Locomotion: Difference between revisions

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{{minigame infobox
{{minigame infobox
|image=[[File:WWMI train microgame.jpg|250px]]
|image=[[File:WWMI train microgame.jpg|260px]]
|appears_in=''[[WarioWare: Move It!]]''
|appears_in=''[[WarioWare: Move It!]]''
|type=[[Wario]]
|type=[[List of WarioWare: Move It! microgames#Stone-Cold Welcome|Stone-Cold Welcome]] ([[Wario]])
|intro=''Go!''<br>''Stop at the station!''<br>''Keep going!'' (Megagame Muscles)
|intro=''Go!''<br>''Stop at the station!''<br>''Keep going!'' (Megagame Muscles)
|info="''The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!''"
|info="''The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!''"
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==Gameplay==
==Gameplay==
The object of the microgame is to get the Wario Express moving by moving the arms in a jogging motion, then stopping once the train is fully at the train station, further indicated with a red track. If the Wario Express stops partially on the red track, an indicator will appear telling the player to keep moving. If the Wario Express doesn't stop fast enough, it will collide with a buffer stop at the end of the station, causing it to derail and failing the microgame.
The object of the microgame is to get the Wario Express moving by moving the arms in a jogging motion, then stopping once the train is fully at the train station, further indicated with a red track. If the Wario Express stops partially on the red track, an indicator will appear telling the player to keep moving. If the Wario Express does not stop fast enough, it will collide with a buffer stop at the end of the station, causing it to derail and failing the microgame.


* '''Level 1:''' The train starts in a gray city area. The train station is 3 tiles long, with the train being 2/3 the length of a tile.
* '''Level 1:''' The train starts in a gray city area. The train station is 3 tiles long, with the train being 2/3 the length of a tile.
* '''Level 2:''' The train starts in a green forest area that transitions into the city. The train station is 3 tiles long.
* '''Level 2:''' The train starts in a green forest area that transitions into the city. The train station is 3 tiles long.
* '''Level 3:''' The train starts in a pink meadow area that transitions into the forest. The train station is 2 tiles long.
* '''Level 3:''' The train starts in a pink meadow area that transitions into the forest. The train station is 2 tiles long.


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Fra=Locomotive
|Fre=Locomotive
|FraM=-
|SpaA=Chuchú
|SpaAM=Choo-choo
|Jap=きかんしゃ
|JapR=Kikansha
|JapM=Locomotive
|Kor=기관차
|KorR=Gigwancha
|KorM=Locomotive
|ChiS=火车
|ChiSR=Huǒchē
|ChiSM=Train
|ChiT=火車
|ChiTR=Huǒchē
|ChiTM=Train
|Ita=Ciuf ciuf
|ItaM=Choo choo
}}
}}



Latest revision as of 07:44, August 31, 2024

Locomotion
The train microgame from WarioWare: Move It!
Appears in WarioWare: Move It!
Type Stone-Cold Welcome (Wario)
Command(s) Go!
Stop at the station!
Keep going! (Megagame Muscles)
Info "The Wario Express moves by jogging its arms. The faster they go, the faster it moves. But cut it out once you get to the station!"
Controls Joy-Con
Form(s) "Choo Choo"

Locomotion is one of Wario's microgames in WarioWare: Move It! This microgame shares its music with Take My Hand.

Gameplay[edit]

The object of the microgame is to get the Wario Express moving by moving the arms in a jogging motion, then stopping once the train is fully at the train station, further indicated with a red track. If the Wario Express stops partially on the red track, an indicator will appear telling the player to keep moving. If the Wario Express does not stop fast enough, it will collide with a buffer stop at the end of the station, causing it to derail and failing the microgame.

  • Level 1: The train starts in a gray city area. The train station is 3 tiles long, with the train being 2/3 the length of a tile.
  • Level 2: The train starts in a green forest area that transitions into the city. The train station is 3 tiles long.
  • Level 3: The train starts in a pink meadow area that transitions into the forest. The train station is 2 tiles long.

In a megagame version of this microgame in Megagame Muscles, there is no train station, and the entire microgame takes place in a pink flower area. Thus, the command is changed to "Keep going!" and muscle is gained for continually moving.

Names in other languages[edit]

Language Name Meaning Notes
Japanese きかんしゃ[?]
Kikansha
Locomotive
Chinese (simplified) 火车[?]
Huǒchē
Train
Chinese (traditional) 火車[?]
Huǒchē
Train
French Locomotive[?] -
Italian Ciuf ciuf[?] Choo choo
Korean 기관차[?]
Gigwancha
Locomotive
Spanish (NOA) Chuchú[?] Choo-choo