Bag a Bug: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Mm]inigame-infobox" to "{{minigame infobox")
No edit summary
Tags: Mobile edit Advanced mobile edit
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{minigame infobox
{{minigame infobox
|image=[[File:Bag a Bug DKC2 Menu.png]]
|image=[[File:Bag a Bug DKC2 GBA.png|200px]]
|appeared_in=''[[Donkey Kong Country 2]]'' (GBA)
|appears_in=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]])
|time=1 minute
|time=1 minute
|cost=5 [[Banana Coin|Banana Bunch Coin]]s
|cost=5 [[Banana Coin]]s
|prize=[[Banana]]s<br>Banana Coins<br>[[Extra Life Balloon]]s
|prize=[[Banana]]s<br>Banana Coins<br>[[Extra Life Balloon]]s
}}
}}
'''Bag a Bug''' (also spelled '''Bag A Bug'''<ref>{{cite|language=en-us|date=2004|publisher=Nintendo of America|title=''Donkey Kong Country 2'' GBA instruction booklet|page=28}}</ref>) is one of the [[minigame]]s in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''. It is hosted by [[Klubba]] at his [[Klubba's Kiosk|Kiosk]], as the third option from his menu. Klubba allows the [[Kong]]s to play it for free on their first try, but subsequently charges them five [[Banana Coin]]s to replay the mini-game. After [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option.


'''Bag a Bug''' (or '''Bag A Bug'''<ref>''Donkey Kong Country 2'' GBA instruction booklet, page 28.</ref>) is one of the [[minigame]]s in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2]]''. It is hosted by [[Klubba]] at his [[Klubba's Kiosk|Kiosk]], as the third option from his menu.
==Gameplay==
The object is for Diddy (or Dixie, in the main game only) to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An [[Invincibility Barrel]] occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: [[Banana]]s, Banana Coins, or even an [[Extra Life Balloon]].


Klubba allows the [[Kong]]s to play it for free on their first try, but subsequently charges them five [[Banana Coin|Banana Bunch Coin]]s to replay the mini-game. After [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option. Selecting it opens a menu for the mini-game that simply shows Klubba outside his kiosk, with his usual animation of pounding his club on his hand. It also shows a list of high scores from the Kongs.
When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a [[Kong]]. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, [[Cranky Kong]]). The top five scores are as follows:


== Appearance ==
*DKC (''[[Donkey Kong Country]]'') - 25 points
Bag a Bug takes place outside of Klubba's Kiosk, surrounded by a circular path, and all four ends have a small, circular corner that connects to the main pathway. The mini-game retains its swamp-based scenery in every world, regardless of its scenery.
*DDY ([[Diddy Kong]]) - 20 points
*DIX ([[Dixie Kong]]) - 15 points
*FUN ([[Funky Kong]]) - 10 points
*CRK ([[Cranky Kong]]) - 5 points


== Gameplay ==
==Gallery==
[[File:Bag a Bug DKC2 GBA.png|thumb|left|240px|Diddy Kong plays the Bag a Bug mini-game.]]
Either Diddy or Dixie play in Bag a Bug, which is decided based on whoever is the lead Kong. The player can only play as Diddy if the mini-game is selected from "Bonus Games". Their objective is to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He attempts to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies.
 
Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An [[Invincibility Barrel]] occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: [[Banana]]s, Banana Coins, or even an [[Extra Life Balloon]].
 
{{br|left}}
== High scores ==
Similar to other handheld remakes of the ''Donkey Kong Country'' trilogy, Bag a Bug has high scores if selected from "Bonus Games". It holds five high scores, which all appear to be from Kongs by default, except 25 from "DKC" (''[[Donkey Kong Country]]''). Each default score is a multiple of five, each score is five points lower than the one above it.
 
The player can enter their initials and supersede the other scores if they catch at least six or more fireflies (starting with the lowest ranker, [[Cranky Kong]]). The player's high score is ranked based on the number of fireflies caught.
 
{|class="dktable-brown" width=45%
|-
!Points
!Initials
!Full title
|-
| align="center" | 25
| align="center" | DKC
| align="center" | ''[[Donkey Kong Country]]''
|-
| align="center" | 20
| align="center" | DDY
| align="center" | [[Diddy Kong]]
|-
| align="center" | 15
| align="center" | DIX
| align="center" | [[Dixie Kong]]
|-
| align="center" | 10
| align="center" | FUN
| align="center" | [[Funky Kong]]
|-
| align="center" | 5
| align="center" | CRK
| align="center" | [[Cranky Kong]]
|}
 
== Gallery ==
<gallery>
<gallery>
Bag a Bug map.png|Map.
Bag a Bug DKC2 Menu.png|Bonus Games menu
Bag a Bug map.png|Map
</gallery>
</gallery>



Latest revision as of 10:44, August 18, 2024

Bag a Bug
Diddy Kong collecting fireflies while avoiding getting clubbed by Klubba in the mini-game Bag a Bug
Appears in Donkey Kong Country 2 (Game Boy Advance)
Time limit 1 minute
Cost 5 Banana Coins
Prize Bananas
Banana Coins
Extra Life Balloons

Bag a Bug (also spelled Bag A Bug[1]) is one of the minigames in the Game Boy Advance version of Donkey Kong Country 2. It is hosted by Klubba at his Kiosk, as the third option from his menu. Klubba allows the Kongs to play it for free on their first try, but subsequently charges them five Banana Coins to replay the mini-game. After Diddy or Dixie first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option.

Gameplay[edit]

The object is for Diddy (or Dixie, in the main game only) to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An Invincibility Barrel occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: Bananas, Banana Coins, or even an Extra Life Balloon.

When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a Kong. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, Cranky Kong). The top five scores are as follows:

Gallery[edit]

References[edit]

  1. ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 28.