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My favourite Kooper Troopars! | |||
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|Red Koopertroopar | |||
|[[File:koopertropppar.jpg|thumb]] | |||
|- | |- | ||
|[[ | |Green Koopertrooppar | ||
| | |[[File:NSMB Green Koopa Troopa Artwork.png|thumb]] | ||
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|[[ | |Yellow Goombatroopa | ||
|''' | |[[File:NSMBDS Goomba Artwork.png|thumb]] | ||
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{| class="infobox" cellpadding=2 cellspacing=2 align=right width=280px style="font-family: verdana, sans-serif; padding: 4px; margin: 0 0 1em 1em; font-size: 10px; background: {{{bg|#f8fff7}}}; border:1px solid {{{border|#8a8}}}; color:{{{color|#000}}}" | |||
| align="center" colspan="2" bgcolor="{{{titlebg|#8afa8a}}}" style="font-size:145%;" | '''Mario''' | |||
|- | |- | ||
|[[ | |align="center" colspan="2" | [[File:NSMBW Mario Solo Artwork.png{{!}}200px]] | ||
|'''[[ | |- style="background:{{{secbg|#afa}}}" | ||
{{!}}'''Full Name''' | |||
| Mario (''[[Super Mario Bros. (film)|Film]]: Mario Mario'') | |||
|- style="vertical-align: top" | |||
|- | |||
{{!}} '''Species''' | |||
{{!}} [[Human]] | |||
|- style="vertical-align: top" | |||
|- style="vertical-align: top;" style="background:{{{secbg|#afa}}}" | |||
{{!}} '''Latest Portrayal''' | |||
{{!}} [[Charles Martinet]] | |||
|- | |- | ||
| | | colspan=2 | | ||
| | {| | ||
|- | |- | ||
| | |'''First Appearance''' | ||
|''' | |'''Latest Appearance''' | ||
|- | |- | ||
| | |''[[Donkey Kong (game)]] (1981)'' | ||
|''[[Super Mario Galaxy 2]] (2010)'' | |||
|} | |||
| | |||
| | |||
|} | |} | ||
'''Mario''' is a character first appearing as the protagonist of the [[arcade]] game ''[[Donkey Kong (game)|Donkey Kong]]'' released in 1981. Since ''[[Mario Bros. (game)|Mario Bros.]]'', Mario has made numerous appearances as a main character in his own series of games, the [[Mario (series)|''Mario'' series]], and has become the mascot of [[Nintendo]]. Since ''[[Super Mario Bros.]]'', his trademark abilities have been his [[jumping]] powers with which he defeats most of his enemies, and his ability to change size and gain powers with a plethora of items such as the [[Super Mushroom]]. Games have always portrayed Mario as a silent character without a distinct personality. According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. | |||
__TOC__ | |||
<br clear=all> | |||
==History== | |||
===Beginnings in ''Donkey Kong''=== | |||
[[File:EveryoneDKAC.png|thumb|right|''Donkey Kong'']] | |||
After [[Shigeru Miyamoto]] was denied the rights of the Popeye franchise to use in his arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', he created the character of Jumpman. This character wore blue overalls and a red shirt, and was given a hat, a mustache and gloves because hair, a mouth and hands were impossible to animate on the arcade system. The overalls were given to the character to make animation easier.{{refneeded}} For the American release of the game, the Jumpman character was renamed to Mario when an employee at Nintendo of America's office in [[New York City]] pointed out the similar physical appearances of Jumpman and Nintendo's Italian landlord, Mario Segale.<ref>Thiel, Art (2003). ''Out of Left Field: How the Mariners Made Baseball Fly in Seattle''. Sasquatch Books. pp. 44–45. [[wikipedia:Special:BookSources/1570613907|ISBN 1570613907]]. </ref> | |||
In ''Donkey Kong'', released in 1981{{refneeded}}, Mario is a construction worker with the mission to rescue his girlfriend [[Pauline]] from the clutches of the giant ape [[Donkey Kong]], who abducted her to a construction site. With the one button of the game, the player can make Mario jump over obstacles. Mario also uses [[hammer]]s as an item. Jumping can only be used to jump over obstacles, not to defeat them as is a prominent feature in later games. | |||
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', Mario appears as the antagonist, having captured Donkey Kong and holding the ape in a cage. Mario opposes the protagonist [[Donkey Kong Jr.]] who rescues his father in the end. Another game depicting Mario as the tamer of Donkey Kong is the [[Game & Watch]] title ''[[Donkey Kong Circus]]'', in which Mario only appears in the background. | |||
===Other Early Appearances=== | |||
[[File:MarioBros7.png|thumb|left|''Mario Bros.'']] | |||
After a failed attempt at a game featuring the Donkey Kong character without Mario in ''[[Donkey Kong 3]]'', Mario was given his own starring series beginning with the release of the arcade game ''[[Mario Bros. (game)|Mario Bros.]]'' in 1983. Only Mario's physical appearance was taken from earlier titles; the character was now a [[plumber]] working in the sewers of [[New York]] and fighting an endless number of creatures such as [[Shellcreepers]] and [[Sidesteppers]] in the sewers. Unlike later games, the player will have to make Mario jump against the ceiling of a platform from below in order to stun all enemies currently walking directly above it. When the player approaches the stunned enemies, Mario will kick the enemies out of the screen, rendering them defeated. In the two-player mode of the game, player 2 plays a palette swap of Mario. This character is introduced as Mario's brother [[Luigi]], who dons green where Mario wears red. Luigi would get a personality and set of abilities more distinctive from Mario in later games. | |||
In ''[[Wrecking Crew]]'', Mario and Luigi appeared as workers on a demolition site, using hammers similar to those previously seen in ''Donkey Kong''. | |||
===''Super Mario'' series=== | |||
====''Super Mario Bros.''==== | |||
[[File:Mario SMB.png|thumb|Artwork of Mario from ''Super Mario Bros.'']] | |||
Since ''[[Super Mario Bros.]]'', Mario is portrayed as living in the fictional realm known as the [[Mushroom Kingdom]]. In the game, Mario's goal is to rescue [[Princess Peach|Princess Toadstool]] (later known as Peach) from [[Bowser]], the King of the [[Koopa]]s. The game is the first in the series in which regular enemies such as [[Goomba]]s can be killed and [[Koopa]]s can be stunned by jumping on them from above. The player can also gain power-ups and coins from having Mario jump against [[Question Block]]s and [[Brick Block]]s. Mario begins the game as [[Small Mario]], who will die from any enemy attack in one hit. By using [[Super Mushroom]]s, the player can make Mario grow into [[Super Mario]], who has an additional hit point (turning back to Small Mario after being hit). Super Mario has access to the [[Fire Flower]], which lets him throw [[Fireball]]s that can completely knock out enemies such as Koopas or [[False Bowser]]s. Mario can also become invincible for a short amount of time with the [[Starman]] item. Luigi once again only appears as a palette swap of Mario, and only in the (competitive) multi-player mode. | |||
Mario's role and powers remain mostly the same in all entries to the series except for ''Super Mario Bros. 2''. While new powerups and moves are introduced, there is no deviation from the basic formula, Mario's character is unchanged, and his personality remains unwritten. | |||
====''Super Mario Bros.: The Lost Levels''==== | |||
In ''[[Super Mario Bros.: The Lost Levels]]'', Mario or Luigi have to rescue Toadstool from Bowser as in the first game. Mario's traction and jumping height remain the same, while those of Luigi are changed to differentiate him more from Mario. Luigi jumps higher than Mario, but has less traction, so he takes some time to halt after running. Luigi is also now a completely separate character from Mario, so the story of the game has two alternate versions. | |||
====''Super Mario Bros. 2''==== | |||
''[[Super Mario Bros. 2]]'' is a deviation from the standard formula of the series. The game was entirely based on the Japanese game ''[[Yume Kojo: Doki Doki Panic]]'', with Mario, Luigi, Princess Toadstool and [[Toad]] being swapped in instead of the original characters, and few other references like the [[Mushroom]] thrown in. In contrast to the other characters, Mario is a balanced character with no special abilities. The gameplay is vastly different: Enemies can no longer be defeated by jumping on them, and Mario gains the power to pick up enemies, lift them over his head and throw them, a feature later reused in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and the ''[[Mario vs. Donkey Kong]]'' series of games. The story of the game, in which the character(s) of the player's choice frees the dream land [[Subcon (place)|Subcon]] from the tyrant [[Wart]], is rendered as merely having been a dream of Mario. | |||
====''Super Mario Bros. 3''==== | |||
In ''Super Mario Bros. 3'', the game is set in the entire [[Mushroom World]], not just the Mushroom Kingdom. Mario is joined by Luigi in the cooperative multi-player mode, and together they travel through 8 kingdoms, in which the kings have been transformed into monsters by Bowser's children, the [[Koopalings]]. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, and the Mario brothers save her from Bowser in the end. ''Super Mario Bros. 3'' introduces a plethora of new power-ups next to the Fire Flower, including [[Raccoon Leaf|Raccoon Leaves]], [[Tanooki Suit]]s and [[Goomba's Shoe]]s. | |||
====''Super Mario Land''==== | |||
In ''Super Mario Land'', Mario travels to [[Sarasaland]] in order to rescue the land's princess [[Princess Daisy|Daisy]] from the alien [[Tatanga]]. Mario's powers in the game are limited to [[Superball Mario]], in which he can shoot balls that ricochet of walls, as well as the [[Marine Pop]], a submarine, and the [[Sky Pop]], a helicopter, each in a special scrolling stage. When he rescues Princess Daisy, Mario is kissed by her, and the two fly off in the Sky Pop. | |||
====''Super Mario World''==== | |||
''Super Mario World'' introduces [[Yoshi]] as a sidekick character to Mario. Mario can ride [[Yoshi (species)|Yoshis]], and so gain varying new powers. Mario meets Yoshi on a holiday in [[Dinosaur Land]], where Bowser kidnaps Toadstool again and it is up to Mario, and, in the cooperative two-player mode, Luigi to rescue her again. ''Super Mario World'' was the first Mario game to have a second jump button for a different jump - the [[Spin Jump]] with which Super Mario can destroy [[Rotating Block]]s from above or jump off Yoshi's back. Mario can use [[Cape Feather]]s to turn into [[Cape Mario]] allowing him to take off from the ground and stay in the air for quite a while. Mario can also use [[Grab Block]]s and throw them at enemies or obstacles. | |||
Mario and Luigi defeat the Kooopalings in their castles, rescue the captured [[Yoshi Egg]]s and defeat Bowser in the [[Valley of Bowser]] rescuing Toadstool and taking her home to [[Yoshi's Island (place)|Yoshi's Island]]. | |||
In ''[[Super Mario Land 2: 6 Golden Coins]]'', a new antagonist to Mario named [[Wario]] is introduced. Wario took over [[Mario's Castle]] while Mario rescued [[Princess Daisy]] in [[Sarasaland]] (the events of ''Super Mario Land''). The player's objective here is to regain control of Mario's castle, now known as [[Wario's Castle]]. | |||
==Relationships== | |||
===Princess Peach=== | |||
While the original ''Super Mario Bros.'' reveals no relation between Mario and Princess Toadstool, the remake ''[[Super Mario All-Stars]]'' shows that the princess kisses Mario after being rescued. | |||
==References== | |||
<references/> | |||
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Latest revision as of 18:21, February 10, 2021
My favourite Kooper Troopars!
Red Koopertroopar | |
Green Koopertrooppar | |
Yellow Goombatroopa |