Area 1-DK: Difference between revisions

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{{Levelbox
{{level infobox
|title=Area 1-DK
|title=Area 1-DK
|image=[[File:DK1.png|250px]]
|image=[[File:MvsDK1-DK.png|256px]]
|code=1-DK
|code=1-DK
|world=[[Coaster Hills]]
|world=[[Coaster Hills]]
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==Layout==
==Layout==
The level is an arrangement of several [[Red Girder]]s that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong.  
The level is an arrangement of several [[Red Girder]]s that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong.


===M-Token===
===M-Token===
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==Plus Mode==
==Plus Mode==
There is no specific order of Minis in Plus Mode.
There is no specific order of Minis in Plus Mode. [[Spike Trap]]s are added.


===Goal Score===
===Goal Score===
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{{MVDKMLM}}
{{MVDKMLM}}
{{MVDKMLM Levels}}
{{MVDKMLM levels}}
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! Levels]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! levels]]

Latest revision as of 06:16, May 10, 2022

Level
Area 1-DK
MvsDK1-DK.png
Level code 1-DK
World Coaster Hills
Game Mario vs. Donkey Kong: Mini-Land Mayhem!
Time limit 300 seconds
Boss Donkey Kong
<< Directory of levels >>

Area 1-DK is the ninth course of Coaster Hills and the ninth course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong (and introduces that concept accordingly).

The level features six Mini Marios that can be used in the level.

Layout[edit]

The level is an arrangement of several Red Girders that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some Barrels to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of Girder. The Mini Marios must climb the Ladders in order to run a spark through each wire and electrocute Donkey Kong.

M-Token[edit]

The M-Token is located at the top left, below the left Ladder. In Plus Mode, it is located at the top right, below the right Ladder.

Mini Mario Card[edit]

The Mini Mario Card is located on the top right, below the right Ladder. In Plus Mode, it is located at the middle left, below the left Ladder.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Plus Mode[edit]

There is no specific order of Minis in Plus Mode. Spike Traps are added.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.