Mario Party DS: Difference between revisions

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===Spaces===
===Spaces===
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=80% style="border-collapse:collapse; font-family:Arial"
{{content description
|-
|image1=[[File:MPDSBlueSpace.png]]
!width=20%|Space
|name1='''[[Blue Space]]'''
!width=80%|Description
|description1=The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|-
|image2=[[File:MPDSRedSpace.png]]
|align="center"|[[File:MPDSBlueSpace.png]]<br>'''[[Blue Space]]'''
|name2='''[[Red Space]]'''
|The most common space, the Blue Space gives players three coins if they land on it. There is also a small chance of a [[Hidden Block (Mario Party series)|Hidden Block]] appearing. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
|description2=A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|-
|image3=[[File:MPDSHappSpace.png]]
|align="center"|[[File:MPDSRedSpace.png]]<br>'''[[Red Space]]'''
|name3='''[[Event Space|Green Space]]'''
|A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
|description3=This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|-
|image4=[[File:MPDSFriendSpace.png]]
|align="center"|[[File:MPDSHappSpace.png]]<br>'''[[Event Space|Green Space]]'''
|name4='''[[Friend Space]]'''
|This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
|description4=When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|-
|image5=[[File:MPDSDuelSpace.png]]
|align="center"|[[File:MPDSFriendSpace.png]]<br>'''[[Friend Space]]'''
|name5='''[[Duel Space]]'''
|When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
|description5=Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|-
|image6=[[File:MPDSBowserSpace.png]]
|align="center"|[[File:MPDSDuelSpace.png]]<br>'''[[Duel Space]]'''
|name6='''[[Bowser Space]]'''
|Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. It replaces the Friend Space in the [[Last Five Turns Event|Final 5 Frenzy]].
|description6=Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
|-
|align="center"|[[File:MPDSBowserSpace.png]]<br>'''[[Bowser Space]]'''
|Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
*'''Gimme Coins!:''' The player gives 20 coins to Bowser.
**If the player does not have 20, Bowser takes 10 coins away instead.
**If the player does not have 20, Bowser takes 10 coins away instead.
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**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
**In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
*'''Gimme Equality!:''' Bowser redistributes every player's coins so they all have the same amount. This is the only event that can potentially benefit the player.
|-
|image7=[[File:MPDS Star Space.png]]
|align="center"|[[File:MPDS Star Space.png]]<br>'''[[Star Space]]'''
|name7='''[[Star Space]]'''
|Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|description7=Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.
|}
}}


===Items===
===Items===
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====Normal items====
====Normal items====
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
''Mario Party DS'' is the first ''Mario Party'' game to have standard items since ''[[Mario Party 4]]''. These items function like (and are based on) the standard items from the first four installments in the series. They can be bought at shops on each board, run by a Monty Mole. In addition, for the first time in the series, players can purchase more than one item in one stop.
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
 
|-
{{Shop inventory
!width=15%|Item
|image1=[[File:Item-Double.png]]
!width=65%|Description
|name1=[[Double Dice Set]]
!width=10% |Shop Price
|price1=3 Coins
|-
|notes1=Allows the player to roll two Dice Blocks.
|align="center"|[[File:Item-Double.png]]<br>[[Double Dice Set]]
|image2=[[File:Item-Triple.png]]
|Allows the player to roll two Dice Blocks.
|name2=[[Triple Dice Set]]
|align="center"|3 Coins
|notes2=Allows the player to roll three Dice blocks.
|-
|price2=7 Coins
|align="center"|[[File:Item-Triple.png]]<br>[[Triple Dice Set]]
|image3=[[File:Item-Half.png]]
|Allows the player to roll three Dice blocks.
|name3=[[Halfway Dice Block]]
|align="center"|7 Coins
|notes3=Allows the player to roll a Dice Block with the numbers 1 through 5.
|-
|price3=1 Coin
|align="center"|[[File:Item-Half.png]]<br>[[Halfway Dice Block]]
|image4=[[File:Item-Warp.png]]
|Allows the player to roll a Dice Block with the numbers 1 through 5.
|name4=[[Warp Dice Block]]
|align="center"|1 Coin
|notes4=Causes the player to warp to a random space on the board, then roll.
|-
|price4=2 Coins
|align="center"|[[File:Item-Warp.png]]<br>[[Warp Dice Block]]
|image5=[[File:Item-Snag.png]]
|Causes the player to warp to a random space on the board, then roll.
|name5=[[Snag Bag]]
|align="center"|2 Coins
|notes5=Allows the player to steal a random item from an opponent of their choice.
|-
|price5=8 Coins
|align="center"|[[File:Item-Snag.png]]<br>[[Snag Bag]]
|image6=[[File:Item-Star.png]]
|Allows the player to steal a random item from an opponent of their choice.
|name6=[[Star Pipe]]
|align="center"|8 Coins
|notes6=Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|-
|price6=15 Coins
|align="center"|[[File:Item-Star.png]]<br>[[Star Pipe]]
|image7=[[File:Item-Sensor.png]]
|Warps the player directly to the [[Star Space]], allowing them to buy the Star if they wish and if they have enough coins, then roll.
|name7=[[Block Sensor]]
|align="center"|15 Coins
|notes7=Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|-
|price7=20 Coins
|align="center"|[[File:Item-Sensor.png]]<br>[[Block Sensor]]
|image8=[[File:Item-Grab.png]]
|Causes the next space the player lands upon to contain a [[Hidden Block (Mario Party series)|Hidden Block]].
|name8=[[Grab Bag (item)|Grab Bag]]
|align="center"|20 Coins
|notes8=Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|-
|price8=25 Coins
|align="center"|[[File:Item-Grab.png]]<br>[[Grab Bag (item)|Grab Bag]]
}}
|Removes all of the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set.
|align="center"|25 Coins
|}


====Hexes====
====Hexes====
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Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
Hexes are items that typically act as traps when placed on spaces, similarly to [[Character Space]]s from previous ''Mario Party'' titles. They only obtainable by passing through a [[Hex Area]]. Most Hexes negatively affect the character who lands on it (unless they are its owner), but the Coin Block and Star Block allow for anyone to gain coins or stars respectively. Hexes can be replaced by other hexes, and they expire after being landed on.
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
[[File:HexArea.png|thumb|Daisy is about to pass a Hex Area.]]
{|class=table cellspacing=0 cellpadding=3 border=1 align=center width=70% style="border-collapse:collapse; font-family:Arial"
 
|-
{{content description
!width=15%|Name
|image1=[[File:Hex-10.png]]
!width=65%|Description
|name1=[[10-Coin Hex]]
|-
|description1=Causes the player who lands on the Hex to give 10 coins to the one who set it.
|align="center"|[[File:Hex-10.png]]<br>[[10-Coin Hex]]
|image2=[[File:Hex-20.png]]
|Causes the player who lands on the Hex to give 10 coins to the one who set it.
|name2=[[20-Coin Hex]]
|-
|description2=Causes the player who lands on the Hex to give 20 coins to the one who set it.
|align="center"|[[File:Hex-20.png]]<br>[[20-Coin Hex]]
|image3=[[File:Hex-Coin.png]]
|Causes the player who lands on the Hex to give 20 coins to the one who set it.
|name3=[[Coin Swap Hex]]
|-
|description3=Causes the player who set the Hex and the player that lands on it to swap coin totals.
|align="center"|[[File:Hex-Coin.png]]<br>[[Coin Swap Hex]]
|image4=[[File:Hex-1S.png]]
|Causes the player who set the Hex and the player that lands on it to swap coin totals.
|name4=[[1-Star Hex]]
|-
|description4=Causes the player who lands on the Hex to give one Star to the one who set it.
|align="center"|[[File:Hex-1S.png]]<br>[[1-Star Hex]]
|image5=[[File:Hex-2S.png]]
|Causes the player who lands on the Hex to give one Star to the one who set it.
|name5=[[2-Star Hex]]
|-
|description5=Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|align="center"|[[File:Hex-2S.png]]<br>[[2-Star Hex]]
|image6=[[File:Hex-Space.png]]
|Causes the player who lands on the Hex to give 2 Stars to the one who set it.
|name6=[[Space Swap Hex]]
|-
|description6=Both the player who lands on the Hex and the one who placed it swap positions on the board.
|align="center"|[[File:Hex-Space.png]]<br>[[Space Swap Hex]]
|image7=[[File:Block-Star.png]]
|Both the player who lands on the Hex and the one who placed it swap positions on the board.
|name7=[[Star Block (Mario Party DS)|Star Block]]
|-
|description7=The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|align="center"|[[File:Block-Star.png]]<br>[[Star Block (Mario Party DS)|Star Block]]
|image8=[[File:Block-Coin.png]]
|The player who lands on this Hex can hit a block with a 1 through 3 on it to gain that many stars.
|name8=[[Coin Block (Mario Party DS)|Coin Block]]
|-
|description8=The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|align="center"|[[File:Block-Coin.png]]<br>[[Coin Block (Mario Party DS)|Coin Block]]
}}
|The player who lands on this Hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in 10 seconds.
|}


==Characters==
==Characters==
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==Boards==
==Boards==
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
{|class="wikitable sortable" align=center width=100% style="text-align:center"
|-
|-
!width=15%|Picture
!width=15%|Picture
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==Team names==
==Team names==
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
For the Tag Battle setting in Party Mode, each combination of playable characters create one unique team name. The list of possible results are shown below:
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse; text-align:center"
{|class=wikitable width=100% style="text-align:center"
|
|
!{{color|red|Mario}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|darkgreen|Luigi}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|magenta|Peach}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|orange|Daisy}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|gold|Wario}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|purple|Waluigi}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|limegreen|Yoshi}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|crimson|Toad}}<br>[[File:Toad Mugshot MPDS.png]]
!{{color|red|Mario}}<br>[[File:Mario Mugshot MPDS.png]]!!{{color|darkgreen|Luigi}}<br>[[File:Luigi Mugshot MPDS.png]]!!{{color|magenta|Peach}}<br>[[File:Peach Mugshot MPDS.png]]!!{{color|orange|Daisy}}<br>[[File:Daisy Mugshot MPDS.png]]!!{{color|gold|Wario}}<br>[[File:Wario Mugshot MPDS.png]]!!{{color|purple|Waluigi}}<br>[[File:Waluigi Mugshot MPDS.png]]!!{{color|limegreen|Yoshi}}<br>[[File:Yoshi Mugshot MPDS.png]]!!{{color|crimson|Toad}}<br>[[File:Toad Mugshot MPDS.png]]