Orbiting Observatory: Difference between revisions

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{{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] labelled "E-1"|[[Front-Door Key]]}}
{{redirect|E1|a mission from [[Luigi's Mansion: Dark Moon]] labeled "E-1"|[[Front-Door Key]]}}
{{redirect|E2|a mission from Luigi's Mansion: Dark Moon labelled "E-2"|[[Double Trouble (mission)]]}}
{{redirect|E2|a mission from Luigi's Mansion: Dark Moon labeled "E-2"|[[Double Trouble (mission)]]}}
{{worldbox
{{world infobox
|title=Orbiting Observatory
|title=Orbiting Observatory
|image=[[File:OrbitingObservatoryWiiU1.jpg|250px]]<br>[[File:OrbitingObservatoryWiiU2.jpg|250px]]
|image=[[File:OrbitingObservatoryWiiU1.jpg|280px]]<br>E1<br>[[File:OrbitingObservatoryWiiU2.jpg|280px]]<br>E2<br>
|app=''[[Mario vs. Donkey Kong: Tipping Stars]]''
|game=''[[Mario vs. Donkey Kong: Tipping Stars]]''
|before=[[Twilight Valley|<<]]
|before=[[Twilight Valley|<<]]
|after=[[Bonus 1|>>]]
|after=[[Bonus 1|>>]]
}}
}}
'''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media:ExtraLevelsWiiU.jpg|Congratulatory message after completing the main game in the Wii U version]]</ref><ref>[[Media:ExtraLevels.jpg|Congratulatory message after completing all levels of Orbiting Observatory in the Nintendo 3DS version]]</ref>. The Orbiting Observatory is themed around cosmos and introduces the [[Magnet (object)|Magnet]] mechanic, which consists of magnetic platforms that allow the Minis to walk all around them. In some levels, there are [[Magnet Switch]]es that can be tapped with the stylus to enable or disable Magnets. Magnets are given an emphasis in World E1, with both Worlds E1 and E2 being designed to represent a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, [[Mini Donkey Kong]]s make their first appearance in the game.
'''Orbiting Observatory''' is the extra world of ''[[Mario vs. Donkey Kong: Tipping Stars]]'', succeeding [[Twilight Valley]]. It contains two sets of levels, E1 and E2, also referred to as '''Extra Levels'''<ref>[[Media:ExtraLevelsWiiU.jpg|Congratulatory message after completing the main game in the Wii U version]]</ref><ref>[[Media:ExtraLevels.jpg|Congratulatory message after completing all levels of Orbiting Observatory in the Nintendo 3DS version]]</ref>. The Orbiting Observatory has a cosmic theme and introduces [[Magnet Ground]]s, platforms that can be walked all around. In some levels, there are Magnet Switches that can be tapped with the stylus to enable or disable Magnet Grounds. Magnet Grounds are given an emphasis in World E1, with both Worlds E1 and E2 representing a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, [[Mini Donkey Kong|Mini DKs]] make their first appearance in the game.


In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
In the background, large planet models are seen floating in zero gravity, some of which are connected into {{wp|Binary system|binary systems}}. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of [[Cosmic Adventure]] from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''.


