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[[Image:klubba.jpg|thumb|If he was so tough, he would take you on himself!]]
{{distinguish|[[Clubba]]}}
''This article is about the Lost World guardian from Donkey Kong Country 2. For the enemy species that's fought in [[Paper Mario]], go [[Clubba|here]].''
{{character infobox
|image=[[File:Klubba DKC2 artwork.png|200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'']] ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|species=[[Kremling]]
}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Klubba''' is a large, muscular [[Kremling]] who operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2)|Lost World]], in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Klubbas Kiosk DKC2.png|thumb|left|Klubba permitting the Kongs to enter the Lost World in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba was hired by [[King K. Rool|Kaptain K. Rool]] prevent others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]].{{ref needed}} He is at a Klubba's Kiosk in every world from [[Crocodile Cauldron]] to lastly [[K. Rool's Keep]]. Klubba typically displays rough and protective behavior despite admitting to being miserable under K. Rool's leadership.<ref>{{cite|author=Klubba|quote=Kap'n K.Rool treats us rotten. I hope yer scupper his plans!|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref>  He provides three options to them: "Pay 15 [[Kremkoin]]s", "Fight Him", and "Run Away". Klubba is greedy, since he only allows the Kongs to access the Lost World from a single payment of fifteen [[Kremkoin]]s per world. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. The Kongs can decide to return to the world map without being attacked. After being paid, Klubba makes friendly comments and even offers to help the Kongs if they were to get into any trouble.<ref>{{cite|author=Klubba|quote=If yers get into any trouble, Klubba 'ere will 'elp ye out!|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref><ref>{{cite|quote=Step this way, friends! I've polished the bridge just for ye!|author=Klubba|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref> Klubba, like the other Kremlings are part of the [[Kremling Kuthroats]] class during the ending's Cast of Characters.


Klubba greatly resembles [[Kudgel]], except his body is light green instead of gray. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #36|page=24|date=March 1996}}</ref>


'''Klubba''' is a green, extremely muscular and buff [[Kremling]] that guards the entrance to the [[Lost World]].Due to his immense size and strength, Klubba is extremely powerful and durable.With hi's big muscled arm he lift's a big,heavy,spiked club with only one hand.In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. He's very fowl tempered an greedy, shown with his prices to get his tollbooths, although he admits his prices aren't cheep. He's acts surprisingly friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to Diddy and Dixie if they don't pay him. There are five tollbooths in ''Donkey Kong Country 2'', each leading to one of the five levels of the Lost World. Three options are available:
The [[Game Boy Advance]] [[Donkey Kong Country 2 (Game Boy Advance)|version]] added an optional minigame, [[Bag a Bug]] that involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.


# Pay 15 [[Kremkoin]]s
===''Donkey Kong Land 2''===
# Fight Him
In ''Donkey Kong Land 2'', Klubba has only Klubba's Kiosk, accessed from the [[Crocodile Isle]] map, and he is placed on the left side instead of the right. Klubba has to be given a single payment of all 47 Kremkoins to access the entire Lost World.
# Run Away


The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*'''Instruction booklet:''' ''His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!''<ref>{{cite|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' manual|page=29|date=1995}}</ref>


In the GameBoy Advance remake of ''[[Donkey Kong Country 2]]'', a fourth option was added called [[Bag A Bug]]. It costs five [[Banana Coin]]s to play this mini-game.
==Gallery==
===Sprites===
<gallery>
Klubba DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Klubba DKL2 sprite.png|''Donkey Kong Land 2''
Klubba DKC2 GBA.png|''Donkey Kong Country 2'' (GBA)
DKC2GBA Klubba Bag a Bug.png|''Donkey Kong Country 2'' (GBA, Bag a Bug)
</gallery>


In ''[[Donkey Kong Land 2]]'', [[Klubba's Kiosk]] is located on the main map next to [[Gloomy Gulch]]. All 47 Kremkoins are needed to enter the Lost World.
===Screenshots===
<gallery>
Hi's weakness is still unknown .
Klubba End Credits DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' end credits
Klubbas Kiosk DKL2.png|thumb|''Donkey Kong Land 2''
Klubba End Credits DKL2.png|''Donkey Kong Land 2'' end credits
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=クラッバ
|JapR=Kurabba
|JapM=Klubba; same as a [[Kosha|Kremling with a spiked club]] from ''[[Donkey Kong 64]]''
|Ita=Klubba<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', GIG Italian manual</ref>{{page needed}}<ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=25 and 28}}</ref>
|Ita2=Kubba{{sic}}<ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=14}}</ref>
|Ita3=Pikkio
|Ita3M=From ''picchiare'' ("to hit")
|Spa=Klubba
}}


