The Big Switch-a-Roo: Difference between revisions

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==Plot Synopsis==
==Plot Synopsis==
While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transferring device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transferring device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transferring device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transferring device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
 
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{{DKCTV}}
{{stub}}
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[[Category: TV Episodes]]
[[Category: TV Episodes]]
[[Category: Donkey Kong Country Episodes]]
[[Category: Donkey Kong Country Episodes]]

Revision as of 19:43, July 10, 2010

The Big Switch-A-Roo is an episode of Donkey Kong Country TV series, and it aired on May 5, 2000.

Plot Synopsis

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transferring device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transferring device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
Template:DKCTV

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