Health Meter: Difference between revisions

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{{multiframe|[[File:Power SM64.png]][[File:SM64DS Healthmeter.png]]|Mario's Power Meter from ''Super Mario 64'' and ''Super Mario 64 DS'', respectively|size=50+42|align=right}}
{{multiframe|[[File:Power SM64.png]][[File:SM64DS Healthmeter.png]]|Mario's Power Meter from ''Super Mario 64'' and ''Super Mario 64 DS'', respectively|size=50+42|align=right}}
{{quote2|Return to the surface for air when the Power Meter runs low.|Sign in the [[Castle Grounds]]|[[Super Mario 64]]}}
{{quote2|Return to the surface for air when the Power Meter runs low.|Sign in the [[Castle Grounds]]|[[Super Mario 64]]}}
In ''[[Super Mario 64]]'', [[Mario]]'s '''Power Meter''' is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up at a short distance below from the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is in water. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are {{color|'''blue'''|dodgerblue}} when there are at least seven, {{color|'''green'''|green}} when there are five or six, {{color|'''yellow'''|gold}} when there are three or four, and {{color|'''red'''|red}} when there are no more than two.
In ''[[Super Mario 64]]'', [[Mario]]'s '''Power Meter''' is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is in water. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are {{color|'''blue'''|dodgerblue}} when there are at least seven, {{color|'''green'''|green}} when there are five or six, {{color|'''yellow'''|gold}} when there are three or four, and {{color|'''red'''|red}} when there are no more than two.


Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] replenish one wedge, [[Red Coin]]s replenish two wedges, and [[Blue Coin]]s replenish five wedges. He can also refill it by [[dash|running]] through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the more health he regains. The Power Meter will also automatically refill immediately after Mario exits a level after collecting a [[Power Star]] if it is not already filled.
Mario can refill his Power Meter by collecting various coins: [[Coin|Yellow Coins]] replenish one wedge, [[Red Coin]]s replenish two wedges, and [[Blue Coin]]s replenish five wedges. He can also refill it by [[dash|running]] through [[Spinning Heart]]s, which can be found in most if not all of the levels. The faster he runs through them, the more health he regains. The Power Meter will also automatically refill immediately after Mario exits a level after collecting a [[Power Star]] if it is not already filled.