Super Mario 64 2: Difference between revisions

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'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players<ref name=NMS/> &ndash; in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game.
'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players<ref name=NMS/> &ndash; in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game.


It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64 Disk Version|Super Mario 64 Disk Version]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>


Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref>
Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref>