Mario & Luigi: Paper Jam bestiary: Difference between revisions
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Revision as of 12:27, April 20, 2019
A comprehensive list of enemy stats from the game Mario & Luigi: Paper Jam.
Legend
- Name: The name of the enemy.
- Normal: Common Enemy. (Ex: Goomba)
- Bold: Boss. (Ex: Petey Piranha)
- Underline: Support enemy, object. (Ex: Paper Goomba)
- Normal: Common Enemy. (Ex: Goomba)
- Location: The location where the enemy is located.
- LVL: The enemy's level. Mario, Luigi, and Paper Mario can easily overcome it if they match or exceed its level.
- HP: The enemy's (maximum) hit points at the start of the battle.
- POW: The enemy's attack power, or POW.
- DEF: The enemy's defense power, or DEF.
- SPEED: The enemy's speed.
- Weakness: The enemy's weakness, which is either from Jump attacks, Fire attacks, or both.
- Type:
- Normal?: The enemy is not spiny, flying, paper, or shelled.
- Spiny?: If the enemy is spiny, Mario, Luigi or Paper Mario will take damage from Jump attacks against it.
- Flying?: If the enemy is flying, it will dodge any Hammer attacks.
- Paper?: If the enemy is Paper-based, it will take additional damage from fire attacks.
- Shelled?: Lists if the enemy has a shell.
- Experience: The amount of experience points earned from defeating the enemy.
- Coins: The amount of coins dropped from the enemy.
- Item Drop 1: The item that can be earned from defeating the enemy.
- Rate: The rate of the item being dropped from the enemy.
- Rate: The rate of the item being dropped from the enemy.
- Item Drop 2: Another item that can be earned from defeating the enemy. These items are often rarer in nature.
- Rate: The rate of the item being dropped from the enemy.
- Rate: The rate of the item being dropped from the enemy.
Note: Stats in parentheses are from the game's Easy Mode.