Mecha Jr.: Difference between revisions

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'''Mecha Jr.''' is the midboss of the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]] in ''[[Mario + Rabbids Kingdom Battle]]''. As its name suggests, it is a mecha operated by [[Bowser Jr.]], resembling a large robotic [[Rabbid]]. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive cow-like hammer. It also has a compartment in its chest, used to store [[Spawny]] and deploy mobile bombs during the battle.
'''Mecha Jr.''' is the midboss of the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]] in ''[[Mario + Rabbids Kingdom Battle]]''. As its name suggests, it is a mecha operated by [[Bowser Jr.]], resembling a large robotic [[Rabbid]]. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive cow-like hammer. It also has a compartment in its chest, used to store [[Spawny]] and deploy mobile bombs during the battle.


Mecha Jr.'s behavior is similar to that of a [[Smasher]]; it charges at the heroes in an attempt to smash them with its hammer, which can inflict [[Burn]] on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to Luigi and Rabbid Peach's Sentry weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of Push effects. A pair of Lava [[Valkyrie]]s are present to support Mecha Jr.
Mecha Jr.'s behavior is similar to that of a [[Smasher]]; it charges at the heroes in an attempt to smash them with its hammer, which can inflict [[Burn]] on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to Luigi and Rabbid Peach's Sentry weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of [[Push]] effects. A pair of Lava [[Valkyrie]]s are present to support Mecha Jr.


When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, [[Yoshi]] rescues Spawny, and both join the group.
When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, [[Yoshi]] rescues Spawny, and both join the group.
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{{M+RKB}}
{{M+RKB}}
[[Category:Robots]]
[[Category:Mechs]]
[[Category:Vehicles]]
[[Category:Koopa Troop weapons]]
[[Category:Mini-bosses]]
[[Category:Mini-bosses]]
[[Category:Mario + Rabbids Kingdom Battle bosses]]
[[Category:Mario + Rabbids Kingdom Battle bosses]]

Latest revision as of 13:55, January 20, 2024

Mario + Rabbids Kingdom Battle enemy
Mecha Jr.
Mecha Jr. Portrait
Health Points 2000 / 4000
Area of Movement 6 Cells
Pipe Exit Range None
Chase Range 6 Cells
Team Jump None
Dash None
Primary Weapon Melee
240 DMG / 335 DMG
Secondary Weapon Sentry
135 DMG / 185 DMG
Primary Technique Magnet Dance
Draws opponents
Secondary Technique
None
Tertiary Technique
None
Jr.'s Fave B-day Gift!
Mecha Jr. splash screen from Mario + Rabbids Kingdom Battle
Splash screen featuring Mecha Jr.

Mecha Jr. is the midboss of the Lava Pit in Mario + Rabbids Kingdom Battle. As its name suggests, it is a mecha operated by Bowser Jr., resembling a large robotic Rabbid. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive cow-like hammer. It also has a compartment in its chest, used to store Spawny and deploy mobile bombs during the battle.

Mecha Jr.'s behavior is similar to that of a Smasher; it charges at the heroes in an attempt to smash them with its hammer, which can inflict Burn on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to Luigi and Rabbid Peach's Sentry weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of Push effects. A pair of Lava Valkyries are present to support Mecha Jr.

When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, Yoshi rescues Spawny, and both join the group.

Mecha Jr. has the least amount of boss fights out of any midboss (excluding challenges) with two, while other midbosses have three. Mecha Jr. is also one of the two bosses to have a secondary weapon in the main game, the other boss being the Icicle Golem. It also has the highest HP in the game, with 2000 HP during its initial boss fight.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Mecha Junior[?] Mecha Junior
Russian Меха-младший[?]
Mekha-mladshiy
Mecha Junior
Spanish (NOE) Robowsy[?] Robowser Jr.

Trivia[edit]

  • A diagram of what appears to be Mecha Jr. (albeit with a slightly different appearance), can be seen on a chalkboard in the background of the battle arena.[1]
  • Mecha Jr. is the only mid boss who cannot be dashed at, stomped by Mario, or affected by Rabbid Mario and Rabbid Yoshi's Magnet Dance and Scaredy Rabbid techniques.
  • When Mecha Jr. is defeated outside of its initial boss fight, it emits the same death sound as the Pirabbid Plant. It also does not have a death animation, despite the standard death effects appearing upon its defeat.

References[edit]