MarioWiki:Proposals/Archive/48: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 315: | Line 315: | ||
:::::@YSSM: "All but three missions are required to beat the game." Just a quick correction: "All but three '''Paper Toad''' missions are required to beat the game." There are additional missions that can be played, but the last three missions in the game as a whole ''are'' required for game progression. {{User:Toadette the Achiever/sig}} 23:11, 20 September 2017 (EDT) | :::::@YSSM: "All but three missions are required to beat the game." Just a quick correction: "All but three '''Paper Toad''' missions are required to beat the game." There are additional missions that can be played, but the last three missions in the game as a whole ''are'' required for game progression. {{User:Toadette the Achiever/sig}} 23:11, 20 September 2017 (EDT) | ||
::::::Oh right. Thanks for reminding me of those. They seem easy to miss anyways. {{User:Yoshi the Space Station Manager/sig}} 23:47, 20 September 2017 (EDT) | ::::::Oh right. Thanks for reminding me of those. They seem easy to miss anyways. {{User:Yoshi the Space Station Manager/sig}} 23:47, 20 September 2017 (EDT) | ||
===What to do about ''Paper Jam'' Shiny articles=== | |||
Copy/pasted from [[Talk:Shiny#What_to_do_about_Paper_Jam_Shiny_articles|here]] with no loss of information: | |||
For the Shiny variation of enemies in ''[[Mario & Luigi: Paper Jam]]'', we have them as separate articles from the actual enemies, such as [[Shiny Paper Dry Bones]] or [[Shiny Paper Swoop]]. {{User|TheFlameChomp}} and I ultimately found out that the "Shiny" part of their names don't actually exist, the enemies are actually titled "Paper Dry Bones" or "Paper Swoop" and the shiny counterparts are more like how ''Pokemon'' is handled; the same enemy, just slightly stronger. We've decided that merging the Shiny variant with the Paper variant would be best, but some don't have pages on their Paper variant either, instead being written into the main article. The main problem here is the nonexistent "Shiny" title, but "Paper" is within the enemy names as well, which gives me three options. | |||
'''Option 1: Create articles for the "Paper" variant of enemies (that don't already have one) and merge the "Shiny" variants into it''' | |||
Continuing with the examples above, the information on [[Paper Dry Bones]] would be split from the main [[Dry Bones]] article (with a {{tem|main}} in the corresponding section) and the information in [[Shiny Paper Dry Bones]] would be merged with Paper Dry Bones. | |||
'''Option 2: Merge the "Shiny" information to the main article with the "Paper" enemies''' | |||
"Paper" is part of the enemy names whereas "Shiny" isn't. Most, if not all, of the "Paper" enemies are currently merged with their main counterpart. This option involves moving the "Shiny" information there as well. For example, [[Paper Dry Bones]] and [[Shiny Paper Dry Bones]] will both be merged to [[Dry Bones]]. | |||
'''Option 3: Split the "Shiny" and "Paper" enemies into separate pages''' | |||
See comments below. Regular enemies, Paper enemies, and Shiny enemies would each have their own page, with the Shiny variant receiving a (Shiny) tagged at the end. | |||
'''Option 4: Do nothing''' | |||
Self explanatory. | |||
To clarify, this will '''not''' effect the Shiny enemies found in ''[[Paper Mario: Sticker Star]]'', as those enemies do have "Shiny" in their title and are considered a separate enemy. | |||
'''Proposer:''' {{User|Alex95}}<br> | |||
'''Deadline:''' September 21st, 2017 23:59 GMT | |||
====Option 1==== | |||
#{{User|Alex95}} - My preferred option. | |||
#{{User|Yoshi the SSM}} I think that the paper variants should have their own pages. | |||
#{{User|TheFlameChomp}} Per proposal, since I helped find some of the information. | |||
#{{User|Mister Wu}} For consistency with the paper characters from ''Mario & Luigi: Paper Jam'' having their own page, all the paper enemies from that game should have them as well, I guess; if Shiny enemies in the game are just shown as variants of the same enemies, we should reflect that as well. | |||
#{{User|Camwood777}} - This makes the most sense. We made pages for the shiny versions in Sticker Star, but not for shiny OR paper versions in Paper Jam? This is silly. | |||
#{{User|Niiue}} Per all. | |||
#{{User|Toadette the Achiever}} Per all. | |||
#{{User|Ultimate Mr. L}} Per all. | |||
====Option 2==== | |||
====Option 3==== | |||
