Talk:Skewer: Difference between revisions

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'''Proposer''': {{User|MegaKoopa}}<br>
'''Proposer''': {{User|MegaKoopa}}<br>
'''Deadline''': December 13, 2013, 23:59 GMT
'''Deadline''': December 10, 2013, 23:59 GMT


===Move to "Skewer"===
===Move to "Skewer"===

Revision as of 10:49, November 26, 2013

NSMB2 section

What do you mean by "they cannot be gone through"? Haven't they always been like that? This should be changed for clarity. YoshiCookie (talk) 10:15, 10 December 2015 (EST)

I believe it means that you can't walk through them during the brief period of invincibility you get after being hit (which is entirely possible in NSMBW, at least), but since I don't own NSMB2, I can't be sure. Bop1996 (Talk)

Move to "Skewer"

Proposal.svg This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment.

Current time: Monday, November 11, 2024, 20:20 GMT

I don't recall these obstacles being called "Spike Pillars" in any game, maybe on the guides, but I don't have any. Anyway, two recent games, New Super Mario Bros. U and Mario Party: Island Tour, name them "Skewers" (Giant Skewer Tower is "Giant Spike Pillar Tower" in PAL regions, but we have preference for NA names).

Proposer: MegaKoopa (talk)
Deadline: December 10, 2013, 23:59 GMT

Move to "Skewer"

  1. MegaKoopa (talk) My proposal.
  2. Firebreath24 (talk) - Move it and per MegaKoopa

Don't move

Comments