==Trivia==
==Trivia==
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.<ref>{{cite|author=[[Gregg Mayles|Ghoulyboy]]|date=November 24, 2015|url=x.com/ghoulyboy/status/669287006674010113|title=A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.|publisher=X|accessdate=September 10, 2019|archive=web.archive.org/web/20210531044539/https://twitter.com/Ghoulyboy/status/669287006674010113}}</ref><ref>{{file link|Krocodile Kore concept.jpg|Concept artwork}}</ref>


*According to the game's credits, Klubba belongs to the "[[Kremling Kuthroats]]" enemy class.
==References==
 
<references/>
* Klubba's position is reversed in ''[[Donkey Kong Land 2]]''. He is now left side of the screen in that game. In ''[[Donkey Kong Country 2]]'', he was on the right side of the screen.
 
* Interestingly the ''[[Donkey Kong 64]]'' version of the enemy [[Krash]] is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has a small head in proportion to the rest of it's body and weilds a large spiked club. These similarities led some to believe that Krash was Klubba.
 
* Fitting the theme of pirate enemies in ''Donkey Kong Country 2'', Klubba speaks in a stereotypical pirate accent.
 
==See Also==
*[[Kudgel]], the boss of the area [[Krem Quay]].


{{Kremlings}}
{{Kremlings}}
 
{{DKC2}}
[[Category: Kremling Krew]]
{{DKL2}}
[[Category: Donkey Kong Characters]]
[[Category:Kremlings]]
[[Category: Donkey Kong Allies]]
[[Category:Kremling Krew]]
[[Category: Kremlings]]
[[Category:Pirates]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest characters]]
[[Category:Donkey Kong Land 2 characters]]
[[de:Klubba]]

Latest revision as of 18:17, August 5, 2024

Not to be confused with Clubba.
Klubba
Artwork of Klubba
Artwork of Klubba in Donkey Kong Country 2: Diddy's Kong Quest
Species Kremling
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a large, muscular Kremling who operates Klubba's Kiosk, a toll bridge to the Lost World, in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba permitting the Kongs to enter the Lost World in Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, Klubba was hired by Kaptain K. Rool prevent others from entering the Lost World.[citation needed] He is at a Klubba's Kiosk in every world from Crocodile Cauldron to lastly K. Rool's Keep. Klubba typically displays rough and protective behavior despite admitting to being miserable under K. Rool's leadership.[1] He provides three options to them: "Pay 15 Kremkoins", "Fight Him", and "Run Away". Klubba is greedy, since he only allows the Kongs to access the Lost World from a single payment of fifteen Kremkoins per world. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. The Kongs can decide to return to the world map without being attacked. After being paid, Klubba makes friendly comments and even offers to help the Kongs if they were to get into any trouble.[2][3] Klubba, like the other Kremlings are part of the Kremling Kuthroats class during the ending's Cast of Characters.

Klubba greatly resembles Kudgel, except his body is light green instead of gray. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.[4]

The Game Boy Advance version added an optional minigame, Bag a Bug that involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.

Donkey Kong Land 2[edit]

In Donkey Kong Land 2, Klubba has only Klubba's Kiosk, accessed from the Crocodile Isle map, and he is placed on the left side instead of the right. Klubba has to be given a single payment of all 47 Kremkoins to access the entire Lost World.

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet: His club should give you a clue about what might happen if you try to cross his bridge without paying the toll![5]

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese クラッバ[?]
Kurabba
Klubba; same as a Kremling with a spiked club from Donkey Kong 64
Italian Klubba[6][page number needed][7] -
Kubba[sic][8]
Pikkio[?] From picchiare ("to hit")
Spanish Klubba[?] -

Trivia[edit]

  • During development of Donkey Kong Country 2, Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.[9][10]

References[edit]

  1. ^ "Kap'n K.Rool treats us rotten. I hope yer scupper his plans!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  2. ^ "If yers get into any trouble, Klubba 'ere will 'elp ye out!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  3. ^ "Step this way, friends! I've polished the bridge just for ye!" – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  4. ^ March 1996. Nintendo Magazine System (AU) Issue #36. Page 24.
  5. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest manual. Nintendo of America (American English). Page 29.
  6. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG Italian manual
  7. ^ Donkey Kong Land 2 Italian manual. Page 25 and 28.
  8. ^ Donkey Kong Land 2 Italian manual. Page 14.
  9. ^ Ghoulyboy (November 24, 2015). A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.. X. Retrieved September 10, 2019. (Archived May 31, 2021, 04:45:39 UTC via Wayback Machine.)
  10. ^ Concept artworkMedia:Krocodile Kore concept.jpg