#{{User|Yoshi the SSM}} Shinies are different from regular paper variants in terms of improved stats and appearance. And per Option 1 vote. | |||
#{{User|Time Turner}} Different enemies deserve different articles. | |||
#{{User|Doc von Schmeltwick}} Per all. | |||
#{{User|Tails777}} Per Yoshi the SSM. | |||
#{{User|Alex95}} - Not my preferred option, but I suppose there'd be no harm in this. | |||
====Option 4==== | |||
====Comments==== | |||
If there is another option I didn't think of, let me know. {{User:Alex95/sig}} 17:50, 14 September 2017 (EDT) | |||
:How about an option for creating pages for the paper variants and keeping the shiny variants separate? After all, [[Gritty Goomba|the same name does not make the same enemy]]. {{User:Time Turner/sig}} 17:54, 14 September 2017 (EDT) | |||
::The problem is that "Shiny" isn't part of the enemy's name. It's more like an additional parameter. {{User:Alex95/sig}} 17:58, 14 September 2017 (EDT) | |||
:::Could we have, say, "Paper Goomba (Shiny)"?[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:12, 14 September 2017 (EDT) | |||
::::I'm fine with that. If they have different appearances and different stats, then it's really no different than the other examples I tend to throw out at times like this. {{User:Time Turner/sig}} 18:12, 14 September 2017 (EDT) | |||
:::::That'd be a really odd identifier considering [[Shiny Paper Goomba]] is a different enemy. I wouldn't support it, but I can see this as an option. {{User:Alex95/sig}} 19:15, 14 September 2017 (EDT) | |||
Also, why is this a talk page proposal? Aren't these bulk changes the kind of thing best suited for the main proposal page, especially when it (potentially) involves merging? [[MarioWiki:Proposals/Archive_45#Move_Mario_Party_3_Duel_Maps_back_to_their_old_capitalization|One proposal]] was even called out for deciding to rename multiple pages in a talk page proposal. {{User:Time Turner/sig}} 19:19, 14 September 2017 (EDT) | |||
:I thought having two weeks would be enough time for everyone to go over the different options. {{User:Alex95/sig}} 19:22, 14 September 2017 (EDT) | |||
::"Proposals dealing with massive amounts of splits, merges or deletions across the Wiki should still be held on this page [the main proposal page]." I'm pretty sure this qualifies. Besides, how much time is really necessary to understand "create articles and merge other articles", "merge articles", and "create articles"? {{User:Time Turner/sig}} 19:25, 14 September 2017 (EDT) | |||
:::Oh, I did not see that... Let me see if I can cancel this and copy/paste this proposal to the main page, or if I need to start a new one. {{User:Alex95/sig}} 19:32, 14 September 2017 (EDT) | |||
::::My comment now makes no sense. {{User:Time Turner/sig}} 21:37, 14 September 2017 (EDT) | |||
:::::It's fine. Mine look off, too. {{User:Alex95/sig}} 21:38, 14 September 2017 (EDT) | |||
So, now that we've settled on a location, why do you oppose option 3, Alex? {{User:Time Turner/sig}} 22:16, 14 September 2017 (EDT) | |||
:Because I see the shinies more as a pallet swap than anything else. Yes, the enemy gets a slight increase in stats sometimes, but as far as the game itself is concerned, they're the same enemy. {{User:Alex95/sig}} 22:19, 14 September 2017 (EDT) | |||
::In the same way that ''Superstar Saga'' considers [[Gritty Goomba (Gwarhar Lagoon)|Gritty Goomba]] and [[Gritty Goomba (Teehee Valley)|Gritty Goomba]] to be the same enemy? {{User:Time Turner/sig}} 22:24, 14 September 2017 (EDT) | |||
:::If the different parameters were the only thing different, then I'd say they're two forms of the same enemy, like how I'm proposing here. However, the Gritty Goomba in Teehee Valley has an additional role the variant in Gwarhar Lagoon does not. {{User:Alex95/sig}} 12:57, 15 September 2017 (EDT) | |||
::::So you'd consider [[Limbo Bro (Guffawha Ruins)|Limbo Bro]] and [[Limbo Bro (Teehee Valley)|Limbo Bro]] to be the same enemy? {{User:Time Turner/sig}} 13:01, 15 September 2017 (EDT) | |||
:::::Yes. I thought they were already, tbh. {{User:Alex95/sig}} 13:06, 15 September 2017 (EDT) | |||
::::::Why? Because they have the same name? Even though they have different appearances, different locations, different abilities, and different stats? Shall we also merge the two [[Chap]]s for being NPCs with the same name? {{User:Time Turner/sig}} 13:08, 15 September 2017 (EDT) | |||
