User:LinkTheLefty/Projects: Difference between revisions

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==Alternatives/Conclusion?==
==Alternatives/Conclusion?==
Technically, nothing -has- to be done. The two names for big guys are in use mainly depending on if you're playing a ''Super Mario''-series game or a ''Mario Party''-series game, and there's seemingly little rhyme or reason for it other than possibly dev tastes. There are, however, other ways to handle it. I alluded to the use of magic being a possible splitting point early on, but that would affect as few games as Big Boo being shown as a mass of Boos and splitting based on that. Taking this in, I think I would prefer a third option that writing this page has helped me to realize, which wouldn't involve any splitting. It would be to use the recent names...<u>in the ''Super Mario'' series</u>. That will solve the problem of constant re-piping, and tide us over until there's ever a day Nintendo ever decides to make a declarative statement on the matter. Picture this: Big Goomba is Grand Goomba's recent name in the ''Super Mario'' series; therefore, ''it uses Big Goomba as the article name''. Other series like ''Mario Party'' and ''Paper Mario'' will use Mega Goomba, but as that only pertains to those series, it will not affect the article title. Make sense? It'd be a shift in how recent names are used in the wiki, but that would be another way to mitigate having to re-pipe everything when the next appearance switches from Mega to Big and vice-versa. We already partially do this when it comes to other non-''Mario'' Nintendo franchises like ''The Legend of Zelda'', which keeps the likes of Podoboo in active use over Lava Bubble. (I'm actually surprised we haven't done the same to ''Super Smash Bros.'') I'll draft that version if requested, and I'll take in any other ideas on the talk page. Are YOU large and in charge enough to craft the perfect solution to this mini-mystery that gives everyone of all sizes a good ending?
Technically, nothing -has- to be done. The two names for big guys are in use mainly depending on if you're playing a ''Super Mario''-series game or a ''Mario Party''-series game, and there's seemingly little rhyme or reason for it other than possibly dev tastes. There are, however, other ways to handle it. I alluded to the use of magic being a possible splitting point early on, but that would affect as few games as Big Boo being shown as a mass of Boos and splitting based on that. Taking this in, I think I would prefer a third option that writing this page has helped me to realize, which wouldn't involve any splitting. It would be to use the recent names...in the ''Super Mario'' <u>series</u>. That will solve the problem of constant re-piping, and tide us over until there's ever a day Nintendo ever decides to make a declarative statement on the matter. Picture this: Big Goomba is Grand Goomba's recent name in the ''Super Mario'' series; therefore, ''it uses Big Goomba as the article name''. Other series like ''Mario Party'' and ''Paper Mario'' will use Mega Goomba, but as that only pertains to those series, it will not affect the article title. Make sense? It'd be a shift in how recent names are used in the wiki, but that would be another way to mitigate having to re-pipe everything when the next appearance switches from Mega to Big and vice-versa. We already partially do this when it comes to other non-''Mario'' Nintendo franchises like ''The Legend of Zelda'', which keeps the likes of Podoboo in active use over Lava Bubble. (I'm actually surprised we haven't done the same to ''Super Smash Bros.'') I'll draft that version if requested, and I'll take in any other ideas on the talk page. Are YOU large and in charge enough to craft the perfect solution to this mini-mystery that gives everyone of all sizes a good ending?





Revision as of 10:33, October 21, 2024

Welcome to LinkTheLefty's Projects page of wiki-related matters.

Size Experiments: Plan

Currently, the wiki generally groups basic enemy resizes together. One of these, Giant/Big Shy Guy, is even enforced via proposal, having been merged back with Mega Guy in 2020. This is in part due to different creative translations over the years leading to some misconceptions, such as Piranhacus Giganticus being a pipe-dwelling Big Piranha Plant. Not counting the Yoshi's Island series (in which big stage bosses tend to gain unique features from the base enemy), however, it seems that two sets of names are still in semiregular use. Bigger enemies are usually referred to as "Big" (でか, Deka, Big) in platformers and "Mega" (巨大, Kyodai, Giant) in others, and while smaller enemies are rarer, the little Goombas in particular have gone by "Mini" (マメ, Mame, Bean) and "Small" (ちび, Chibi, Small). There is very little to distinguish them, but in several of these appearances, the latter set of enemies are resized due to magic spells. Additionally, Mario Portal, which has garnered a reputation of using what is perceived to be the "current" official names as of 2022, lists "Mega" enemies in the Super Mario Bros. 3 page and has "Small Goomba" in the Super Mario 64 page, suggesting that they are separate. Big/Mega and Mini/Small of the same base enemy have never appeared together after all this time. There was a perfect opportunity to do that with Mega Goomba (NSMB, ボス, Boss) and Hefty Goomba (こでか, Kodeka, Mini-Big), but those are said to be their own things larger and smaller than a Big Goomba, respectively. In short, there's no consistent explanation on how Big differs from Mega, and the same goes for Mini Goomba and Small Goomba, but the continued use of both names casts doubt.

Pros of the status quo:

  • Arguably better-organized, as many pages have grown to depend on it.
  • Since size is such a self-explanatory attribute, covering unnamed appearances on one article is a no-brainer.
  • This is inconsistent with itself; see internal names in Super Mario Galaxy 2.

Cons of the status quo:

  • The names are still seemingly used concurrently, which means re-piping to the recent name may continue indefinitely, causing needless busywork.
  • There is still some speculation involved even if the names are self-explanatory, such as Super Mario Maker.
  • There is minor consistency in that one set of names is preferred within separate series of games.

It may be high time for re-evaluation.

What's in a Name?

The names for resizes have evolved over time in multiple languages. We'll stick to Japanese and English, though other languages have had similar changes. Due to their relative rarity, few small enemies are mentioned except for the Goombas.

Platformers
  • Super Mario Bros. 3 - Big enemies are introduced, mostly for use in World 4's theme. In English, they go by unique names such as "Grand Goomba" or "Boss Bass", but in Japanese, they're all Kyodai (巨大). This got retranslated to "Mega" later on ever since Mega Mario was properly introduced. These all act identically to their regular-sized counterparts. Mini Goombas are also introduced here, then known as Micro or Mame (マメ), depicted as pest-like. The Sledge Bros. also appear, which would go on to be the occasional stand-in for big Hammer Bros, but they do not follow the "big" naming convention and are sometimes about the same size.
  • Super Mario World - Big Boos are introduced. In Japanese, they are known as "Atomic Telesa" here, but the previous Kyodai term is alluded to in the manual. Banzai Bills also appear, but have a transformative enough design that they are not always simply seen as Big Bullet Bills. Mega Moles as well. All of these names are fairly unique in Japanese and English.
  • Super Mario 64 - Large and small-sized creatures appear. They originally had no English name, but Japanese sources introduce the でか (Big) and ちび (Small) name. Mario Portal, as mentioned, would ultimately reinforce that notion, though they were presumably supposed to be named after Tiny-Huge Island. In addition, Big Boo and Big Bully, but they go by ボス here.
  • Super Mario Advance - Giant/Big Shy Guy and Giant/Big Ninji are introduced. In Japanese, these are the ones that go by "Big" (ビッグ) like the Yoshi's Island bosses, but again, we'll leave Yoshi's Island off the table since this is mostly about basic rescaling.
  • New Super Mario Bros. - The names are all over the place, in both Japanese and English. In Japanese, the terms are Kyodai (巨大) and Dai (大), which in English became "Mega" and "Super" inconsistently. Mini Goombas return with new behavior but the SMB3 Japanese name, which would be the basis for almost every subsequent appearance. There's also a giant Wiggler, which is also kyodai ("Dai" Wigglers were planned but unimplemented). Sledge Bro gets a name change in Japanese, now being Mega (メガ). Lastly, there's the boss Mega Goomba character that grows into giant size. A Super Smash Bros. Brawl trophy identifies this as a Goomba larger than the Deka guys, so while "Mega" would be repurposed, it's a different thing here. Note that Mega/Kyodai Unagi mimics Mega/Kyodai Mario's ability to break course elements.
  • Super Mario Galaxy - The big and small Goombas return, being unnamed in English sources at the time but being Deka and Mame in Japanese, though the internal Japanese names of the big Goomba and Boo indicate that they were meant to be different. Big Amp creatures also appear, with two known Japanese names related to kyodai and big. Giant Gringills, as well, being Dai.
  • New Super Mario Bros. Wii - Possibly due to the bigger screen size, the sizes have been altered from the handheld game, but in Japanese, they go by SM64's Deka, even Big Boo from then on. This would be the standard going forward in platformers. In English, however, "Super" and "Big" would be used. Heavy Para-Beetles also appear, under the Japanese Mega name. Hefty Goombas are their own category, explicitly being a size between regular and Deka, but use their own name. Deka Goombas now split into two Hefty Goombas when stomped, and those in turn become two regular Goombas (note that this never happens with any appearance of Kyodai Goomba).
  • Super Mario Galaxy 2 - More big enemies appear under the Japanese Deka name for what's seemingly a tribute to SMB3's world theme, but they still didn't get an English name yet. Japanese internal name indicates most of these were Kyodai, referring to SMB3. Big Boo appears under the name Mega Boo, being the outlier to retain Kyodai in the final name. As these act as a swarm/wall, they are one of the few to have a separate article as of a 2024 proposal. Also notable is that Mini (ミニ) Chomps are renamed to Small/Chibi Chomps, matching the term used for most of the small enemies; despite the name changes, both Small/Chibi Chomps and Big/Deka Gringills are completely identical to the predecessor's Mini Chomps and Giant/Dai Gringills.
  • Super Mario 3D Land - Big Tail Goombas and Morty Moles appear, based on Deka Goombas and Mega Moles, respectively. Large Spike Balls also appear under the Deka name.
  • New Super Mario Bros. 2/U - Deka has become finalized as "Big" in English, which is the standard going forward; Dai would be mostly retired despite some sizes being closer between the handheld entries, with the exception of Dai Gorō (or "Mega Grrrol") in the latter.
  • Yoshi's New Island - big Shy Guys and Lantern Ghosts appear as "Mega" (メガ) Guys and Kantera. The former had Big Shy Guy merged mainly to help cover unnamed big Shy Guys in one article.
  • Super Mario Maker series - The enemies here can be enlarged with a Super Mushroom, and with the exception of Sledge Bro (and Banzai Bill being wholly separate) and Rocky Wrench gaining a minor hopping mechanic, all the enemies just scale up normally. In side material, certain ones are identified as "Big"/Deka, including the Goombas despite inheriting Hefty characteristics.
  • Super Mario 3D World/Super Mario Odyssey - Mini Goombas appear. In the latter, SMB3-style ones were planned according to the art book, where they appear to be children. This might have something to do with their redesign. In the former, regular Deka Piranha Plants appear under the name "Mega" here, though Mario Portal uses "Big" as it consistently translates Kyodai to Mega and Deka to Big (it seemingly considers the modern translation of Dai to be "Giant" instead of "Super" as per the SMG instance of Giant Gringill).
  • Super Mario Bros. Wonder - The big version of Goombrat and Swirlypod are based on Hefty Goomba's Japanese name for some reason, possibly indicating they were meant to have three sizes like Goombas and Smogrins. Otherwise, the now-usual Deka is used for big enemies.
Misc.
  • Super Mario RPG - Mini Goombas, originally Goombettes, appear as stronger Goombas. A trio is depicted as children. There's also an actual "Big" (ビッグ) Boo in Bowser's Terrorize move, and a giant Mechakoopa in his Bowser Crush / Mechakoopa Stomp move.
  • Super Smash Bros. series - The Goombas are Deka, translated as "Giant" in Brawl (デカ), but the Thousand-Year Door Blooper is Kyodai, translated as "Big". Ultimate mentions Big/Deka Piranhas as of 2.0.0's guidance, but not Kyodai or Dai ones, suggesting that those were one-off.
  • Paper Mario - "Big" (ビッグ) Lantern Ghost serves a role as a mini-boss.
    • Super Paper Mario - Mega Koopa reuses an idea intended for NSMB Mega Goomba in which it uses a power-up against the player.
    • Sticker Star - Big/Deka enemies appear as mini-bosses, in line with the trend of the platformers.
    • Paper Jam - Big Tail Goomba and Big Pokey are both Deka enemies.
    • Color Splash - This breaks the trend and basically pulls a NSMB DS. The "Big"/Deka Spiny and Lava Bubble appear as mini-bosses, but now Mega/Kyodai Goomba reappears as a SMB3-esque regular enemy in Mondo Woods. Small enemies are encountered in the neighboring Sacred Forest, including "Small"/Chibi Goombas for the first time since SM64. The resized enemies of these areas are suggested to be under a spell by Kamek, though there's also the Buzzy Beetle Tower later on featuring all three sizes of Buzzy Beetle, including Sacred Forest's Small Buzzy Beetle.
    • The Origami King - While there is no regular Paper Macho Pokey, ostensibly based on Big/Deka Pokey, is a Kyodai.
  • Mario Party - The bane of my existence. The real reason for this. Giant/Kyodai Bloopers appear in 6 and 7, but that's not too important since they predate NSMB DS, and Big Dry Bones appear in Island Tour. The problem starts with boss minigames.
    • 10 - Five (six counting Sledge Bro) Kyodai enemies appear as bosses, now using "Mega" as the translation: Goomba, Mechakoopa, Blooper, Cheep Chomp (a "Big Cheep Chomp" appeared in Sticker Star), and Monty Mole (which already had Mega Mole). At this point, Big/Deka had become the standard in the platformers.
    • Star Rush - Mega/Kyodai Goomba, Monty Mole, Mega Blooper, and Dry Bones appear. Here, they're said to be mega-sized due to Kamek's magic.
    • Super - Many of the Cheep Cheep in River Survival are shown being magically-enlarged by Kamek before they leap if he's encountered. Mega Bloopers also appear, and seem to be a naturally-occurring element this time.
    • Superstars - The giant Cheep Cheep (presumably an oversight, should've been Mega) reappears from 3.
    • Jamboree - Kyodai is back to Mega.
  • unnamed: Partners in Time (Mrs. Thwomp's minis), Mario Golf: World Tour (giant Goombas and Monty Moles), Mario & Sonic at the Olympic Winter Games DS (giant Goomba, though "Big Bullet Bill" seems to be used as a translation of Kyodai instead of Deka)...

In conclusion, the platformers are easier to follow as we see first-hand the older names getting phased out over time, whereas spinoffs, especially recent Mario Party entries, are keeping them alive.

Simpler, please?

Oh fine, here's a basic table of the big three in select titles: Kyodai, Dai, and Deka (usually, but not always, translated as Mega, Super, and Big).

SMB3 SM64 MP6 NSMB SMG NSMBW SMG2 SM3DL NSMB2 PMSS NSMBU SM3DW MPIT MP10 SMM M&LPJ PMCS MPSR SMP MPS SMBW SMPJ
Kyodai y y y y y y y y y y
Deka y y y yI y y y y y y y y y y
Dai y y y

I - Internal Japanese names indicate that a kyodai/dekka divide may have been in the cards before settling with deka.
Takeaways:

  • Platformers started with kyodai, but that term has rarely been used since.
  • The Mario Party series also started with kyodai, but unlike the platformers, deka hasn't been fully adopted.
  • The functional reasons to split are rather limited, with the exceptions of Boo and possibly Goomba and Wiggler.
  • Dai is so underused that it almost seems to be just a transitional name for Deka, mainly making the divide between Kyodai and Deka.
  • While there are other unique terms like Mega and Big (loanwords), that's not what I'd like to focus on at this time.

