Magician (enemy): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "<references/> {{" to "<references/> {{") |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Vampire.png|thumb|A Magician in a straitjacket]] | [[File:Vampire.png|thumb|A Magician in a straitjacket]] | ||
'''Magicians'''<ref>Stratton, Steve | '''Magicians'''<ref>{{cite|date=July 1, 2003|author=Stratton, Steve|title=''Wario World: Prima’s Official Strategy Guide''|page=15|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4323-6}}</ref> are [[List of enemies|enemies]] in ''[[Wario World]]''. These vampires in straitjackets<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=86|isbn=1-930206-26-7|quote=Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse.}}</ref> are encountered in [[Mirror Mansion]] only. Magicians are tied up at first and hop after [[Wario]]. Magicians are vulnerable to [[punch]]es, but can execute a fast spinning attack in this state. If Wario stuns and [[Piledriver|Piledrives]] a Magician the first time, one of their two lives will be used up.<ref>{{cite|author=Grimm, Steven|title=''Wario World'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=90|isbn=1-930206-26-7}}</ref> The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, [[Wild Swing-Ding]] or [[Mega Toss]] to defeat the Magician permanently. | ||
Magicians | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=マシュー伯爵<ref>「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook'') | |Jap=マシュー伯爵<ref>{{cite|date=2003|language=ja|publisher=[[Shogakukan]]|title=「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook'')|page={{file link|WW Shogakukan P156.jpg|156}}}}</ref> | ||
|JapR=Mashū Hakushaku | |JapR=Mashū Hakushaku | ||
|JapM=Count Matthew | |JapM=Count Matthew |
Revision as of 21:24, June 27, 2024
Magicians[1] are enemies in Wario World. These vampires in straitjackets[2] are encountered in Mirror Mansion only. Magicians are tied up at first and hop after Wario. Magicians are vulnerable to punches, but can execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician the first time, one of their two lives will be used up.[3] The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Mega Toss to defeat the Magician permanently.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マシュー伯爵[4] Mashū Hakushaku |
Count Matthew |
References
- ^ Stratton, Steve (July 1, 2003). Wario World: Prima’s Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4323-6. Page 15.
- ^ "Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse." – Grimm, Steven (2003). Wario World Player's Guide. Nintendo of America (American English). ISBN 1-930206-26-7. Page 86.
- ^ Grimm, Steven (2003). Wario World Player's Guide. Nintendo of America (American English). ISBN 1-930206-26-7. Page 90.
- ^ 2003. 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 156 .