Chance Time: Difference between revisions
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{{ | [[File:MPS Chance Time.jpg|thumb|Chance Time in ''[[Mario Party Superstars]]'']] | ||
'''Chance Time''' is a | {{quote|Amazing comebacks are always possible with Chance Time! Make good use of it!|Tumble|Mario Party 3}} | ||
'''Chance Time''' is a [[board (Mario Party series)|board]] event triggered by landing on a [[Chance Time Space]] in the [[Mario Party (series)|''Mario Party'' series]]. The player landing on the space plays a small minigame that transfers [[coin]]s and/or [[Star (Mario Party series)|Star]]s between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble. | |||
== | In ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', Chance Time is automatically canceled in team battles if the chosen giver and receiver are both on the same team. | ||
==History== | |||
===''Mario Party''=== | ===''Mario Party''=== | ||
[[ | [[File:MP1 Chance Time.png|thumb|Results of Chance Time in ''Mario Party'']] | ||
The first ''[[Mario Party]]'' establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block | The first ''[[Mario Party]]'' establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four player characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block removes the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but it is rather difficult for the second and practically impossible for the third. | ||
In addition, one of the possible [[Bowser Space]] events is '''Bowser's Chance Time'''. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to Bowser. If the loser has no coins, Bowser will give them 10 coins out of pity. | In addition, one of the possible [[Bowser Space]] events is '''Bowser's Chance Time'''. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to [[Bowser]]. If the loser has no coins, Bowser will give them 10 coins out of pity. | ||
The possible transactions include: | The possible transactions include: | ||
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* ↔ all coins | * ↔ all coins | ||
* ↔ all Stars | * ↔ all Stars | ||
==== | |||
====Gallery==== | |||
=====Introduction===== | |||
<gallery> | |||
Chance Time Intro MP1.png | |||
</gallery> | |||
=====Icons===== | |||
<gallery> | <gallery> | ||
Mario Chance Time MP1.png | Mario Chance Time MP1.png | ||
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Wario Chance Time MP1.png | Wario Chance Time MP1.png | ||
DK Chance Time MP1.png | DK Chance Time MP1.png | ||
Bowser Chance Time MP1.png | |||
Right 10 coins Chance Time MP1.png | Right 10 coins Chance Time MP1.png | ||
Left 10 coins Chance Time MP1.png | Left 10 coins Chance Time MP1.png | ||
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===''Mario Party 2''=== | ===''Mario Party 2''=== | ||
[[File:Chance Time BG MP2.png|thumb | [[File:Chance Time BG MP2.png|thumb|Regular Chance Time in ''Mario Party 2'']] | ||
[[ | [[File:Bowser Chance Time.png|thumb|Bowser's Chance Time in ''Mario Party 2'']] | ||
Chance Time in ''[[Mario Party 2]]'' is mostly unchanged from the previous game. The main difference is that the middle block | Chance Time in ''[[Mario Party 2]]'' is mostly unchanged from the previous game. The main difference is that the middle block's fixed order of results is longer before repeating and can be of a few different patterns, so getting something in particular is more difficult. | ||
Bowser's Chance Time also appears | Bowser's Chance Time also appears and remains unchanged. | ||
The possible transactions include: | The possible transactions include: | ||
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* ↔ all coins and Stars (only after the first 5 turns) | * ↔ all coins and Stars (only after the first 5 turns) | ||
==== | ====Gallery==== | ||
=====Introduction===== | |||
<gallery> | |||
Chance Time Intro MP2.png | |||
Chance Time Intro Bowser MP2.png | |||
</gallery> | |||
=====Icons===== | |||
<gallery> | <gallery> | ||
Mario Chance Time MP2.png | Mario Chance Time MP2.png | ||
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===''Mario Party 3''=== | ===''Mario Party 3''=== | ||
[[File:Chance Time BG MP3.png|thumb]] | [[File:Chance Time BG MP3.png|thumb]] | ||
In ''[[Mario Party 3]]'', the general mechanics of Chance Time are mostly the same | In ''[[Mario Party 3]]'', the general mechanics of Chance Time are mostly the same but with a significant change: The player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options. | ||
The possible transactions include: | The possible transactions include: | ||
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* all Stars → | * all Stars → | ||
==== | ====Gallery==== | ||
