User:DandelionSprout/Memory Card: Difference between revisions

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Info that has not yet been carried onto '''console'''' pages, in the event that [[Talk:Memory Card]] ends up deleting the entire page and all its contents before such moves have occured.<br><br>
Info that has not yet been carried onto '''console'''' pages, in the event that [[Talk:Memory Card]] ends up deleting the entire page and all its contents before such moves have occured.<br><br>
✓Nintendo 64<br>
✓Nintendo 64<br>
[[Nintendo GameCube]]<br>
[[Nintendo GameCube]]<br>
:☐Maybe find some images of its larger memory cards?
:☐Maybe find some images of its larger memory cards?
[[Nintendo Wii]]<br>
[[Nintendo Wii]]<br>
:☐For [[WiiWare]], I cannot find properly reliable sources for game sizes. Everyone seem to state 83 and 86 blocks respectively due to "I heard it from a friend, who had heard it from a friend."
:✓For [[WiiWare]], I cannot find properly reliable sources for game sizes. Everyone seem to state 83 and 86 blocks respectively due to "I heard it from a friend, who had heard it from a friend."
:✓Wii Mini ''de facto'' (It baffles me to this day why Nintendo thought it was a good idea to release that abomination).
✓[[Nintendo DSi]]<br>
☐[[Nintendo 3DS]]<br>
☐[[Nintendo 3DS]]<br>
:☐Now the eShop games' sizes matter far more than the savefiles.
:☐I admit I'm still curious about the whole "Eject card" and "Write-protected card" things.
:☐I lack the needed testing equipment to test standard-size SD cards of 64 GB or larger, as it's a common unspoken agreement among tech fans that formatting an SDXC card to FAT32 will make them able to use on SDHC devices.
☐I need to find a way to consistently make "Block" a unit worth explaining across consoles, even after a page deletion.<br>
☐I need to find a way to consistently make "Block" a unit worth explaining across consoles, even after a page deletion.<br>
[[Wii U]] (All but moved previously, but I need to doublecheck [[Mii Maker]] and [[Super Smash Bros. for Wii U]].<br>
[[Wii U]] (All but moved previously, but I need to doublecheck [[Mii Maker]] and [[Super Smash Bros. for Wii U]].<br>
[[Nintendo Switch]] (What would even happen if I took out its SD card?)<br>
[[Nintendo Switch]] (What would even happen if I took out its SD card?)<br>
☐Massively reduce the contents of "SD card support table".<br>
✓Massively reduce the contents of "SD card support table".<br>
✓Nintendo-themed SD cards' images, all of which are SDXC microSD intended for Nintendo Switch:<br>
:✓[[Yoshi egg]] - 64 GB
:✓Mushroom/Toad - 128 GB
:✓[[Super Star]] - 256 GB
:✓[[Spiny Shell (blue)]] - 400 GB
<br>——————————————————————————————————————————————————————————<br><br>
<br>——————————————————————————————————————————————————————————<br><br>
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved, including for games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. From [[Nintendo GameCube]] to [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' was used for memory card capacity by Nintendo and in the consoles' system settings. On the GameCube, one block was approximately 8 KB. [[Wii]], [[Nintendo DSi]] and [[Nintendo 3DS]] had one block be 128 KB.
Since the [[Wii U]], industry standard units like gigabytes and megabytes are used within the consoles' settings.
==List of Memory cards==
===Nintendo GameCube===
[[File:Gamecube mcard.jpg|120px|thumb|A [[Nintendo GameCube]] memory card]]
