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{{about|the Lost World guardian from ''Donkey Kong Country 2''|the enemy species that's encountered in the ''[[Paper Mario (series)|Paper Mario]]'' series|[[Clubba]]}}
{{distinguish|[[Clubba]]}}
{{character-infobox
{{character infobox
|image=[[File:Klubba.png{{!}}200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|image=[[File:Klubba DKC2 artwork.png|200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'']] ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|species=[[Kremling]]
|species=[[Kremling]]
|latest_appearance=''[[Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]] port) ([[List of games by date#2004|2004]])
}}
}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
'''Klubba''' is a large, muscular [[Kremling]] who operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2)|Lost World]], in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
 
==History==
Klubba bears resemblance [[Kudgel]], whose only aesthetic difference is his gray skin. It is unknown if they have any relation to each other. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".  
 
== History ==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubbas Kiosk DKC2.png|thumb|left|Klubba grants the Kongs access to the Lost World.]]
[[File:Klubbas Kiosk DKC2.png|thumb|left|Klubba permitting the Kongs to enter the Lost World in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
In ''Donkey Kong Country 2'', [[King K. Rool|Kaptain K. Rool]] hired Klubba to prevent other characters from accessing the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], specifically [[Diddy Kong]] and [[Dixie Kong]]. He runs a Klubba's Kiosk establishment in each world, starting with [[Crocodile Cauldron]] and ending with [[K. Rool's Keep]].
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba was hired by [[King K. Rool|Kaptain K. Rool]] prevent others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]].{{ref needed}} He is at a Klubba's Kiosk in every world from [[Crocodile Cauldron]] to lastly [[K. Rool's Keep]]. Klubba typically displays rough and protective behavior despite admitting to being miserable under K. Rool's leadership.<ref>{{cite|author=Klubba|quote=Kap'n K.Rool treats us rotten. I hope yer scupper his plans!|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref>  He provides three options to them: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Klubba is greedy, since he only allows the Kongs to access the Lost World from a single payment of fifteen [[Kremkoin]]s per world. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. The Kongs can decide to return to the world map without being attacked. After being paid, Klubba makes friendly comments and even offers to help the Kongs if they were to get into any trouble.<ref>{{cite|author=Klubba|quote=If yers get into any trouble, Klubba 'ere will 'elp ye out!|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref><ref>{{cite|quote=Step this way, friends! I've polished the bridge just for ye!|author=Klubba|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref> Klubba, like the other Kremlings are part of the [[Kremling Kuthroats]] class during the ending's Cast of Characters.


Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the [[Kong]]s to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen [[Kremkoin]]s per level, with a single payment for each location. He even admits that his prices are high. His latter two options have an identical outcome, where Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map.
Klubba greatly resembles [[Kudgel]], except his body is light green instead of gray. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #36|page=24|date=March 1996}}</ref>


An optional mini-game was added as the fourth option in the [[Game Boy Advance]] remake, [[Bag a Bug]]. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.
The [[Game Boy Advance]] [[Donkey Kong Country 2 (Game Boy Advance)|version]] added an optional minigame, [[Bag a Bug]] that involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


Klubba typically displays rough and protective behavior, but after his payment, Klubba claims to offer assistance to the Kongs if they struggle with a level. However, he never provides any assistance of such.
===''Donkey Kong Land 2''===
In ''Donkey Kong Land 2'', Klubba has only Klubba's Kiosk, accessed from the [[Crocodile Isle]] map, and he is placed on the left side instead of the right. Klubba has to be given a single payment of all 47 Kremkoins to access the entire Lost World.


Klubba makes a final appearance in the "Cast of Characters" segment of the end credits, which even takes place outside his kiosk. Klubba appears in the [[Kremling Kuthroats]] class along with the other [[Kremling]]s.
==Profiles==
 
===''Donkey Kong Country 2: Diddy's Kong Quest''===
=== ''Donkey Kong Land 2'' ===
*'''Instruction booklet:''' ''His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!''<ref>{{cite|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=29|date=1995}}</ref>
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba at his kiosk in ''Donkey Kong Land 2'']]
Klubba reappears in ''Donkey Kong Land 2''. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main [[Crocodile Isle]] map, left of [[Gloomy Gulch]]. He appears on the left side of the screen, as opposed to the right side from ''Donkey Kong Country 2''. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.
 