<gallery> | |||
Chance Time logo MP3.png | |||
Chance Time Intro MP3.png | |||
Chance Time Roulette Machine.png | |||
Chance Block MP3.png | |||
</gallery> | |||
=====Icons===== | |||
<gallery> | <gallery> | ||
Mario Chance Time MP3.png | Mario Chance Time MP3.png | ||
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===''Mario Party 4''=== | ===''Mario Party 4''=== | ||
[[File:Three Pinball Table Level Backgrounds (Day To Night).png|thumb | [[File:Three Pinball Table Level Backgrounds (Day To Night).png|thumb|Three level backgrounds]] | ||
[[ | [[File:Mp4fortunespace6.png|thumb|Reversal of Fortune as seen in ''Mario Party 4'']] | ||
''[[Mario Party 4]]'' reworks Chance Time into '''Reversal of Fortune'''. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using | ''[[Mario Party 4]]'' reworks Chance Time into '''Reversal of Fortune'''. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using {{button|gcn|Stick}}, pressing {{button|gcn|A}} to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the quantity. | ||
The possible transactions include: | The possible transactions include: | ||
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* ↔ all Stars | * ↔ all Stars | ||
* ↔ all coins and Stars | * ↔ all coins and Stars | ||
====Gallery==== | |||
<gallery> | |||
Reversal of Fortune logo.png | |||
</gallery> | |||
====Icons==== | ====Icons==== | ||
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===''Mario Party 5''=== | ===''Mario Party 5''=== | ||
'''Chance Roulette''' in ''[[Mario Party 5]]'' behaves much like in ''Mario Party 3''; the player hits a single block to determine the three results in a predetermined order. Like in ''Mario Party 4'', the order is fixed to "left, right, middle" | {{image|section=y|Gameplay of the Chance Roulette}} | ||
The '''Chance Roulette''' in ''[[Mario Party 5]]'' behaves much like in ''Mario Party 3''; the player hits a single block to determine the three results in a predetermined order. Like in ''Mario Party 4'', the order is fixed to "left, right, middle," and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a [[Chance Capsule]] on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player. | |||
The possible transactions include: | The possible transactions include: | ||
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===''Mario Party 6''=== | ===''Mario Party 6''=== | ||
[[ | [[File:Round of Miracles - MP6.png|thumb|Right|The Round of Miracles]] | ||
'''Round of Miracles''' in ''[[Mario Party 6]]'' is effectively identical to in ''Mario Party 5''. | The '''Round of Miracles''' in ''[[Mario Party 6]]'' is effectively identical to the Chance Roulette in ''Mario Party 5''. However, just like in ''Mario Party 3'', there is effectively a predetermined giver and receiver. | ||
The possible transactions include: | The possible transactions include: | ||
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===''Mario Party Superstars''=== | ===''Mario Party Superstars''=== | ||
After a long absence, Chance Time returns in ''[[Mario Party Superstars]]''. It behaves | After a long absence, Chance Time returns in ''[[Mario Party Superstars]]''. It behaves in a combination of both the original ''Mario Party'' and ''Mario Party 2'' iterations: three blocks of fixed cycles that start slow and speed up and can be hit in any order (as in ''Mario Party''), with the middle block's outcomes being identical to those found in ''Mario Party 2''. | ||
The possible transactions include: | The possible transactions include: | ||
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* ↔ all Stars | * ↔ all Stars | ||
* ↔ all coins and Stars | * ↔ all coins and Stars | ||
====Icons==== | |||
<gallery> | |||
Mario Chance Time MPS.png | |||
Luigi Chance Time MPS.png | |||
Peach Chance Time MPS.png | |||
Daisy Chance Time MPS.png | |||
Wario Chance Time MPS.png | |||
Waluigi Chance Time MPS.png | |||
Yoshi Chance Time MPS.png | |||
Rosalina Chance Time MPS.png | |||
DK Chance Time MPS.png | |||
Birdo Chance Time MPS.png | |||
Right 3 Coins Chance Time MPS.png | |||
Left 3 Coins Chance Time MPS.png | |||
Right 20 Coins Chance Time MPS.png | |||
Left 20 Coins Chance Time MPS.png | |||
Right 30 Coins Chance Time MPS.png | |||
Left 30 coins Chance Time MPS.png | |||
Right 1 Star Chance Time MPS.png | |||
Left 1 Star Chance Time MPS.png | |||
Exchange Coins Chance Time MPS.png | |||
Exchange Stars Chance Time MPS.png | |||
Exchange coins and Stars Chance Time MPS.png | |||
</gallery> | |||
{{br}} | {{br}} | ||
== | ==Profiles== | ||
===''Mario Party 2''=== | ===''Mario Party 2''=== | ||
