Kremkoin: Difference between revisions

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[[File:Kremkoin Sprite.gif|frame|left]]
[[File:Kremkoin Sprite.gif|frame|left]]
A '''Kremkoin''', also spelled '''Krem Coin''',<ref>''Nintendo Magazine System'' (AU) Issue #36. Page 24.</ref><ref>''Nintendo Magazine System'' (AU) Issue #46. Pages 46-49.</ref><ref>''Nintendo Magazine System'' (AU) Issue #51. Pages 50-53 and 61.</ref> is a large golden [[coin]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' that is rewarded for completing a [[Bonus Area]]. In both games, [[Diddy Kong|Diddy]] and [[Dixie Kong]] are required to collect every Kremkoin. Every level has usually two or three Kremkoins, depending on the number of Bonus Areas in that level, and a Kremkoin is also rewarded for defeating a world boss the first time. If Diddy and Dixie redo an already completed Bonus Area, the Kremkoin is shown with a check mark over it, and collecting it does not count toward the total. Additionally, completing a boss level again will not cause a Kremkoin to appear.
A '''Kremkoin''',<ref>{{cite|quote=An' if yers don't pay up, I'll run yer through like the scurvy dogs ye are, A-harrr! It costs 15 Kremkoins to cross over, mateys.|author=[[Klubba]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''}}</ref> also spelled '''Krem Coin''',<ref>{{cite|date=March 1996|title=''Nintendo Magazine System'' (AU) Issue #36|page=24}}</ref><ref>{{cite|date=January 1997|title=''Nintendo Magazine System'' (AU) Issue #46|page=46-49}}</ref><ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=50-53 and 61}}</ref> is a large golden [[coin]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'' that is rewarded for completing a [[Bonus Area]]. Every Kremkoin has to be collected by [[Diddy Kong|Diddy]] and [[Dixie Kong]] in both games. Every level has usually two or three Kremkoins, and therefore the same number of Bonus Areas, and a Kremkoin is also rewarded for defeating a world boss the first time. If Diddy and Dixie redo an already completed Bonus Area, the Kremkoin is shown with a check mark over it, and collecting it does not count toward the total. Additionally, completing a boss level again will not cause a Kremkoin to appear.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', there are 75 Kremkoins in total. The [[Kong]]s must pay 15 Kremkoins to [[Klubba]] at each of [[Klubba's Kiosk|his kiosk]]s to allow them to enter a specific [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level from that world. The Lost World levels, unlike regular levels, have only one Bonus Area, which reward a [[DK Coin]] instead of a Kremkoin. Likewise, the Kongs are rewarded a DK Coin for completing [[Krocodile Kore]]. There is a cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)#Trivia|Pirate Panic]] that allows the Kongs to obtain all 75 Kremkoins at once.
In ''Donkey Kong Country 2: Diddy's Kong Quest'', there are 75 Kremkoins in total. 15 Kremkoins have to be paid to [[Klubba]] at each of [[Klubba's Kiosk|his kiosks]] for the Kongs to enter a specific [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] level. The single Bonus Area in every Lost World level rewards a [[DK Coin]], not a Kremkoin unlike most levels. Likewise, the Kongs are rewarded a DK Coin for completing [[Krocodile Kore]]. There is a cheat in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)#Trivia|Pirate Panic]] that allows the Kongs to obtain all 75 Kremkoins at once.


In ''Donkey Kong Land 2'', there are only 47 Kremkoins to obtain, and rather than pay for each Lost World level, the Kongs pay every Kremkoin at once to unlock the Lost World entirely.
In ''Donkey Kong Land 2'', there are only 47 Kremkoins to obtain, and rather than pay for each Lost World level, the Kongs pay every Kremkoin at once to unlock the Lost World entirely.
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|JapR=Kuremukoin
|JapR=Kuremukoin
|JapM=Kremkoin
|JapM=Kremkoin
|Ita=Kremkoin<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><ref>''[[Donkey Kong Land 2]]'' Italian manual. Page 14.</ref>
|Ita=Kremkoin<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual{{page needed}}</ref><ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=14}}</ref>
|Ita2=Kremcoin{{sic}}<ref>''[[Donkey Kong Land 2]]'' Italian manual. Page 7.</ref>
|Ita2=Kremcoin{{sic}}<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=7}}</ref>
|Ita3=Moneta Kremkoin<ref>''[[Donkey Kong Land 2]]'' e-manual. Page 12.</ref>
|Ita3=Moneta Kremkoin<ref>{{cite|title=''[[Donkey Kong Land 2]]'' e-manual|page=12}}</ref>
|Ita4=Kremoneta
|Ita4=Kremoneta
|Ita3M=Kremkoin coin
|Ita3M=Kremkoin coin

Revision as of 18:59, June 5, 2024

Kremkoin
A Kremkoin
Artwork of a Kremkoin from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (SNES) (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)
Effect Unlocks levels when given to Klubba.
Kremkoin

A Kremkoin,[1] also spelled Krem Coin,[2][3][4] is a large golden coin in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 that is rewarded for completing a Bonus Area. Every Kremkoin has to be collected by Diddy and Dixie Kong in both games. Every level has usually two or three Kremkoins, and therefore the same number of Bonus Areas, and a Kremkoin is also rewarded for defeating a world boss the first time. If Diddy and Dixie redo an already completed Bonus Area, the Kremkoin is shown with a check mark over it, and collecting it does not count toward the total. Additionally, completing a boss level again will not cause a Kremkoin to appear.

In Donkey Kong Country 2: Diddy's Kong Quest, there are 75 Kremkoins in total. 15 Kremkoins have to be paid to Klubba at each of his kiosks for the Kongs to enter a specific Lost World level. The single Bonus Area in every Lost World level rewards a DK Coin, not a Kremkoin unlike most levels. Likewise, the Kongs are rewarded a DK Coin for completing Krocodile Kore. There is a cheat in Pirate Panic that allows the Kongs to obtain all 75 Kremkoins at once.

In Donkey Kong Land 2, there are only 47 Kremkoins to obtain, and rather than pay for each Lost World level, the Kongs pay every Kremkoin at once to unlock the Lost World entirely.

Kremkoins were replaced with Bonus Coins in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.

Profiles and statistics

Donkey Kong Country 2: Diddy's Kong Quest

  • Wii U Virtual Console manual bio: "If you collect these coins hidden in each bonus level, you can use them to cross the toll bridge to the Lost World."

Names in other languages

Language Name Meaning
Japanese クレムコイン
Kuremukoin
Kremkoin

Italian Kremkoin[5][6]
Kremcoin[sic][7]
Moneta Kremkoin[8]
Kremoneta
-
-
Kremkoin coin
Krem-coin; portmanteau of Kremling and moneta ("coin")

References

  1. ^ "An' if yers don't pay up, I'll run yer through like the scurvy dogs ye are, A-harrr! It costs 15 Kremkoins to cross over, mateys." – Klubba. Donkey Kong Country 2: Diddy's Kong Quest.
  2. ^ March 1996. Nintendo Magazine System (AU) Issue #36. Page 24.
  3. ^ January 1997. Nintendo Magazine System (AU) Issue #46. Page 46-49.
  4. ^ June 1997. Nintendo Magazine System (AU) Issue #51. Page 50-53 and 61.
  5. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual[page number needed]
  6. ^ Donkey Kong Land 2 Italian manual. Page 14.
  7. ^ Donkey Kong Land 2 Italian manual. Page 7.
  8. ^ Donkey Kong Land 2 e-manual. Page 12.