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==Story==
My favourite Kooper Troopars!
[[Image:DKClimb.png|thumb|left|200px|Donkey Kong carrying Pauline to the top of a contruction site.]]
The player plays as [[Mario]], who is a construction worker instead of a [[plumber]] in this game. The giant ape [[Donkey Kong]] kidnaps Mario's girlfriend [[Pauline]], and carries her of to a construction site. Mario follows him up to the highest point and makes Donkey Kong fall of the platforms by pulling out the rivets on a height of [[100m]]. But Donkey Kong stands up again, takes Pauline and escapes with her into [[Big-City]]. Mario pursuits the two.


What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son [[Donkey Kong Jr.]] who try to hinder Mario's progress. In the end, Donkey Kong escapes to the [[Tower]] in [[Rocky-Valley]], where he and Mario have a confrontation on the top. After being defeated for the first time, Donkey Kong falls off the tower, but he then takes many [[Super Mushroom]]s to gain a giant size. Mario faces the [[Giant Donkey Kong]] in the final battle. After the ape's final defeat, Mario and Pauline are reunited and the credits roll. The ending of the game shows Mario, Pauline, Donkey Kong and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo.
{| border=1
==Stages==
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-
|-
!Image
|Red Koopertroopar
!Information
|[[File:koopertropppar.jpg|thumb]]
!Levels
|-
|-
|[[Image:Screen2.gif|150px]]
|Green Koopertrooppar
|'''Construction Site''' - The construction site is the setting of the original ''Donkey Kong'' arcade game. In this world, Mario's goal is to get to Donkey Kong who is standing on the top of the stages [[25m]], [[50m]] and [[75m]]. On his way, there are enemies such as [[Fire]], and platforms with gaps to jump across, [[elevator]]s and [[conveyor belt]]s. Donkey Kong will also throw [[Spring]]s at Mario. In the final stage of the world, [[100m]], Mario has to pull out all the rivets of Donkey Kong's construction to defeat him.
|[[File:NSMB Green Koopa Troopa Artwork.png|thumb]]
|4
|-
|-
|[[Image:DKChase1.PNG|150px]]
|Yellow Goombatroopa
|'''[[Big-City]]''' - Big-City is the first world of the game in which Mario has to unlock [[door]]s with [[key]]s. It is a basic world that serves as an introduction to the basic items and moves of the game, such as handstands and Roads and Ladders. It also contains two boss fights with Donkey Kong.
|[[File:NSMBDS Goomba Artwork.png|thumb]]
|8
|}
 
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{| class="infobox" cellpadding=2 cellspacing=2 align=right width=280px style="font-family: verdana, sans-serif; padding: 4px; margin: 0 0 1em 1em; font-size: 10px; background: {{{bg|#f8fff7}}}; border:1px solid {{{border|#8a8}}}; color:{{{color|#000}}}"
| align="center" colspan="2" bgcolor="{{{titlebg|#8afa8a}}}" style="font-size:145%;" | '''Mario'''
|-
|-
|[[Image:DKChase2.PNG|150px]]
|align="center" colspan="2" | [[File:NSMBW Mario Solo Artwork.png{{!}}200px]]
|'''[[Forest]]''' - The Forest adds more gameplay elements to the game, such as ropes to climb and water to swim in. [[Lever]]s also make their first appearance - they can make Roads appear and disappear. [[Snapjaw]]s that climb on ropes can be taken out with fruit. These situations are a reference [[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]
|- style="background:{{{secbg|#afa}}}"
|12
{{!}}'''Full Name'''
| Mario (''[[Super Mario Bros. (film)|Film]]: Mario Mario'')
|- style="vertical-align: top"
|-
{{!}} '''Species'''
{{!}} [[Human]]
|- style="vertical-align: top"
|- style="vertical-align: top;" style="background:{{{secbg|#afa}}}"
{{!}} '''Latest Portrayal'''
{{!}} [[Charles Martinet]]
|-
|-
|[[Image:DKChase3.PNG|150px]]
| colspan=2 |
|'''[[Ship]]''' - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them. Mario now has to use Triple Jumps, Rope Spins and make his way over spikes with [[Chunk]]s.
{|  
|8
|-
|-
|[[Image:DKChase4.PNG|150px]]
|'''First Appearance'''
|'''[[Jungle]]''' - The Jungle expands on all types of levels found in the Forest. The complexity of ropes increases, and there are ally creatures like the [[Monkey]]s and the [[Frog]]s that help Mario to reach more areas. Enemies such as [[Bat]]s hinder Mario's progress while climbing ropes.
|'''Latest Appearance'''
|12
|-
|-
|[[Image:DKChase5.PNG|150px]]
|''[[Donkey Kong (game)]] (1981)''
|'''[[Desert]]''' - The Desert is the first world to feature [[Super Hammer]]s. They are used to break through walls. Most desert levels have more complex puzzle elements than previous stages. In one stage, Mario has to take the Key up several stories to the Door, by only using Ladders, Roads and Springs.
|''[[Super Mario Galaxy 2]] (2010)''
|12
|}
|-
|[[Image:DKChase6.PNG|150px]]
|'''[[Airplane]]''' - The Airplane is the only world in the game not to feature generic enemies. Airplane levels often feature winds that blow Mario away sideways. He has to work across elevators, conveyor belts and has to avoid many [[cannon]]s. The amount of moving platforms increases. Airship stages also feature more than one locked door - the player has to remember the right one from which Pauline is seen screaming in the stage's intro.
|8
|-
|[[Image:DKChase7.PNG|150px]]
|'''[[Iceberg]]''' - The Iceberg features many slippery surfaces. Mario has to jump across rocks that are swimming in the water and that slowly sink while he is standing on them. [[Icicle]]s appear and can kill Mario as well as act as a platform for him to jump on once they hit the ground, or even before that.
|12
|-
|
|'''[[Rocky-Valley]]''' - Rocky-Valley features the most difficult puzzle stages of the game, but also requires the player to use Mario's moveset to the best of his abilities. There are many places which require strategic thinking and exact knowledge of the game's unusual physics.
|20
|-
|
|'''[[Tower]]''' - The Tower is the final stage of the game. In it, every single level is a boss fight with Donkey Kong or Donkey Kong Jr. Mario has to avoid many obstacles such as [[Poison Mushroom]]s and entire stages consisting of [[Sand Block]]s. After Donkey Kong is defeated in stage 8-8, Mario has to fight him again in his giant form in stage 8-9.
|9
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|}
'''Mario''' is a character first appearing as the protagonist of the [[arcade]] game ''[[Donkey Kong (game)|Donkey Kong]]'' released in 1981. Since ''[[Mario Bros. (game)|Mario Bros.]]'', Mario has made numerous appearances as a main character in his own series of games, the [[Mario (series)|''Mario'' series]], and has become the mascot of [[Nintendo]]. Since ''[[Super Mario Bros.]]'', his trademark abilities have been his [[jumping]] powers with which he defeats most of his enemies, and his ability to change size and gain powers with a plethora of items such as the [[Super Mushroom]]. Games have always portrayed Mario as a silent character without a distinct personality. According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles.
__TOC__
<br clear=all>
==History==
===Beginnings in ''Donkey Kong''===
[[File:EveryoneDKAC.png|thumb|right|''Donkey Kong'']]
After [[Shigeru Miyamoto]] was denied the rights of the Popeye franchise to use in his arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', he created the character of Jumpman. This character wore blue overalls and a red shirt, and was given a hat, a mustache and gloves because hair, a mouth and hands were impossible to animate on the arcade system. The overalls were given to the character to make animation easier.{{refneeded}} For the American release of the game, the Jumpman character was renamed to Mario when an employee at Nintendo of America's office in [[New York City]] pointed out the similar physical appearances of Jumpman and Nintendo's Italian landlord, Mario Segale.<ref>Thiel, Art (2003). ''Out of Left Field: How the Mariners Made Baseball Fly in Seattle''. Sasquatch Books. pp. 44–45. [[wikipedia:Special:BookSources/1570613907|ISBN 1570613907]]. </ref>
In ''Donkey Kong'', released in 1981{{refneeded}}, Mario is a construction worker with the mission to rescue his girlfriend [[Pauline]] from the clutches of the giant ape [[Donkey Kong]], who abducted her to a construction site. With the one button of the game, the player can make Mario jump over obstacles. Mario also uses [[hammer]]s as an item. Jumping can only be used to jump over obstacles, not to defeat them as is a prominent feature in later games.
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', Mario appears as the antagonist, having captured Donkey Kong and holding the ape in a cage. Mario opposes the protagonist [[Donkey Kong Jr.]] who rescues his father in the end. Another game depicting Mario as the tamer of Donkey Kong is the [[Game & Watch]] title ''[[Donkey Kong Circus]]'', in which Mario only appears in the background.
===Other Early Appearances===
[[File:MarioBros7.png|thumb|left|''Mario Bros.'']]
After a failed attempt at a game featuring the Donkey Kong character without Mario in ''[[Donkey Kong 3]]'', Mario was given his own starring series beginning with the release of the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' in 1983. Only Mario's physical appearance was taken from earlier titles; the character was now a [[plumber]] working in the sewers of [[New York]] and fighting an endless number of creatures such as [[Shellcreepers]] and [[Sidesteppers]] in the sewers. Unlike later games, the player will have to make Mario jump against the ceiling of a platform from below in order to stun all enemies currently walking directly above it. When the player approaches the stunned enemies, Mario will kick the enemies out of the screen, rendering them defeated. In the two-player mode of the game, player 2 plays a palette swap of Mario. This character is introduced as Mario's brother [[Luigi]], who dons green where Mario wears red. Luigi would get a personality and set of abilities more distinctive from Mario in later games.
In ''[[Wrecking Crew]]'', Mario and Luigi appeared as workers on a demolition site, using hammers similar to those previously seen in ''Donkey Kong''.
===''Super Mario'' series===
====''Super Mario Bros.''====
[[File:Mario SMB.png|thumb|Artwork of Mario from ''Super Mario Bros.'']]
Since ''[[Super Mario Bros.]]'', Mario is portrayed as living in the fictional realm known as the [[Mushroom Kingdom]]. In the game, Mario's goal is to rescue [[Princess Peach|Princess Toadstool]] (later known as Peach) from [[Bowser]], the King of the [[Koopa]]s. The game is the first in the series in which regular enemies such as [[Goomba]]s can be killed and [[Koopa]]s can be stunned by jumping on them from above. The player can also gain power-ups and coins from having Mario jump against [[Question Block]]s and [[Brick Block]]s. Mario begins the game as [[Small Mario]], who will die from any enemy attack in one hit. By using [[Super Mushroom]]s, the player can make Mario grow into [[Super Mario]], who has an additional hit point (turning back to Small Mario after being hit). Super Mario has access to the [[Fire Flower]], which lets him throw [[Fireball]]s that can completely knock out enemies such as Koopas or [[False Bowser]]s. Mario can also become invincible for a short amount of time with the [[Starman]] item. Luigi once again only appears as a palette swap of Mario, and only in the (competitive) multi-player mode.
Mario's role and powers remain mostly the same in all entries to the series except for ''Super Mario Bros. 2''. While new powerups and moves are introduced, there is no deviation from the basic formula, Mario's character is unchanged, and his personality remains unwritten.
====''Super Mario Bros.: The Lost Levels''====
In ''[[Super Mario Bros.: The Lost Levels]]'', Mario or Luigi have to rescue Toadstool from Bowser as in the first game. Mario's traction and jumping height remain the same, while those of Luigi are changed to differentiate him more from Mario. Luigi jumps higher than Mario, but has less traction, so he takes some time to halt after running. Luigi is also now a completely separate character from Mario, so the story of the game has two alternate versions.