Unlike the Nintendo 64, the [[Nintendo GameCube]] is very dependent on the memory card, since save data cannot be written on its discs, and the GameCube lacks any form of internal memory. Games played without the memory card inserted act as if they were being played for the first time, and data cannot be saved. Three types of memory cards were officially released, from lowest to highest storage and sporting color differentiation: the first type is gray and can store up to fifty-nine blocks (0.47 MB); the second is black and can store up to 251 (2.0 MB); and the third is white and can store up to 1,019 (8.1 MB). Nintendo of Europe lists the rate for GameCube memory cards as 59 blocks (4 MB),<ref>{{cite|url=www.nintendo.com/en-gb/Support/Nintendo-GameCube/Accessories/Memory-Card-59/Memory-Card-59-619188.html|title=Memory Card 59|publisher=Nintendo of Europe|accessdate=May 9, 2024}}</ref> which would result in 66-70 KB per block; other sources contradict this, indicating that Nintendo of Europe mistakenly measured in megabytes instead of megabits, instead resulting in 7-8 KB per block.
Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.
{|class="wikitable sortable" style="text-align:center"
|-
!Game
!Blocks
!Kilobytes (KB)
|-
|''[[Super Mario Sunshine]]''
|7
|56
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
|4
|32
|-
|''[[Mario Party 6]]''
|5
|40
|-
|''[[Mario Kart: Double Dash!!]]''
|8
|64
|-
|style="background-color:#DDD"|''Mario Kart: Double Dash!!'' (each Time Trial ghost)
|style="background-color:#DDD"|5
|style="background-color:#DDD"|40
|-
|''[[Super Mario Strikers]]''
|5
|40
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|17
|136
|-
|''[[Mario Party 7]]''
|6
|48
|-
|''[[Mario Power Tennis]]''
|3
|24
|-
|''[[Mario Golf: Toadstool Tour]]''
|13
|104
|-
|''[[Donkey Konga 3 JP]]''
|5
|40
|-
|''[[Wario World]]''
|10
|80
|-
|''[[Nintendo Puzzle Collection]]''
|6
|48
|-
|''[[Mario Party 4]]''
|2
|16
|-
|''[[Mario Party 5]]''
|5
|40
|-
|''[[Luigi's Mansion]]''
|3
|24
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|2
|16
|-
|''[[Mario Superstar Baseball]]''
|10
|80
|-
|''[[Donkey Kong Jungle Beat]]''
|3
|24
|-
|''[[SSX on Tour]]''
|59<ref>The PAL and JP releases instead state 7 blocks. The reason for this discrepancy is not yet known.</ref>
|472
|-
|''[[NBA Street V3]]''
|15
|120
|}
===SD cards===
{{Rewrite-expand|The section contradicts itself on whether pre-Switch consoles could handle more than 32 GB, e.g. 64 GB.|section=yes|May 4, 2024}}
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
'''[[wikipedia:Secure Digital|SD cards]]''' are very common types of storage mediums that Nintendo began using since the [[Wii]] era. The Wii, unlike the Nintendo GameCube, has internal memory where players can save their game data, or even on SD cards, especially in cases where the internal memory runs out of storage. SD cards can store the Wii's channel data and some non-save game data, such as [[smashwiki:Snapshot|snapshots]] in ''[[Super Smash Bros. Brawl]]'', though the game also allows snapshots to be saved on the internal storage. The Wii, [[Nintendo 3DS]], and [[Wii U]] all support SD cards up to 32GB in memory, though in the Wii's case, before the System Menu 4.0 update in March 2009, it could support only up to 2GB standard SD cards, not any SDHC cards. ''Super Smash Bros. Brawl'' and many other games are incompatible with SDHC cards, especially if they were released before the Wii gained SDHC card support.  
'''SD cards''' are industry standardized storage cards used on the Nintendo 3DS. On [[Nintendo 3DS]], a non-standard measurement unit called a "block" is used for storage capacity: One block is 128 KB, the same as on [[Wii]] and [[Nintendo DSi]].


The Wii has an SD card button in the lower left corner of the Wii Menu. If the button shows up as blue instead of gray, meaning the Wii acknowledges that an SD card is inserted, clicking on the button will show a special menu with gray boxes on black, showing [[Virtual Console]] and [[WiiWare]] games that are stored on the SD card, including any of ''Super Mario'' franchise.
All versions of the Nintendo 3DS are pre-packaged with a <abbr title="Approximately 32,000 blocks.">4 GB</abbr> SDHC card in their SD card slots, natively support cards up to 32 GB, and unofficially support cards larger than 32 GB (SDXC) if the cards have been re-formatted from exFAT to FAT32. The Data Management settings has a counter cap at 999,999 blocks, just under 128 GB.


The [[Nintendo Switch]] uses MicroSD cards for internal storage, allowing for up to 2 TB. Two official Nintendo microSD cards designed especially for the Nintendo Switch are ''Super Mario''-themed: the red 128GB microSD card with a [[Mushroom]] and the yellow 512GB microSD card with a [[Super Star]] symbol.
Starting with the [[Nintendo eShop]] release of ''[[New Super Mario Bros. 2]]'' in July 2012, download softwares became much larger than what they had previously been on Nintendo consoles. The game required 2,727 blocks (349.0 MB) and later games would occasionally require substantially more, including ''[[WarioWare Gold]]'' that required 9,749 blocks (1.24 GB).


{|class="wikitable sortable" style="text-align:center"
The Nintendo 3DS relies almost entirely on an SD card for storage. If the 3DS cannot find an SD card (whether it is missing, ejected when the system is on, write-protected, or broken), no downloaded 3DS games or softwares (including [[Virtual Console]]), system themes except the default white, or DSiWare games that have not been moved to "System Storage" can be used.
|-
!Game
!Blocks
!Kilobytes (KB)
|-
|''[[Super Mario Galaxy]]''
|1
|128
|-
|''[[Super Mario Galaxy 2]]''
|1
|128
|-
|''[[New Super Mario Bros. Wii]]''
|1
|128
|-
|''[[Super Paper Mario]]''
|1
|128
|-
|''[[Super Mario All-Stars Limited Edition]]''
|1
|128
|-
|''[[Mario Strikers Charged]]''
|1
|128
|-
|''[[Super Mario Sluggers]]''
|2
|256
|-
|''[[Mario Power Tennis]]''
|1
|128
|-
|''[[Mario Party 8]]''
|1
|128
|-
|''[[Mario Party 9]]''
|1
|128
|-
|style="background-color:#DDD"|''[[Super Smash Bros. Brawl]]'' (each custom stage or replay)
|style="background-color:#DDD"|1
|style="background-color:#DDD"|128
|-
|''[[Donkey Kong Country Returns]]''
|2
|256
|}


====Channel and WiiWare game sizes====
A few features that do not rely on an SD card, can still be used in that case: Physical cartridges, [[Mii]]s, built-in system apps, and [[DSiWare]] games that have been set to be stored in "System Storage" (which has <abbr title="135.1 MB.">1,056 blocks</abbr> reserved for DSiWare).
For Wii channels and [[WiiWare]] games that can be copied in their entirety normally to an SD card in the Data Management settings.
{|class="wikitable sortable" style="text-align:center"
|-
!Game
!Blocks
!Megabytes (MB)
|-
|''[[Mario Kart Channel]]''
|86
|11.0
|-
|''[[Dr. Mario Online Rx]]''
|83
|10.6
|-
|''[[WarioWare: D.I.Y. Showcase]]
|86
|11.0
|}


====SD card support table====
====SD card support table====
[[File:SecureDigitalCard Wikimedia Commons.svg|60px|right]]
[[File:SecureDigitalCard Micro Wikimedia Commons.svg|60px|right]]
Nintendo consoles from [[Nintendo Wii]] onwards support SD cards. The Wii could initially only use cards up to 2 GB. The Wii Menu 4.0 update added support for cards up to 32 GB (SDHC), but it did not have retroactive effect for previously released games (e.g. ''[[Super Smash Bros. Brawl]]'').
 
[[Nintendo DSi]], [[Nintendo 3DS]] and [[Wii U]] have native support for cards up to 32 GB.