See that wide stretch of time between SMG (2007) and SMM (2015)? That's when the wiki thought that "Big" was being kept around for good. Geez, thanks a lot, Mario Party, am I right?

Example articles

The examples used here will be the Goombas due to their long history. I'll include two scenarios: one where a split is based on Japanese names (including Mini/Small), and one where the split is based on boss status (discluding Mini/Small). Edited to remove links, references, categories, navigation, and names in other languages. Based on the Oct.20 revisions of these articles.

JP Hardline Split

So ya wanna do a hard Kyodai/Deka split. Fine, tough guy, but I'm keeping Dai out of it for now. My examples, my rules. (Unless you want those examples.)

Mega Goomba

"Mega Goomba" redirects here. For the boss from New Super Mario Bros., see Mega Goomba (boss).
Mega Goomba
Artwork of Mega Goomba in Mario Party: Star Rush
Artwork from Mario Party: Star Rush
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Variant of Goomba
Variants
Giant Land Para-Goomba
Relatives
Big Goomba
Comparable
Choomba
Chuboomba
Paper Macho Goomba
Notable members
Captain Goomba (Mario Party 8)
Giant Goomba
“This giant Goomba is a giant pain! I think you're going to have to take it out for us to move forward.”
Huey, Paper Mario: Color Splash

Mega Goombas, originally known as Grand Goombas, are up-sized Goombas that have appeared as recurring enemies throughout the Super Mario franchise. They are extremely similar to the Big Goombas that have supplanted them in the Super Mario series, but they have not demonstrated the ability to split when stomped.

History
Super Mario series
=Super Mario Bros. 3=
A Grand Goomba in Super Mario Bros. 3.

Grand Goombas make their first appearance in Super Mario Bros. 3, where they are only encountered in Giant Land, alongside Big Koopa Troopa and Big Piranha Plant. Despite their massive size, they do not pose much of a threat, as they share all of the same weaknesses as regular Goombas. In the 16-bit remakes of the game, their sprites are slightly redrawn.

=New Super Mario Bros.=
Main article: Mega Goomba (boss)

Although no Grand Goombas appear as regular enemies, Mega Goomba serves as a boss in World 4-Castle.

Nintendo Adventure Books

An uncommonly large Grand Goomba, thought to be the progenitor of the sub-species, appears in Koopa Capers, having been presumably brought to Dark Land by Wendy O. Koopa, who needed some of its leg hairs for a potion she wants to create. After crossing a Podoboo-infested body of lava in the Magma Pits, Luigi encounters the Grand Goomba wandering around aimlessly, and if he decides to crawl between its legs, he will go unnoticed by the giant fungus. If he decides to try and jump onto a nearby ledge instead however, the Grand Goomba will grab him mid-leap, stuff him in a sack, and begin to head home to the Land of the Giants, muttering that Luigi will make "a lovely plumber omelet".

Mario's Picross
Grand Goombas cameo
The Grand Goomba puzzle

In Mario's Picross, a Grand Goomba appears in one of the puzzles.

Mario & Sonic at the Winter Olympic Games

A Grand Goomba appears as a boss in Ultimate Figure Skating in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. It appears as the boss for the Mario, Mario & Sonic and Mario & Sonic Download medleys, and can be defeated by performing step attacks.

Mario Golf: World Tour

A Grand Goomba appears in Mario Golf: World Tour on Hole 2 of Wiggler Park. Because it appears behind the green, it is unlikely that the player should hit the ball into it. If they manage to do so, it will cause the Grand Goomba to look around wondering what just happened while the player's ball would likely land Out of Bounds.

Mario Party series
Boss minigame from Mario Party 10; Mega Goomba's Ladder Leap.
Mega Goomba being fought in Mario Party 10.

Mega Goomba makes its first Mario Party appearance in Mario Party 10, although prior to this, Mario Party 8 introduced a Mega Goomba character named Captain Goomba. In Mario Party 10, a Mega Goomba is a boss fought in Mega Goomba's Ladder Leap, which involves players climbing up to a higher platform and jumping down onto it to deal damage. After enough hits, Mega Goomba is defeated. A Mega Goomba is also a boss in Mario Party: Star Rush, more specifically the first boss. His boss minigame, Mega Goomba's Bad Dream, has the players collect 25 apples when he is asleep. When Mega Goomba stops sleeping, players need to collect another 25 apples, though he attacks players who approach the apple pile. After the minigame ends, a butterfly appears and Mega Goomba chases it. In Toad Scramble mode, the winner gets one Star (two Stars if it is fought as the final boss of the board).

Paper Mario: Color Splash

Mega Goombas appear in Paper Mario: Color Splash as enemies fought in Mondo Woods. They were originally normal-sized Goombas until they were enlarged by Kamek's magic. Mega Goombas attack by jumping on Mario, doing 33 HP of damage.

Profiles and statistics
Mario Party: Star Rush
Mega Goomba as viewed in the Character Museum from Mario Party: Star Rush
  • Name:
    • Mega Goomba
      A Goomba enlarged by Kamek's magic.
  • Bio: "Once Mega Goomba spots a target, he will go rushing in for the attack. You'd better run if you're spotted!"
Paper Mario: Color Splash
Paper Mario: Color Splash enemy
Mega Goomba
Mega Goomba Idle Animation from Paper Mario: Color Splash HP 116 Type Normal Role Common Card
Strong None Weak None Card drop rate 5 A Goomba card from Paper Mario: Color Splash
Moves Head Attack (33), Group Attack (33), Blowback Attack (116)
Location(s) Mondo Woods
Quotes Usual: "PRETTY BIG, RIGHT?" ~ "I LOOK DOWN ON YOU!" ~ "HOW DOES IT FEEL?!" ~ "BEAT IT, SMALL FRY!"
Enemy class
ENEMY_ZAKO_LV1_BIG
Dropped items
Hammer Scraps 20 Red paint 17 Yellow paint 17 Blue paint 0 Orange paint 17 Green paint 0 Purple paint 0
Gallery
Names in other languages
Language Name Meaning Notes
Japanese 巨大きょだいクリボー
Kyodai Kuribō
Giant Goomba

Big Goomba

Not to be confused with Giant Goomba or Hefty Goomba.
Big Goomba
Artwork of a Big Goomba and three Goombas from Super Mario Maker for Nintendo 3DS
Artwork from Super Mario Maker for Nintendo 3DS
First appearance Super Mario 64 (1996)
Latest appearance Super Mario Bros. Wonder (2023)
Variant of Goomba
Variants
Big Paragoomba
Big Tail Goomba
Hefty Goomba
Kodeka Kakibō
Relatives
Big Galoomba
Mega Goomba

Big Goombas, alternatively known as Giant Goombas, are up-sized Goombas that have appeared as recurring enemies throughout the Super Mario franchise. They are larger than Hefty Goombas, and much larger than common Goombas.

History
Super Mario series
=Super Mario 64 / Super Mario 64 DS=
Grand Goomba 64.pngMario at Tiny-Huge Island
A Big Goomba in Super Mario 64 (left) and Super Mario 64 DS (right)

Big Goombas appear in Super Mario 64 and its Nintendo DS version on Tiny-Huge Island. If the player enters or warps to the huge side, Small Goombas are replaced with Big Goombas. These Goombas take longer to notice Mario, Yoshi, Luigi, or Wario, as they will charge at him only if he is very close to them. If a Big Goomba hits the player character, he will instead lose two wedges of health instead of one wedge. These Goombas can be defeated only if jumped on, because punches and kicks do not affect them at all. Ground-pounding on them will produce a Blue Coin. Simply jumping on them also defeats them but produces only a single Yellow Coin.