*'''Wii Virtual Console manual:''' ''"Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."'' | *'''Wii Virtual Console manual:''' ''"Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Ita=(S)Fortuna | |Ita=Chance Game<ref>{{cite|title=''[[Mario Party]]'' manual|page=141|date=1999|publisher=Nintendo of Europe|language=it}}</ref> | ||
| | |ItaN=''Mario Party'' | ||
|Ita2=(S)Fortuna | |||
|Ita2N=''Mario Party 2'' | |||
|Ita3=Scherzi del Destino | |||
|Ita3N=''Mario Party 4'' | |||
|Ita4=Roulette della Sorte | |||
|Ita4N=''Mario Party 5'' | |||
|Ita5=Buona fortuna | |||
|Ita5N=''Mario Party Superstars'' | |||
|Ita2M=(Un)Luck | |||
|Ita3M=Jokes of Fate | |||
|Ita4M=Roulette of Luck | |||
|Ita5M=Good luck | |||
|Por=Hora da Verdade | |Por=Hora da Verdade | ||
|PorM=Moment of Truth | |PorM=Moment of Truth | ||
|Ger=Glücksspiel | |||
|GerN=''Mario Party'' to ''Mario Party 3'' | |||
|GerM=Game of Luck | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The box art for ''Mario Party'' shows a Chance Time die with Luigi, Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all | *The box art for ''Mario Party'' shows a Chance Time die with [[Luigi]], Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all those symbols at once. There is a die for the playable characters, a die for Stars and coins, and a Bowser-only die that is exclusive to Bowser's Chance Time. | ||
==References== | |||
<references/> | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Mario Party]] | [[Category:Mario Party]] | ||
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[[Category:Mario Party 6]] | [[Category:Mario Party 6]] | ||
[[Category:Mario Party Superstars]] | [[Category:Mario Party Superstars]] | ||
[[de:Chance Time]] |
Latest revision as of 14:29, August 28, 2024
- “Amazing comebacks are always possible with Chance Time! Make good use of it!”
- —Tumble, Mario Party 3
Chance Time is a board event triggered by landing on a Chance Time Space in the Mario Party series. The player landing on the space plays a small minigame that transfers coins and/or Stars between themselves or other players. Chance Time has the potential to drastically alter the course of a game, making it a very risky gamble.
In Mario Party 5 and Mario Party 6, Chance Time is automatically canceled in team battles if the chosen giver and receiver are both on the same team.
History[edit]
Mario Party[edit]
The first Mario Party establishes Chance Time as rolling three Dice Blocks, lined up from left to right. The left and right blocks correspond to the four player characters in the game, while the middle one specifies how many coins or Stars one must give to the other. The player landing on the "! Space" can roll the dice in any order. Selecting a character on either side block removes the character from the other side, so they cannot appear on both at once. The blocks speed up after each roll; it is fairly easy to select a specific outcome for the first roll, but it is rather difficult for the second and practically impossible for the third.
In addition, one of the possible Bowser Space events is Bowser's Chance Time. Here, the blocks spin uncontrollably fast from the outset, the middle block's options are to only give coins from left to right, and the right block is preset to Bowser. If the loser has no coins, Bowser will give them 10 coins out of pity.
The possible transactions include:
- 10 coins →
- ← 10 coins
- 20 coins →
- ← 20 coins
- 30 coins →
- ← 30 coins
- 1 Star →
- ← 1 Star
- ↔ all coins
- ↔ all Stars
Gallery[edit]
Introduction[edit]
Icons[edit]
Mario Party 2[edit]
Chance Time in Mario Party 2 is mostly unchanged from the previous game. The main difference is that the middle block's fixed order of results is longer before repeating and can be of a few different patterns, so getting something in particular is more difficult.
Bowser's Chance Time also appears and remains unchanged.
The possible transactions include:
- 3 coins → (only during the first 5 turns)
- ← 3 coins (only during the first 5 turns)
- 10 coins → (only during Bowser's Chance Time)
- 20 coins →
- ← 20 coins
- 30 coins →
- ← 30 coins
- 40 coins → (only during Bowser's Chance Time)
- 1 Star →
- ← 1 Star
- ↔ all coins
- ↔ all Stars
- ↔ all coins and Stars (only after the first 5 turns)
Gallery[edit]
Introduction[edit]
Icons[edit]
Mario Party 3[edit]
In Mario Party 3, the general mechanics of Chance Time are mostly the same but with a significant change: The player does not have control of which order they hit the blocks. Instead, they strike a single block attached to a slot machine-like device, with it being predetermined which block will stop. The game also specifies who the giver and receiver are, rather than either direction being possible, and there are no "swap" options.
