Sukōpī: Difference between revisions
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|image=[[File:GBDK Sukopi Artwork.png]] | |image=[[File:GBDK Sukopi Artwork.png]] | ||
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | |first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[List of games by date#1994|1994]]) | ||
|related=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]] | |||
}} | }} | ||
[[File:DKGB Scorpion.png|frame|left]] | [[File:DKGB Scorpion.png|frame|left]] | ||
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]]. | '''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]]. | ||
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters | Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters [[Sniper]]s, which behave the same as Sukōpī. | ||
In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. | In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{DK}} | {{DK}} | ||
[[Category:Arachnids]] | [[Category:Arachnids]] | ||
[[Category:Donkey Kong (Game Boy) enemies]] | [[Category:Donkey Kong (Game Boy) enemies]] |
Revision as of 12:07, December 9, 2021
The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.
Sukōpī are arachnid creatures, designed after scorpions, which appear in Donkey Kong for Game Boy. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in Stage 8-6.
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters Snipers, which behave the same as Sukōpī.
In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
Names in other languages
Language | Name | Meaning | Notes |
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References
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |