Kremkroc Industries, Inc.: Difference between revisions

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(→‎Levels: levels swap positions in gba version)
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{|class="dktable-brown" width=75%
{|class="dktable-brown" width=75%
|-style="background:#bb8855;"
|-style="background:#bb8855;"
! Level !! Description !! Enemies !! Animal Friends
! Level
! Description
! width=10%|Enemies
! Animal Friends
|-
|-
|align="center"|[[File:Oil_Drum_Alley_SNES.png]]<br>'''[[Oil Drum Alley]]'''
|align="center"|[[File:Oil Drum Alley SNES.png]]<br>'''[[Oil Drum Alley]]'''
|This level has metallic floors, yellow caution strips, flaming oil barrels, and [[Gnawty]]s. The level has the Kongs evade Oil Barrels, bounce on rubber tires, and use the TNT barrels located inside loose floor tiles to find [[Bonus Area]]s.
|Oil Drum Alley takes place in a factory, and it has metallic floors, yellow caution strips, flaming oil barrels, and [[Gnawty]]s. The level has the Kongs evade Oil Barrels, bounce on rubber tires, and use the TNT barrels located inside loose floor tiles to find [[Bonus Area]]s.
|[[Gnawty]]<br>[[Kritter]]<br>[[Manky Kong]]
|[[Gnawty]]<br>[[Kritter]]<br>[[Manky Kong]]
|[[Rambi the Rhino|Rambi]]
|[[Rambi the Rhino|Rambi]]
|-
|-
|align="center"|[[File:Trick_Track_Trek_SNES.png]]<br>'''[[Trick Track Trek]]'''
|align="center"|[[File:Trick Track Trek SNES.png]]<br>'''[[Trick Track Trek]]'''
|This level has a walkway theme and an elevator theme. After avoiding nuts thrown by a [[Necky]] at the start of the level, the lead Kong should proceed to the elevator platform. Once the leader sets foot on it, the platform automatically starts, though the speed and direction are unchangeable. In the first half of the level, Neckies appear to pester the Kongs, either flying at the elevator or spitting deadly nuts at them. After the continue barrel has been broken, Gnawties come to further annoy the Kongs, usually falling straight at them.
|This level has both a walkway and an elevator theme. After avoiding nuts thrown by a [[Necky]] at the start of the level, the lead Kong should proceed to the elevator platform. Once the leader sets foot on it, the platform automatically starts, though the speed and direction are unchangeable. In the first half of the level, Neckies appear to pester the Kongs, either flying at the elevator or spitting deadly nuts at them. After the continue barrel has been broken, Gnawties come to further annoy the Kongs, usually falling straight at them.
|[[Necky]]<br>[[Mini-Necky]]<br>Gnawty<br>[[Zinger]]<br>Kritter<br>[[Klump]]<br>[[Klaptrap]]<br>Manky Kong<br>[[Krusha]]
|[[Necky]]<br>[[Mini-Necky]]<br>Gnawty<br>[[Zinger]]<br>Kritter<br>[[Klump]]<br>[[Klaptrap]]<br>Manky Kong<br>[[Krusha]]
|None
|None
|-
|-
|align="center"|[[File:Elevator_Antics_SNES.png]]<br>'''[[Elevator Antics]]'''
|align="center"|[[File:Elevator Antics SNES.png]]<br>'''[[Elevator Antics]]'''*
|Another cave/elevator level. This level first starts off as a regular cave level, with many [[Slippa]]s and [[Zinger]]s to spare; the level even features ropes. Later in the level, though, rising and falling elevators are found.
|Another cave/elevator level. This level first starts off as a regular cave level, with many [[Slippa]]s and [[Zinger]]s to spare; the level even features ropes. Later in the level, though, rising and falling elevators are found.
|[[Slippa]]<br>Mini-Necky<br>Zinger<br>Klump
|[[Slippa]]<br>Mini-Necky<br>Zinger<br>Klump
|None
|None
|-
|-
|align="center"|[[File:Poison_Pond_5.png]]<br>'''[[Poison Pond]]'''
|align="center"|[[File:Poison Pond 5.png]]<br>'''[[Poison Pond]]'''*
|Poison Pond takes place in a polluted, green pond. Going to the left of the screen from where the level starts reveals a secret area which has the letter "K" and an animal crate with Enguarde inside. Many [[Mincer]]s are found throughout the level, and often move in the Kong's path. Every water enemy, excluding Chomps, is featured in the level.
|Poison Pond takes place in a polluted, green pond. Going to the left of the screen from where the level starts reveals a secret area which has the letter "K" and an animal crate with Enguarde inside. Many [[Mincer]]s are found throughout the level, and often move in the Kong's path. Every water enemy is in the level except Chomps.
|[[Bitesize]]<br>[[Chomps Jr.]]<br>[[Squidge]]
|[[Bitesize]]<br>[[Chomps Jr.]]<br>[[Squidge]]
|[[Enguarde the Swordfish|Enguarde]]
|[[Enguarde the Swordfish|Enguarde]]
|-
|-
|align="center"|[[File:Mine_Cart_Madness_7.png]]<br>'''[[Mine Cart Madness]]'''
|align="center"|[[File:Mine Cart Madness 7.png]]<br>'''[[Mine Cart Madness]]'''**
|The fifth level of Kremkroc Industries Inc. and the second and final [[Mine Cart]] level of the game. Opposite of [[Mine Cart Carnage]], the Kongs jump out of the cart to avoid dangerous obstacles, grab items, or pounce on enemies.
|The fifth level of the world and the second and last [[Mine Cart]] level. Unlike [[Mine Cart Carnage]], the Kongs jump out of the Mine Cart to avoid dangerous obstacles, grab items, or to jump on enemies.
|Gnawty<br>Necky<br>Zinger<br>[[Krash]]
|Gnawty<br>Necky<br>Zinger<br>[[Krash]]
|None
|None
|-
|-
|align="center"|[[File:Blackout_Basement_SNES.png]]<br>'''[[Blackout Basement]]'''
|align="center"|[[File:Blackout Basement SNES.png]]<br>'''[[Blackout Basement]]'''**
|The second and last factory level of the game. The level, as the name suggests, takes place in a lower part of a factory with electrical problems. As a result, the lights flicker on and off repeatedly, and when the lights are off, the level goes completely black, hiding everything except the Kongs.
|The second and last factory level of the game. The level, as the name suggests, takes place in a lower part of a factory with electrical problems. As a result, the lights flicker on and off repeatedly, and when the lights are off, the level goes completely black, hiding everything except the Kongs.
|Kritter<br>Klump<br>Klaptrap<br>Manky Kong
|Kritter<br>Klump<br>Klaptrap<br>Manky Kong
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|-
|-
|align="center"|[[File:DKC-BossDumbDrum.png]]<br>'''Boss level: [[Boss Dumb Drum]]'''
|align="center"|[[File:DKC-BossDumbDrum.png]]<br>'''Boss level: [[Boss Dumb Drum]]'''
|The Kongs battle the boss of the area here: [[Dumb Drum]], a giant oil drum who spawns enemies.
|This is where the Kongs fight the world boss, [[Dumb Drum]], a giant oil drum who spawns enemies.
|Kritter<br>Slippa<br>Klaptrap<br>Klump<br>[[Army]]
|Kritter<br>Slippa<br>Klaptrap<br>Klump<br>[[Army]]
|None
|None
|}
|}
:<small><nowiki>*</nowiki>These levels switch places in the Game Boy Advance remake.</small>
:<small><nowiki>**</nowiki>These levels switch places in the Game Boy Advance remake.</small>


==Gallery==
==Gallery==