Great Juice: Difference between revisions
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The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost. | The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost. | ||
*'''Level 1:''' This level takes place in the day. | *'''Level 1:''' This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long. | ||
*'''Level 2:''' This level takes place during sunset. | *'''Level 2:''' This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter. | ||
*'''Level 3:''' This level takes place at night. | *'''Level 3:''' This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can knock the character out, resulting in a loss. | ||
How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a wasp or let a jar wait too long, the farmer will shake his head | How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a wasp or let a jar wait too long, the farmer will shake his head disappointedly. | ||
If two players are utilized for this microgame, there are four baskets instead of three. | If two players are utilized for this microgame, there are four baskets instead of three. |
Revision as of 19:29, October 27, 2021
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Template:Minigame-infobox Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".
Gameplay
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost.
- Level 1: This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
- Level 2: This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
- Level 3: This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can knock the character out, resulting in a loss.
How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a wasp or let a jar wait too long, the farmer will shake his head disappointedly.
If two players are utilized for this microgame, there are four baskets instead of three.
Mission
- Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.
Suitability
- 9-Volt's constant moving and Kat and Ana's constant jumping makes it hard for them to not spill any juice.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ぶどうジュース[?] Budō Jūsu |
Grape juice | |
Korean | 포도 주스[?] Podo Juseu |
Grape Juice |