DK Coin. If they have Rambi, they can defeat this foe and continue ahead to the DK Coin and then to the next Rotatable Barrel.
*'''Find the Token!''': After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the [[Cannonball|kannonball]] near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby [[Cannon|kannon]] leading them into the second Bonus Level. At the start, the Kongs must enter an Animal Barrel to become [[Squitter]], who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.


{{BoxTop}}
==Gallery==
<gallery>
Barrel Bayou DKL2 Klomp.png|Diddy encounters a Klomp
Barrel Bayou DKL2 Rambi jumping.png|Rambi jumps off a Krockhead to a Zinger
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=かいてんタルさんばし
|JapR=Kaiten Taru Sanbashi
|JapM=Spin Barrel Pier
}}
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Swamps]]
[[Category:Donkey Kong Land 2 levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Forests and Jungles]]
[[Category:Levels with Rambi]]
[[Category:Levels with Squitter]]

Latest revision as of 08:44, December 16, 2023

Level
Barrel Bayou
Barrel Bayou
Level code 2 - 6
World Krem Cauldron
Game Donkey Kong Land 2
Music track Bayou Boogie
<< Directory of levels >>

Barrel Bayou is the eleventh level in Donkey Kong Land 2 and the sixth level of Krem Cauldron. It is a swamp level featuring Rotatable Barrels, which Diddy Kong and Dixie Kong can utilize to travel across the pits of the swamp. Around the second half is an Animal Barrel of Rambi, allowing the Kongs to become him for a duration of the level.

Layout[edit]

Barrel Bayou
Diddy Kong crosses a water area

The level begins on a long, flat platform suspended above that water that holds a single Neek. Behind the place that the Kongs stand at the beginning of the level, there is a Rotatable Barrel that can be used to fire them to a hidden Bonus Barrel. Ahead of here, the heroes can find a small pit with a banana above it separating the starting platform from another platform. On the other side of the pit, they can find a Klomp and another small pit with the letter K in it. Another long platform follows here, and it holds a pair of Neeks, a Klobber, and a Klomp. A DK Barrel is also located near the beginning of it, while a Rotatable Barrel is placed near the end of it. They can control the Rotatable Barrel to shoot them to some bananas and a Banana Coin. A wide area of water is ahead of here, but a lily pad and a barrel float on the water to help the heroes cross. As they do so, a Zinger flies in their way. On the other side of the water, the primates can find a platform with a pair of Neeks, a Klomp, and a treasure chest that contains an Extra Life Balloon on it.

The Kongs can find an additional water area ahead of here. A trio of half-sunken barrels and a lily pad float on the water, and they can be used to help the heroes stay above the water. As they cross using these objects, a few Zingers fly in their way. The letter O is also present between a few of the barrels that float on the water. Instead of crossing the water with the barrels and lily pads, the primates can also cross by using a set of Rotatable Barrels and Auto Fire Barrels that float above it. Once they cross the liquid, they reach a platform that holds a Klomp, who walks under another DK Barrel. This platform is immediately followed by a water area that can only be crossed by jumping on the heads of a trio of Krocheads in the liquid. Flitters hover above or near each Krochead. After the duo makes their way over this water, they reach a long, flat platform with an Animal Barrel above it. If they enter this barrel, they turn into Rambi. Two Zingers are near here, and a Star Barrel floats between them.

Barrel Bayou
Rambi aims a Rotatable Barrel.

Once the heroes pass the Zingers, they make their way to a water area that contains many Rotatable Barrels. These barrels must be aimed and used in order to cross the water. As they cross, they enter a barrel that can shoot them to two different paths. Both paths are nearly identical, but the lower path leads to a Zinger (who can be defeated with Rambi) and a DK Coin. Both paths also take them to the other side of the liquid, where there is a platform that holds a Klobber. Ahead of this platform, there is another water area that contains a single Krochead that the heroes can jump on to aid them in crossing. Two Zingers move in vertical paths around the Krochead. If the primates manage to cross the water, they land on a long platform with a Neek and a No Animal Sign on it. If they pass this sign with Rambi, the Animal Buddy disappears, and they are given a Banana Coin in turn. More water is near here, and two barrels float on it, one of which that holds a jumping Kaboing. On the other side of this water, the heroes can find a platform with a kannonball on it and a DK Barrel above it. This platform is immediately followed by a water area that contains two lily pads and a barrel, all of which that can be used to cross the liquid. A Zinger and a Flitter fly in their way as they advance through this area.

