Maw-Ray: Difference between revisions
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*GCN Daisy Cruiser T | *GCN Daisy Cruiser T | ||
Most Maw-Rays simply roam around an area above the track, usually after emerging from a [[Warp Pipe|pipe]] in a wall. In Piranha Plant Cove 2, Piranha Plant 2R, and GCN Daisy Cruiser T, Maw-Rays can be interacted with, as there are [[current]]s that can send drivers high enough to reach them; they act as minor, wall-like obstacles that simply cause drivers to lose some speed when run into. The Maw-Ray in Piranha Plant Cove 2 can be bounced off of for Jump Boosts. | Most Maw-Rays simply roam around an area above the track, usually after emerging from a [[Warp Pipe|pipe]] in a wall. In Piranha Plant Cove 2, Piranha Plant Cove 2R, and GCN Daisy Cruiser T, Maw-Rays can be interacted with, as there are [[current]]s that can send drivers high enough to reach them; they act as minor, wall-like obstacles that simply cause drivers to lose some speed when run into. The Maw-Ray in Piranha Plant Cove 2 can be bounced off of for Jump Boosts. | ||
In Piranha Plant Cove 3 and its T variant, one Maw-Ray lurks inside a hole, lunging at drivers to bite them. Drivers who run into this Maw-Ray spin out. | In Piranha Plant Cove 3 and its T variant, one Maw-Ray lurks inside a hole, lunging at drivers to bite them. Drivers who run into this Maw-Ray spin out. |