Floor 1 Donkey Kong: Difference between revisions
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==Overview== | ==Overview== | ||
The course is almost identical to the boss level of [[Mushroom Mayhem]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong repeatedly pops out of three windows on the top screen and slams his fists on the sills, causing debris such as [[barrel]]s, [[girder]]s and dumbells to fall from above. The player should aim to hit Donkey Kong with minis while moving the cannon around to avoid the falling debris. After the | The course is almost identical to the boss level of [[Mushroom Mayhem]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong repeatedly pops out of three windows on the top screen and slams his fists on the sills, causing debris such as [[barrel]]s, [[girder]]s and dumbells to fall from above. The player should aim to hit Donkey Kong with minis while moving the cannon around to avoid the falling debris. After the second hit is landed, [[+ Clock|timers]] will sometimes descend from above, which add 30 seconds to the time limit when touched by a mini. After DK is hit a third time, long red girders that are more difficult to avoid will fall occasionally. Donkey Kong must be hit a total of six times to defeat him. | ||
===Mini Mario Card=== | ===Mini Mario Card=== |
Revision as of 17:32, November 22, 2018
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Template:Levelbox Floor 1 Donkey Kong (listed as Floor G Donkey Kong in the PAL version) is the Donkey Kong level of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!. It is a boss fight against Donkey Kong. During boss fights, the player takes control of a cannon which can be scrolled from side to side by rotating a wheel. The player has a reserve of six minis that must be shot from the cannon to pummel Donkey Kong, who appears on the top screen of the console and throws obstacles at the toys.
Overview
The course is almost identical to the boss level of Mushroom Mayhem from Mario vs. Donkey Kong 2: March of the Minis. Donkey Kong repeatedly pops out of three windows on the top screen and slams his fists on the sills, causing debris such as barrels, girders and dumbells to fall from above. The player should aim to hit Donkey Kong with minis while moving the cannon around to avoid the falling debris. After the second hit is landed, timers will sometimes descend from above, which add 30 seconds to the time limit when touched by a mini. After DK is hit a third time, long red girders that are more difficult to avoid will fall occasionally. Donkey Kong must be hit a total of six times to defeat him.
Mini Mario Card
Shortly after hitting Donkey Kong a second time, a Mini Mario Card starts flashing periodically from one window to another. The player can collect the card by shooting a mini into it at the right moment. Template:MVDKMMA Levels