Super Smash Bros.: Difference between revisions

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==Development==
==Development==
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref>
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref>
==Promotion==
{{main-external|SmashWiki|Super Smash Bros. Slamfest '99}}
A promotional event known as "Slamfest '99" was held at the {{wp|MGM Grand Adventures Theme Park}} on April 24th, 1999, organized by Nintendo of America and public relations agency Golin/Harris International, Inc. It consisted in a staged wrestling match between mascots of Mario, Yoshi, Donkey Kong, and Pikachu, the same ones used in one of the game's North American commercials. It was also broadcasted live on the event's website and it could be rewatched for several months after its conclusion using the {{wp|RealPlayer|RealPlayer G2}} application.


==Pre-release and unused content==
==Pre-release and unused content==