Yoshi's New Island: Difference between revisions

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m (→‎Gameplay: changing pre-release screenshot)
(→‎Gameplay: this is still a pre-release shot (the crazee dayzee is not there in the final release) but the other has more pre-release elements such as yoshi being used in a level where he can't be used in and the coin designs)
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==Gameplay==
==Gameplay==
[[File:CTRP Yoshi's scrn02 Ev04.png|thumb|Screenshot showcasing basic gameplay where Green Yoshi can stick out its tongue to eat enemies.]]
[[File:18.12.13 Screen09 - Yoshi's New Island.png|thumb|Screenshot showcasing basic gameplay where Green Yoshi can stick out its tongue to eat enemies.]]
''Yoshi's New Island'' is a [[Genre#Platformer|platform game]] which plays the same in style as its predecessors, ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', though the game reverts to the more traditional approach seen in ''Super Mario World 2: Yoshi's Island'' without the addition of extra babies from ''Yoshi's Island DS''. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented by the [[Goal Ring]]. A Yoshi has the ability to stick its tongue to [[swallow]] enemies and turn them into [[Yoshi's Egg|eggs]] that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can [[Flutter Jump]] to prolong their jump distance and [[Ground Pound]] [[Stump|posts]] and defeat certain enemies. Time-based health from the first two ''Yoshi's Island'' games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a [[bubble]]. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by [[Kamek's Toadies]] and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting [[Star (Yoshi's Island series)|stars]] or going through [[Checkpoint Ring]]s. In ''Yoshi's New Island'', [[Extra Life|extra lives]] are earned from hitting certain obstacles with eggs, collecting five [[Smiley Flower]]s, collecting 100 [[coin]]s, or when [[Egg Medal]]s are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with [[Spike Trap|spikes]], [[thorn]]s, [[lava]], gets crushed, or falls down a [[pit]].
''Yoshi's New Island'' is a [[Genre#Platformer|platform game]] which plays the same in style as its predecessors, ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', though the game reverts to the more traditional approach seen in ''Super Mario World 2: Yoshi's Island'' without the addition of extra babies from ''Yoshi's Island DS''. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented by the [[Goal Ring]]. A Yoshi has the ability to stick its tongue to [[swallow]] enemies and turn them into [[Yoshi's Egg|eggs]] that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can [[Flutter Jump]] to prolong their jump distance and [[Ground Pound]] [[Stump|posts]] and defeat certain enemies. Time-based health from the first two ''Yoshi's Island'' games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a [[bubble]]. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by [[Kamek's Toadies]] and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting [[Star (Yoshi's Island series)|stars]] or going through [[Checkpoint Ring]]s. In ''Yoshi's New Island'', [[Extra Life|extra lives]] are earned from hitting certain obstacles with eggs, collecting five [[Smiley Flower]]s, collecting 100 [[coin]]s, or when [[Egg Medal]]s are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with [[Spike Trap|spikes]], [[thorn]]s, [[lava]], gets crushed, or falls down a [[pit]].