:::::::Okay, I get what you're saying. They are different enemies with different just about everything. But for the ''Paper Jam'' Shiny enemies, the game (from what I know) seems to regard them as an alternate form of the same enemy. Different parameters, sure, but the same enemy. I'll go back on the Limbo Bros., and the Gritty Goombas and Chaps should remain split, due to them clearly being different enemies and characters. But as far as the game is concerned, ''Paper Jam'' seems to regard the normal and Shiny enemies as the same enemy. I'll go through with whatever option ends up supported the most. {{User:Alex95/sig}} 13:20, 15 September 2017 (EDT) | |||
::::::::Can you elaborate on how ''Paper Jam'' regards them as the same enemy? It's a genuine question, as I haven't played the game. {{User:Time Turner/sig}} 13:23, 15 September 2017 (EDT) | |||
:::::::::I haven't played the game either, but what I've been told and have seen, the Shiny enemies are more like an alternate variant rather than a separate enemy. {{User:Alex95/sig}} 13:25, 15 September 2017 (EDT) | |||
::::::::::I've asked FlameChomp about it, and going by [https://www.mariowiki.com/index.php?title=User_talk:TheFlameChomp&curid=219985&diff=2289825&oldid=2289824 his explanation], it seems more akin to the [[Gold Beanie]]s for regular [[Beanie]]s or the [[Amazy Dayzee]]s for [[Crazee Dayzee]]s - a rarer version of a regular enemy (please, correct me if I'm wrong). I'd consider that to be something worth splitting. {{User:Time Turner/sig}} 13:30, 15 September 2017 (EDT) | |||
:::::::::::The thing with Gold Beanies and Beanies or Amazy and Crazee Dayzees is, not only do they look and act different, but their name is as well. But yes, that's close to what I mean. It's simply a rarer version of the same enemy. Whether that's something to be split or not, I'm leaving to the proposal. {{User:Alex95/sig}} 13:35, 15 September 2017 (EDT) | |||
::::::::::::I played the game. And what makes shiny paper enemies different from paper enemies besides what I mentioned is that they are usually rare (though one can make them less rare) and drop Shiny Battle Cards usually. But, they seem to be in place of regular paper enemies. {{User:Yoshi the Space Station Manager/sig}} 13:36, 15 September 2017 (EDT) | |||
::::::::::::A rose by any other name would smell as sweet, and an enemy by any other name would still be the same enemy. A single name should not be the only deciding factor when it comes to creating or deleting articles. I'm also not sure what you mean when you say that you're leaving it to the proposal - you're voting in the proposal yourself, and your vote counts just as much as anyone else's. You're free to change it as you see fit, or even vote for multiple options. {{User:Time Turner/sig}} 13:39, 15 September 2017 (EDT) | |||
:::::::::::::I'm voting for the option that I think would work best. {{User:Alex95/sig}} 13:42, 15 September 2017 (EDT) | |||
::::::::::::::I think we can have [[Shiny Goomba]] separate from "Paper Goomba (Shiny)" since we list the "Paper" enemies from the other paper games with the regular enemies, and if we're splitting the "Paper" versions, we should split those "shiny" versions from the "other" shiny versions for consistency. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:56, 15 September 2017 (EDT) | |||
The proposal did pass with Option 1 having majority of voters (8/11). {{User:Yoshi the Space Station Manager/sig}} 20:25, 21 September 2017 (EDT) | |||
:Must've miscounted then. Thanks! I'll archive this. {{User:Alex95/sig}} 20:28, 21 September 2017 (EDT) |
Revision as of 19:32, September 21, 2017
Is it "Coin" or "coin"?Template:ProposalOutcome Currently, the wiki has no set standard for the capitalization of the golden that Mario and co. collect in abundance across the franchise: is it "Coin", with a capital C, or "coin", with a lowercase c? This isn't entirely clear-cut: from the games that I've looked at, there are many that do not capitalize it, including most recently Mario Party 8, Sm4sh, and New Super Mario Bros. 2, but there are also other games that capitalize it, including New Super Mario Bros. Wii and Mario Party, and there's something odd and inconsistent about listing the Red Coin, the Purple Coin, the Blue Coin, the 20 Coin, the Key Coin, and many others as being derivatives of the coin. That lowercase "coin" seems out of place, doesn't it? Lowercasing it just because it's a generic noun doesn't hold either; the Mushroom is plainly