Level B-13: Difference between revisions

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The course contains several [[Magnet (object)|Magnets]] arranged among normal platforms. There are also [[Purple Conveyor]] Rivets to help form connections between platforms, as well as [[Springboard#Mario vs. Donkey Kong series|High Spring]] slots that can bounce the [[Mini]]s up to the Magnets above when made functional. One Mini Mario starts on one side of a [[Spike Trap|spike]]-filled pit on the bottom floor, flanked by Purple Conveyor Rivets. The other Mini Mario starts on the same floor, between two High Spring slots beyond the pit, while the Mini DKs start next to each other on a platform higher up.
The course contains several [[Magnet (object)|Magnets]] arranged among normal platforms. There are also [[Purple Conveyor]] Rivets to help form connections between platforms, as well as [[Springboard#Mario vs. Donkey Kong series|High Spring]] slots that can bounce the [[Mini]]s up to the Magnets above when made functional. One Mini Mario starts on one side of a [[Spike Trap|spike]]-filled pit on the bottom floor, flanked by Purple Conveyor Rivets. The other Mini Mario starts on the same floor, between two High Spring slots beyond the pit, while the Mini DKs start next to each other on a platform higher up.


Using a High Spring on the left, the Minis must first reach for the branching Magnet formation on the right. The direction followed by the Minis before bouncing off the spring causes them to walk counterclockwise around the Magnet formation, which prevents them from climbing to a platform with a pair of [[Hammer]]s on the right. To change their direction, the player should draw an opposing Purple Conveyor from the platform higher on the left to the rivet in the center of the formation. This will cause the toys to round the Magnet formation again clockwise, eventually returning to the same spot, from where the player should draw a Purple Conveyor leading up to the platform with the Hammers. After picking up the weapons and falling off the platform, the Minis will encounter a [[Shy Guy (toy)|Shy Guy]] which they will destroy, then walk a little further to find the goal [[door]].
Using a High Spring on the left, the Minis must first reach for the branching Magnet formation on the right. The direction followed by the Minis before bouncing off the spring causes them to walk counterclockwise around the Magnet formation, which prevents them from climbing to a platform with a pair of [[Hammer]]s on the right. To change their direction, the player should draw an opposing Purple Conveyor from the platform higher on the left to the rivet in the center of the formation. This will cause the toys to round the Magnet formation again clockwise, eventually returning to the same spot, from where the player should draw another Purple Conveyor leading up to the platform with the Hammers. After picking up the weapons and falling off the platform, the Minis will encounter a [[Shy Guy (toy)|Shy Guy]] which they will destroy, then walk a little further to find the goal [[door]].


===M Coin===
===M Coin===

Revision as of 08:01, July 3, 2018

Template:Levelbox Level B-13 is the fifth course in the Bonus 2 set and the thirteenth Bonus Level overall in Mario vs. Donkey Kong: Tipping Stars. It is set in Orbiting Observatory.

The level features two Mini Marios and two Mini DKs.

Overview

Map of Level B-13
Level map

The course contains several Magnets arranged among normal platforms. There are also Purple Conveyor Rivets to help form connections between platforms, as well as High Spring slots that can bounce the Minis up to the Magnets above when made functional. One Mini Mario starts on one side of a spike-filled pit on the bottom floor, flanked by Purple Conveyor Rivets. The other Mini Mario starts on the same floor, between two High Spring slots beyond the pit, while the Mini DKs start next to each other on a platform higher up.

Using a High Spring on the left, the Minis must first reach for the branching Magnet formation on the right. The direction followed by the Minis before bouncing off the spring causes them to walk counterclockwise around the Magnet formation, which prevents them from climbing to a platform with a pair of Hammers on the right. To change their direction, the player should draw an opposing Purple Conveyor from the platform higher on the left to the rivet in the center of the formation. This will cause the toys to round the Magnet formation again clockwise, eventually returning to the same spot, from where the player should draw another Purple Conveyor leading up to the platform with the Hammers. After picking up the weapons and falling off the platform, the Minis will encounter a Shy Guy which they will destroy, then walk a little further to find the goal door.

M Coin

The M Coin is located on a platform at the top left. The player should build an horizontal Purple Conveyor leading to this platform and make the Minis bounce from a High Spring onto the Magnet on the ceiling. They will eventually drop off the Magnet and land on the conveyor, which will glide them to the coin.

High scores

The following high scores apply in both the Nintendo 3DS and the Wii U versions of the game.

  • Bronze trophy: 5000 points
  • Silver trophy: 8000 points
  • Gold trophy: 14000 points

Statistics

The following data applies in both the Nintendo 3DS and the Wii U versions of the game.

Template:MVDKTS Levels