Rocket Rush (microgame): Difference between revisions

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(→‎Suitability: Please look at your edits before just leaving them, the red link was in plain sight and easy to fix. I also think trying to explain why some are neutral when they're not as obvious as good or bad fits borders on speculation.)
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|2.1=9-Volt|2.2=Penny|2.3=Pyoro
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*Though [[Kat and Ana]] are constantly jumping, they start in the middle. This counteracts their constant jumping and makes them a neutral fit.
 
*[[9-Volt]] has to grab a ring to get into a rocket but his constant movement limits the timing, hence why he is a mildly bad fit. [[Pyoro]] is also a mildly bad fit due to his diagonal-moving tongue. [[18-Volt]] counteracts the drawbacks with the power to aim his reticle at the ring that leads to the correct rocket, thus being "neutral fit"
*[[Wario]], [[Dribble and Spitz]], [[Mike]], [[Ashley and Red]], and [[Orbulon]] can move freely, hence their moderately good fit rating.
*[[Wario (character)|Wario]], [[Dribble and Spitz]], [[Mike]], [[Ashley and Red]], and [[Orbulon]] can move freely, hence their moderately good fit rating.
*[[5-Volt]] can teleport over the correct rocket, so she is also considered a mildly good fit.
*[[5-Volt]] can teleport over the correct rocket, so she is also considered a mildly good fit.
*[[Penny Crygor]] needs to use her [[Jet Tank One]] pack to move into the correct rocket, hence why she is rated as a moderately bad fit.
*[[9-Volt]] has to grab a ring to enter a rocket, but his constant movement limits the timing, hence why he is a mildly bad fit.
*Due to the unusual control method of the [[Jet Tank One]], [[Penny]] is also deemed a mildly bad fit.
*[[Pyoro]] is also a mildly bad fit due to his diagonal-moving tongue.


==Names in other languages==
==Names in other languages==

Revision as of 07:21, December 5, 2021

Template:Minigame-infobox Rocket Rush is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay

The player must get inside the correct rocket before the countdown stops. If the player picks correctly, their rocket gets launched into the sky.

  • Level 1: The wrong rocket is stuffed with dessert or curry.
  • Level 2: The wrong rocket already has some bunnies or a Wario dummy.
  • Level 3: The wrong rocket is either placed beneath a rock (in which case it crashes into the rock during the launch) or on tank treads (in which case it reveals itself as a ground vehicle that abducts characters whose players choose incorrectly) and the player is unable to escape if they choose the incorrect rocket.

If two players are utilized for this microgame, both characters must enter the correct rocket to win, and the one who enters first receives a point for effort. The player who chooses the incorrect rocket loses an effort point.

Suitability

Template:WWGITFit

  • Wario, Dribble and Spitz, Mike, Ashley and Red, and Orbulon can move freely, hence their moderately good fit rating.
  • 5-Volt can teleport over the correct rocket, so she is also considered a mildly good fit.
  • 9-Volt has to grab a ring to enter a rocket, but his constant movement limits the timing, hence why he is a mildly bad fit.
  • Due to the unusual control method of the Jet Tank One, Penny is also deemed a mildly bad fit.
  • Pyoro is also a mildly bad fit due to his diagonal-moving tongue.

Names in other languages

Language Name Meaning Notes
Japanese ロケットはっしゃ[?]
Roketto Hassha
Rocket launch
Korean 로켓 발사[?]
Roket Balsa
Rocket Launching
Spanish (NOA) Despega como puedas[?] Launch as you can
Spanish (NOE) Lanzamiento inminente[?] Imminent launch

Template:Wario's Microgames Template:WWGIT Microgames