List of Mario Kart 64 glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 32: Line 32:


===Skip Most of Royal Raceway===
===Skip Most of Royal Raceway===
This is an extremely difficult glitch that can be performed with any player on [[Royal Raceway]], excluding extra mode. After passing under the jet ramp that goes across the river after you pass the starting line, make a sharp right turn about halfway through that straightaway section and aim for the corner of brown bank accross the river that is closest to you. Brake just before it looks like you're going to go accross the river and then use a [[Mushroom]] speed boost. If you see poomp when you hit the bank, you've done it right. Lakitu should put you back on the road right before the speed boost that takes you across the river near the castle.
This is an extremely difficult glitch that can be performed with any player on [[Royal Raceway]], excluding extra mode. After passing under the jet ramp that goes across the river after you pass the starting line, make a sharp left turn about halfway through that straightaway section and aim for the corner of brown bank accross the river that is closest to you. Brake just before it looks like you're going to go accross the river and then use a [[Mushroom]] speed boost. If you see poomp when you hit the bank, you've done it right. Lakitu should put you back on the road right before the speed boost that takes you across the river near the castle.
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 21:56, December 26, 2010

Here is a list of glitches in Mario Kart 64.

Glitches

Go Through the Wall

Go to the Block Fort on Battle Mode with 2 players (Both should be the same weight). Make one player do nothing at all. Make the other player get a turbo boost between the 2nd and 3rd lights then just keep holding down the A Button. While the 1st player is bouncing between the wall and the 2nd player, let go of A. The 1st Player should go right through the wall.

File:Mario Kart 64 Glitch 01.jpg
The Middle of Koopa Troopa Island

The Middle of Koopa Troopa Island

This will work with any character. On Koopa Troopa Beach, when the character comes to the big turtle shaped stone, hang a left. There should be some moss growing on the top of the back wall. The player needs to find the crease in the wall where that moss begins. The player must make the character he/she chose run straight into that crease. When (if) the character starts to move up the wall the player must then make sure he/she is moving up that crease and not starting to move onto other parts of the wall. If this is all done correctly, the character should move off the other side of the wall and fall into the water in the middle of the island.

Falling Through the Bridge

This glitch only occurs in Frappe Snowland in the bridge part before the finish with a second player. The second player must drive off the bridge and into the water at a certain point, so that Lakitu picks the player up and drop him/her into the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge and into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation.

Win 5th Place

This glitch can only be performed in Grand Prix mode. If the player gets very close to an opponent in 5th place and cross the finish line, there's a random chance that he/she may still pass the race and be able to move onto the next course. In fact, the second through fourth place music will still play, but the game will count it as a 5th-place win, and therefore the player will not receive any points.

Longer Invincibility

This is a common glitch that occurs in the game. After the Star music finishes, the character will still be invincible for an extra two or three seconds. This is easiest to notice when having the map that shows all eight racers.

20 Second Lap on Frappe Snowland

This glitch will work in any game mode and with any character. Once the race starts, the player must turn around onto the bridge, and turn back around onto the snow (without touching the track) and off the course (though past the starting line) so Lakitu comes. When the player drives over the starting line, the screen will say Second Lap. The player can keep doing this until the end of the race, resulting in being able to finish the race around 1 minute.

1st Place Music in 2nd

This glitch only works in Grand Prix mode on Koopa Troopa Beach in Extra Mode with any Character. If you end up touching the 1st place kart while in second and finish the race while still connected, the 1st place music should be played, though you still only receive 6 points versus the 9 points for 1st place.

Jump the Wall

This glitch works in any mode with any player on Mario Raceway, excluding Extra Mode. Just before the left turn before the 180 degree turn around the mushroom tree, use a Mushroom speed boost and you should be able to go over the wall. It's rare though since the angle has to be exactly in the right spot.

Bounce Over The Wall

This glitch works in any mode with any player on Wario Stadium, excluding Extra Mode. On the first hill after the start of the race, drive into the wall, you should be able to bounce over it. Next, do a 180 degree turn and aim for the starting pole (you are over the wall so it may be hard to see it depending on how well your N64 or Wii works). You should hop over the wall again and make sure you land to the left of the starting line. Once you cross the starting line after you regain control of your kart, Lakitu should hold the 2nd or Final lap sign, depending on which lap you were on previously.

Skip Most of Royal Raceway

This is an extremely difficult glitch that can be performed with any player on Royal Raceway, excluding extra mode. After passing under the jet ramp that goes across the river after you pass the starting line, make a sharp left turn about halfway through that straightaway section and aim for the corner of brown bank accross the river that is closest to you. Brake just before it looks like you're going to go accross the river and then use a Mushroom speed boost. If you see poomp when you hit the bank, you've done it right. Lakitu should put you back on the road right before the speed boost that takes you across the river near the castle.