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| {{M&S-Athletics}}
| | '''400m Hurdles''' may refer to: |
| {{event-infobox
| | *[[400m Hurdles (Mario & Sonic at the Olympic Games for Nintendo DS)|400m Hurdles]], an [[event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''. |
| |image=[[File:410mhurtles.PNG|200px]]
| | *[[400m Hurdles (Mario & Sonic at the Olympic Games for Wii)|400m Hurdles]], an [[event]] in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''. |
| |controls='''Shake Wiimote:''' Run<br>'''{{button|wii|A}}:''' Sprint (at end)
| | *[[400m Hurdles (2D)|400m Hurdles]], a [[2D Event]] in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''. |
| |appeared_in=''[[Mario & Sonic at the Olympic Games]]'' | |
| |type=[[Athletics]], Track
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| |info=''Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.''
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| |circuits=Meteorite Circuit | |
| }}
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| '''400m Hurdles''' is an Athletics (Track) event in ''[[Mario & Sonic at the Olympic Games]]'' consisting of a 400-meter race with ten hurdles. The goal of the event is to cross the finish line first while jumping over the hurdles. The event shares many properties with the [[400m]] race and [[110m Hurdles]].
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| ==Controls==
| | {{disambig}} |
| Racers begin at their starting line. When the announcer announces '''On Your Marks''' and '''Get Set''', pressing {{button|wii|B}} on the {{button|wii|Wiimote}} makes the character ready themself and build up potential energy. Once the gunshot is heard, releasing {{button|wii|B}} and swinging down the {{button|wii|Wiimote}} will give the player a boost. Running is controlled by alternating the movement of the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}}. Jumping over hurdles is done by pressing the {{button|wii|B}} button.
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| Like the 400m, the characters have stamina that will run out if they run too fast. If it depletes, the player will stop running for a short time as the meter refills. If it runs out when a racer is about to jump over a hurdle, if the player's timing is poor, the hurdle is not cleared. The sprint at the last hundred meters is also present. Like the [[110m]], if a hurdle is cleared with perfect timing, characters receive a speed boost. If they hit a hurdle, they stumble and lose their current speed.
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| ==Missions==
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| ===Wii Version===
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| ====Bowser====
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| This event is [[Bowser]]'s third mission, and he must finish first with a time between forty-five and fifty-three seconds without knocking down a single hurdle.
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| ====Daisy====
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| This event is [[Princess Daisy]]'s third mission and is identical to Bowser's.
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| ====Wario====
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| This event is [[Wario]]'s sixth and final mission. To complete the mission, Wario must beat [[Luigi]]. Luigi starts ahead of Wario, but Wario has the inside track therefore giving him the advantage in the race.
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| ====Sonic====
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| This event is [[Sonic the Hedgehog]]'s fifth mission. He has to finish first while using up all of his energy sprinting so that he staggers across the finish line.
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| ===DS Version===
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| ====Daisy====
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| This event is [[Daisy]]'s first mission. She must win without knocking down a single hurdle.
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| ====Yoshi====
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| This event is [[Yoshi]]'s sixth and final mission, and he has to beat [[Tails]].
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| ====Waluigi====
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| This event is [[Waluigi]]'s first mission, and he has to finish first while starting three seconds after the other competitors.
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| ====Sonic====
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| This event is Sonic's third mission. He has to perform the sprint jump seven times.
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| {{M&SATOG}}
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| [[Category:Athletics]]
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| [[Category:Mario & Sonic at the Olympic Games Events]]
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