=Super Mario Galaxy=
Shock Wave Generators and a Big Goomba in the Gateway Galaxy
Mario stunning the Big Goomba in Super Mario Galaxy.

In Super Mario Galaxy, only one Big Goomba appears in the entire game. It appears in the Gateway Galaxy on the second metal planet along with normal Goombas, and must be defeated to get a key in order to both free a trapped Luma and head inside the planet to retrieve a Grand Star. The Big Goomba is slower than the regular ones, and it makes a loud pounding noise when chasing Mario. Spinning it or hitting the nearby metronome puts it on its head, and a kick while it is stunned takes it out. Attempting to jump on it either through Somersaulting or Wall Jumping off of one of the metronomes will simply hurt Mario, regardless of his location relative to it.

=New Super Mario Bros. Wii=

Big Goombas reappear in New Super Mario Bros. Wii. Big Goombas only appear in the World 1 Enemy Course, where two of them appear trying to stop the player from saving the kidnapped Toad. Big Goombas share the same attack pattern as many of their smaller relatives. One also appears after the player completes World 1-3 in single-player mode, taking a Toad to World 1-1. When jumped on, they split into two Hefty Goombas. If Ground Pounded, it splits into four normal Goombas. It takes four fireballs to defeat a Big Goomba. Big Goombas cannot be frozen by ice balls from Ice Mario; they will break out instantly after being frozen.

=Super Mario Galaxy 2=
A pre-release screenshot of Super Mario Galaxy 2.
Two Giant Goombas in a pre-release Supermassive Galaxy in Super Mario Galaxy 2.

In Super Mario Galaxy 2, Big Goombas return as enemies. They only appear in the Supermassive Galaxy. Like in the predecessor, Mario can attack them by spinning them and then kicking them to defeat them. Paragoombas also get their own Big Paragoomba in this game.

=Super Mario 3D Land=
Tanooki Goombas
A Big Tail Goomba and two Tail Goombas in Super Mario 3D Land.

No regular Big Goombas appear in Super Mario 3D Land. However, a variant called Big Tail Goombas appear instead; they are Big Goombas that have striped tails. They appear only rarely, and have the same attack pattern as a normal Tail Goomba. As such, one stomp to the head or swipe of the tail as Tanooki Mario defeats one, but gives three coins instead of one for a normal Goomba.

=New Super Mario Bros. U=
Big Goombas, Hefty Goombas, and normal Goombas in New Super Mario Bros. U.

Big Goombas reappear in New Super Mario Bros. U. They act the same as in New Super Mario Bros. Wii. When stomped or Ground Pounded, they still split into two Hefty Goombas or four normal-sized Goombas, respectively, but they now require three fireballs to take out and can now be defeated by Koopa Shells. They are found in Soda Jungle's course Jungle of the Giants and in a challenge called Big Goomba Bounce Bash.

=Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2=

Big Goombas reappear in Super Mario Maker, its Nintendo 3DS version, and Super Mario Maker 2 as enemies. In these games, jumping on one will split it into two normal-sized Goombas, similar to a Hefty Goomba. This applies to all styles, even though they did not have this feature in Super Mario Bros. 3. They can be made in the Course Maker by dragging a Super Mushroom onto a regular Goomba. A Big Goomba can also be given wings to turn into a Big Paragoomba. They can be placed in Warp Pipes, Bill Blasters, Blocks, and placed on tracks. Big Galoombas return as well.

=Super Mario Bros. Wonder=

Big Goombas reappear in Super Mario Bros. Wonder first appearing in The Sharp Trial: Launch to Victory and later in Bowser's Rage Stage, where the Goombas have grown due to the Wonder ability. Just like in the New Super Mario Bros. games, stomping on them causes them to split into two Hefty Goombas, though some also have dandelion pappi as parachutes similar to Parachute Galoombas.

Super Smash Bros. series
SmashWiki article: Big Goomba
Giant Goomba in Super Smash Bros. Brawl.
A Big Goomba in Super Smash Bros. for Nintendo 3DS.
A Big Goomba in Super Smash Bros. for Nintendo 3DS.

In the Super Smash Bros. series, Big Goombas are encountered as enemies in certain single-player modes. In Super Smash Bros. Brawl, Giant Goombas, as they are named, appear as an enemy in The Subspace Emissary. Grand Goombas behave identically to regular Goombas, charging at the player upon noticing them. Grand Goombas now require more hits to defeat, either by stomping it five times or hitting it a number of times. In Super Smash Bros. for Nintendo 3DS, Big Goombas are enemies in Smash Run, and are now weaker so that only three jumps are enough to defeat them.

Profiles and statistics
Super Smash Bros. Brawl
Trophy
Giant Goomba
BrawlTrophy162.png
Appears in:
N64 Super Mario 64
How to unlock: Throwing a Trophy Stand at one in The Subspace Emissary
A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas--by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba.
Super Smash Bros. for Nintendo 3DS / Wii U
Trophy
Big Goomba
3DS:
GiantGoombaTrophy3DS.png
Wii U:
Big Goomba's trophy render from Super Smash Bros. for Wii U
Category: Series Related
(Applies only to the Wii U version) Appears in:
N64 Super Mario 64 (09/1996)
Wii New Super Mario Bros. Wii (11/2009)
(Applies only to the Wii U version) Trophy Box: 16: New Super Mario Bros.
How to unlock:
Random
These giant-sized Goombas make quite an impression. Some will net you a coin when you jump on them, and others will split up into smaller Goombas. They're often much stronger than normal Goombas, but jumping on them a few times usually does the trick. There's also an even bigger one out there: the Megasparkle Goomba. So shiny! (American English)
These giant-sized Goombas make quite an impression. Some will net you a coin when you jump on them, and others will split up into smaller Goombas. They're often much stronger than normal Goombas, but jumping on them a few times usually does the trick. There's also an even bigger one out there: the Megasparkle Goomba. He's so shiny! (British English)
Gallery
Additional names
Internal names
Game File Name Meaning

Super Mario Galaxy
Super Mario Galaxy 2
ObjectData/KuriboChief.arc KuriboChief Transliteration of below
Super Mario Galaxy
Super Mario Galaxy 2
StageData/ObjNameTable.arc/ObjNameTable.tbl
SystemData/ObjNameTable.arc/ObjNameTable.tbl
クリボーチーフ (Kuribō Chīfu) Goomba Chief
Super Mario Bros. Wonder Pack/Actor/EnemyGiantKuribo.pack.zs GiantKuribo Giant Goomba
Names in other languages
Language Name Meaning Notes
Japanese デカクリボー / でかクリボー
Deka Kuribō
Big Goomba

Mini Goomba

This page is about the miniature version of a common enemy. For the Goomba character in Super Mario Odyssey, see Goombette.
Mini Goomba
A Mini Goomba in Super Mario Odyssey
Artwork from Super Mario Odyssey
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Variant of Goomba
Variants
Gold Mini Goomba
Pile Driver Micro-Goomba
Relatives
Paragoomba
Small Goomba
Comparable
Burrbo
Goombo
Notable members
Triplets
“What odd little fellows! They seem to know you! And...not like you...”
Cappy, Super Mario Odyssey

Mini Goombas, originally known as Micro-Goombas and also formatted as Micro Goombas, and also occasionally referred to as Goombettes, are varieties of Goombas appearing throughout the Super Mario franchise. They look like regular Goombas, being brown vaguely humanoid mushrooms, albeit they are notably smaller in size. Their main purpose is usually to slow down the players or otherwise impede their progress. They first appeared in Super Mario Bros. 3.

