Current Capers: Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:CurrentCapers.jpg|270px]] | |||
| | |code=4-6 | ||
| | |||
|code=4 - 6 | |||
|world=[[Sea Breeze Cove]] | |world=[[Sea Breeze Cove]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |track=Aquatic Ambiance Returns | ||
|before=[[Sea Stack Attack|<<]] | |before=[[Sea Stack Attack|<<]] | ||
|after=[[ | |after=[[Fugu Face-Off|>>]] | ||
}} | }} | ||
'''Current Capers''' is the | '''Current Capers''' is the sixth level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. The level mainly consists of [[current]]s and spiked balls that the Kongs must navigate. | ||
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:35.00 is required to get a gold medal, a time of 2:55.00 for silver, and a time of 3:32.00 for bronze. | |||
==Overview== | ==Overview== | ||
The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can spin | The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some [[Red Finley]]s, the Kongs can use a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|corkscrew]] move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding [[Sea Urchin]]s, carried by upward currents. After passing a segment full of [[Sting Tentacle|swaying hazards]], the Kongs will pass two [[Blue Finley]]s and a [[Gordo]] before rising back to the surface and reaching the first checkpoint. | ||
Above the surface, | [[File:CurrentCapers5.jpg|220px|thumb|left|Upward currents produced by ducts which descend gradually as the Kongs spin knobs.]] | ||
Above the surface, there is a wooden pier with penguin [[Snowmads]]. After blasting from a skull [[Blast Barrel]], the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in [[bubble]]s also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint. | |||
More | More swaying hazards follow, and the Kongs must navigate them to a [[Barrel Cannon]], and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the [[Slot Machine Barrel]] in the next room. | ||
==Collectibles== | ==Collectibles== | ||
=== | ===KONG Letters=== | ||
*K: Not long before the first checkpoint, the letter K can be obtained in the area with | [[File:CurrentCapers3.jpg|220px|thumb|In an area with swaying hazards. Donkey Kong heads into the letter K.]] | ||
*K: Not long before the first checkpoint, the letter K can be obtained in the area with swaying hazards. | |||
*O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | *O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left. | ||
*N: In the segment with | *N: In the segment with swaying hazards just after the second checkpoint, the letter N can be found in-between two swaying hazards. | ||
*G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom. | *G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom. | ||
===Puzzle Pieces=== | ===Puzzle Pieces=== | ||
#By collecting all of the | #By collecting all of the [[banana]]s leading underwater for the first time, the Puzzle Piece appears for the Kongs to collect. | ||
#After turning the second knob in the level, spike balls and [[Banana Coin]]s will circle the knob. The Kongs must collect all | #After turning the second knob in the level, spike balls and [[Banana Coin]]s will circle the knob. The Kongs must collect all four of the Banana Coins to reveal the Puzzle Piece, located right in front of the knob. | ||
#Just before the first checkpoint, the Kongs must reach the top left and open the treasure chest to collect the Puzzle Piece. | #Just before the first checkpoint, the Kongs must reach the top left and open the treasure chest to collect the Puzzle Piece. | ||
#In the second area with a circulating current, the Kongs must enter a hidden alcove from below and collect all of the bananas in the alcove to reveal the Puzzle Piece. | #In the second area with a circulating current, the Kongs must enter a hidden alcove from below and collect all of the bananas in the alcove to reveal the Puzzle Piece. | ||
Line 40: | Line 42: | ||
*[[Gordo]]s | *[[Gordo]]s | ||
==Names in other languages== | ==Gallery== | ||
<gallery> | |||
Fish basket DKCTF.jpg|The beginning of the level | |||
CurrentCapers1.jpg|DK, shortly after diving into the sea | |||
CurrentCapers2.jpg|[[Donkey Kong]] and some urchin balls are swirled by an underwater fan. | |||
CurrentCapers4.jpg|On a pier, near which a Snowmad ship is docked. | |||
CurrentCapers6.jpg|A segment with circular blades slowly approaching DK | |||
</gallery> | |||
==Additional names== | |||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Donkey Kong Country: Tropical Freeze]]'' | |||
|file1=<tt>content/Worlds/w04_ocean/l06_ocean_tentacles.pak</tt> | |||
|name1=l06_ocean_tentacles.pak | |||
|meaning1=Ocean Level 6: Tentacles | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=しょくしゅのうねる海 | |Jap=しょくしゅのうねる海 | ||
|JapR=Shokushu no Uneru Umi | |JapR=Shokushu no Uneru Umi | ||
|JapM=Surging Sea of Tentacles | |JapM=Surging Sea of Tentacles | ||
|Fre=Courants Turbulents | |||
|FreM=Turbulent Currents | |||
|Ger=Koralligalli | |||
|GerM=From ''Halligalli'', a term for something crazy, and ''Koralle'', meaning "coral" | |||
|Ita=Correnti Concatenate | |||
|ItaM=Concatenated Currents | |||
|Spa=Tormento de turbinas | |||
|SpaM=Turbine Torment | |||
}} | }} | ||
{{ | {{DKCTF}} | ||
[[Category:Aquatic areas]] | |||
[[Category:Donkey Kong Country: Tropical Freeze | [[Category:Donkey Kong Country: Tropical Freeze levels]] |
Latest revision as of 12:18, October 13, 2024
Level | |
---|---|
Current Capers | |
Level code | 4-6 |
World | Sea Breeze Cove |
Game | Donkey Kong Country: Tropical Freeze |
Music track | Aquatic Ambiance Returns |
<< Directory of levels >> |
Current Capers is the sixth level of Sea Breeze Cove in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. The level mainly consists of currents and spiked balls that the Kongs must navigate.
