Bag a Bug: Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:Bag a Bug DKC2 | |image=[[File:Bag a Bug DKC2 GBA.png|200px]] | ||
| | |appears_in=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) | ||
|time=1 minute | |time=1 minute | ||
|cost=5 [[Banana | |cost=5 [[Banana Coin]]s | ||
|prize=[[Banana]]s<br>Banana Coins<br>[[Extra Life Balloon]]s | |prize=[[Banana]]s<br>Banana Coins<br>[[Extra Life Balloon]]s | ||
}} | }} | ||
'''Bag a Bug''' (also spelled '''Bag A Bug'''<ref>{{cite|language=en-us|date=2004|publisher=Nintendo of America|title=''Donkey Kong Country 2'' GBA instruction booklet|page=28}}</ref>) is one of the [[minigame]]s in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''. It is hosted by [[Klubba]] at his [[Klubba's Kiosk|Kiosk]], as the third option from his menu. Klubba allows the [[Kong]]s to play it for free on their first try, but subsequently charges them five [[Banana Coin]]s to replay the mini-game. After [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option. | |||
==Gameplay== | |||
The object is for Diddy (or Dixie, in the main game only) to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An [[Invincibility Barrel]] occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: [[Banana]]s, Banana Coins, or even an [[Extra Life Balloon]]. | |||
When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a [[Kong]]. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, [[Cranky Kong]]). The top five scores are as follows: | |||
*DKC (''[[Donkey Kong Country]]'') - 25 points | |||
*DDY ([[Diddy Kong]]) - 20 points | |||
*DIX ([[Dixie Kong]]) - 15 points | |||
*FUN ([[Funky Kong]]) - 10 points | |||
*CRK ([[Cranky Kong]]) - 5 points | |||
==Gallery== | |||
== Gallery == | |||
<gallery> | <gallery> | ||
Bag a Bug map.png|Map | Bag a Bug DKC2 Menu.png|Bonus Games menu | ||
Bag a Bug map.png|Map | |||
</gallery> | </gallery> | ||
Latest revision as of 10:44, August 18, 2024
Bag a Bug | |
---|---|
Appears in | Donkey Kong Country 2 (Game Boy Advance) |
Time limit | 1 minute |
Cost | 5 Banana Coins |
Prize | Bananas Banana Coins Extra Life Balloons |
Bag a Bug (also spelled Bag A Bug[1]) is one of the minigames in the Game Boy Advance version of Donkey Kong Country 2. It is hosted by Klubba at his Kiosk, as the third option from his menu. Klubba allows the Kongs to play it for free on their first try, but subsequently charges them five Banana Coins to replay the mini-game. After Diddy or Dixie first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option.
Gameplay[edit]
The object is for Diddy (or Dixie, in the main game only) to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An Invincibility Barrel occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: Bananas, Banana Coins, or even an Extra Life Balloon.
When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a Kong. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, Cranky Kong). The top five scores are as follows:
- DKC (Donkey Kong Country) - 25 points
- DDY (Diddy Kong) - 20 points
- DIX (Dixie Kong) - 15 points
- FUN (Funky Kong) - 10 points
- CRK (Cranky Kong) - 5 points
Gallery[edit]
References[edit]
- ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 28.