History
Super Mario series
=Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3=
Micro-Goomba as it appears in Super Mario Bros. 3 A sprite of a Micro-Goomba from the Super Mario All-Stars version of Super Mario Bros. 3

Micro-Goombas, alternatively called Mugger Micro-Goombas to differentiate from Pile Driver Micro-Goombas, are enemies in Super Mario Bros. 3. They are dropped by brown Para-Goombas onto Mario and Luigi, something that they do not do in later games. Micro-Goombas cling onto Mario or Luigi to weaken his jumping ability temporarily. When the Micro-Goombas are launched, they will slowly float down to the bottom of the screen. Micro-Goombas can be shaken off by either moving left and right on the +Control Pad repeatedly or by jumping repeatedly. Micro-Goombas first appear in World 1-2.

There is a slight change in the outline between the original version's sprites and the ones found in Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3; the originals have distinct feet and an additional line of pixels at top through use of an additional 8x8 pixel tile, while later versions have the feet running together and lack the line at the top due to only using a single 8x8 tile.

=New Super Mario Bros.=

Mini Goombas are enemies in New Super Mario Bros. They are enemies in certain small areas that can be accessed by Mini Mario only. A Mini Goomba's weakness to Mini Mario is relative to a Goomba's weakness to Mario in any other form, because Mini Mario can jump onto a Mini Goomba defeats it. Mini Goombas are the weakest enemies otherwise, since they are the only ones that can be defeated by walking into them in all other forms.

=Super Mario Galaxy=
Model of a Micro Goomba in Super Mario Galaxy
Model from Super Mario Galaxy

Micro Goombas are enemies in Super Mario Galaxy. They are slightly larger and appear more closely to Goombos from Super Mario Land. They do not try to attach themselves to Mario or Luigi, unlike before. They act like Goombas in that they run after the player character on sight, though can be defeated instantly from a spin, yielding only a coin. Stunning a Micro Goomba, either from being hit by a Star Bit or contact with a Shock Wave Generator, and then kicking can also defeat the Micro Goomba, though it drops three Star Bits instead.

=New Super Mario Bros. Wii=
Mini Goomba

Mini Goombas are enemies in New Super Mario Bros. Wii. They are based on their appearance from New Super Mario Bros., but with some differences. Mini Goombas do not Mini Mario; however, Mario can do a Spin Jump to get them off. After being spun once, Mini Goombas are defeated. A Mini Goomba's spoil from a fireball attack is a single coin.

=Super Mario Galaxy 2=
A screenshot of Mario on the first planet of the Battle Belt Galaxy.
A Mini Goomba in Battle Belt Galaxy in Super Mario Galaxy 2.

Mini Goombas are enemies in Super Mario Galaxy 2. They are based on their appearance in Super Mario Galaxy. A difference is that a Mini Goomba's spoil from being spun is a Star Bit, not a coin, unless it is stomped. Magikoopas may spawn Mini Goombas.

=New Super Mario Bros. 2=
Mini Goomba

Mini Goombas are enemies in New Super Mario Bros. 2. They are based on their appearance from New Super Mario Bros. Wii. If Mini Goombas attach themselves to the player, the player can Ground Pound to get rid of them, attack them as Raccoon Mario, or move around for a few seconds until they go away. Mini Goombas appear in gold form in World 4-1 and 5-3.

=New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe=

Mini Goombas are enemies in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. They are based on their appearances in New Super Mario Bros. Wii and New Super Mario Bros. 2. Mini Goombas appear mainly in the levels Magma-River Cruise (New Super Mario Bros. U) and Magmaw River Cruise (New Super Luigi U) of Peach's Castle in large numbers. They occasionally appear in the battle with Magikoopa in Slide Lift Tower (New Super Mario Bros. U) and Stonecrush Tower (New Super Luigi U).

=Super Mario 3D World / Super Mario 3D World + Bowser's Fury=
Mini Goombas in Super Mario 3D World
Mini Goombas in Super Mario 3D World.

Mini Goombas are enemies in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They are based on their appearance in the New Super Mario Bros. games design-wise, but act the same as in Super Mario Galaxy and Super Mario Galaxy 2. Mini Goombas generally appear in groups, and sometimes hide inside crates and other breakable objects. Ground Pounding near them or blowing into the microphone on the GamePad causes them to be pushed away. They can be defeated like normal Goombas, and can also be defeated by tapping them on the screen.

=Super Mario Maker / Super Mario Maker for Nintendo 3DS=

Mini Goombas make a minor appearance in Super Mario Maker and Super Mario Maker for Nintendo 3DS. When the player shakes a Goomba while editing a level, it splits into two to five Mini Goombas, but they fall off the screen as if the player erased the Goomba. The same thing can be done with a Galoomba. However, they cannot be used in a player's level.

=Super Mario Odyssey=
Mini Goombas in Super Mario Odyssey.
Mini Goombas in Super Mario Odyssey.

Mini Goombas are enemies in Super Mario Odyssey. Their behavior is taken from Super Mario 3D World, though they are colored bright yellow instead. Mini Goombas cannot be captured, since throwing Cappy at one defeats it. Mini Goombas can be found occasionally by breaking crates and Ground Pounding certain glowing spots on the ground. Jumping on eight Mini Goombas in a row causes a Heart to appear, or if 32 are jumped on in a row, a Life-Up Heart appears, which can be done in the zipper bonus level in the Lake Kingdom only.

Nintendo Adventure Books

While Mario is exploring the Mushroom Kingdom in Double Trouble, he can encounter a swarm of Para-Goombas, which begin dropping Micro-Goombas on him. If Mario decides to pick the Micro-Goombas off instead of running for cover, the tiny Goombas will knock him out with some noxious gas, though their parents will leave him alone after finding him unappetizing. If Mario makes a run for some pipes instead, he will pick the Micro-Goombas off, and be left alone when the Para-Goombas grow bored of waiting for him to come out.

Super Mario RPG: Legend of the Seven Stars

Mini Goombas, retranslated as Goombettes in the original version, appear as a group of monsters in Super Mario RPG: Legend of the Seven Stars and its remake. As enemies, they only appear in the battle with Whuhoh in the Sunken Ship. Despite their diminutive size, they are stronger than an average Goomba, but barely have any special moves except for Poison. Three of them (better known as the Triplets) also reside in Monstro Town, helping to run their mother's store. The shop sold Mushrooms that heal 30 HP, but turn the player into a mushroom, possibly referring to the enemy's slowing-down effect in Super Mario Bros. 3. However, the party member who ate the mushroom steadily heals his HP as long as the Mushroom status remains. Its thought in the original game is a reference to the motto of the twenty-sixth president of the United States, Theodore Roosevelt, "Speak softly and carry a big stick. You will go far."

Super Princess Peach

Goombettes are enemies in Super Princess Peach. They are based on their appearance from Super Mario Bros. 3, being dropped by Paragoombas like before and restricting Peach's jumping abilities if they make contact. Peach can get rid of Goombettes from either jumping a few times or from her Rage or Joy vibe.

Mario & Luigi: Partners in Time
Goombettes revealing themselves during the battle against Mrs. Thwomp
Goombettes in Mario & Luigi: Partners in Time.

Goombettes make up the miniature clones during the Mrs. Thwomp battle in Mario & Luigi: Partners in Time.

Paper Mario series
=Super Paper Mario=

A Micro Goomba is mentioned by a resident in The Underwhere, who says that he died because of a Micro Goomba and a bottomless pit. A Sammer Guy named "Micro Boomba" is a reference to this type of Goomba.

