Sinking the Airships: Difference between revisions

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==Layout==
==Layout==
[[File:SMG Airship Armada Switch.png|thumb|left|200px|Mario fighting several Wigglers.]]
[[File:SMG Airship Armada Switch.png|thumb|left|200px|Mario fighting several Wigglers.]]
The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airship and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.
The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.


Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.
Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.

Revision as of 09:49, August 2, 2022

Mission
Sinking the Airships
Mario on board an Airship.
Location Bowser Jr.'s Airship Armada
Mission # 1
Game Super Mario Galaxy
Boss(es) Bowser Jr.
<< Directory of missions >>

Sinking the Airships is the only mission of Bowser Jr.'s Airship Armada in Super Mario Galaxy. The mission's objective is to rescue the Grand Star from Bowser Jr.

Layout

Mario on the third Airship in Bowser Jr's Airship Armada.
Mario fighting several Wigglers.

The player starts on an Airship with several Electrogoombas and a cannon. The player has to make use of the various cannons on the Airships to travel between them, using any Pull Stars if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the Lever Switch. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.

Bowser Jr. will remain on his Airship throughout the battle, shooting cannonballs and Bullet Bills at Mario. On the Airship Mario is standing on are several Koopa Troopas Mario can jump on to grab their shell. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, Magikoopas will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the Bowser face on the front will start firing three fireballs, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.

Enemies

Planets visited

Names in other languages

Language Name Meaning Notes
Japanese クッパ大船団を駆逐せよ![?]
Kuppa daisendan o kuchiku seyo!
Annihilate the Big Bowser Fleet!
Chinese 驱逐酷霸王大船队![?]
Qūzhú Kùbàwáng dà chuánduì!
Expel the Big Bowser Fleet!
German Verjage Bowsers Armada[?] Drive Away Bowser's Armada
Italian Distruggi l'Armata Bowser Junior[?] Destroy Bowser Jr.'s Fleet
Korean 쿠파 대선단을 물리쳐라![?]
Kupa daeseondan eul mullichyeora!
Annihilate the Big Bowser Fleet!
Spanish (NOA) Exterminio de la Gran Armada Koopa[?] Extermination of the Great Koopa Navy
Spanish (NOE) Exterminio de la gran armada Koopa[?] Extermination of the great Koopa navy