====''Super Mario Bros. 2''====
''[[Super Mario Bros. 2]]'' is a deviation from the standard formula of the series. The game was entirely based on the Japanese game ''[[Yume Kojo: Doki Doki Panic]]'', with Mario, Luigi, Princess Toadstool and [[Toad]] being swapped in instead of the original characters, and few other references like the [[Mushroom]] thrown in. In contrast to the other characters, Mario is a balanced character with no special abilities. The gameplay is vastly different: Enemies can no longer be defeated by jumping on them, and Mario gains the power to pick up enemies, lift them over his head and throw them, a feature later reused in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and the ''[[Mario vs. Donkey Kong]]'' series of games. The story of the game, in which the character(s) of the player's choice frees the dream land [[Subcon (place)|Subcon]] from the tyrant [[Wart]], is rendered as merely having been a dream of Mario.
====''Super Mario Bros. 3''====
In ''Super Mario Bros. 3'', the game is set in the entire [[Mushroom World]], not just the Mushroom Kingdom. Mario is joined by Luigi in the cooperative multi-player mode, and together they travel through 8 kingdoms, in which the kings have been transformed into monsters by Bowser's children, the [[Koopalings]]. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, and the Mario brothers save her from Bowser in the end. ''Super Mario Bros. 3'' introduces a plethora of new power-ups next to the Fire Flower, including [[Raccoon Leaf|Raccoon Leaves]], [[Tanooki Suit]]s and [[Goomba's Shoe]]s.
====''Super Mario Land''====
In ''Super Mario Land'', Mario travels to [[Sarasaland]] in order to rescue the land's princess [[Princess Daisy|Daisy]] from the alien [[Tatanga]]. Mario's powers in the game are limited to [[Superball Mario]], in which he can shoot balls that ricochet of walls, as well as the [[Marine Pop]], a submarine, and the [[Sky Pop]], a helicopter, each in a special scrolling stage. When he rescues Princess Daisy, Mario is kissed by her, and the two fly off in the Sky Pop.
====''Super Mario World''====
''Super Mario World'' introduces [[Yoshi]] as a sidekick character to Mario. Mario can ride [[Yoshi (species)|Yoshis]], and so gain varying new powers. Mario meets Yoshi on a holiday in [[Dinosaur Land]], where Bowser kidnaps Toadstool again and it is up to Mario, and, in the cooperative two-player mode, Luigi to rescue her again. ''Super Mario World'' was the first Mario game to have a second jump button for a different jump - the [[Spin Jump]] with which Super Mario can destroy [[Rotating Block]]s from above or jump off Yoshi's back. Mario can use [[Cape Feather]]s to turn into [[Cape Mario]] allowing him to take off from the ground and stay in the air for quite a while. Mario can also use [[Grab Block]]s and throw them at enemies or obstacles.
Mario and Luigi defeat the Kooopalings in their castles, rescue the captured [[Yoshi Egg]]s and defeat Bowser in the [[Valley of Bowser]] rescuing Toadstool and taking her home to [[Yoshi's Island (place)|Yoshi's Island]].
In ''[[Super Mario Land 2: 6 Golden Coins]]'', a new antagonist to Mario named [[Wario]] is introduced. Wario took over [[Mario's Castle]] while Mario rescued [[Princess Daisy]] in [[Sarasaland]] (the events of ''Super Mario Land''). The player's objective here is to regain control of Mario's castle, now known as [[Wario's Castle]].
==Relationships==
===Princess Peach===
While the original ''Super Mario Bros.'' reveals no relation between Mario and Princess Toadstool, the remake ''[[Super Mario All-Stars]]'' shows that the princess kisses Mario after being rescued.
==References==
<references/>
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Latest revision as of 18:21, February 10, 2021

My favourite Kooper Troopars!

Red Koopertroopar
Green Koopertrooppar
Artwork of a Koopa Troopa in New Super Mario Bros. (later used in Mario Kart Wii, Mario Super Sluggers, New Super Mario Bros. Wii, Mario Kart 7, Super Mario Run and Mario Kart Tour)
Yellow Goombatroopa
Artwork of a Goomba in New Super Mario Bros. (later used in Mario Super Sluggers, New Super Mario Bros. Wii and Super Mario Run)