There are two [[Bonus Levels]] that are set in this world, [[Level B-13|B-13]] and [[Level B-14|B-14]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align:center" class=wikitable
! colspan=4 style="background: #ABC;" align=center | {{anchor|World E1}}World E1
!colspan=4 align=center|{{anchor|World E1}}World E1
|-style="background: #ABC;"
|-
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
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|[[Level E1-1]]
|[[Level E1-1]]
|[[File:MvsDKTSe1-1.jpg|250px]]
|[[File:MvsDKTSe1-1.jpg|250px]]
|A level where three [[Mini Mario (toy)|Mini Marios]] have to be guided on a series of Magnets. [[Pink Block]]s are frequently used along the way.
|A level where three [[Mini Mario (toy)|Mini Mario]]s have to be guided on a series of Magnet Grounds. [[Pink Block]]s are frequently used along the way.
|[[Spike (obstacle)|Spikes]]
|[[Spike (obstacle)|Spikes]]
|-
|-
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|[[Level E1-3]]
|[[Level E1-3]]
|[[File:MvsDKTSe1-3.jpg|250px]]
|[[File:MvsDKTSe1-3.jpg|250px]]
|A course mainly composed of [[Blue Lift]]s and Girders, with Magnets alongside them. Magnet Switches are used here for the first time.
|A course mainly composed of [[Blue Lift]]s and Girders, with Magnet Grounds alongside them. Magnet Switches are used here for the first time.
|Spikes, [[Pokey (toy)|Pokeys]]
|Spikes, [[Pokey]]s
|-
|-
|[[Level E1-4]]
|[[Level E1-4]]
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|[[Level E1-6]]
|[[Level E1-6]]
|[[File:MvsDKTSe1-6.jpg|250px]]
|[[File:MvsDKTSe1-6.jpg|250px]]
|A course that combines the use of Pink Blocks and Magnets. [[Springboard#Mario vs. Donkey Kong series|Long Springs]] are used to bounce over to Magnet walls above the ground.
|A course that combines the use of Pink Blocks and Magnet Grounds. [[Springboard#Mario vs. Donkey Kong series|Long Springs]] are used to bounce over to Magnet Ground walls above the ground.
|Spikes
|Spikes
|-
|-
|[[Level E1-7]]
|[[Level E1-7]]
|[[File:MvsDKTSe1-7.jpg|250px]]
|[[File:MvsDKTSe1-7.jpg|250px]]
|A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnets using both fixed and [[Movable Pipe]]s.
|A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnet Grounds using both fixed and [[Movable Pipe]]s.
|Spikes
|Spikes
|-
|-
|[[Level E1-8]]
|[[Level E1-8]]
|[[File:MvsDKTSe1-8.jpg|250px]]
|[[File:MvsDKTSe1-8.jpg|250px]]
|A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet surfaces. [[Color Switch]]es are used to turn off some walls that block the path to the exit.
|A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet Ground surfaces. [[Color Switch]]es are used to turn off some walls that block the path to the exit.
|Spikes, [[Cursed Mini Mario]]
|Spikes, [[Cursed Mini Mario]]
|-
|-
! colspan=4 style="background: #ABC;" align=center | {{anchor|World E2}}World E2
!colspan=4 align=center|{{anchor|World E2}}World E2
|-style="background: #ABC;"
|-
!width="5%"|Level
!width="5%"|Level
!width="1%"|Preview
!width="1%"|Preview
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|[[File:MvsDKTSe2-2.jpg|250px]]
|[[File:MvsDKTSe2-2.jpg|250px]]
|A course where with several pipe-filled rooms to be traversed.
|A course where with several pipe-filled rooms to be traversed.
|Spikes, [[Shy Guy (toy)|Shy Guy]]
|Spikes, [[Shy Guy]]
|-
|-
|[[Level E2-3]]
|[[Level E2-3]]
|[[File:MvsDKTSe2-3.jpg|250px]]
|[[File:MvsDKTSe2-3.jpg|250px]]
|A level with block of Purple Conveyors and yellow blocks holding enemies together.
|A level with a block of Purple Conveyors and yellow blocks holding enemies together.
|Spikes, Shy Guys, [[Fire Piranha Plant]]s
|Spikes, Shy Guys, [[Fire Piranha Plant]]s
|-
|-
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|[[Level E2-5]]
|[[Level E2-5]]
|[[File:MvsDKTSe2-5.jpg|250px]]
|[[File:MvsDKTSe2-5.jpg|250px]]
|An intricate level based on [[Conveyor]]s, Blue Lifts and Girders. Many Capture Kongs patrol the area.
|An intricate level based on [[Conveyor Belt|conveyor]]s, Blue Lifts and Girders. A Capture Kong patrols the area.
|Spikes, [[Capture Kong]]s
|Spikes, [[Capture Kong]]
|-
|-
|[[Level E2-6]]
|[[Level E2-6]]
|[[File:MvsDKTSe2-6.jpg|250px]]
|[[File:MvsDKTSe2-6.jpg|250px]]
|A level where Magnets return, and are reachable via Long Springs, Pink Blocks and [[Warp Pipe]]s.
|A level where Magnet Grounds return, and are reachable via Long Springs, Pink Blocks and [[Warp Pipe]]s.
|Spikes
|Spikes
|-
|-
|[[Level E2-7]]
|[[Level E2-7]]
|[[File:MvsDKTSe2-7a.jpg|250px]]<br>[[File:MvsDKTSe2-7b.jpg|250px]]
|[[File:MvsDKTSe2-7b.jpg|250px]]
|A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit.
|A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit.
|Spikes, Cannon Kong, [[Thwomp]], Shy Guy
|Spikes, Cannon Kong, [[Thwomp]], Shy Guy
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==Media==
==Media==
{{media table
{{media table
|type1=audio
|file1=MvDKTS OrbitingObservatoryA.oga
|name1=MvDKTS OrbitingObservatoryA
|title1=First music
|pipe1=First music
|file2=MvDKTS OrbitingObservatoryB.oga
|type2=audio
|title2=Second music
|name2=MvDKTS OrbitingObservatoryB
|file3=MvDKTS OrbitingObservatoryC.oga
|pipe2=Second music
|title3=Third music
|type3=audio
|file4=MvDKTS OrbitingObservatoryIntro.oga
|name3=MvDKTS OrbitingObservatoryC
|title4=Preview
|pipe3=Third music
|file5=MvDKTS OrbitingObservatoryLose.oga
|type4=audio
|title5=Losing
|name4=MvDKTS OrbitingObservatoryIntro
|file6=MvDKTS OrbitingObservatoryWin.oga
|pipe4=Preview
|title6=Winning
|type5=audio
|name5=MvDKTS OrbitingObservatoryLose
|pipe5=Losing
|type6=audio
|name6=MvDKTS OrbitingObservatoryWin
|pipe6=Winning
}}
}}


