List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions
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|Heal effect: Adds 50% on heroes below 30% HP | |Heal effect: Adds 50% on heroes below 30% HP | ||
|''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | |''Rabbid Peach's Heal is super effective on Heroes with fewer than 30% of their Health Points.'' | ||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#ff730b;color:white"|<big>''SPARK''</big> | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills are locked until a [[File:Gold Prism icon MRSOH.png|15px]] '''Gold Prism''' is used for this [[File:Spark Quest icon MRSOH.png|15px]] Skill branch ▼''</center> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!colspan=2|Description | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Gift Skill Tree icon MRSOH.png|50px]]<br>Spark Gift | |||
|2 | |||
|colspan=2|''At the first turn, a Spark has 25% chance to gift a random item.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Refresher Skill Tree icon MRSOH.png|50px]]<br>Spark Refresher | |||
|3 | |||
|colspan=2|''After activation, each Spark has 35% chance to avoid the cooldown.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Guard Skill Tree icon MRSOH.png|50px]]<br>Spark Guard | |||
|3 | |||
|colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | |||
|- | |||
!style="background:#ffdd8e"|[[File:Spark Energy Skill Tree icon MRSOH.png|50px]]<br>Spark Energy | |||
|4 | |||
|colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | |||
|} | |||
==[[Luigi]]== | |||
{| class="wikitable" | |||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#9bdde6"|[[File:Extra Health Skill Tree icon MRSOH.png|50px]]<br>Extra Health | |||
|1, 1, 2 | |||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |||
|''Increases Luigi's maximum number of Health Points.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | |||
|2 | |||
|Heal 15% HP after a battle | |||
|''Luigi recovers 15% of HP after winning a battle.'' | |||
|- | |||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | |||
|1, 2 | |||
|Increases received healing by 10%, 20% (110%, 130%) | |||
|''Increases the effectiveness of any healing Luigi receives.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | |||
|1, 1 | |||
|Adds 2, 2 meters (15, 17) | |||
|''Increases Luigi's Area of Movement.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Extra Team Jump Skill Tree icon MRSOH.png|50px]]<br>Extra Team Jump | |||
|2 | |||
|Adds 1 Team Jump | |||
|''Increases the number of Team Jumps Luigi can perform during a turn.'' | |||
|- | |||
!style="background:#e9ccfe"|[[File:Team Jump Extra Dash Skill Tree icon MRSOH.png|57px]]<br>'''Team Jump Extra Dash''' | |||
|4 | |||
|Team Jump adds 1 Dash | |||
|''Add an extra Dash after performing a Team Jump.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Extra Team Jump''' ▼''</center> | |||
|- | |||
!style="background:#e9ccfe"|[[File:Landing Range Skill Tree icon MRSOH.png|50px]]<br>Landing Range | |||
|1, 2 | |||
|Adds 2, 2 meters to Luigi's landing range (7, 9) | |||
|''Increases the Area of Movement after Luigi lands from a Team Jump.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#d52958;color:white"|<big>''WEAPON''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#eea7ba"|[[File:Critical Hit Damage Luigi Skill Tree icon MRSOH.png|50px]]<br>Critical Hit Damage | |||
|1, 1 | |||
|Adds 10%, 10% Critical hit damage (140%, 150%) | |||
|''Increases the damage of a critical hit.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:Weapon Range Luigi Skill Tree icon MRSOH.png|50px]]<br>Weapon Range | |||
|1, 2 | |||
|Adds 3, 3 meters to range (34, 37) | |||
|''Increases the range of Luigi's Sharpshooter.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills require '''Critical Hit Damage''' ▼''</center> | |||
|- | |||
!style="background:#eea7ba"|[[File:Damage Dropoff Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | |||
|1, 2 | |||
|Minus 10%, 10% DMG dropoff within 8m (60%, 50%) | |||
|''Decreases the damage dropoff at close range for Luigi's Sharpshooter.'' | |||
|- | |||
!style="background:#eea7ba"|[[File:High Ground Skill Tree icon MRSOH.png|57px]]<br>'''High Ground''' | |||
|4 | |||
|Adds 100% Critical hit chance from high ground | |||
|''Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground.'' | |||
|- | |||
|colspan=4| | |||
|- | |||
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big> | |||
|- | |||
!Upgrade | |||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | |||
!Effect | |||
!Description | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Damage Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Damage | |||
|1, 1 | |||
|Adds 10%, 10% weapon DMG usage (110%, 120%) | |||
|''Increases Luigi's Steely Stare damage.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Steely Stare Cooldown Skill Tree icon MRSOH.png|50px]]<br>Steely Stare Cooldown | |||
|2 | |||
|Minus 1 turn cooldown | |||
|''Luigi's Steely Stare takes less turns to recharge.'' | |||
|- | |||
!style="background:#aedbb5"|[[File:Ghost Bullet Skill Tree icon MRSOH.png|57px]]<br>'''Ghost Bullet''' | |||
|3 | |||
|Projectile passes through any obstacle | |||
|''Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target.'' | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Ghost Bullet''' ▼''</center> | |||
|- | |||
!style="background:#aedbb5"|[[File:Additional Steely Stare Charge Skill Tree icon MRSOH.png|50px]]<br>Additional Steely Stare Charge | |||
