Sinking the Airships: Difference between revisions
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==Layout== | ==Layout== | ||
[[File:SMG Airship Armada Switch.png|thumb|left|200px|Mario fighting several Wigglers.]] | [[File:SMG Airship Armada Switch.png|thumb|left|200px|Mario fighting several Wigglers.]] | ||
The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three | The player starts on an [[Airship]] with several [[Octoomba|Electrogoomba]]s and a [[cannon]]. The player has to make use of the various cannons on the Airships to travel between them, using any [[Pull Star]]s if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the [[Lever Switch]]. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr. | ||
Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star. | Bowser Jr. will remain on his Airship throughout the battle, shooting [[cannonball]]s and [[Bullet Bill]]s at [[Mario]]. On the Airship Mario is standing on are several [[Koopa Troopa]]s Mario can jump on to grab their [[Green Shell|shell]]. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, [[Magikoopa]]s will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the [[Bowser]] face on the front will start firing three [[fireball]]s, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star. |
Revision as of 09:49, August 2, 2022
Mission | |
---|---|
Sinking the Airships | |
Location | Bowser Jr.'s Airship Armada |
Mission # | 1 |
Game | Super Mario Galaxy |
Boss(es) | Bowser Jr. |
<< Directory of missions >> |
Sinking the Airships is the only mission of Bowser Jr.'s Airship Armada in Super Mario Galaxy. The mission's objective is to rescue the Grand Star from Bowser Jr.
Layout
The player starts on an Airship with several Electrogoombas and a cannon. The player has to make use of the various cannons on the Airships to travel between them, using any Pull Stars if necessary. After the third Airship, the player will find a platform that will begin moving once they activate the Lever Switch. The platform will travel between three Airships and stop at a boardwalk at the end, which leads into the final Airship and the fight with Bowser Jr.
Bowser Jr. will remain on his Airship throughout the battle, shooting cannonballs and Bullet Bills at Mario. On the Airship Mario is standing on are several Koopa Troopas Mario can jump on to grab their shell. Throwing the shell at Bowser Jr. will deal damage to him and make him change his tactic. After attacking him twice, Magikoopas will join in the fight. Damaging the Airship three times will cause Bowser Jr. to turn his Airship to face the player, and the Bowser face on the front will start firing three fireballs, in addition to the Bullet Bills and Magikoopas from the previous phases. Damaging the Airship two more times will cause Bowser Jr. to abandon his Airship as it explodes, leaving behind the Grand Star.
Enemies
Bowser Jr. (boss)
Planets visited
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クッパ大船団を駆逐せよ![?] Kuppa daisendan o kuchiku seyo! |
Annihilate the Big Bowser Fleet! | |
Chinese | 驱逐酷霸王大船队![?] Qūzhú Kùbàwáng dà chuánduì! |
Expel the Big Bowser Fleet! | |
German | Verjage Bowsers Armada[?] | Drive Away Bowser's Armada | |
Italian | Distruggi l'Armata Bowser Junior[?] | Destroy Bowser Jr.'s Fleet | |
Korean | 쿠파 대선단을 물리쳐라![?] Kupa daeseondan eul mullichyeora! |
Annihilate the Big Bowser Fleet! | |
Spanish (NOA) | Exterminio de la Gran Armada Koopa[?] | Extermination of the Great Koopa Navy | |
Spanish (NOE) | Exterminio de la gran armada Koopa[?] | Extermination of the great Koopa navy |