and consistently capitalized in just about every circumstances. If you're going to say it's because the Mario Mushrooms obviously aren't like the real-life mushrooms, then I'd argue the same goes for the floating, golden, abundant Coins. There is a precedent for not capitalizing the names of subjects with, for example, treasure chest (despite there being at least one in-game source that capitalizes them, but that's an issue for another time), but it's a moot point if the subject isn't generic in the first place. This may seem like a trivially minor issue, but at the same time, this is an issue that has yet to reach a decisive conclusion. I fail to see a reason why we shouldn't strive for consistency, especially since we've already had a proposal to decide on a set spelling for minigame (spoilers: we decided on minigame). Proposer: Time Turner (talk) Use "Coin"
Use "coin"
Do nothing
CommentsIf anyone has any more in-game citations for "Coin" or "coin" from any games that haven't been mentioned, then I'm all-ears. Hello, I'm Time Turner. 00:16, 26 August 2017 (EDT) @Toadette: I don't see why we should be inconsistent solely because the games also happen to be inconsistent. Hello, I'm Time Turner. 00:47, 26 August 2017 (EDT)
I say this is as official as you can get. Although, this could be on a game to game basis. Yoshi the SSM (talk) 01:37, 26 August 2017 (EDT) @Doc: Why? Hello, I'm Time Turner. 02:54, 26 August 2017 (EDT)
I don't get what's acceptable about setting a standard for "microgame" but not for "coin"? Hello, I'm Time Turner. 17:14, 26 August 2017 (EDT)
Include the date a proposal was withdrawn within the proposal (when applicable)Template:ProposalOutcome When it comes to the proposal archives, in which we write down the date each proposal ended, it's standard to use the date a proposal was canceled by its proposer or withdrawn for whatever other reason, rather than the proposed deadline (as documented here). This makes sense: it wouldn't be accurate to say that a proposal had concluded a week later than it actually did, and the point of the archives is that we're documenting each proposal exactly as they played out (which is why we make note of proposals that themselves failed but whose proposed changes later passed, and vice-versa). With that in mind, why do we only make note of this in the broad archives and not within the proposals itself? Sure, it's possible to find the date it was canceled by going through the page's history, in the same way it's also possible to find the original proposer through the history page, but we still make note of it within the proposal itself. Leaving only the proposed deadline by itself is also rather misleading and non-informative, considering that any users reading through the proposal wouldn't be able to obviously tell when it actually closed. Even with the proposal outcome saying it was canceled, that doesn't help people find out when it was canceled. We should strive for accuracy, especially when all we'd need to do is make note of one more date. The changes I have in mind would only be applicable to proposals that were canceled before their deadline, obviously. First of all, the Deadline section would be renamed to Proposed Deadline, with no changes to the date. Secondly, a section called Date Withdrawn would be placed underneath the Deadline, documenting exactly when the proposal was canceled. Ideally, this would include the time in GMT to match the Deadline, but for simplicity's sake, this proposal will only ask that the day needs to be documented and not the time. The details may be subject to change through future discussions, but the main change is clear: within the proposals, document when they were canceled. Proposer: Time Turner (talk) Support
OpposeCommentsShould this apply to all cancelled proposals regardless, or all proposals cancelled after September 9? (T|C) 13:46, 3 September 2017 (EDT)
On that note, my plan also involves editing the proposal archives, which I can't actually do since they're protected. Should this proposal pass, the pages' protection restrictions can be temporarily lifted so that I can make the necessary changes, or an admin can make the edits themselves, whichever works best. Hello, I'm Time Turner. 15:23, 3 September 2017 (EDT) Remove letter-number labeling from Luigi's Mansion: Dark Moon mission article titlesTemplate:ProposalOutcome Currently, our articles for the missions from Luigi's Mansion: Dark Moon include the letter-number labels in their titles (e.g. A-1: Poltergust 5000, A-2: Gear Up, B-1: A Job for a Plumber). Why? We don't do this for New Super Mario Bros. U, Super Mario 3D World, Paper Mario: Sticker Star, or any other game with world-level labeling where the levels also have proper names. I don't see a single reason for this one game to be the sole exception to this. It's just a blatant, glaring inconsistency. Proposer: 7feetunder (talk) Support