=Paper Mario: The Origami King=
Mini Goombas drinking coffee from Paper Mario: The Origami King
Mini Goombas being served at the café in the Scorching Sandpaper Desert

Origami Mini Goombas are found as hazards in Overlook Tower, behaving similarly to Co Gasagoso. They are seen as pests to be exterminated. One of them has a pair of small wings resembling a Paragoomba. Normal Mini Goombas are also seen in the Scorching Sandpaper Desert café that a Sledge Bro is managing.

Profiles and statistics
Perfect Ban Mario Character Daijiten
マメクリボー (JP) / Micro-Goomba (EN)
Two Mini Goombas from Super Mario Bros. 3.
Original text (Japanese) Translation
種族しゅぞく キノコぞく Tribe Mushroom clan
性格せいかく がんばり Disposition Someone who battles on in difficult circumstances
登場とうじょうゲーム Game appearances 3
ちっちっくてもてごわいぞ

マリオキャラのなかでも、1ばんちっちゃいマメクリボー。パタクリボーがっことすものと、ブロックのしたかくれたブロックマメクリボーの2種類しゅるいがいる。どちらも、馬鹿ばかにできない強敵きょうてきだ。

You may be tiny, but you're mighty big

Micro-Goomba is the tiniest of the Mario characters. There are two types of Micro-Goomba: the ones that Paragoomba drops and the Pile Driver Micro-Goombas hidden under blocks. Both are formidable enemies that cannot be fooled.

Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars enemy
Goombette
Battle idle animation of a Goombette from Super Mario RPG: Legend of the Seven Stars HP 100 FP 100 Speed 16
Location(s) Sunken Ship Attack 90 Magic attack 30
Role Common Defense 80 Magic defense 30
Bonus Flower None Yoshi Cookie None Morph rate 0%
Evade 20% Magic evade 0% Spells None
Weak Fire Strong None Sp. attacks None
Coins 0 Exp. points 0 Items None
Psychopath "My speak soft, BIG STICK!"
=Super Mario RPG (Nintendo Switch)=
Super Mario RPG enemy
Mini Goomba
Image of a Mini Goomba from the Nintendo Switch version of Super Mario RPG HP 100 Weak Elements N/A Drops N/A
Exp. 0 Weak Statuses FearPoisonSleepMute Rare Drops N/A
Found in Sunken Ship
Monster List profile They're very small.
Thought Peek "Big hits come in micro packages!"
Animations
Super Princess Peach
Goombette
Sprite of a Goombette in Super Princess Peach
Vibe Vibeless Levels Ladida Plains 1-3
Giddy Sky 7-3
Glossary number N/A Glossary entry None
Super Mario series
=New Super Mario Bros. Wii=
  • Level appearances:
    • World 5-4
    • World 7-5
=Super Mario Odyssey=
  • Level appearances:
    • Bowser's Kingdom
    • Cap Kingdom
    • Lake Kingdom
    • Metro Kingdom
    • Mushroom Kingdom
    • Sand Kingdom
    • Seaside Kingdom
    • Wooded Kingdom
  • Nintendo's social media accounts:
    • Wha?! Mini Goombas? And they're yellow?! Try taking them out with a Spin Throw if they're pestering you...
    • Wha?!
      Mini Goombas? And they're yellow?!
      Try taking them out with a Spin Throw in Super Mario Odyssey, if they're pestering you...
=Super Mario 3D World + Bowser's Fury=
  • Play Nintendo:
    Baddie: Mini Goomba
    Species: Goomba
    Size: Suuuuper mini!
    Feature: They all have cute grumpy faces
Gallery
Additional names
Internal names
Game File Name Meaning

Super Mario Galaxy
Super Mario Galaxy 2
StageData/ObjNameTable.arc/ObjNameTable.tbl
SystemData/ObjNameTable.arc/ObjNameTable.tbl
クリボーミニ (Kuribō Mini) Goomba Mini
Names in other languages
Language Name Meaning Notes
Japanese マメクリボー
Mame Kuribō
Bean Goomba

Small Goomba

This page is about the miniature version of a common enemy. For the regular-sized version of the same enemy originally known as "Little Goomba", see Goomba.
Small Goomba
Micro-Goomba.png
A Small Goomba in Super Mario 64
First appearance Super Mario 64 (1996)
Latest appearance Super Mario 3D All-Stars (2020)
Variant of Goomba
Variants
Small Goomba Gang
Small Goomba Wheel
Relatives
Mini Goomba

Small Goombas are varieties of Goombas in the Super Mario franchise. They look like regular Goombas, being brown vaguely humanoid mushrooms, albeit they are notably smaller in size. They are extremely similar to Mini Goombas, but have not been depicted as children. They first appeared in Super Mario 64.

History
Super Mario 64 / Super Mario 64 DS

Small Goombas are enemies in Super Mario 64 and its remake. They are encountered on the tiny side of Tiny-Huge Island, commonly near bottomless pits or cliffs. Small Goombas are a lot faster and more erratic than regular Goombas and can notice the player character from farther away than Goombas and Big Goombas. Small Goombas cannot directly harm the player character, only pushing them back while defeating the Small Goomba in the process. Since Small Goombas are the weakest enemies, a jump, punch, or a kick can also defeat them, causing the Small Goomba to drop a coin in the process.

Paper Mario: Color Splash
Sacred Forest
Small Goomba Gangs in Paper Mario: Color Splash.

Small Goombas are enemies in Paper Mario: Color Splash. They are encountered in the Sacred Forest. Small Goombas are actually regular-sized Goombas enchanted by Kamek. Several Small Goomba Gangs scatter the blue Mini Paint Star of that level into five pieces. Five Small Goombas can band up to form Small Goomba Wheels; however, Small Goomba Gangs are more dangerous and will pummel Mario down a large chunk of his health if they remain together. During battle, the Small Goomba Gangs become increasingly smaller as Mario hits and scatters them, making them far more manageable. A Small Goomba is the first-round opponent in Roshambo Temple #7.

Profiles and statistics
Paper Mario: Color Splash
Paper Mario: Color Splash enemy
Small Goomba
Small Goomba Idle Animation from Paper Mario: Color Splash HP 3 Type Normal Role Common Card
Strong None Weak None Card drop rate 3
A Goomba card from Paper Mario: Color Splash
Moves Head Attack (1), Group Attack (1), Blowback Attack (1)
Location(s) Sacred Forest
Quotes Usual: "Goomba power!" ~ "Mario's huge, huh?" ~ "Hey! I'm small-boned!" ~ "It's not the size of the Goomba in the fight...."
Enemy class
ENEMY_ZAKO_LV1_SMALL
Dropped items
Hammer Scraps 1 Red paint 1 Yellow paint 1 Blue paint 0 Orange paint 1 Green paint 0 Purple paint 0
Gallery
Names in other languages
Language Name Meaning Notes
Japanese ちびクリボー
Chibi Kuribō
Small/Mini Goomba

MP Boss Split

So what if the names are different? What sense does that make? A big Goomba is a big Goomba, and a small Goomba is a small Goomba. Let's entertain one idea of a softer approach.

Mega Goomba

"Mega Goomba" redirects here. For the boss from New Super Mario Bros., see Mega Goomba (New Super Mario Bros.). For the boss from the Mario Party series, see Mega Goomba (Mario Party series).
Not to be confused with Giant Goomba or Hefty Goomba.
Big Goomba
Artwork of a Big Goomba and three Goombas from Super Mario Maker for Nintendo 3DS
Artwork from Super Mario Maker for Nintendo 3DS
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Variant of Goomba
Variants
Big Paragoomba
Big Tail Goomba
Hefty Goomba
Kodeka Kakibō
Relatives
Big Galoomba
Comparable
Choomba
Chuboomba
Paper Macho Goomba
Notable members
Captain Goomba (Mario Party 8)
Giant Goomba
Mega Goomba (Mario Party series)
“This giant Goomba is a giant pain! I think you're going to have to take it out for us to move forward.”
Huey, Paper Mario: Color Splash

Mega Goombas, originally known as Grand Goombas, and alternatively Giant Goombas or Big Goombas, are up-sized Goombas that have appeared as recurring enemies throughout the Super Mario franchise. They are larger than Hefty Goombas, and much larger than common Goombas.