In Time Attack mode, a time of 2:35.00 is required to get a gold medal, a time of 2:55.00 for silver, and a time of 3:32.00 for bronze.
Overview[edit]
The Kongs begin on a shoreline hollowed by urchin pits, and quickly head underwater. After passing some Red Finleys, the Kongs can use a corkscrew move to spin two rotatable knobs to open their respective doorways, then spin three more knobs while avoiding Sea Urchins, carried by upward currents. After passing a segment full of swaying hazards, the Kongs will pass two Blue Finleys and a Gordo before rising back to the surface and reaching the first checkpoint.
Above the surface, there is a wooden pier with penguin Snowmads. After blasting from a skull Blast Barrel, the Kongs reenter the water and enter two different rooms with circulating currents carrying several urchin-like globes. The Kongs would have to swim carefully so as not to get hit by the urchins; a number of items enclosed in bubbles also circulate here. An area with Blue Finleys follows, along with two more rooms with circulating currents and urchins. The Kongs will then embark on a downward passage with an opposing current, coming from a construction with several ducts, and must spin three consecutive knobs to gradually lower this structure while avoiding coming Sea Urchins and proceed to the second checkpoint.
More swaying hazards follow, and the Kongs must navigate them to a Barrel Cannon, and will reach a segment where they must head right and avoid the circular blades that fall on them. After this segment, the Kongs must head downwards, reaching the Slot Machine Barrel in the next room.
Collectibles[edit]
KONG Letters[edit]
- K: Not long before the first checkpoint, the letter K can be obtained in the area with swaying hazards.
- O: In the third room with a circulating current, the letter O can be found in a visible alcove on the left.
- N: In the segment with swaying hazards just after the second checkpoint, the letter N can be found in-between two swaying hazards.
- G: Halfway through the segment with the falling circular blades, the letter G is located in plain sight at the bottom.
Puzzle Pieces[edit]
- By collecting all of the bananas leading underwater for the first time, the Puzzle Piece appears for the Kongs to collect.
- After turning the second knob in the level, spike balls and Banana Coins will circle the knob. The Kongs must collect all four of the Banana Coins to reveal the Puzzle Piece, located right in front of the knob.
- Just before the first checkpoint, the Kongs must reach the top left and open the treasure chest to collect the Puzzle Piece.
- In the second area with a circulating current, the Kongs must enter a hidden alcove from below and collect all of the bananas in the alcove to reveal the Puzzle Piece.
- Just after the second checkpoint, the Kongs must enter a passage at the top to access a Bonus Area, and like all other Bonus Areas, must collect all of the bananas to reveal the Puzzle Piece.
Enemies[edit]
Gallery[edit]
Donkey Kong and some urchin balls are swirled by an underwater fan.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Donkey Kong Country: Tropical Freeze | content/Worlds/w04_ocean/l06_ocean_tentacles.pak | l06_ocean_tentacles.pak | Ocean Level 6: Tentacles |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | しょくしゅのうねる海[?] Shokushu no Uneru Umi |
Surging Sea of Tentacles | |
French | Courants Turbulents[?] | Turbulent Currents | |
German | Koralligalli[?] | From Halligalli, a term for something crazy, and Koralle, meaning "coral" | |
Italian | Correnti Concatenate[?] | Concatenated Currents | |
Spanish | Tormento de turbinas[?] | Turbine Torment |