Diddy's Dash: Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image = [[File:Diddys_Dash_DKC2_GBA.png]]<br>Gameplay of Diddy's Dash in the level [[Hot-Head Hop]]. | |image = [[File:Diddys_Dash_DKC2_GBA.png]]<br>Gameplay of Diddy's Dash in the level [[Hot-Head Hop]]. | ||
|appears_in = ''[[Donkey Kong Country 2 | |appears_in = ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) | ||
|time = Five minutes | |time = Five minutes | ||
|prize = Points | |prize = Points | ||
}} | }} | ||
{{ | {{quote|What happened? Did you get lost?|Cranky Kong, after Diddy loses at a level}} | ||
'''Diddy's Dash''' is a time attack mode in the [[Game Boy Advance]] | '''Diddy's Dash''' is a time attack mode in the [[Game Boy Advance]] of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''. It is the successor to [[DK Attack]] from ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' on the Game Boy Advance. As the name suggests, [[Diddy Kong]] is the only playable character. The objective is for him to go through a level as quickly as possible. | ||
== Gameplay == | == Gameplay == | ||
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by [[Swanky Kong]] for a fee. | In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by [[Swanky Kong]] for a fee. | ||
Every level has a completion high score of five minutes at first. If Diddy manages to beat all of these times, [[Cranky Kong]] reveals a few [[cheat code]]s for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows: | |||
{| | {{columns|count=3| | ||
| | ;[[Gangplank Galleon]] | ||
*[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]: 00:20 | |||
*[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]: 00:30 | |||
*[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]: 00:30 | |||
*[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]: 00:55 | |||
*[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]: 00:55 | |||
;[[Crocodile Cauldron]] | |||
*[[Hot-Head Hop]]: 01:00 | |||
*[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]: 00:58 | |||
*[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]: 01:30 | |||
*[[Red-Hot Ride]]: 02:45 | |||
*[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]: 01:00 | |||
;[[Krem Quay]] | |||
*[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]: 01:15 | |||
*[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]: 01:50 | |||
*[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]: 01:05 | |||
*[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]: 01:05 | |||
*[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]: 01:1 | |||
*[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]: 01:41 | |||
;[[Krem Quay]] | |||
*[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]: 01:40 | |||
*[[Target Terror (Donkey Kong Country 2)|Target Terror]]: 01:27 | |||
*[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]: 02:00 | |||
*[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]: 01:30 | |||
*[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]: 01:40 | |||
*[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]: 01:30 | |||
;[[Gloomy Gulch]] | |||
*[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]: 01:00 | |||
*[[Haunted Hall]]: 01:55 | |||
*[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]: 01:10 | |||
*[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]: 02:00 | |||
*[[Web Woods (Donkey Kong Country 2)|Web Woods]]: 01:00 | |||
;[[K. Rool's Keep]] | |||
*[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]: 01:40 | |||
*[[Windy Well (Donkey Kong Country 2)|Windy Well]]: 02:55 | |||
*[[Castle Crush]]: 04:25 | |||
*[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]: 01:10 | |||
*[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]: 01:45 | |||
*[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]: 02:00 | |||
;[[The Flying Krock]] | |||
*[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]: 02:00 | |||
;[[Lost World (Donkey Kong Country 2)|Lost World]] | |||
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]: 01:15 | |||
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]: 01:12 | |||
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]: 01:46 | |||
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]: 01:40 | |||
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]: 03:00 | |||
}} | |||
===Glitches=== | ===Glitches=== |
Latest revision as of 11:45, August 18, 2024
Diddy's Dash | |
---|---|
Gameplay of Diddy's Dash in the level Hot-Head Hop. | |
Appears in | Donkey Kong Country 2 (Game Boy Advance) |
Time limit | Five minutes |
Prize | Points |
- “What happened? Did you get lost?”
- —Cranky Kong, after Diddy loses at a level
Diddy's Dash is a time attack mode in the Game Boy Advance of Donkey Kong Country 2. It is the successor to DK Attack from Donkey Kong Country on the Game Boy Advance. As the name suggests, Diddy Kong is the only playable character. The objective is for him to go through a level as quickly as possible.
Gameplay[edit]
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a pit, he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. DK Barrels are replaced with crates and regular barrels, since Dixie Kong does not appear in the mode. DK Coins and Bonus Areas were removed entirely, although Bonus Barrels and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, but are instead done in the main adventure mode, where they are timed and hosted by Swanky Kong for a fee.
Every level has a completion high score of five minutes at first. If Diddy manages to beat all of these times, Cranky Kong reveals a few cheat codes for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:
- Pirate Panic: 00:20
- Mainbrace Mayhem: 00:30
- Gangplank Galley: 00:30
- Lockjaw's Locker: 00:55
- Topsail Trouble: 00:55
- Hot-Head Hop: 01:00
- Kannon's Klaim: 00:58
- Lava Lagoon: 01:30
- Red-Hot Ride: 02:45
- Squawks's Shaft: 01:00
- Barrel Bayou: 01:15
- Glimmer's Galleon: 01:50
- Krockhead Klamber: 01:05
- Rattle Battle: 01:05
- Slime Climb: 01:1
- Bramble Blast: 01:41
- Hornet Hole: 01:40
- Target Terror: 01:27
- Bramble Scramble: 02:00
- Rickety Race: 01:30
- Mudhole Marsh: 01:40
- Rambi Rumble: 01:30
- Ghostly Grove: 01:00
- Haunted Hall: 01:55
- Gusty Glade: 01:10
- Parrot Chute Panic: 02:00
- Web Woods: 01:00
- Arctic Abyss: 01:40
- Windy Well: 02:55
- Castle Crush: 04:25
- Clapper's Cavern: 01:10
- Chain Link Chamber: 01:45
- Toxic Tower: 02:00
- Screech's Sprint: 02:00
- Jungle Jinx: 01:15
- Black Ice Battle: 01:12
- Klobber Karnage: 01:46
- Fiery Furnace: 01:40
- Animal Antics: 03:00
Glitches[edit]
Diddy's Dash has several glitches. To perform one of them, the player must input either ROCKARD or WELLARD from the "Cheats" sub-menu, then enter Diddy's Dash and select any level. When the selected level is started, Dixie appears as the other playable character. If Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.