Touch Fuzzy, Get Dizzy: Difference between revisions

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{{level
{{level infobox
|title=Touch Fuzzy Get Dizzy
|title=Touch Fuzzy, Get Dizzy
|code=1-7
|code=1-7
|image=[[Image:SMW2_TouchFuzzyGetDizzy.png]]
|image=[[File:SMW2YI TouchFuzzyGetDizzy.png]]
|game=''[[Super Mario World 2: Yoshi's Island]]''
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|difficulty=Very Easy
|before=[[Shy-Guys On Stilts|<<]]
|notes= Easy level. Little to no pits, and easy to find collectibles. Fuzzies are more fun than a hindrance.
|after=[[Salvo The Slime's Castle|>>]]
|before= [[Shy Guys on Stilts|<<]]
|track=Above Ground
|after= [[Salvo the Slime's Castle|>>]]
|sample=[[File:SMW2YI Overworld.oga]]
}}
}}
'''Touch Fuzzy, Get Dizzy''' is the seventh level in [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] found in the game ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. This level features the introduction of [[Tap-Tap]]s, trademark enemies to the ''Yoshi'' franchise, as well as [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]]. It also features a new mini-game and minor enemies such as [[Milde]]s. This level's playable [[Yoshi (species)|Yoshi]] is the red Yoshi.


'''Touch Fuzzy Get Dizzy''' is the seventh level in World One found in the game ''[[Super Mario World 2: Yoshi's Island]]'', in which the player controls [[Red Yoshi]] for the first time. This level features the introduction of [[Tap-Tap]]s, trademark enemies to the Yoshi series, as well as [[Fuzzy (Yoshi's Island)|Fuzzies]]. It also features a new mini-game and minor enemies such as [[Melon Bug]]s and [[Milde]]s.
==Overview==
[[File:DizzyYoshi.gif|thumb|left|240px|The world while Yoshi is dizzy.]]
The player starts off in a jungle area with some branches extending out of the ground, that act as platforms. These lead to some [[Tap-Tap]]s and a series of wooden platforms, with dirt near them. One of the dirt blocks contains a [[key]], which unlocks a Door that allows the player to play a minigame. After the wooden platforms is the [[Checkpoint Ring|Middle Ring]]. Not long after the Middle Ring, the player will encounter [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]], which if touched will cause Yoshi to become dizzy and will affect his movement. After this section will be a platform, with two [[Milde]]s, which leads to the next room.


When the stage starts, Yoshi will find himself in his first jungle/forest area, a refreshing touch considering last levels where all in fields, the sky or underground. The player should walk forward and eat the [[Melon Bug]]s around, except for the last one. This one should be eaten but not swallowed, so the player can throw it down at the [[Piranha Plant]], and then pick it up again, and use it to throw it at the [[Special Flower]]. Also, where the Piranha Plant was is a secret ? Cloud. Yoshi must use one of his eggs for some stars. As Yoshi continues his way, he will encounter a row of Tap-Taps. As Yoshi continues forward, the player will notice a locked door. For now, he or she shall skip it and continue going on, dodging the Tap-Taps and collecting the coins stuck in the dirt. As Yoshi continues forward, the player will see a pipe with [[Shy Guy]]s frequently coming out of it. Yoshi should eat as many of these as possible and the go back to where the door was. There is a melon hanging from one of the vines. The player should lick it up, and get on the platform above the door by jumping from the platforms to the right (where there is a silver Tap-Tap walking). Yoshi should shoot the dirt with the melon and grab the Special Flower and the two Flashing Eggs. Alternatively, the player may just throw the dirt eggs, instead of using the melon, though it is more convenient to use the melon. Now Yoshi should throw an egg to the dirt above to uncover a ? Cloud. Upon throwing an egg at it, the key to the door below appears. The door will lead to a mini-game against a [[Bandit]]. After the game, the player should go forward and touch the Middle Ring for the next section of the level.
In the next room are several platforms that go down when the player stands on them, if they [[Ground Pound]] them the platform gets destroyed, at the end of the room is the [[Goal Ring]]. Above the branch extending out of the path is some dirt that contains a [[Spring Ball]], which is used to access a secret area. In the secret area are several [[Petal Guy|Mufti Guy]]s, [[Crazee Dayzee]]s, an [[Eggo-Dil]] and a [[Chomp Rock]]. The Chomp Rock needs to be used to reveal an invisible [[Winged Cloud]] that contains a seed that creates a [[Beanstalk]] that leads to some cloud platforms that have [[Red Coin]]s and another Winged Cloud on them.
{{br|left}}