History
Super Mario series
=Super Mario Bros. 3=
A Grand Goomba in Super Mario Bros. 3.
Grand Goomba
Sprite of a Grand Goomba from the Super Mario All-Stars version of Super Mario Bros. 3

Grand Goombas make their first appearance in Super Mario Bros. 3, where they are only encountered in Giant Land, alongside Big Koopa Troopa and Big Piranha Plant. Despite their massive size, they do not pose much of a threat, as they share all of the same weaknesses as regular Goombas. In the 16-bit remakes of the game, their sprites are slightly redrawn.

=Super Mario 64 / Super Mario 64 DS=
Grand Goomba 64.pngMario at Tiny-Huge Island
A Grand Goomba in Super Mario 64 (left) and Super Mario 64 DS (right)

Grand Goombas appear again in Super Mario 64 and its Nintendo DS version on Tiny-Huge Island. If the player enters or warps to the huge side, Goombettes are replaced with Grand Goombas. These Goombas take longer to notice Mario, Yoshi, Luigi, or Wario, as they will charge at him only if he is very close to them. If a Grand Goomba hits the player character, he will instead lose two wedges of health instead of one wedge. These Goombas can be defeated only if jumped on, because punches and kicks do not affect them at all. Ground-pounding on them will produce a Blue Coin. Simply jumping on them also defeats them but produces only a single Yellow Coin.

=New Super Mario Bros.=
Main article: Mega Goomba (New Super Mario Bros.)

Although no Grand Goombas appear as regular enemies, Mega Goomba serves as a boss in World 4-Castle.

=Super Mario Galaxy=
Shock Wave Generators and a Big Goomba in the Gateway Galaxy
Mario stunning the Grand Goomba in Super Mario Galaxy.

In Super Mario Galaxy, only one Grand Goomba appears in the entire game. It appears in the Gateway Galaxy on the second metal planet along with normal Goombas, and must be defeated to get a key in order to both free a trapped Luma and head inside the planet to retrieve a Grand Star. The Grand Goomba is slower than the regular ones, and it makes a loud pounding noise when chasing Mario. Spinning it or hitting the nearby metronome puts it on its head, and a kick while it is stunned takes it out. Attempting to jump on it either through Somersaulting or Wall Jumpinging off of one of the metronomes will simply hurt Mario, regardless of his location relative to it.

=New Super Mario Bros. Wii=

Giant Goombas reappear in New Super Mario Bros. Wii. Giant Goombas only appear in the World 1 Enemy Course, where two of them appear trying to stop the player from saving the kidnapped Toad. Giant Goombas share the same attack pattern as many of their smaller relatives. One also appears after the player completes World 1-3 in single-player mode, taking a Toad to World 1-1. When jumped on, they split into two Hefty Goombas. If Ground Pounded, it splits into four normal Goombas. It takes four fireballs to defeat a Giant Goomba. Giant Goombas cannot be frozen by ice balls from Ice Mario; they will break out instantly after being frozen.

=Super Mario Galaxy 2=
A pre-release screenshot of Super Mario Galaxy 2.
Two Giant Goombas in a pre-release Supermassive Galaxy in Super Mario Galaxy 2.

In Super Mario Galaxy 2, Giant Goombas return as enemies. They only appear in the Supermassive Galaxy. Like in the predecessor, Mario can attack them by spinning them and then kicking them to defeat them. Paragoombas also get their own big counterpart in this game.

=Super Mario 3D Land=
Tanooki Goombas
A Big Tail Goomba and two Tail Goombas in Super Mario 3D Land.

No regular Big Goombas appear in Super Mario 3D Land. However, a variant called Big Tail Goombas appear instead; they are Big Goombas that have striped tails. They appear only rarely, and have the same attack pattern as a normal Tail Goomba. As such, one stomp to the head or swipe of the tail as Tanooki Mario defeats one, but gives three coins instead of one for a normal Goomba.

=New Super Mario Bros. U=
Big Goombas, Hefty Goombas, and normal Goombas in New Super Mario Bros. U.

Big Goombas reappear in New Super Mario Bros. U. They act the same as in New Super Mario Bros. Wii. When stomped or Ground Pounded, they still split into two Hefty Goombas or four normal-sized Goombas, respectively, but they now require three fireballs to take out and can now be defeated by Koopa Shells. They are found in Soda Jungle's course Jungle of the Giants and in a challenge called Big Goomba Bounce Bash.

=Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2=

Big Goombas reappear in Super Mario Maker, its Nintendo 3DS version, and Super Mario Maker 2 as enemies. In these games, jumping on one will split it into two normal-sized Goombas, similar to a Hefty Goomba. This applies to all styles, even though they did not have this feature in Super Mario Bros. 3. They can be made in the Course Maker by dragging a Super Mushroom onto a regular Goomba. A Big Goomba can also be given wings to turn into a Big Paragoomba. They can be placed in Warp Pipes, Bill Blasters, Blocks, and placed on tracks. Big Galoombas return as well.

=Super Mario Bros. Wonder=

Mega Goombas reappear in Super Mario Bros. Wonder first appearing in The Sharp Trial: Launch to Victory and later in Bowser's Rage Stage, where the Goombas have grown due to the Wonder ability. Just like in the New Super Mario Bros. games, stomping on them causes them to split into two Hefty Goombas, though some also have dandelion pappi as parachutes similar to Parachute Galoombas.

Nintendo Adventure Books

An uncommonly large Grand Goomba, thought to be the progenitor of the sub-species, appears in Koopa Capers, having been presumably brought to Dark Land by Wendy O. Koopa, who needed some of its leg hairs for a potion she wants to create. After crossing a Podoboo-infested body of lava in the Magma Pits, Luigi encounters the Grand Goomba wandering around aimlessly, and if he decides to crawl between its legs, he will go unnoticed by the giant fungus. If he decides to try and jump onto a nearby ledge instead however, the Grand Goomba will grab him mid-leap, stuff him in a sack, and begin to head home to the Land of the Giants, muttering that Luigi will make "a lovely plumber omelet".

Mario's Picross
Grand Goombas cameo
The Grand Goomba puzzle

In Mario's Picross, a Grand Goomba appears in one of the puzzles.

Super Smash Bros. series
SmashWiki article: Big Goomba
Giant Goomba in Super Smash Bros. Brawl.
A Big Goomba in Super Smash Bros. for Nintendo 3DS.
A Big Goomba in Super Smash Bros. for Nintendo 3DS.

In the Super Smash Bros. series, Big Goombas are encountered as enemies in certain single-player modes. In Super Smash Bros. Brawl, Giant Goombas, as they are named, appear as an enemy in The Subspace Emissary. Grand Goombas behave identically to regular Goombas, charging at the player upon noticing them. Grand Goombas now require more hits to defeat, either by stomping it five times or hitting it a number of times. In Super Smash Bros. for Nintendo 3DS, Big Goombas are enemies in Smash Run, and are now weaker so that only three jumps are enough to defeat them.

Mario & Sonic at the Winter Olympic Games

A Giant Goomba appears as a boss in Ultimate Figure Skating in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. It appears as the boss for the Mario, Mario & Sonic and Mario & Sonic Download medleys, and can be defeated by performing step attacks.