== Names in other languages ==
==Names in other languages==
{{Foreign names
{{foreign names
|Jap=スペースステーション
|Jap=スペースステーション
|JapR=Supēsu Sutēshon
|JapR=Supēsu Sutēshon
|JapM=Space Station
|JapM=Space Station
|Fra=Observatoire orbital
|Fre=Observatoire orbital
|FraM=Orbital observatory
|FreM=Orbital observatory
|Ita=Osservatorio orbitante
|ItaM=Orbiting Observatory
|Spa=Observatorio Orbital
|SpaM=Orbital Observatory
}}
}}


==References==
==References==
<references/>
<references/>
{{MVDKTS}}
{{MVDKTS}}
{{MVDKTS Levels}}
{{MVDKTS levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars Worlds]]
[[Category:Cosmic areas]]
[[Category:Mario vs. Donkey Kong: Tipping Stars worlds]]

Latest revision as of 10:46, August 20, 2024

"E1" redirects here. For a mission from Luigi's Mansion: Dark Moon labeled "E-1", see Front-Door Key.
"E2" redirects here. For a mission from Luigi's Mansion: Dark Moon labeled "E-2", see Double Trouble (mission).
Orbiting Observatory
First menu of Orbiting Observatory
E1
Second menu of Orbiting Observatory
E2
Game Mario vs. Donkey Kong: Tipping Stars
<< List of worlds >>

Orbiting Observatory is the extra world of Mario vs. Donkey Kong: Tipping Stars, succeeding Twilight Valley. It contains two sets of levels, E1 and E2, also referred to as Extra Levels[1][2]. The Orbiting Observatory has a cosmic theme and introduces Magnet Grounds, platforms that can be walked all around. In some levels, there are Magnet Switches that can be tapped with the stylus to enable or disable Magnet Grounds. Magnet Grounds are given an emphasis in World E1, with both Worlds E1 and E2 representing a recap for all mechanics and enemies encountered in previous levels. With the second level of World E1, Mini DKs make their first appearance in the game.

In the background, large planet models are seen floating in zero gravity, some of which are connected into binary systems. Behind them, there are numerous hexagonal windows with a view of the outer space. As indicated by its name, Orbiting Observatory appears to be an artificial satellite. The soundtrack of this world is closely similar to the soundtrack of Cosmic Adventure from Mario vs. Donkey Kong: Mini-Land Mayhem!.

