Windmill Hills: Difference between revisions
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{{level infobox | {{level infobox | ||
|image=[[File:WindmillHills.jpg|270px]] | |image=[[File:WindmillHills.jpg|270px]] | ||
|code=2-1 | |code=2-1 | ||
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}} | }} | ||
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms. | '''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms. | ||
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze. | |||
==Overview== | ==Overview== | ||
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==Collectibles== | ==Collectibles== | ||
=== | ===KONG Letters=== | ||
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | *K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | ||
*O: In front of the same gear where the first Puzzle Piece was. | *O: In front of the same gear where the first Puzzle Piece was. | ||
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</gallery> | </gallery> | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Donkey Kong Country: Tropical Freeze]]'' | |||
|file1=<tt>content/Worlds/w03_alps/l01_alps_windmills.pak</tt> | |||
|name1=l01_alps_windmills.pak | |||
|meaning1=Alps Level 1: Windmills | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=おち葉まう風車の林 | |Jap=おち葉まう風車の林 | ||
|JapR=Ochiba Mau Fūsha no Hayashi | |JapR=Ochiba Mau Fūsha no Hayashi | ||
|JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves" | |JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves" | ||
| | |Fre=Moulins vermoulus | ||
|FreM=Worm-eaten Mills | |||
| | |||
|Ger=Gemühlrädert | |Ger=Gemühlrädert | ||
|GerM=From '' | |GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired) | ||
|Ita=Monte Mulino | |Ita=Monte Mulino | ||
|ItaM=Mill Mountain | |ItaM=Mill Mountain | ||
|SpaA=Molinos mareadores | |||
|SpaAM=Dizzy Mills | |||
|SpaE=Molinos molones | |||
|SpaEM=Cool Mills | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref> | *The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite|quote=Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P.|author=Kozlowsky, Eric|date=February 27, 2014|url=landofkoz.blogspot.ro/2014/02/its-on-like-kong.html|title=It's on like Kong!|publisher=Land of KoZ|website=blogger.com|accessdate=July 23, 2017|archive=web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html}}</ref> | ||
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite|author=vonkoz|date=February 21, 2014|url=twitter.com/vonkoz/status/1760380894546739442|title=Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on.|publisher=X|accessdate=February 21, 2024|archive=archive.ph/iQG4L|archivedate=February 22, 2024, 13:43:47 UTC}}</ref> | |||
==References== | ==References== |
Latest revision as of 16:23, September 14, 2024
Level | |
---|---|
Windmill Hills | |
Level code | 2-1 |
World | Autumn Heights |
Game | Donkey Kong Country: Tropical Freeze |
Music track | Windmill Hills |
<< Directory of levels >> |
Windmill Hills is the first level of Autumn Heights, and the ninth overall in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It contains several rotating windmills that the characters must use as platforms.
In Time Attack mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze.
Overview[edit]
Windmill Hills starts out in a small glade containing several Cheesy Chesters and Hootzes, as well as a row of spinning windmills with spinning platforms. The player must use Dixie Kong's flying ability to get over the gaps and jump on larger enemies such as Pufftons, after which there is a Checkpoint. Following a Schnautzel, DK and Dixie will navigate more windmills, this time which spin faster than the ones before the checkpoint.
After landing on a small patch of land where a Cheesy Chester randomly comes out, the Kongs will go through a series of Barrel Cannons, which take them across more windmills, between which are several Bananas, after which there is a similar windmill where they will receive Red Balloons if all the Bananas are collected. Soon after this, there is a Burlap Hanging Sack containing one of the level's Puzzle Pieces that must be opened by throwing the Diddy Kong barrel at it, which will switch Dixie out with him. Diddy's jetpack ability works similarly to Dixie's hair, still allowing the Kongs to fly short distances. Following that, DK and Diddy will enter a windmill and go up a stack of spinning gears, which have platforms that rotate rhythmically. There are also Pointy Tucks on the platforms, which cannot be jumped on. Upon getting to the top, the Kongs will go on a large platform attached to a long cord (acting as a slow zipline) which leads them to another area with a windmill containing bells that have to be rung (which ends up giving a Puzzle Piece), as well as the letter "N". Following this, DK and Diddy will go through another series of Barrel Cannons, this time flying through a wide area with fall-colored trees and more windmills with items, after which they land on a platform containing the Slot Machine Barrel that ends the level.
Collectibles[edit]
KONG Letters[edit]
- K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly.
- O: In front of the same gear where the first Puzzle Piece was.
- N: On a small platform above a gap, next to the windmill with the bells.
- G: In between two of the Barrel Cannons before the end of the level.
Puzzle Pieces[edit]
- By breaking the wall behind where they first started out in the level with a barrel, the Kongs will go to a Bonus Stage, where, if all the bananas are collected within 30 seconds, they will receive the first Puzzle Piece.
- On the windmill right behind where the flying Hootz with the letter "K" is, more bananas will appear as the ones on the arms are collected, and after collecting all of them the second Puzzle Piece will appear.
- Appears after jumping on all of the Tucks on the arms of the windmill past where the Puffton is.
- After pounding next to the Wooden Canister near the Schnautzel, some bananas will appear and if all of them are collected the player will receive the Puzzle Piece.
- After the cannons, there is a large Burlap Hanging Sack containing the Puzzle Piece which can be opened by throwing the Diddy Kong barrel into it. This will switch Dixie out.
- After getting Diddy Kong, there will be an Item Handle in the ground which if pulled will reveal a hidden area where the Puzzle Piece is located.
- Just below where the first Barrel Cannon is above the gears, there will be a secret area to the left (marked by the small platform) where there are several bananas, all of which must be collected by getting shot through cannons, in 30 seconds or less to get the Puzzle Piece.
- After ringing all four bells on the parts of the windmill just before where the letter "N" is, the Puzzle Piece will appear from the center.
- In the last series of Barrel Cannons, the puzzle piece is above a windmill arm, and is collected by timing the cannon correctly when it goes past.
Enemies[edit]
- Cheesy Chesters
- Hootzes
- Pufftons
- Tucks (normal and bouncing)
- Tuff Tucks
- Pointy Tucks
- Schnautzels
Gallery[edit]
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Donkey Kong Country: Tropical Freeze | content/Worlds/w03_alps/l01_alps_windmills.pak | l01_alps_windmills.pak | Alps Level 1: Windmills |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おち葉まう風車の林[?] Ochiba Mau Fūsha no Hayashi |
Woods of Dancing Leaves Windmill; ochiba literally means "fallen leaves" | |
French | Moulins vermoulus[?] | Worm-eaten Mills | |
German | Gemühlrädert[?] | From Mühle ("mill") and gerädert (a term used to describe the feeling of being tired) | |
Italian | Monte Mulino[?] | Mill Mountain | |
Spanish (NOA) | Molinos mareadores[?] | Dizzy Mills | |
Spanish (NOE) | Molinos molones[?] | Cool Mills |
Trivia[edit]
- The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the Castlevania series.[1]
- Eric Kozlowsky, one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.[2]
References[edit]
- ^ "Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P." – Kozlowsky, Eric (February 27, 2014). It's on like Kong!. Land of KoZ via blogger.com. Retrieved July 23, 2017. (Archived September 10, 2021, 22:35:38 UTC via Wayback Machine.)
- ^ vonkoz (February 21, 2014). Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on.. X. Retrieved February 21, 2024. (Archived February 22, 2024, 13:43:47 UTC via archive.today.)