The possible transactions include:
- 1 coin →
- 10 coins → (only before the last 5 turns)
- 20 coins →
- 30 coins → (only after the first 5 turns)
- 1 Star →
- 2 Stars →
- 3 Stars → (only after the first 5 turns)
- all coins →
- all Stars →
Gallery[edit]
Icons[edit]
Mario Party 4[edit]
Mario Party 4 reworks Chance Time into Reversal of Fortune. Instead of hitting blocks, the player uses a pinball machine to launch a ball into a slot that determines what happens. For each of three pinball boards, the player can choose how much power to launch the ball with using , pressing to launch the ball. The game also applies a significant random component to the ball strength, so it is not possible for the player to control what happens in any feasible way. The order is also fixed; the giver is always chosen first, followed by the receiver, and then the quantity.
The possible transactions include:
- 20 coins →
- 1 Star →
- 2 Stars →
- ↔ all coins
- ↔ all Stars
- ↔ all coins and Stars
Gallery[edit]
Icons[edit]
Mario Party 5[edit]
It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added. Specific(s): Gameplay of the Chance Roulette
The Chance Roulette in Mario Party 5 behaves much like in Mario Party 3; the player hits a single block to determine the three results in a predetermined order. Like in Mario Party 4, the order is fixed to "left, right, middle," and the roulette cycles too quickly for the player to time anything on purpose. The main difference is that there is a significant bias towards the left side being the receiver, rather than it being equally likely for wealth to be going in either direction. In addition, if the player activates the event by using a Chance Capsule on themselves (for 20 coins), they are automatically placed on the left side. As a result, a self-used capsule applies a notable boost in the chances of something good happening to the player.
The possible transactions include:
- 20 coins →
- ← 20 coins
- ← 1 Star
- ← 2 Stars
- ↔ all coins
- ↔ all Stars
- ↔ all coins and Stars
Icons[edit]
Mario Party 6[edit]
The Round of Miracles in Mario Party 6 is effectively identical to the Chance Roulette in Mario Party 5. However, just like in Mario Party 3, there is effectively a predetermined giver and receiver.
The possible transactions include:
- 20 coins →
- 1 Star →
- 2 Stars →
- ↔ all coins
- ↔ all Stars
- ↔ all coins and Stars
Icons[edit]
Mario Party Superstars[edit]
After a long absence, Chance Time returns in Mario Party Superstars. It behaves in a combination of both the original Mario Party and Mario Party 2 iterations: three blocks of fixed cycles that start slow and speed up and can be hit in any order (as in Mario Party), with the middle block's outcomes being identical to those found in Mario Party 2.
The possible transactions include:
- 3 coins →
- ← 3 coins
- 20 coins →
- ← 20 coins
- 30 coins →
- ← 30 coins
- 1 Star →
- ← 1 Star
- ↔ all coins
- ↔ all Stars
- ↔ all coins and Stars
Icons[edit]
Profiles[edit]
Mario Party 2[edit]
- Wii Virtual Console manual: "Begins when you land on a ! Space. When you hit a block that has a picture of a character on it, the coins or stars you have increase or decrease depending on the picture that comes up."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
German | Glücksspiel[?] | Game of Luck | Mario Party to Mario Party 3 |
Italian | Chance Game[1] | - | Mario Party |
(S)Fortuna[?] | (Un)Luck | Mario Party 2 | |
Scherzi del Destino[?] | Jokes of Fate | Mario Party 4 | |
Roulette della Sorte[?] | Roulette of Luck | Mario Party 5 | |
Buona fortuna[?] | Good luck | Mario Party Superstars | |
Portuguese | Hora da Verdade[?] | Moment of Truth |
Trivia[edit]
- The box art for Mario Party shows a Chance Time die with Luigi, Bowser, and Star symbols. However, it is not possible for a Chance Time die to have all those symbols at once. There is a die for the playable characters, a die for Stars and coins, and a Bowser-only die that is exclusive to Bowser's Chance Time.
References[edit]
- ^ 1999. Mario Party manual. Nintendo of Europe (Italian). Page 141.