Oppose
Comments@Alex95: No they aren't. The letter-number labels are colored differently than the mission title, and the results screens omit the labels entirely. 16:44, 3 September 2017 (EDT)
It doesn't matter anyway. The levels aren't named Poltergust 5000 or Gear Up or etc, they're named A-1: Poltergust 5000, A-2: Gear Up, etc. It's their official name, and we always use the complete, official name of something. Your proposal is gonna go against that. Lcrossmk8 (talk) 17:23, 3 September 2017 (EDT) @7feetunder: Okay, so I played a level. The identifier is just that, an identifier. It also does show at the results screen. They aren't part of the title, but it would be helpful to have these identifiers should something else with the same name show up, like Poltergust 5000 or Sticky Situation. Though the same could be said about adding the identifiers to the other mentioned games... 17:23, 3 September 2017 (EDT)
I ultimately got tired of relying on videos and just whipped out my copy of the game, and here's what I confirmed:
@Doc: By that same token, Road to the Big Windmill isn't called "Episode 1: Road to the Big Windmill". Hello, I'm Time Turner. 18:21, 3 September 2017 (EDT)
Add categories for images of charactersTemplate:ProposalOutcome Currently, if one wants to find all the images of a certain character on the wiki, there is no easy way to do so. While galleries might just have all images of a character, it must be remembered that certain images have specific purposes, such as Template:Media link, Template:Media link or Template:Media link. Including all these images without context would likely make the galleries bloated. A simple solution at the moment might be creating categories of images of characters to be added to the images themselves, of the format [[Category:{character} Images]]. With proper maintenance, doing so would allow, in the longer term, to see all images of a character on the wiki, allowing easier maintenance as well as retrieval of images that might have a second purpose on the wiki beyond the original one they were uploaded for, all this without creating bloat on the galleries. Proposer: Mister Wu (talk) Support
Oppose
CommentsHow would group images be handled? And would this include literally every image of the character - artwork, sprites, screenshots, et al.? Hello, I'm Time Turner. 16:50, 11 September 2017 (EDT)
I don't get it. What's wrong with the galleries? Yeah, some might be rather large to look through, but categorizing an image based on character would be pretty much the same thing as sticking it in a gallery. Seems redundant to me. Additionally, categories are alphabetized, and some images may not be named based on their relevance. Galleries, however, are sorted based on the type of image, from artwork to sprites to screenshots. Sure, categories show 200 images at a time, which makes loading times easier, but galleries are sorted in a way that makes navigation easier. 13:16, 12 September 2017 (EDT)
I'm on the fence, personally... I don't think it'd be a horrible idea, it'd just take a LOT of weeding out specifics to make it work, and gallery might be used more frequently. ~Camwood777 (talk) 17:37, 15 September 2017 (EDT) Also, putting ALL characters will never end, I think only in major characters, minor characters should be out of this category. LED42™ (talk – edits) 13:42, 16 September 2017 (EDT) Double the amount of time a proposer can edit their talk page proposalsTemplate:ProposalOutcome Because talk page proposals are less visible than regular proposals, they are given an extra week for discussion. I'm not going to argue against that; though smaller issues occasionally go on for too long, the extra time is invaluable for when large changes are being discussed. With that in mind, why can they only be edited within three days of the proposal's creation, the same amount of time as a regular proposal? So, we want to give people more time to discuss proposals, but we don't want to give the proposers more time to acknowledge the discussion and make changes as needed? There's a clear discrepancy here. I propose to double the amount of time a proposer can change, delete, or otherwise edit their proposals on talk pages, from three days to six. This lines up with the doubled amount of time they take in the first place. Proposer: Time Turner (talk) Support
OpposeComments"Talk page proposals may be closed by the proposer at any time if each voting option has fewer than five votes." (Closed means the same as delete.) So are you proposing to double this to ten votes too? Because closing date is not dependent on the number of days passed for TPPs. Yoshi the SSM (talk) 13:01, 12 September 2017 (EDT)
@Drago: It's tempting, but I'd rather that it's exactly equivalent to the main proposals. Hello, I'm Time Turner. 13:14, 12 September 2017 (EDT) The problem I'm having with this is that new information can show at any time, even at the final day of the proposal. In which case, a new proposal would be created when able to. There's also the option of getting an admin to cancel the proposal so the new information can be taken into account without actually going through with the current proposal. 13:20, 12 September 2017 (EDT)
For a related topic, I have been thinking about the 7-day proposal and 14-day TPP should either be all 7 or 14 days for any proposal. Is there any benefit to having this time rule as we currently have it? --Wildgoosespeeder (talk) (Stats - Contribs) 13:38, 12 September 2017 (EDT)
Officially repeal the "no support reason" Featured Article nomination ruleTemplate:ProposalOutcome The current rule regarding support votes in our featured articles guidelines goes something like this: "Before doing anything, be sure to read the article completely, keeping a sharp eye out for mistakes. Afterwards, compare the article to the criteria listed above, and then either support or object the article's nomination. If you support, simply sign with your name, without adding a reason (unless you are the first supporter and thus the nominator)." I used to enforce this rule, removing support reasons whenever I come across them, but now, I currently don't, because I've been thinking, seriously, what's the point of spending effort counter-productively removing reasons for support any more, even if the said support vote is actually constructive towards the article and not merely a fan vote as it once was? Fan votes used to be a particular problem in the past, but today, they are not as much as a problem as they once had them, so bending backwards to remove something....doesn't change anything at all and it wastes time expending effort that could go to something far more productive. The rule is also incredibly inconsistent to every other time we vote in MarioWiki, making this one of the reasons that removing support vote reasons used to be a frequent because the rule is convoluted and confusing to new users of MarioWiki and thus make the mistake constantly. Hell, at this point, with me refusing to enforce this rule any more, it seems like no one else even enforces this terrible rule too, so now, I'd like to officially get rid of that parameter from our Featured Article ruleset once and for all, because there's no point to having a rule that no one wants to enforce and this would free up time for users doing other more productive edits, and this is especially true for support votes that actually do say something useful or actually praise editors for their hard work, which would encourage them to work harder and happier. Proposer: Baby Luigi (talk) Support
OpposeComments@Doc von Schmeltwick: I can try to explain. A lot of support reasons back in 2008-2009 used to be nothing more than "I like this guy he should be featured", so it had to be decided somewhere that they wanted to remove the reasons....because...it would...clutter...less space...and it would ... er...discourage fan voters..? I honestly don't see the logic here at all, in hindsight today. What gets accomplished here? Nothing? Just removal of words. That's it. Ray Trace(T|C) 14:58, 13 September 2017 (EDT)
Create articles on all of the Lakitu Info Center missions in Mario & Luigi: Paper JamTemplate:ProposalOutcome We already separate the missions from the world articles in Super Mario 64, Super Mario Sunshine, Super Mario 64 DS, Super Mario Galaxy, Super Mario Galaxy 2, and Luigi's Mansion: Dark Moon, so why don't we do the same for Mario & Luigi: Paper Jam? I can already think of a lot of content to go into these articles, and plus, I can easily create them as well. I also have a draft of one such article that you can view here. Proposer: Toadette the Achiever (talk) Support