Mario Golf: World Tour

A Big Goomba appears in Mario Golf: World Tour on Hole 2 of Wiggler Park. Because it appears behind the green, it is unlikely that the player should hit the ball into it. If they manage to do so, it will cause the Big Goomba to look around wondering what just happened while the player's ball would likely land Out of Bounds.

Paper Mario: Color Splash

Mega Goombas appear in Paper Mario: Color Splash as enemies fought in Mondo Woods. They were originally normal-sized Goombas until they were enlarged by Kamek's magic. Mega Goombas attack by jumping on Mario, doing 33 HP of damage.

Profiles and statistics
Super Smash Bros. Brawl
Trophy
Giant Goomba
BrawlTrophy162.png
Appears in:
N64 Super Mario 64
How to unlock: Throwing a Trophy Stand at one in The Subspace Emissary
A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and kicking had no effect on this brute. It could be stopped like normal Goombas--by jumping on it from above. A colossal Goomba appears as the boss of world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant Goomba.
Super Smash Bros. for Nintendo 3DS / Wii U
Trophy
Big Goomba
3DS:
GiantGoombaTrophy3DS.png
Wii U:
Big Goomba's trophy render from Super Smash Bros. for Wii U
Category: Series Related
(Applies only to the Wii U version) Appears in:
N64 Super Mario 64 (09/1996)
Wii New Super Mario Bros. Wii (11/2009)
(Applies only to the Wii U version) Trophy Box: 16: New Super Mario Bros.
How to unlock:
Random
These giant-sized Goombas make quite an impression. Some will net you a coin when you jump on them, and others will split up into smaller Goombas. They're often much stronger than normal Goombas, but jumping on them a few times usually does the trick. There's also an even bigger one out there: the Megasparkle Goomba. So shiny! (American English)
These giant-sized Goombas make quite an impression. Some will net you a coin when you jump on them, and others will split up into smaller Goombas. They're often much stronger than normal Goombas, but jumping on them a few times usually does the trick. There's also an even bigger one out there: the Megasparkle Goomba. He's so shiny! (British English)
Paper Mario: Color Splash
Paper Mario: Color Splash enemy
Mega Goomba
Mega Goomba Idle Animation from Paper Mario: Color Splash HP 116 Type Normal Role Common Card
Strong None Weak None Card drop rate 5 A Goomba card from Paper Mario: Color Splash
Moves Head Attack (33), Group Attack (33), Blowback Attack (116)
Location(s) Mondo Woods
Quotes Usual: "PRETTY BIG, RIGHT?" ~ "I LOOK DOWN ON YOU!" ~ "HOW DOES IT FEEL?!" ~ "BEAT IT, SMALL FRY!"
Enemy class
ENEMY_ZAKO_LV1_BIG
Dropped items
Hammer Scraps 20 Red paint 17 Yellow paint 17 Blue paint 0 Orange paint 17 Green paint 0 Purple paint 0
Gallery
Additional names
Internal names
Game File Name Meaning

Super Mario Galaxy
Super Mario Galaxy 2
ObjectData/KuriboChief.arc KuriboChief Transliteration of below
Super Mario Galaxy
Super Mario Galaxy 2
StageData/ObjNameTable.arc/ObjNameTable.tbl
SystemData/ObjNameTable.arc/ObjNameTable.tbl
クリボーチーフ (Kuribō Chīfu) Goomba Chief
Super Mario Bros. Wonder Pack/Actor/EnemyGiantKuribo.pack.zs GiantKuribo Giant Goomba
Names in other languages
Language Name Meaning Notes
Japanese 巨大きょだいクリボー
Kyodai Kuribō
Giant Goomba
デカクリボー / でかクリボー
Deka Kuribō
Big Goomba

Mega Goomba (Mario Party series)

Mega Goomba
Artwork of Mega Goomba in Mario Party: Star Rush
Artwork from Mario Party: Star Rush
Species Mega Goomba
First appearance Mario Party 10 (2015)
Latest appearance Mario Party: Star Rush (2016)

Mega Goomba is the opponent of several boss minigames in the Mario Party series.

History
Mario Party 10
Boss minigame from Mario Party 10; Mega Goomba's Ladder Leap.
Mega Goomba being fought in Mario Party 10.

Mega Goomba makes its first Mario Party appearance in Mario Party 10. It a boss fought in Mega Goomba's Ladder Leap, which involves players climbing up to a higher platform and jumping down onto it to deal damage. After enough hits, Mega Goomba is defeated.

Mario Party: Star Rush

Mega Goomba is also a boss in Mario Party: Star Rush, more specifically the first boss. His boss minigame, Mega Goomba's Bad Dream, has the players collect 25 apples when he is asleep. When Mega Goomba stops sleeping, players need to collect another 25 apples, though he attacks players who approach the apple pile. After the minigame ends, a butterfly appears and Mega Goomba chases it. In Toad Scramble mode, the winner gets one Star (two Stars if it is fought as the final boss of the board). In this game, it is said to be magically enlarged by Kamek.

Profiles and statistics
Mario Party: Star Rush
Mega Goomba as viewed in the Character Museum from Mario Party: Star Rush
  • Name:
    • Mega Goomba
      A Goomba enlarged by Kamek's magic.
  • Bio: "Once Mega Goomba spots a target, he will go rushing in for the attack. You'd better run if you're spotted!"
Names in other languages
Language Name Meaning Notes
Japanese 巨大きょだいクリボー
Kyodai Kuribō
Giant Goomba

Goomba gumba...phew!

A hardline approach...

  • Requires more work to be done to current articles, but will theoretically result in less article moving as the games go forward after all is said and done (possibly more reader confusion, though).
  • Still cannot avoid some speculation; in my examples, I merely defaulted indeterminate appearances to the original (Kyodai/Mame) species, so others may disagree as to what articles to put them under.

A softer approach...

  • Should ideally spot the naming trends in each series and be tailor-made to cater to them, making organization easier.
  • Still may not resolve the underlying issue; should the big Goomba's current name still be "Mega Goomba" if Paper Mario: Color Splash is factored?
  • May or may not be a stepping stone for a hardline approach as new information presents itself later down the line (no, really, I don't have a crystal ball).

Alternatives/Conclusion?

Technically, nothing -has- to be done. The two names for big guys are in use mainly depending on if you're playing a Super Mario-series game or a Mario Party-series game, and there's seemingly little rhyme or reason for it other than possibly dev tastes. There are, however, other ways to handle it. I alluded to the use of magic being a possible splitting point early on, but that would affect as few games as Big Boo being shown as a mass of Boos and splitting based on that. Taking this in, I think I would prefer a third option that writing this page has helped me to realize, which wouldn't involve any splitting. It would be to use the recent names...in the Super Mario series. That will solve the problem of constant re-piping, and tide us over until there's ever a day Nintendo ever decides to make a declarative statement on the matter. Picture this: Big Goomba is Grand Goomba's recent name in the Super Mario series; therefore, it uses Big Goomba as the article name. Other series like Mario Party and Paper Mario will use Mega Goomba, but as that only pertains to those series, it will not affect the article title. Make sense? It'd be a shift in how recent names are used in the wiki, but that would be another way to mitigate having to re-pipe everything when the next appearance switches from Mega to Big and vice-versa. We already partially do this when it comes to other non-Mario Nintendo franchises like The Legend of Zelda, which keeps the likes of Podoboo in active use over Lava Bubble. (I'm actually surprised we haven't done the same to Super Smash Bros.) I'll draft that version if requested, and I'll take in any other ideas on the talk page. Are YOU large and in charge enough to craft the perfect solution to this mini-mystery that gives everyone of all sizes a good ending?


























What, you expected more? That's all for now, folks.