|4, 4 | |||
|Adds 1, 1 react charge(s) (2, 3) | |||
|''Gives additional Steely Stare charges.'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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|} | |} | ||
==[[ | ==[[Princess Peach|Peach]]== | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
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|1, 1, 2 | |1, 1, 2 | ||
|Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | |Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | ||
|''Increases | |''Increases Peach's maximum number of Health Points.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | !style="background:#9bdde6"|[[File:HP Chill Out Skill Tree icon MRSOH.png|50px]]<br>HP Chill Out | ||
|2 | |2 | ||
|Heal 15% HP after a battle | |Heal 15% HP after a battle | ||
|'' | |''Peach recovers 15% of HP after winning a battle.'' | ||
|- | |- | ||
!style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | !style="background:#9bdde6"|[[File:Heal Sponge Skill Tree icon MRSOH.png|50px]]<br>Heal Sponge | ||
|1, 2 | |1, 2 | ||
|Increases received healing by 10%, 20% (110%, 130%) | |Increases received healing by 10%, 20% (110%, 130%) | ||
|''Increases the effectiveness of any healing | |''Increases the effectiveness of any healing Peach receives.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Effect | !Effect | ||
!Description | !Description | ||
|- | |||
!style="background:#e9ccfe"|[[File:Glide Boost Skill Tree icon 2 MRSOH.png|50px]]<br>Glide Boost | |||
|1, 1, 1 | |||
|Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | |||
|''Increases the Glide time after Peach performs a Team Jump.'' | |||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | !style="background:#e9ccfe"|[[File:Movement Range Skill Tree icon MRSOH.png|50px]]<br>Movement Range | ||
|1, 1 | |1, 1 | ||
|Adds 2, 2 meters (15, 17) | |Adds 2, 2 meters (15, 17) | ||
|''Increases | |''Increases Peach's Area of Movement.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File:Extra | !style="background:#e9ccfe"|[[File:Extra Dash Skill Tree icon MRSOH.png|50px]]<br>Extra Dash | ||
| | |3 | ||
|Adds 1 | |Adds 1 Dash | ||
|''Increases the number of | |''Increases the number of Dashes Peach can perform during a turn.'' | ||
|- | |- | ||
!style="background:#e9ccfe"|[[File: | !style="background:#e9ccfe"|[[File:Barrier Jump Assist Skill Tree icon MRSOH.png|57px]]<br>'''Barrier Jump Assist''' | ||
|4 | |4 | ||
| | |Blocks all damage and Super Effects | ||
|'' | |''Peach can give one charge of Barrier to the Hero who assists her Team Jump.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Weapon Damage Peach Skill Tree icon MRSOH.png|50px]]<br>Weapon Damage | ||
|1, 1 | |1, 1, 2 | ||
|Adds 10%, 10% | |Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | ||
|''Increases the damage of | |''Increases the damage of Peach's Boom-Brella.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Damage Dropoff Peach Skill Tree icon MRSOH.png|50px]]<br>Damage Dropoff | ||
| | |2, 2 | ||
| | |Minus 20%, 20% DMG dropoff at long range (Minus 40%, minus 20%) | ||
|'' | |''Decrease the damage dropoff.'' | ||
|- | |- | ||
!style="background:#eea7ba"|[[File:Wider Shot Skill Tree icon MRSOH.png|50px]]<br>Wider Shot | |||
|3 | |||
|Adds 10 degrees | |||
|''Gives a wider angle to Peach's Boom-Brella.'' | |||
|- | |- | ||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Wider Shot''' ▼''</center> | |||
|- | |- | ||
!style="background:#eea7ba"|[[File: | !style="background:#eea7ba"|[[File:Fighting Spirit Skill Tree icon MRSOH.png|57px]]<br>'''Fighting Spirit''' | ||
|4 | |4 | ||
| | |Recover 1 Team Barrier charge if attack defeats an enemy | ||
|'' | |''If the first shot defeats an opponent, a Team Barrier charge is added to Peach.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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!Description | !Description | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Range Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Range | ||
|1, 1 | |1, 1 | ||
|Adds | |Adds 3, 3 meters to range (12, 15) | ||
|''Increases | |''Increases Peach's Team Barrier range of effectiveness.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Cooldown Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Cooldown | ||
|2 | |2 | ||
|Minus 1 turn cooldown | |Minus 1 turn to cooldown | ||
|'' | |''Peach's Team Barrier takes fewer turns to recharge.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File: | !style="background:#aedbb5"|[[File:Team Barrier Charge Skill Tree icon MRSOH.png|50px]]<br>Team Barrier Charge | ||
|3 | |3, 4 | ||
| | |Adds 1, 1 Team Barrier charge(s) (3, 4) | ||
|'' | |''Gives additional Team Barrier charges.'' | ||
|- | |- | ||
!style="background:#aedbb5"|[[File:Team Barrier Discharge Skill Tree icon MRSOH.png|57px]]<br>'''Team Barrier Discharge''' | |||
|4 | |||
!style="background:#aedbb5"|[[File: | |Produces an explosion upon Team Barrier destruction | ||
| | |''Produce a 5m Area Damage when a Team Barrier charge is destroyed.'' | ||
| | |||
|'' | |||
|- | |- | ||
|colspan=4| | |colspan=4| | ||
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|Counter Attack returns 50% of DMG taken | |Counter Attack returns 50% of DMG taken | ||
|''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.'' | |''Rabbid Mario's Counter Blow does additional damage based on the damage taken from the attacker.'' | ||
|- | |- | ||
|colspan=4| | |colspan=4| |