Gloomy Galleon: Difference between revisions

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|[[Donkey Kong]] || Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. || By the lighthouse's base, DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. || DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If DK can snag 10 coins and beat the seal another Golden Banana will appear.  || Once DK plays his bongo from Funky's store, he must race into the newly open section of the sunken ship. Once there, he can swim into a Bonus Barrel and play the game for a Golden Banana. || Once a Bananaporter is activated by Diddy on the piles of gold, DK can zip up there and defeat his Kasplat for a Blueprint.   
|[[Donkey Kong]] || Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. || By the lighthouse's base, DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. || DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If DK can snag 10 coins and beat the seal another Golden Banana will appear.  || Once DK plays his bongo from Funky's store, he must race into the newly open section of the sunken ship. Once there, he can swim into a Bonus Barrel and play the game for a Golden Banana. || Once a Bananaporter is activated by Diddy on the piles of gold, DK can zip up there and defeat his Kasplat for a Blueprint.   
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|[[Diddy Kong]] || After Diddy jets onto the K. Rool ship and the lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana.  || On top of the lighthouse diddy can play his guitar and race to a giant mechanical fish and swim into its mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 100 seconds. || By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. || In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. || Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome.
|[[Diddy Kong]] || After Diddy jets onto the K. Rool ship and the lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana.  || On top of the lighthouse, Diddy can play his guitar and race to a giant mechanical fish and swim into its mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 100 seconds. || By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. || In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. || Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome.
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|[[Lanky Kong]] || Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. || After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. || Using his trombone near Funky's  store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. || Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. || Lanky's Kasplat in the beginning dock right of the level entrance near the cannon. The blueprint he holds brings lanky another Golden Banana from Snide.
|[[Lanky Kong]] || Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. || After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. || Using his trombone near Funky's  store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. || Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. || Lanky's Kasplat in the beginning dock right of the level entrance near the cannon. The blueprint he holds brings lanky another Golden Banana from Snide.

Revision as of 00:04, March 6, 2019

Not to be confused with Glimmer's Galleon.

Template:DK64World Gloomy Galleon is the fourth level in Donkey Kong 64. It is a water-based cove area featuring King K. Rool's sunken galleon from earlier Donkey Kong franchise games. The stage has a mild pirate theme with both underwater and cave-like areas. Players have to use Lanky Kong to defeat the area's boss, which is Puftoss. In this level, Lanky Kong can also transform into Enguarde the Swordfish.

Overview

The level is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games. Outside these caves are water areas towered over by cliffs. There is a lighthouse area that has a switch in order to raise or lower the area's water level. This area also has a floating ship that appears to be owned by K. Rool. There is also a hidden mermaid village beneath the waters and many treasure chests.

The other water area is a cove with many sunken objects. This holds the sunken Gangplank Galleon, which is ripped in half and holds secret Golden Bananas. There is also a hidden mechanical fish here and a cove where the player must race Seal.

Enemies

Golden Banana locations

Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. By the lighthouse's base, DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If DK can snag 10 coins and beat the seal another Golden Banana will appear. Once DK plays his bongo from Funky's store, he must race into the newly open section of the sunken ship. Once there, he can swim into a Bonus Barrel and play the game for a Golden Banana. Once a Bananaporter is activated by Diddy on the piles of gold, DK can zip up there and defeat his Kasplat for a Blueprint.
Diddy Kong After Diddy jets onto the K. Rool ship and the lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. On top of the lighthouse, Diddy can play his guitar and race to a giant mechanical fish and swim into its mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden banana all in 100 seconds. By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a golden Banana after a Barrel game. In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint shall be forthcome.
Lanky Kong Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. Using his trombone near Funky's store, lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. Underwater near the lighthouse, lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. Lanky's Kasplat in the beginning dock right of the level entrance near the cannon. The blueprint he holds brings lanky another Golden Banana from Snide.
Tiny Kong By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. Tiny can shrink and swim underwater into an undisclosed piece of machinery below Funky's store and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. By the treasure piles, Tiny can shrink into the treasure chest and collect the pearls inside for the mermaid in the lighthouse area and get a Golden Banana. Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear.
Chunky Kong By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets. Once done a Golden Banana will appear. In the lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden banana. Afterwards, Chunky will turn sea-sick. Across from Cranky's lab, an entrance to a room of chests can be found. Once the chest puzzle is completed, Chunky can receive a Golden Banana. In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. Above the instrument pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake.

Gallery

Main area

Sub-areas

Names in other languages

Language Name Meaning Notes
Japanese ガリオンとうだい[?]
Garion Tōdai
Galleon Lighthouse
French Galion tout Glauque[?] Glaucous Galleon
German Aqua Alptraum[?] Aqua Nightmare
Spanish Galeón Gafe[?] Jinxed Galleon

Trivia

  • Inside the sunken ship, many pictures of Kaptain K. Rool are found. Also in Lanky Kong's shipwreck room, the carpet has the same logo of the Kremling Krew emblem. A book on the desk of this area says "Kaptain K. Rool's Log Book."
  • Although the bow and midsegment of the Gangplank Galleon are clearly visible, the stern, however, is nowhere to be found. It is possible that the floating and sunken pieces of the shipwreck were once the stern.
  • The level's theme is a reworking of what was originally going to be Captain Blackeye's theme in Project Dream, the game that eventually became Banjo-Kazooie. An alternate version closely resembling the version heard in Donkey Kong 64 is titled "High Tides, Swift Sails."
  • This is the only level to have Tag Barrels underwater and the Tag Barrel's screen to be overlayed with blue and the music and sound stifled due to being underwater.