Gull: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{conjecture}} | {{conjecture}} | ||
[[Image:WL2 O Seagull.png|thumb|52px|]] | [[Image:WL2 O Seagull.png|thumb|52px|]] | ||
'''Gulls''' are harmless birds that appear in some levels in ''[[Wario Land II]]''. [[Wario]] can use them as platforms to reach remote locations, | '''Gulls''' are harmless birds that appear in some levels in ''[[Wario Land II]]''. [[Wario]] can use them as platforms to reach remote locations; however, they fly away before long once he touches them. | ||
Gulls are also found in the modern version of the [[Game & Watch]] title ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' in ''[[Game & Watch Gallery 3]]'' and ''[[Game & Watch Gallery 4]]''. In these games, when [[Donkey Kong Jr.]] gets the [[key]] in the second level, a gull appears and acts as a platform so that the little ape can reach [[Donkey Kong|his father's]] cage. Unlike its ''Wario Land II'' counterpart, this gull doesn't flee when Donkey Kong Jr. touches it, but regularly flies away for a short time, forcing [[player]]s to time their [[jump]] carefully. | Gulls are also found in the modern version of the [[Game & Watch]] title ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' in ''[[Game & Watch Gallery 3]]'' and ''[[Game & Watch Gallery 4]]''. In these games, when [[Donkey Kong Jr.]] gets the [[key]] in the second level, a gull appears and acts as a platform so that the little ape can reach [[Donkey Kong|his father's]] cage. Unlike its ''Wario Land II'' counterpart, this gull doesn't flee when Donkey Kong Jr. touches it, but regularly flies away for a short time, forcing [[player]]s to time their [[jump]] carefully. |
Revision as of 23:45, June 11, 2012
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Gulls are harmless birds that appear in some levels in Wario Land II. Wario can use them as platforms to reach remote locations; however, they fly away before long once he touches them.
Gulls are also found in the modern version of the Game & Watch title Donkey Kong Jr. in Game & Watch Gallery 3 and Game & Watch Gallery 4. In these games, when Donkey Kong Jr. gets the key in the second level, a gull appears and acts as a platform so that the little ape can reach his father's cage. Unlike its Wario Land II counterpart, this gull doesn't flee when Donkey Kong Jr. touches it, but regularly flies away for a short time, forcing players to time their jump carefully.
Wario Land II | |
---|---|
Main characters | Wario • Captain Syrup |
Supporters | Gull • Hen • Owl • Turtle |
Bosses | Awabō • Big Kamukamu • Bobo • Cave master • Dunk • Ghost • Giant bee • Giant snake • Giant spear man • Mecha Kuri |
Chapters | Chapter 1 • Chapter 2 • Chapter 2* • Chapter 2** • Chapter 3 • Chapter 3* • Chapter 4 • Final Chapter • Final Chapter* • Final Chapter** • The Really Final Chapter |
Conditions | Ball • Bouncy Wario • Bubble Wario • Crazy Wario • Fat Wario • Flat Wario • Frozen Wario • Hot Wario • Puffy Wario • Tiny Wario • Zombie Wario |
Enemies | Bee • Bird • Chūta • Cook • D-Bat • D.D. • Drill • Flame • Gaugau • Ghost • Grunt • Gugi • Inamazu • Kamukamu • Pecan • Penguin • Pirate Goom • Pogo Guy • Punch • Rooster • Tobī • Togemen • Tsuriuo • Utsutsubo • Weight • White puff • Wizard • Yukimaru • Zombie |
Objects | 10 Gold Coin • 100 Coin • Alarm clock • Big Block • Bonfire Block • Brick • Coin • Doughnut block • Enemy Block • Ice block • Kotsuheri • Lance • Spike • Stove • Switch |