There are two Bonus Levels that are set in this world, B-13 and B-14.

Levels[edit]

World E1
Level Preview Description Enemies and obstacles encountered
Level E1-1 Level E1-1 of Orbiting Observatory A level where three Mini Marios have to be guided on a series of Magnet Grounds. Pink Blocks are frequently used along the way. Spikes
Level E1-2 Level E1-2 of Orbiting Observatory A level with two magnetic walls leading upward. Girders are likewise present in the stage. Spikes
Level E1-3 Level E1-3 of Orbiting Observatory A course mainly composed of Blue Lifts and Girders, with Magnet Grounds alongside them. Magnet Switches are used here for the first time. Spikes, Pokeys
Level E1-4 Level E1-4 of Orbiting Observatory A Multi-Door stage with many High Springs and Purple Conveyors distributed throughout to help the characters reach their doors. Spikes
Level E1-5 Level E1-5 of Orbiting Observatory A level where the Minis have to clear away the Rocks using Cannon Kongs or Hammers, then reach the pair of Circus Kongs that lift them to the exit. Spikes, Cannon Kongs, Circus Kongs
Level E1-6 Level E1-6 of Orbiting Observatory A course that combines the use of Pink Blocks and Magnet Grounds. Long Springs are used to bounce over to Magnet Ground walls above the ground. Spikes
Level E1-7 Level E1-7 of Orbiting Observatory A Key Mini Mario course, in which the Minis have to be guided across several levels of Magnet Grounds using both fixed and Movable Pipes. Spikes
Level E1-8 Level E1-8 of Orbiting Observatory A vast area patrolled by a Cursed Mini Mario, who is shown to be able to stick to Magnet Ground surfaces. Color Switches are used to turn off some walls that block the path to the exit. Spikes, Cursed Mini Mario
World E2
Level Preview Description Enemies and obstacles encountered
Level E2-1 Level E2-1 of Orbiting Observatory A lengthy stage that sees the Minis traveling by pipes. In order to clear the Rocks that block the exit, they should reach the top of the stage, then slide on a long series of Girders from there into the wall of Rocks. Spikes
Level E2-2 Level E2-2 of Orbiting Observatory A course where with several pipe-filled rooms to be traversed. Spikes, Shy Guy
Level E2-3 Level E2-3 of Orbiting Observatory A level with a block of Purple Conveyors and yellow blocks holding enemies together. Spikes, Shy Guys, Fire Piranha Plants
Level E2-4 Level E2-4 of Orbiting Observatory A Multi-Door level built on several storeys, traversed with Pink Blocks, Movable Pipes and Cannons. Spikes
Level E2-5 Level E2-5 of Orbiting Observatory An intricate level based on conveyors, Blue Lifts and Girders. A Capture Kong patrols the area. Spikes, Capture Kong
Level E2-6 Level E2-6 of Orbiting Observatory A level where Magnet Grounds return, and are reachable via Long Springs, Pink Blocks and Warp Pipes. Spikes
Level E2-7 Level E2-7 of Orbiting Observatory A large stage broken into smaller puzzles, where the player has to make use of very limited resources. Key Mini Mario has to shoot from a Cannon Kong through a long passage guarded by a Thwomp, climb a spike-filled block with Blue Lifts, and cross a gap with Girders to reach and unlock the exit. Spikes, Cannon Kong, Thwomp, Shy Guy
Level E2-8 Level E2-8 of Orbiting Observatory A level that has the Minis chase the Cursed Mini Mario around pipes, Long Springs and Girders. Spikes, Cursed Mini Mario

Gallery[edit]

Level maps[edit]

World E1[edit]

World E2[edit]

Media[edit]

Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese スペースステーション[?]
Supēsu Sutēshon
Space Station
French Observatoire orbital[?] Orbital observatory
Italian Osservatorio orbitante[?] Orbiting Observatory
Spanish Observatorio Orbital[?] Orbital Observatory

References[edit]