[[Image:SMW2_TFGD.png|frame|left|Touch the Fuzzy, Get Dizzy. The world while Yoshi is dizzy. Note they also make it a hard time to walk and aim eggs.]]
==Enemies==
Once the Middle Ring has been touched, the player should grab the Special Flower in the way and pick up the red coins. Just a few steps from there, the player will spot the first Fuzzies in the level. Avoiding them is not necessary, as they do no harm, but is recommended. After walking and hopefully dodging the Fuzzies flying a round for a bit, the player will encounter an Egg Block, in case Yoshi needs eggs. Just forward is another Special Flower. Upon continuing, the player should see a ? Cloud. Throwing an egg at it will reveal stars, so it is highly recommended for the player to not be "dizzy" when shooting it. As the player keeps going on, he or she should see a collection of coins and a Special Flower. After grabbing all these, the player should just continue. There will be some platform jumping in the way, with some Mildes in the way, but it's nothing Yoshi can't go through. At the very far right will be an easy-to-notice ? Cloud just floating there. The player should throw an egg at it for it to provide the player with more stars. As the player advances, he or she will encounter a new zone.
<gallery>
SMW2 Piranha Plant.png|[[Piranha Plant|Wild Piranha]]
SMW2YI Orange Tap-Tap sprite.png|[[Tap-Tap]] (orange)
Taptapsprite.png|Tap-Tap (gray)
SMW2YI Red Shy Guy.png|[[Shy Guy|Shy-Guy]] (red)
SMW2YI - Fuzzy.png|[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
SMW2 Fly Guy.png|[[Fly Guy]]
Milde.png|[[Milde]]
SMW2 Mufti Guy yellow.png|[[Petal Guy|Mufti Guy]] (yellow)
SMW2 Crazee Dayzee yellow.png|[[Crazee Dayzee]] (yellow)
CrazeeDayzee-SMW2.png|Crazee Dayzee (white)
SMW2 EggoDil.png|[[Eggo-Dil]]
</gallery>


This new zone takes place above some water. There are no enemies in this are, so it will be like a walk in the park. The only thing worth mentioning are these weird platforms or bridges that, when stepped on, lower a little. These can be [[Ground Pound]]ed, so they break. Yoshi can then jump in the water and grab some coins. Interestingly, there's also a secret area. Yoshi must get on top of the log and jump. A bouncer will appear. Yoshi must use to get to a secret area high in the sky. This area has some [[Mufti Guy]]s and [[Crazee Dayzee]], as well as a flower which petals can be eaten over and over again for eggs. The player will see the place empty at first, but the key is to move the [[Chomp Rock]] to the far left enough for a ? Cloud to be revealed. Throwing an egg at it will result in a sunflower growing in place. If Yoshi climbs this sunflower, he will find the last remaining red coins of the level, as well as another ? Cloud containing stars, in case the player needs them. The player should now take the pipe, which will take him or her back to the last area. Yoshi should just advance forward and touch the Ring for the level to finish.
==Helpers==
<gallery>
Melon Bug.png
</gallery>


== Trivia ==
==Bonus Game shack Mini Battle==
<gallery>
SMW2 GatherCoins.png|[[Gather Coins]]
</gallery>


* ''[[Super Paper Mario]]''<nowiki>'s</nowiki> Fuzzy-referencing [[Sammer Guy]], [[List of Sammer Guys#Staggering Dizzy Fuzzy|Staggering Dizzy Fuzzy]], states that "Touch Fuzzy, Get Dizzy" is an ancient prophecy.
==Gallery==
* The German name for this level, "Lustiges Sporen Drama", abbreviates to LSD, as a nod to the psychedelic effects of bumping into a Fuzzy.
<gallery>
Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|Level icon from ''Super Mario World 2: Yoshi's Island''
SMA3-TouchFuzzyGetDizzy-Icon.png|Level icon from ''Yoshi's Island: Super Mario Advance 3''
SMW2_TouchFuzzyGetDizzy.png|Screenshot from ''Yoshi's Island: Super Mario Advance 3''
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=さわるとふらふらワタボー<br/>''Sawaru to Furafura Watabō''
|Jap=さわるとふらふらワタボー
|JapM=Hindering and Dizzying Dust.
|JapR=Sawaru to Furafura Watabō
|Fra=Cotonou Prout Prout...
|JapM=Touch Fuzzy and Stagger
|Ger=Lustiges Sporen Drama|
|Fre=Cotonou prout-prout... (''Super Mario World 2 : Yoshi's Island'')<br>Cotonou-les-Flots (''Yoshi's Island : Super Mario Advance 3'')
|GerM=Funny Spore Drama
|FreM=From ''Cotonou'' (Fuzzy's French name) and ''Prout'' (parp)<br>From ''Cotonou'' (Fuzzy's French name) and ''{{wp|Palavas-les-Flots}}'' (a French commune)
|Ger=Lustiges Sporen Drama
|GerM=Funny Spore Drama (additionally, ''Lustiges Sporen Drama'' abbreviates to "{{wp|Lysergic acid diethylamide|LSD}}", a nod to the psychedelic effects of bumping into a Fuzzy)
|Spa=Maréate con Fuzzy...
|Spa=Maréate con Fuzzy...
|SpaM=Get Dizzy with Fuzzy...
|SpaM=Get Dizzy with Fuzzy...
|Ita=Urta Stordino e vai nel pallone
|Ita=Urta Stordino e vai nel pallone
}}
|ItaM=Bumb Fuzzy, Go to the Ball (''andare in palla'' means "getting dizzy")
 