Oppose
CommentsFeel free to contact me if you want to assist in the project, should the proposal pass. :) (T|C) 23:45, 13 September 2017 (EDT) Before I say anything, are you planning on splitting the Trouble Center info? What makes Lakitu Info Center missions any more deserving than the Trouble Center ones? Ray Trace(T|C) 00:48, 14 September 2017 (EDT) As much as I want to support, I also want to oppose (so I'm not voting atm). It seems like a majority of the missions are repeats: "Find the Toads", "Capture Nabbit", "Capture Toads"... The missions in the 3D titles were more diverse, allowing for more in-depth explanations (though there are shared missions, like the Red Coin ones). How exactly are you planning on expanding the missions? (Also echoing Baby Luigi. Not everything with a name needs to be split.) 00:51, 14 September 2017 (EDT)
The wiki's coverage is a bit confusing on how/why the Lakitu Info Center is required: the Mario & Luigi: Paper Jam article notes that "the player must obtain a certain number of them to progress through the story", but never expands upon this (also it mentions Paper Toads in the story and I have no idea whether that's part of a mission or the game's main story). On the other hand, the Lakitu Info Center article doesn't even mention it being required. So if anything I've said is very wrong then sorry :( MrConcreteDonkey 18:57, 18 September 2017 (EDT)
What to do about Paper Jam Shiny articlesCopy/pasted from here with no loss of information: For the Shiny variation of enemies in Mario & Luigi: Paper Jam, we have them as separate articles from the actual enemies, such as Shiny Paper Dry Bones or Shiny Paper Swoop. TheFlameChomp (talk) and I ultimately found out that the "Shiny" part of their names don't actually exist, the enemies are actually titled "Paper Dry Bones" or "Paper Swoop" and the shiny counterparts are more like how Pokemon is handled; the same enemy, just slightly stronger. We've decided that merging the Shiny variant with the Paper variant would be best, but some don't have pages on their Paper variant either, instead being written into the main article. The main problem here is the nonexistent "Shiny" title, but "Paper" is within the enemy names as well, which gives me three options. Option 1: Create articles for the "Paper" variant of enemies (that don't already have one) and merge the "Shiny" variants into it Continuing with the examples above, the information on Paper Dry Bones would be split from the main Dry Bones article (with a {{main}} in the corresponding section) and the information in Shiny Paper Dry Bones would be merged with Paper Dry Bones. Option 2: Merge the "Shiny" information to the main article with the "Paper" enemies "Paper" is part of the enemy names whereas "Shiny" isn't. Most, if not all, of the "Paper" enemies are currently merged with their main counterpart. This option involves moving the "Shiny" information there as well. For example, Paper Dry Bones and Shiny Paper Dry Bones will both be merged to Dry Bones. Option 3: Split the "Shiny" and "Paper" enemies into separate pages See comments below. Regular enemies, Paper enemies, and Shiny enemies would each have their own page, with the Shiny variant receiving a (Shiny) tagged at the end. Option 4: Do nothing Self explanatory. To clarify, this will not effect the Shiny enemies found in Paper Mario: Sticker Star, as those enemies do have "Shiny" in their title and are considered a separate enemy. Proposer: Alex95 (talk) Option 1
Option 2Option 3
Option 4CommentsIf there is another option I didn't think of, let me know. 17:50, 14 September 2017 (EDT)
Also, why is this a talk page proposal? Aren't these bulk changes the kind of thing best suited for the main proposal page, especially when it (potentially) involves merging? One proposal was even called out for deciding to rename multiple pages in a talk page proposal. Hello, I'm Time Turner. 19:19, 14 September 2017 (EDT)
So, now that we've settled on a location, why do you oppose option 3, Alex? Hello, I'm Time Turner. 22:16, 14 September 2017 (EDT)
The proposal did pass with Option 1 having majority of voters (8/11). Yoshi the SSM (talk) 20:25, 21 September 2017 (EDT) |