[[File:SecureDigitalCard Micro Wikimedia Commons.svg|40px|left]]
[[Nintendo 3DS]] has native support for cards up to 32 GB.
[[New Nintendo 3DS]] replaced the standard SD card size with microSD, still with a limit of 32 GB.


[[Nintendo Switch]] has a microSD slot with full native support for cards up to 2 TB (SDXC).
[[New Nintendo 3DS]] replaced the standard SD card size with microSD, still with an official limit of 32 GB.
{{br}}


==References==
<references/>
[[Category:Accessories]]
[[Category:Accessories]]

Latest revision as of 22:12, May 12, 2024

Info that has not yet been carried onto console' pages, in the event that Talk:Memory Card ends up deleting the entire page and all its contents before such moves have occured.

✓Nintendo 64
Nintendo GameCube

☐Maybe find some images of its larger memory cards?

Nintendo Wii

✓For WiiWare, I cannot find properly reliable sources for game sizes. Everyone seem to state 83 and 86 blocks respectively due to "I heard it from a friend, who had heard it from a friend."
✓Wii Mini de facto (It baffles me to this day why Nintendo thought it was a good idea to release that abomination).

Nintendo DSi
Nintendo 3DS

☐Now the eShop games' sizes matter far more than the savefiles.
☐I admit I'm still curious about the whole "Eject card" and "Write-protected card" things.
☐I lack the needed testing equipment to test standard-size SD cards of 64 GB or larger, as it's a common unspoken agreement among tech fans that formatting an SDXC card to FAT32 will make them able to use on SDHC devices.

☐I need to find a way to consistently make "Block" a unit worth explaining across consoles, even after a page deletion.
Wii U (All but moved previously, but I need to doublecheck Mii Maker and Super Smash Bros. for Wii U.
Nintendo Switch (What would even happen if I took out its SD card?)
✓Massively reduce the contents of "SD card support table".
✓Nintendo-themed SD cards' images, all of which are SDXC microSD intended for Nintendo Switch:

Yoshi egg - 64 GB
✓Mushroom/Toad - 128 GB
Super Star - 256 GB
Spiny Shell (blue) - 400 GB


——————————————————————————————————————————————————————————

An icon whose design and intention are to demonstrate an SD card.
Design of an SD card.

SD cards are industry standardized storage cards used on the Nintendo 3DS. On Nintendo 3DS, a non-standard measurement unit called a "block" is used for storage capacity: One block is 128 KB, the same as on Wii and Nintendo DSi.

All versions of the Nintendo 3DS are pre-packaged with a 4 GB SDHC card in their SD card slots, natively support cards up to 32 GB, and unofficially support cards larger than 32 GB (SDXC) if the cards have been re-formatted from exFAT to FAT32. The Data Management settings has a counter cap at 999,999 blocks, just under 128 GB.

Starting with the Nintendo eShop release of New Super Mario Bros. 2 in July 2012, download softwares became much larger than what they had previously been on Nintendo consoles. The game required 2,727 blocks (349.0 MB) and later games would occasionally require substantially more, including WarioWare Gold that required 9,749 blocks (1.24 GB).

The Nintendo 3DS relies almost entirely on an SD card for storage. If the 3DS cannot find an SD card (whether it is missing, ejected when the system is on, write-protected, or broken), no downloaded 3DS games or softwares (including Virtual Console), system themes except the default white, or DSiWare games that have not been moved to "System Storage" can be used.

A few features that do not rely on an SD card, can still be used in that case: Physical cartridges, Miis, built-in system apps, and DSiWare games that have been set to be stored in "System Storage" (which has 1,056 blocks reserved for DSiWare).

SD card support table

An icon whose design and intention are to demonstrate a MicroSD card.

Nintendo 3DS has native support for cards up to 32 GB.

New Nintendo 3DS replaced the standard SD card size with microSD, still with an official limit of 32 GB.