|Chi=棉毛球的厉害
<br clear=all>
|ChiR=Miánmáoqiú de lìhài
{{YoshiLevels}}
|ChiM=Power of the Fuzzy}}


[[Category: Yoshi Levels]]
==Trivia==
[[Category: Yoshi Places]]
*''[[Super Paper Mario]]''{{'}}s Fuzzy-referencing [[Sammer Guy]], [[List of Sammer Guys#Staggering Dizzy Fuzzy|Staggering Dizzy Fuzzy]], states that "Touch Fuzzy, Get Dizzy" is an ancient prophecy.
[[Category: Yoshi's Island]]
*Using a [[Melon Bug]], players can get infinite 1-Ups by going to the pipe that Shy-Guys jump out of and spitting the Melon Bug at the Shy-Guys repeatedly.
[[Category: Forests and Jungles]]
*The level's English title is referenced four times: by the aforementioned Sammer Guy; once in ''[[Yoshi's Woolly World]]'' with the level [[Feel Fuzzy, Get Clingy]]; in ''[[Mario Party: Star Rush]]'' with the [[minigame]] [[Dodge Fuzzy, Get Dizzy]]; and in ''[[New Super Mario Bros. U]]'' with the special [[Challenge Mode (New Super Mario Bros. U)|challenge]] [[Spin Jump, Get Dizzy]].
{{YI levels}}
[[Category:Jungles]]
[[Category:Super Mario World 2: Yoshi's Island levels]]
[[Category:Yoshi's Island: Super Mario Advance 3 levels]]

Latest revision as of 20:45, July 18, 2024

Level
Touch Fuzzy, Get Dizzy
Touch Fuzzy, Get Dizzy from Super Mario World 2: Yoshi's Island
Level code 1-7
Game Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
Music track Above Ground
Music sample
<< Directory of levels >>

Touch Fuzzy, Get Dizzy is the seventh level in World 1 found in the game Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. This level features the introduction of Tap-Taps, trademark enemies to the Yoshi franchise, as well as Fuzzies. It also features a new mini-game and minor enemies such as Mildes. This level's playable Yoshi is the red Yoshi.

Overview[edit]

The world while Yoshi is dizzy.

The player starts off in a jungle area with some branches extending out of the ground, that act as platforms. These lead to some Tap-Taps and a series of wooden platforms, with dirt near them. One of the dirt blocks contains a key, which unlocks a Door that allows the player to play a minigame. After the wooden platforms is the Middle Ring. Not long after the Middle Ring, the player will encounter Fuzzies, which if touched will cause Yoshi to become dizzy and will affect his movement. After this section will be a platform, with two Mildes, which leads to the next room.

In the next room are several platforms that go down when the player stands on them, if they Ground Pound them the platform gets destroyed, at the end of the room is the Goal Ring. Above the branch extending out of the path is some dirt that contains a Spring Ball, which is used to access a secret area. In the secret area are several Mufti Guys, Crazee Dayzees, an Eggo-Dil and a Chomp Rock. The Chomp Rock needs to be used to reveal an invisible Winged Cloud that contains a seed that creates a Beanstalk that leads to some cloud platforms that have Red Coins and another Winged Cloud on them.

Enemies[edit]

Helpers[edit]

Bonus Game shack Mini Battle[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese さわるとふらふらワタボー[?]
Sawaru to Furafura Watabō
Touch Fuzzy and Stagger
Chinese 棉毛球的厉害[?]
Miánmáoqiú de lìhài
Power of the Fuzzy
French Cotonou prout-prout... (Super Mario World 2 : Yoshi's Island)
Cotonou-les-Flots (Yoshi's Island : Super Mario Advance 3)
[?]
From Cotonou (Fuzzy's French name) and Prout (parp)
From Cotonou (Fuzzy's French name) and Palavas-les-Flots (a French commune)
German Lustiges Sporen Drama[?] Funny Spore Drama (additionally, Lustiges Sporen Drama abbreviates to "LSD", a nod to the psychedelic effects of bumping into a Fuzzy)
Italian Urta Stordino e vai nel pallone[?] Bumb Fuzzy, Go to the Ball (andare in palla means "getting dizzy")
Spanish Maréate con Fuzzy...[?] Get Dizzy with Fuzzy...

Trivia[edit]