==Instruction booklet descriptions==
{{quote2|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}


==Gallery==
==Gallery==
Line 36: Line 29:
Klubba DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba DKL2 sprite.png|''Donkey Kong Land 2''
Klubba DKL2 sprite.png|''Donkey Kong Land 2''
Klubba DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance)
Klubba DKC2 GBA.png|''Donkey Kong Country 2'' (GBA)
DKC2GBA Klubba Bag a Bug.png|''Donkey Kong Country 2'' (GBA, Bag a Bug)
</gallery>
</gallery>


===Screenshots===
===Screenshots===
<gallery>
<gallery>
Klubba End Credits DKC2.png|In the end credits for ''Donkey Kong Country 2'' (SNES)
Klubba End Credits DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' end credits
Klubba End Credits DKL2.png|In the end credits for ''Donkey Kong Land 2''
Klubbas Kiosk DKL2.png|thumb|''Donkey Kong Land 2''
Klubba End Credits DKL2.png|''Donkey Kong Land 2'' end credits
Klubba's Kiosk DKC2 GBA.png|''Donkey Kong Country 2'' (Game Boy Advance)
</gallery>
</gallery>


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|Jap=クラッバ
|Jap=クラッバ
|JapR=Kurabba
|JapR=Kurabba
|JapM=Klubba}}
|JapM=Klubba; same as a [[Kosha|Kremling with a spiked club]] from ''[[Donkey Kong 64]]''
|Ita=Klubba<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Italian manual|page=29}}</ref><ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=25 and 28}}</ref>
|Ita2=Kubba{{sic}}<ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=14}}</ref>
|Ita3=Pikkio
|Ita3M=From ''picchiare'' ("to hit")
|Spa=Klubba
}}
 
==Trivia==
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.<ref>{{cite|author=[[Gregg Mayles|Ghoulyboy]]|date=November 24, 2015|url=x.com/ghoulyboy/status/669287006674010113|title=A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.|publisher=X|accessdate=September 10, 2019|archive=web.archive.org/web/20210531044539/https://twitter.com/Ghoulyboy/status/669287006674010113}}</ref><ref>{{file link|Krocodile Kore concept.jpg|Concept artwork}}</ref>


== Trivia ==
==References==
*[[Krash]]es and [[Kosha]]s from ''[[Donkey Kong 64]]'' are similar to Klubba in that they wield a large club. Kosha and Klubba even share an identical Japanese name.
<references/>
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.{{ref needed}}


{{Kremlings}}
{{Kremlings}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
[[Category:Kremling Kuthroats]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Pirates]]
[[Category:Pirates]]
[[Category:Siblings]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong Allies]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest characters]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2 characters]]
[[Category:Donkey Kong Land 2]]
[[de:Klubba]]
[[de:Klubba]]

Latest revision as of 13:36, December 19, 2024

Not to be confused with Clubba.
Klubba
Artwork of Klubba
Artwork of Klubba in Donkey Kong Country 2: Diddy's Kong Quest
Species Kremling
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a large, muscular Kremling who operates Klubba's Kiosk, a toll bridge to the Lost World, in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba permitting the Kongs to enter the Lost World in Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, Klubba was hired by Kaptain K. Rool prevent others from entering the Lost World.[citation needed] He is at a Klubba's Kiosk in every world from Crocodile Cauldron to lastly K. Rool's Keep. Klubba typically displays rough and protective behavior despite admitting to being miserable under K. Rool's leadership.[1] He provides three options to them: "Pay 15 Kremkoins", "Fight Him", and "Run Away". Klubba is greedy, since he only allows the Kongs to access the Lost World from a single payment of fifteen Kremkoins per world. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. The Kongs can decide to return to the world map without being attacked. After being paid, Klubba makes friendly comments and even offers to help the Kongs if they were to get into any trouble.[2][3] Klubba, like the other Kremlings are part of the Kremling Kuthroats class during the ending's Cast of Characters.

Klubba greatly resembles Kudgel, except his body is light green instead of gray. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.[4]

The Game Boy Advance version added an optional minigame, Bag a Bug that involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.

Donkey Kong Land 2[edit]

In Donkey Kong Land 2, Klubba has only Klubba's Kiosk, accessed from the Crocodile Isle map, and he is placed on the left side instead of the right. Klubba has to be given a single payment of all 47 Kremkoins to access the entire Lost World.

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: His club should give you a clue about what might happen if you try to cross his bridge without paying the toll![5]

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッバ[?]
Kurabba
Klubba; same as a Kremling with a spiked club from Donkey Kong 64
Italian Klubba[6][7] -
Kubba[sic][8]
Pikkio[?] From picchiare ("to hit")
Spanish Klubba[?] -

Trivia[edit]

  • During development of Donkey Kong Country 2, Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.[9][10]

References[edit]

  1. ^ "Kap'n K.Rool treats us rotten. I hope yer scupper his plans!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  2. ^ "If yers get into any trouble, Klubba 'ere will 'elp ye out!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  3. ^ "Step this way, friends! I've polished the bridge just for ye!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  4. ^ March 1996. Nintendo Magazine System (AU) Issue #36. Page 24.
  5. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 29.
  6. ^ Donkey Kong Country 2: Diddy's Kong Quest Italian manual. Page 29.
  7. ^ Donkey Kong Land 2 Italian manual. Page 25 and 28.
  8. ^ Donkey Kong Land 2 Italian manual. Page 14.
  9. ^ Ghoulyboy (November 24, 2015). A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.. X. Retrieved September 10, 2019. (Archived May 31, 2021, 04:45:39 UTC via Wayback Machine.)
  10. ^ Concept artworkMedia:Krocodile Kore concept.jpg