Once they cross the water, they reach a kannon and another No Animal Sign (which causes Squitter to disappear, if the primates had gotten him during the second Bonus Level). The letter N and some bananas are also above the sign. If the duo continues from here, they make their way over some more water with a pair of Krocheads sticking out of it. The heroes must use these creatures, along with a single lily pad floating in the water, in order to reach a platform located just ahead. As they travel over the liquid, a few Flitters fly in their way. Once they reach the platform, they can find another water area ahead of them that must be crossed with a series of Barrel Cannons and Rotatable Barrels. Many of these barrels move back and forth in a vertical path. As they move, the heroes must shoot out of them in order to travel one barrel to the next. The second of these Barrel Cannons shoots the heroes to the letter G and a Rotatable Barrel that can then fire them to another moving Barrel Cannon. This barrel can blast them into another Rotatable Barrel, which can then drop them onto a platform that is followed by one final water area. Above the water, there are a few Barrel Cannons that move from left to right and back. They must use these barrels, along with some Rotatable Barrels and a stationary Barrel Cannon, to cross the water. On the other side of the water, there is a long, flat platform that holds a spring. If they jump on this spring, the level is completed.

Enemies[edit]

Items and objects[edit]

The following items and object appear in the following quantities:

KONG Letters[edit]

  • K: The letter K is hovering between two boardwalks right before the first DK Barrel. The Kongs can safely collect the "K" by performing a cartwheel jump.
  • O: Just before the second DK Barrel, the Kongs reach a pit of swamp water which they can cross by either blasting from Rotatable Barrels and Auto Fire Barrels, or by jumping from lily pads and barrels floating on the water. If they choose the latter path, the Kongs can find the letter O floating between two platform. They can obtain the letter O by performing a jump.
  • N: The Kongs fall to the letter N after completing the second Bonus Level.
  • G: The primates shoot to the letter G as they cross the second-to-last area of water in the level, which can only be crossed with the many Rotatable Barrels above it.

Cranky's Video Game Hero Coin[edit]

Barrel Bayou
The location of the Video Game Hero Coin

To obtain the Video Game Hero Coin, the Kongs are required to transform into Rambi. After the Star Barrel, Rambi enters a chain of Rotatable Barrels. From the second Barrel Cannon, Rambi must blast down to a few bananas. He must blast to the right into another Barrel Cannon and then into a Zinger, who is flying in front of the Video Game Hero Coin. Rambi automatically defeats the Zinger by blasting into it and obtains the Video Game Hero Coin.

Bonus Levels[edit]

Diddy Kong defeats a Zinger with a kannonball in the first Bonus Level of Barrel Bayou in Donkey Kong Land 2 Barrel Bayou
The first and second Bonus Levels respectively

Barrel Bayou has two Bonus Levels, listed by type:

  • Destroy Them All!: At the beginning of the level, the Kongs must travel backwards and jump into a Rotatable Barrel. They must aim it northwest to blast into a Bonus Barrel. In the Bonus Level, three Zingers have to be defeated with a kannonball, after which the Kremkoin spawns.
  • Find the Token!: After the No Animal Sign, Diddy and Dixie pass a Kaboing and find the kannonball near the edge of a moss-covered boardwalk. The active Kong must pick it up, hop across a few platforms, and throw it into a nearby kannon leading them into the second Bonus Level. At the start, the Kongs must enter an Animal Barrel to become Squitter, who has 20 seconds to collect the Kremkoin at the other side. Above the starting point is a group of bananas forming a right arrow. Squitter must continue in the direction by creating web platforms to move across a pit of swamp water. A few Zingers are hovering over the swamp water, and Squitter can defeat them with his web projectiles. Alternatively, Squitter can cross the pit by jumping from two large barrel platforms floating in the water. At the rightmost part of the Bonus Level, there is a platform with a No Animal Sign which turns Squitter back into the Kongs, who can collect the Kremkoin just ahead.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese かいてんタルさんばし[?]
Kaiten Taru Sanbashi
Spin Barrel Pier