User talk:Sno: Difference between revisions

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:I just checked out the STRM_SE_PUMP_MARIO_KUSUGURI.bcstm (I opened it in BrawlBox) and it's the sound of Mario saying "ohoho!" with water sound effects. This matches the sound effect that plays when Luigi tickles Mario while in his pumped state.[[User:Sno|Sno]] ([[User talk:Sno|talk]]) 10:31, July 30, 2023 (EDT)
:I just checked out the STRM_SE_PUMP_MARIO_KUSUGURI.bcstm (I opened it in BrawlBox) and it's the sound of Mario saying "ohoho!" with water sound effects. This matches the sound effect that plays when Luigi tickles Mario while in his pumped state.[[User:Sno|Sno]] ([[User talk:Sno|talk]]) 10:31, July 30, 2023 (EDT)
::Ah, I've tried BMS, but did not think to check out the Kuriimu tool. Yes, I'm in agreement that it sounds like an action and not a proper name for the form, and I'll presume for now that's probably true for all of the games it appears in. Well, if you have time to help look into more, you can see a list of things [[User talk:Time Turner/unfinished#Mario & Luigi: Superstar Saga|here]] that could benefit from internal sourcing. I'm also curious about [[:File:LilSparkySS+BM.png|Lil Sparky]] and the [[:File:MLSSBMBigKoopaTroopa.png|big Koopa Troopa]] (if you'd be willing to check out the text too, there's a line in the GBA original that uses the name [[Ankoopa]] - we still haven't checked if the line is unchanged in the 3DS remake or if it actually kept "Ankoopa" /「ノコッタス」). Thanks. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 10:37, July 30, 2023 (EDT)

Revision as of 09:38, July 30, 2023

Mario & Luigi extractions

Your recent uploads have reminded me of something that I nearly forgot about, so I figure I'll ask now. What's your method for extracting sprites/assets from the Mario & Luigi games? Preferably with a way to keep the original filenames intact. LinkTheLefty (talk) 09:57, July 30, 2023 (EDT)

Hello! I use a combination of quickbms (with the Mario & Luigi: Paper Jam bms script) to unpack the dat files, and then I use the Kuriimu2's raw image viewer to view the output images. I have just checked the file that would contain Pump Mario, and unfortunately, it does not appear that the filenames are in-tact for its case. However, I can look through the files manually and see if there's any possible names in the hex. I'll let you know if I see anything there. EDIT: Okay I'm a little half-asleep, I checked the BIS remake's files for it instead of the Superstar Saga's remakes (thought you may've been referring to when he fills himself with air) Going to look at the Superstar Saga remake's now. Sno (talk) 10:07, July 30, 2023 (EDT)
Okay, I can confirm that there are file names alluding to his state, though it seems to be less of them naming him "Pump Mario" and more of it referring to the action. I realized that quickbms output these names into an info file instead of naming the files themselves, but they do still correspond to each file I'd imagine. There's "f_mario_pump", "f_mario_pump_drink", and "f_mario_pump_kus", but also "f_luigi_pump" and "f_luigi_pump_kus". Sno (talk) 10:19, July 30, 2023 (EDT)
I just checked out the STRM_SE_PUMP_MARIO_KUSUGURI.bcstm (I opened it in BrawlBox) and it's the sound of Mario saying "ohoho!" with water sound effects. This matches the sound effect that plays when Luigi tickles Mario while in his pumped state.Sno (talk) 10:31, July 30, 2023 (EDT)
Ah, I've tried BMS, but did not think to check out the Kuriimu tool. Yes, I'm in agreement that it sounds like an action and not a proper name for the form, and I'll presume for now that's probably true for all of the games it appears in. Well, if you have time to help look into more, you can see a list of things here that could benefit from internal sourcing. I'm also curious about Lil Sparky and the big Koopa Troopa (if you'd be willing to check out the text too, there's a line in the GBA original that uses the name Ankoopa - we still haven't checked if the line is unchanged in the 3DS remake or if it actually kept "Ankoopa" /「ノコッタス」). Thanks. LinkTheLefty (talk) 10:37, July 30, 2023 (EDT)