Krazy Koaster: Difference between revisions

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'''Krazy Koaster''' is the twenty-fourth level of ''[[Donkey Kong Land 2]]'' and the second stage of [[Gloomy Gulch]]. It replaces the stage [[Haunted Hall]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', likely due to system limitations in the [[Game Boy]].
'''Krazy Koaster''' is the twenty-fourth level of ''[[Donkey Kong Land 2]]'' and the second stage of [[Gloomy Gulch]]. It replaces the stage [[Haunted Hall]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', likely due to system limitations in the [[Game Boy]].


This level is the third and final roller-coaster level of the game. Unlike its predecessor, Krazy Koaster is a more generic stage, with no unique obstacles or hazards, though it does require some difficult jumps. [[Zinger]]s populate maost of the level, but [[Flitter]]s also make a brief appearance around abysses and such.
This level is the third and final roller-coaster level of the game. Unlike its predecessor, Krazy Koaster is a more generic stage, with no unique obstacles or hazards, though it does require some difficult jumps. [[Zinger]]s populate most of the level, but [[Flitter]]s also make a brief appearance around abysses and such.


==Level Layout==
==Level Layout==

Revision as of 19:06, January 26, 2010

Template:Level Krazy Koaster is the twenty-fourth level of Donkey Kong Land 2 and the second stage of Gloomy Gulch. It replaces the stage Haunted Hall from Donkey Kong Country 2: Diddy's Kong Quest, likely due to system limitations in the Game Boy.

This level is the third and final roller-coaster level of the game. Unlike its predecessor, Krazy Koaster is a more generic stage, with no unique obstacles or hazards, though it does require some difficult jumps. Zingers populate most of the level, but Flitters also make a brief appearance around abysses and such.

Level Layout

Donkey Kong Land 2

In the beginning of this rather bland level, the Kongs should bounce into the Skull Cart and ride away. They must jump over an abyss, followed by three Zingers across the twisting track. There is another gap shortly after, but can easily be jumped across. There is another gap after that, as well as an upcoming Zinger on the track. Once they are countered, the heroes will hop and fall down to another part of the wild track. Then, they will jump over another abyss, along with a Zinger, who has the letter O above him. The monkeys will eventually hop over more gaps and Zingers, until they pass and possibly break open the Star Barrel.

Now halfway through the level, the group needs to bounce over a few more abysses and Zingers. The letter N will eventually be found above a Zinger hanging around the track. The Kongs must keep riding along in the coaster, and jump across a rather large gap, followed by a Zinger and another gap. The letter G can be seen right before the next gap, which the heroes must pass and continue forward. There is a few more Zingers and abysses then, but the animals will shortly cross a sign, which will make their coaster disappear. Then, the monkeys will see a spring. It leads out of the level.

Secrets

Bonus Level(s)

Right after the second Zinger, the heroes should see a separate track hanging in the air. They must jump on it and ride along, where they will get to a Bonus Barrel, leading to the Bonus Level. Here, the Kongs will ride on their roller coaster across a track with stars scattered around it. They should collect a certain number of stars. If they collect enough, the Kremkoin will appear.

DK Coin

Shortly after the group passes the letter N, they should see another separate track. When they jump on it, they must continue along. After the heroes jump over a Zinger, they will pass the hidden DK Coin.