File talk:PMTTYD Luigi Sprite.png: Difference between revisions
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::::::It was the best I could come up with, really. I don't have a capture card or a GameCube emulator, but I was just trying to find a good looking placeholder than the one that is currently being used until one comes from a more "official" source. Also, can someone fix the preview box for the sprite? I don't know how to do that and it doesn't seem to do it automatically... ([[User:Alex95|Alex95]] ([[User talk:Alex95|talk]]) 11:06, 13 November 2015 (EST)) | ::::::It was the best I could come up with, really. I don't have a capture card or a GameCube emulator, but I was just trying to find a good looking placeholder than the one that is currently being used until one comes from a more "official" source. Also, can someone fix the preview box for the sprite? I don't know how to do that and it doesn't seem to do it automatically... ([[User:Alex95|Alex95]] ([[User talk:Alex95|talk]]) 11:06, 13 November 2015 (EST)) | ||
:::::::A common problem, per user basically. Ctrl + R--{{User:Megadardery/sig}} 11:18, 13 November 2015 (EST) | :::::::A common problem, per user basically. Ctrl + R--{{User:Megadardery/sig}} 11:18, 13 November 2015 (EST) | ||
::::::::[[Buzzy Beetle]] and [[Parabuzzy]] has a problem too; the catch card displayed is what it's supposed look like (and this is only an example). I've fixed [[:File:Red | ::::::::[[Buzzy Beetle]] and [[Parabuzzy]] has a problem too; the catch card displayed is what it's supposed look like (and this is only an example). I've fixed [[:File:PMTTYD Red Koopa Troopa Sprite.png|this Koopa sprite]] for starters (all I did was look at previous revisions, bloat the resolutions so I can get a general idea of where to place parts, and then used layering and opacity to place the parts) so you can use it as a template for other Koopa sprites (but please don't recolor it, you might get the palette wrong!) {{User:Baby Luigi/sig}} 14:08, 13 November 2015 (EST) |
Latest revision as of 11:03, December 28, 2019
Face Position[edit]
I feel the position the face is is a problem. Can someone fix this? Dude10190 17:32, 5 December 2013 (EST)
- Is it only me, or this sprite is DEFINITIVELY NOT Luigi? I mean, I played the game yesterday and Luigi didn't look like that. This Luigi from the Spriters Ressources is completely messed up (especially the face). You won't tell me that these two Luigis are the same. This needs to be fixed. --Metalex123 (talk) 18:14, 4 November 2014 (EST)
- Somebody change this please? It's not right and it's ...weird. (Alex95 (talk) 22:56, 12 November 2015 (EST))
- Yeah, the positioning is pretty bad. You should probably take a screenshot from an emulator and piece it like that. Heck, you can even use that screenshot to piece it together. It's me, Mario! (Talk / Stalk) 23:13, 12 November 2015 (EST)
- I changed it to reflect closer to that screenshot. It's not pixel-perfect since I needed to eyeball it; the game/screenshot distorts the sprite a bit. Anyway, I hope you like it. :O}) It's me, Mario! (Talk / Stalk) 23:44, 12 November 2015 (EST)
- The problem with the later revision is that it's technically not a sprite rip; it's a sprite cropped from a screenshot, so rendering (such as lighting) and scaling modifies the sprite as well as the cropping. My revision was fairly game accurate, don't you think? That being said, I don't think I should be really nitpicky anyway. It's me, Mario! (Talk / Stalk) 00:42, 13 November 2015 (EST)
- It was the best I could come up with, really. I don't have a capture card or a GameCube emulator, but I was just trying to find a good looking placeholder than the one that is currently being used until one comes from a more "official" source. Also, can someone fix the preview box for the sprite? I don't know how to do that and it doesn't seem to do it automatically... (Alex95 (talk) 11:06, 13 November 2015 (EST))
- A common problem, per user basically. Ctrl + R-- 11:18, 13 November 2015 (EST)
- Buzzy Beetle and Parabuzzy has a problem too; the catch card displayed is what it's supposed look like (and this is only an example). I've fixed this Koopa sprite for starters (all I did was look at previous revisions, bloat the resolutions so I can get a general idea of where to place parts, and then used layering and opacity to place the parts) so you can use it as a template for other Koopa sprites (but please don't recolor it, you might get the palette wrong!) Ray Trace(T|C) 14:08, 13 November 2015 (EST)
- A common problem, per user basically. Ctrl + R-- 11:18, 13 November 2015 (EST)
- It was the best I could come up with, really. I don't have a capture card or a GameCube emulator, but I was just trying to find a good looking placeholder than the one that is currently being used until one comes from a more "official" source. Also, can someone fix the preview box for the sprite? I don't know how to do that and it doesn't seem to do it automatically... (Alex95 (talk) 11:06, 13 November 2015 (EST))
- The problem with the later revision is that it's technically not a sprite rip; it's a sprite cropped from a screenshot, so rendering (such as lighting) and scaling modifies the sprite as well as the cropping. My revision was fairly game accurate, don't you think? That being said, I don't think I should be really nitpicky anyway. It's me, Mario! (Talk / Stalk) 00:42, 13 November 2015 (EST)
- I changed it to reflect closer to that screenshot. It's not pixel-perfect since I needed to eyeball it; the game/screenshot distorts the sprite a bit. Anyway, I hope you like it. :O}) It's me, Mario! (Talk / Stalk) 23:44, 12 November 2015 (EST)
- Yeah, the positioning is pretty bad. You should probably take a screenshot from an emulator and piece it like that. Heck, you can even use that screenshot to piece it together. It's me, Mario! (Talk / Stalk) 23:13, 12 November 2015 (EST)
- Somebody change this please? It's not right and it's ...weird. (Alex95 (talk) 22:56, 12 November 2015 (EST))