Donkey Kong (Game & Watch): Difference between revisions

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*In ''[[Game & Watch Gallery 2]]'' the modern version of ''Donkey Kong'' has[[Peach]] substituting for Pauline. The classic version had to be severly scaled down due to it only having one screen.
*In ''[[Game & Watch Gallery 2]]'' the modern version of ''Donkey Kong'' has[[Peach]] substituting for Pauline. The classic version had to be severly scaled down due to it only having one screen.
* This game returns in ''[[Game & Watch Gallery 4]]'', but it is mostly the same as in ''Game & Watch Gallery 2''.
* This game returns in ''[[Game & Watch Gallery 4]]'', but it is mostly the same as in ''Game & Watch Gallery 2''.
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{{Game & Watch}}
{{Game & Watch}}


[[Category: Games]]
[[Category: Games]]
[[Category:Game & Watch Games]]
[[Category:Game & Watch Games]]

Revision as of 10:45, December 14, 2008

The Game & Watch system Donkey Kong

Donkey Kong is a Game & Watch game along with being an arcade and NES game. This version of Donkey Kong was released June 3, 1982 and had the model number: DK-52.

Gameplay

Donkey Kong has kidnapped Pauline and carried her to the top of a skyscraper. Mario has to climb to the top of the skyscraper, dodging rolling barrels, and knock the girder out from under the ape.

The game takes place over two screens. Mario starts at the bottom left of the bottom screen. Move right and dodge Donkey Kong's barrels by pressing the jump button. When Mario reaches the ladder, press Up to climb to the second girder and move back to the left. When he climbs the next ladder he will appear on the top screen.

Once on the top screen, press Left to activate the crane, then move to the right dodging more barrels. When the crane swings all the way to the left, press Jump to grab it and cut one of the wires holding Donkey Kong's girder. Mario will then return to the beginning of the level. Cut all four wires to clear the level and receive a score bonus.

Notes

  • Mario can only jump over barrels if there is no girder above his head.
  • Barrels become faster the more of them Mario jumps over in a single run. If Mario doesn't reach Donkey Kong quickly then barrels will move too fast for Mario to jump over.
  • After activating the crane, it will swing left and right twice and then stop. Mario will then have to reactivate it for another chance.

Miss

  • If Mario is hit by a barrel.
  • If Mario jumps and hits a moving iron girder.
  • If Mario jumps and misses the crane.

If Mario gets a miss, he will return to the starting point.

Scoring

  • 1pt for jumping over a barrel on the first girder.
  • 2pts for jumping over a barrel on the second girder.
  • 5-20pts for cutting one of Donkey Kong's wires (depending on how fast Mario reached it)
  • 20pts when all four wires are cut.
  • Maximum score is 999pts. Get a higher score and the score tally will reset to 0pts.
  • For every 300pts Mario gains, he earns an extra life. Mario can have up to three extra lives. If he gains 300pts with no misses, Mario will begin "Chance Time": the score will flash and all points will be worth double until Mario gets a miss.

Game Modes

  • Game A starts easy and is for beginners.
  • Game B is faster and more difficult. For experts.

Trivia

  • Donkey Kong was one of the most popular Game & Watch titles, selling over 1,000,000 copies worldwide.
  • This was the first Game & Watch title in the Multi Screen series; this formatting was maintained when it was ported to the Nintendo DS in Game & Watch Collection.
  • In Game & Watch Gallery 2 the modern version of Donkey Kong hasPeach substituting for Pauline. The classic version had to be severly scaled down due to it only having one screen.
  • This game returns in Game & Watch Gallery 4, but it is mostly the same as in Game & Watch Gallery 2.