Metroid (9-Volt): Difference between revisions

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[[Image:MetroidWWDIY.png|thumb|'''Metroid''']]
[[Image:MetroidWWDIY.png|thumb|'''Metroid''']]
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]''
'''Metroid''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: D.I.Y.]]'' It is set in the [[GBA]] game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''.


== Gameplay ==
==Gameplay==
The microgame is based on the Game Boy Advance game ''[[metroidwiki:Metroid: Zero Mission|Metroid: Zero Mission]]''. The player controls the bounty hunter [[Samus Aran]] running across the stage. When she is tapped, she will curl into her [[metroidwiki:Morph Ball|Morph Ball]] and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, there is an enemy known as [[metroidwiki:Skree|Skree]] that must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|missle tank]] on the other side. If she grabs the missle tank, the game is won. However, if the player cannot avoid the enemy in the middle or fails to grab the missle tank, the game will end in a loss.
The player must help [[Samus Aran]] go across the stage. When she is tapped, she will curl into her [[metroidwiki:Morph Ball|Morph Ball]] and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a [[metroidwiki:Skree|Skree]] must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a [[metroidwiki:Missile Expansion|Missile Tank]] on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.


== Description ==
==Description==
''"Roll Samus to the missle tank!"''
''"Roll Samus to the missle tank!"''
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{{WarioWare: D.I.Y. Microgames}}
{{WarioWare: D.I.Y. Microgames}}
[[Category:Microgames]]
[[Category:Microgames]]

Revision as of 18:36, November 22, 2011

Metroid

Metroid is one of 9-Volt's microgames in WarioWare: D.I.Y. It is set in the GBA game Metroid: Zero Mission.

Gameplay

The player must help Samus Aran go across the stage. When she is tapped, she will curl into her Morph Ball and continue moving. If she is tapped again, she will pop back up. Towards the middle of the stage, a Skree must be rolled under, or Samus will be damaged. After that, she must pop back up to grab a Missile Tank on the other side and win the game. If the player cannot avoid the Skree or fails to grab the Missile Tank, the game will end in a loss.

Description

"Roll Samus to the missle tank!"
Template:WarioWare: D.I.Y. Microgames