Stronghold Showdown: Difference between revisions

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(New page: '''Stronghold Showdown''' is a short level in Donkey Kong Country 2 and Donkey Kong Land 2. It is simply a strait path with no enemies. However, in the middle of the level, [[Donke...)
 
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'''Stronghold Showdown''' is a short level in [[Donkey Kong Country 2]] and [[Donkey Kong Land 2]]. It is simply a strait path with no enemies. However, in the middle of the level, [[Donkey Kong]] appears with metal chains tied around him. He is taken to [[King K. Rool]]'s helicopter. [[Diddy Kong]] and [[Dixie Kong]] then chase him to the next world, the last world of the game. Stronghold Showdown can also be used as a free trip out of the world without paying [[Funky's Flights II]] to get out.
{{level infobox
|image=[[File:Stronghold Showdown.png]]<br>In ''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Stronghold Showdown DKL2.png]]<br>In ''Donkey Kong Land 2''
|code=6 - 7 (SNES/GBA)<br>5 - 7 (GB)
|world=[[K. Rool's Keep]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|track=False Victory / Krook's March (SNES)<br>Boss Bossanova (GBA)
|boss=[[Kerozene]] (GBA)
|before=[[Toxic Tower (Donkey Kong Country 2)|<<]]
|after=(SNES/GBA) [[Screech's Sprint (Donkey Kong Country 2)|>>]]<br>[[Toxic Tower (Donkey Kong Land 2)|<<]] '''[[:Category:Levels|List of levels]]''' (GB) [[Screech's Sprint (Donkey Kong Land 2)|>>]]
}}
'''Stronghold Showdown''' is the last level of [[K. Rool's Keep]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a straight path inside a castle with no enemies. There are two hidden [[Banana Coin]]s and a hidden [[Red Balloon]] that [[Diddy Kong]] and [[Dixie Kong]] can reach by performing a [[team up]] throw. By continuing forward, the Kongs find [[Donkey Kong]] tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a [[Kremkoin]], and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow [[King K. Rool|Kaptain K. Rool]], who pulls Donkey Kong up to his airship, [[the Flying Krock]]. In ''Donkey Kong Country 2: Diddy's Kong Quest'', the "Krook's March" theme plays if Stronghold Showdown is revisited.
[[File:Kerozene DKC2 GBA Battle.png|thumb|left|Stronghold Showdown has a drastically different appearance and a boss fight against Kerozene in the Game Boy Advance version]]
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] of ''Donkey Kong Country 2'', Stronghold Showdown takes place on the roof of the castle, where the Kongs fight the exclusive boss, [[Kerozene]]. Kerozene attacks [[Diddy Kong]] and [[Dixie Kong]] with weakened [[Kleever]]s and a fire breath attack. In the first round, Diddy and Dixie must simply throw [[Cannonball|kannonball]]s at the Kleevers. Then, they must grab the kannonballs on the ground, avoid the flames the huge creature spits at them and then throw the kannonball at Kerozene's head. Kerozene will breathe fire in three different directions. His gigantic fists sometimes smash against the ground, stunning them momentarily. For his final attack, Kerozene shoots a fireball that sets the ground on fire. One Kong must grab the kannonball, jump on his hands before the ground bursts into flame, and throw it at his head to defeat him. After his defeat, he will fall with smoke coming from his mouth.
{{br|left}}
 
==Names in other languages==
{{foreign names
|Jpn=さいかい!ドンキーコング
|JpnR=Saikai! Donkī Kongu
|JpnM=Reunion! Donkey Kong
|Fre=Confrontation au Fort
|FreM=Fort Showdown
|Ger=Power Show
|Ita=Sfida Infida
|ItaM=Treacherous Challenge
|Spa=Prueba de Fuerza
|SpaM=Test of Strength
}}
{{DKC2}}
{{DKL2}}
[[Category:Dungeons]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Land 2 levels]]

Latest revision as of 16:28, January 7, 2025

Level
Stronghold Showdown
Stronghold Showdown.png
In Donkey Kong Country 2: Diddy's Kong Quest
Stronghold Showdown
In Donkey Kong Land 2
Level code 6 - 7 (SNES/GBA)
5 - 7 (GB)
World K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2
Boss Kerozene (GBA)
Music track False Victory / Krook's March (SNES)
Boss Bossanova (GBA)
<< Directory of levels (SNES/GBA) >>
<<
List of levels (GB) >>

Stronghold Showdown is the last level of K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a straight path inside a castle with no enemies. There are two hidden Banana Coins and a hidden Red Balloon that Diddy Kong and Dixie Kong can reach by performing a team up throw. By continuing forward, the Kongs find Donkey Kong tied up in the middle of the room. When they approach Donkey Kong, Diddy and Dixie are rewarded a Kremkoin, and the lead Kong performs their victory dance. During this, Donkey Kong is pulled up and carried out of the area. This shocks the Kongs, who immediately run out the other side to follow Kaptain K. Rool, who pulls Donkey Kong up to his airship, the Flying Krock. In Donkey Kong Country 2: Diddy's Kong Quest, the "Krook's March" theme plays if Stronghold Showdown is revisited.

Kerozene and Diddy/Dixie battling.
Stronghold Showdown has a drastically different appearance and a boss fight against Kerozene in the Game Boy Advance version

In the Game Boy Advance version of Donkey Kong Country 2, Stronghold Showdown takes place on the roof of the castle, where the Kongs fight the exclusive boss, Kerozene. Kerozene attacks Diddy Kong and Dixie Kong with weakened Kleevers and a fire breath attack. In the first round, Diddy and Dixie must simply throw kannonballs at the Kleevers. Then, they must grab the kannonballs on the ground, avoid the flames the huge creature spits at them and then throw the kannonball at Kerozene's head. Kerozene will breathe fire in three different directions. His gigantic fists sometimes smash against the ground, stunning them momentarily. For his final attack, Kerozene shoots a fireball that sets the ground on fire. One Kong must grab the kannonball, jump on his hands before the ground bursts into flame, and throw it at his head to defeat him. After his defeat, he will fall with smoke coming from his mouth.

Names in other languages[edit]

Language Name Meaning Notes
Japanese さいかい!ドンキーコング[?]
Saikai! Donkī Kongu
Reunion! Donkey Kong
French Confrontation au Fort[?] Fort Showdown
German Power Show[?] -
Italian Sfida Infida[?] Treacherous Challenge
Spanish Prueba de Fuerza[?] Test of Strength