Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions

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|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
|Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster.
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| align="center" |[[File:DKC3IB65.gif]][[File:DKC3IB265.gif]][[File:DKC3IB365.gif]]
| align="center" |[[File:DKC3IB65.png]][[File:DKC3IB265.png]][[File:DKC3IB365.png]]
![[Extra Life Balloon]]s
![[Extra Life Balloon]]s
|Extra Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The red balloons give the Kongs one extra life, while the green balloons give them two. The rare blue balloons give them three extra lives.
|Extra Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The red balloons give the Kongs one extra life, while the green balloons give them two. The rare blue balloons give them three extra lives.
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|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Bird Queen]].
|These items are found in every level, except for boss levels (not counting [[Knautilus]], since a DK Coin is earned after clearing that level). Each of them are guarded by [[Koin]]s (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the [[Banana Bird Queen]].
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| align="center" |[[File:BonusCoin65.gif]]
| align="center" |[[File:BonusCoin65.png]]
![[Bonus Coin]]
![[Bonus Coin]]
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
|These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in [[Krematoa]].
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| align="center" |[[File:CogSprite65.gif]]
| align="center" |[[File:CogSprite65.png]]
![[Cog]]s
![[Cog]]s
|Each level in [[Krematoa]] gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (bear)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
|Each level in [[Krematoa]] gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside [[Boomer (bear)|Boomer's]] cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus.
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| align="center" |[[File:BearCoin65.gif]]
| align="center" |[[File:BearCoin65.png]]
![[Bear Coin]]s
![[Bear Coin]]s
|These items replace the [[Banana Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash.
|These items replace the [[Banana Coin]]s from ''Donkey Kong Country 2''. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash.
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|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
|These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in [[Springin' Spiders]] and [[Barrel Shield Bust-Up]] can be reached by both Kiddy and Dixie.
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| align="center" |[[File:EllieBarrel.gif]]
| align="center" |[[File:EllieBarrel.png]]
![[Animal Barrel]]
![[Animal Barrel]]
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
|These common barrels return from ''Donkey Kong Country 2'', and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated.
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|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
|TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout.
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| align="center" |[[File:SwitchBarrel.gif]]
| align="center" |[[File:SwitchBarrel.png]]
![[Switch Barrel]]
![[Switch Barrel]]
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Kegs or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
|These rare barrels only appear in three levels: [[Blazing Bazukas]], [[Criss Kross Cliffs]], and [[Koindozer Klamber]]. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Kegs or TNT Barrels instead, which are needed to defeat Koins and red Buzzes.
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|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
|These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies.
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| align="center" |[[File:TrackerBarrel.gif]]
| align="center" |[[File:TrackerBarrel.png]]
![[Tracker Barrel]]
![[Tracker Barrel]]
|This uncommon barrel appears in only two levels, [[Tracker Barrel Trek]] and [[Barrel Drop Bounce]]. In these levels, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
|This uncommon barrel appears in only two levels, [[Tracker Barrel Trek]] and [[Barrel Drop Bounce]]. In these levels, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes.
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|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
|These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas.
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| align="center" |[[File:SteelKeg.gif]]
| align="center" |[[File:SteelKeg.png]]
![[Steel Keg]]
![[Steel Keg]]
|This item first appears in the original ''[[Donkey Kong Country]]'', but appears again in ''Donkey Kong Country 3''. They are basically unbreakable barrels, capable of taking out many enemies in their path. The kegs are needed to defeat Koins.
|This item first appears in the original ''[[Donkey Kong Country]]'', but appears again in ''Donkey Kong Country 3''. They are basically unbreakable barrels, capable of taking out many enemies in their path. The kegs are needed to defeat Koins.
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| align="center" |[[File:Ghost Barrel.gif]]
| align="center" |[[File:Ghost Barrel.png]]
![[Ghost Barrel]]
![[Ghost Barrel]]
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy.  These barrels only appears in the level [[Creepy Caverns]].
|These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy.  These barrels only appears in the level [[Creepy Caverns]].
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| align="center" |[[File:RocketBarrel.gif]]
| align="center" |[[File:RocketBarrel.png]]
![[Rocket Barrel]]
![[Rocket Barrel]]
| This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
| This special barrel only appear in the level [[Rocket Rush]], where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform.
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| align="center" |[[File:Fuel Tank.gif]]
| align="center" |[[File:Fuel Tank.png]]
![[Fuel Barrel]]
![[Fuel Barrel]]
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
|These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket.  
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| align="center" |[[File:SomethingBarrel.gif]]
| align="center" |[[File:IgnitionBarrel.png]]
![[Ignition Barrel]]
![[Ignition Barrel]]
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.
|Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level.