Area 1-DK: Difference between revisions
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{{ | {{level infobox | ||
|title=Area 1-DK | |title=Area 1-DK | ||
|image=[[File: | |image=[[File:MvsDK1-DK.png|256px]] | ||
|code=1-DK | |code=1-DK | ||
|world=[[Coaster Hills]] | |world=[[Coaster Hills]] | ||
Line 15: | Line 15: | ||
==Layout== | ==Layout== | ||
The level is an arrangement of several [[Red Girder]]s that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong. | The level is an arrangement of several [[Red Girder]]s that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Barrel]]s to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of [[Girder]]. The Mini Marios must climb the [[Ladder]]s in order to run a spark through each wire and electrocute Donkey Kong. | ||
===M-Token=== | ===M-Token=== | ||
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==Plus Mode== | ==Plus Mode== | ||
There is no specific order of Minis in Plus Mode. | There is no specific order of Minis in Plus Mode. [[Spike Trap]]s are added. | ||
===Goal Score=== | ===Goal Score=== | ||
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{{MVDKMLM}} | {{MVDKMLM}} | ||
{{MVDKMLM | {{MVDKMLM levels}} | ||
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! | [[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! levels]] |
Latest revision as of 06:16, May 10, 2022
Level | |
---|---|
Area 1-DK | |
Level code | 1-DK |
World | Coaster Hills |
Game | Mario vs. Donkey Kong: Mini-Land Mayhem! |
Time limit | 300 seconds |
Boss | Donkey Kong |
<< Directory of levels >> |
Area 1-DK is the ninth course of Coaster Hills and the ninth course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong (and introduces that concept accordingly).
The level features six Mini Marios that can be used in the level.
Layout[edit]
The level is an arrangement of several Red Girders that can be drawn. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some Barrels to fall down; hitting these will cause a Mini Mario to break, though they can be blocked by any kind of Girder. The Mini Marios must climb the Ladders in order to run a spark through each wire and electrocute Donkey Kong.
M-Token[edit]
The M-Token is located at the top left, below the left Ladder. In Plus Mode, it is located at the top right, below the right Ladder.
Mini Mario Card[edit]
The Mini Mario Card is located on the top right, below the right Ladder. In Plus Mode, it is located at the middle left, below the left Ladder.
Goal Score[edit]
In order to earn a Trophy, the player must score 12000 points.
Plus Mode[edit]
There is no specific order of Minis in Plus Mode. Spike Traps are added.
Goal Score[edit]
In order to earn a Trophy, the player must score 12000 points.