Metal Mario: Difference between revisions

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Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.
Debuting in ''Super Mario 64'', Metal Mario is first obtained after Mario enters the portal for the [[Behind the Waterfall|Cavern of the Metal Cap]] in the [[Hazy Maze Cave]] and automatically transforms. After hitting the green [[Cap Switch|Metal Cap Switch]], he activates [[Cap Block|green block]]s, which drop [[Metal Cap]]s. When he picks up the Metal Cap, he transforms into Metal Mario. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by [[dash|running]] into them. Metal Mario is also very heavy, and as such, he can withstand strong [[wind]]s and underwater [[current]]s and can walk on the bottom of bodies of water. In addition, he does not need to breathe, meaning he can stay underwater and walk through poisonous gas. This power-up expires after a certain time; before the power-up disappears, Mario flickers to normal. Despite being heavy, Metal Mario still retains all his physical speed as well as his athletic jumping abilities, but he sinks in [[quicksand]] faster, and he cannot run underwater. Metal Mario vocalizes normally above water, but when underwater, he is silent.


The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[toxic cloud]]s can help Mario navigate the labyrinth.
The Hazy Maze Cave's mission [[Metal-Head Mario Can Move!]] contains one [[Power Star]] that can be obtained from using the power-up. In the large circular room filled with water and with [[Dorrie]], a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] is located underwater. Mario can transform into Metal Mario from the Metal Cap in the green block located in the entrance, near the elevator. As Metal Mario, Mario can then sink to the floor and activate the Purple Switch, which causes a gate to open. Behind the gate is a door to a hallway that contains a Power Star. For the missions [[Navigating the Toxic Maze]] and [[A-Maze-Ing Emergency Exit]], Metal Mario's immunity to [[smoke|strange cloud]]s can help Mario navigate the labyrinth.


[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
[[Jolly Roger Bay]]'s mission [[Through the Jet Stream (Jolly Roger Bay)|Through The Jet Stream]] features a Power Star inside a strong current. Metal Mario can be used to easily obtain the Power Star.
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|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
|entrance=Metal Mario pops out of a [[Warp Pipe]]. (64)<br>Metal Mario falls from the sky and lands headfirst onto the stage, then stands up afterwards. (''Melee'')
}}
}}
In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage, only attacking when his pacing is interrupted.
In ''[[Super Smash Bros.]]'', the Metal Mario character makes his debut as a late-game boss encountered in Stage 9 out of 10 stages. He has his [[Meta Crystal|own stage]], which is playable only in the single-player mode of the game, and he has a unique series icon (being a metallic version of the Mushroom), stock icon, and a metallic-sounding announcer call unlike other games. Unlike the power-up's original invincibility, other characters can deal damage on him. He is, however, a far more durable character than the regular Mario; in fact, he is the heaviest and most resistant character in the game. When his damage percent is low, weaker attacks cannot flinch him, and attacks start flinching him only at far higher percentages. Due to his high weight, however, he has trouble recovering when he is knocked off the stage. Additionally, Metal Mario does not dash; he mostly patrols the stage, only attacking when his pacing is interrupted.


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*[[Jet Bike]], Metal tires, Super Glider
*[[Jet Bike]], Metal tires, Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
*[[Standard ATV]], [[Monster (tire)|Monster tires]], Super Glider
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for [[N64 Rainbow Road|<small>N64</small> Rainbow Road]]. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
Metal Mario is now part of the [[rival]] system in the Grand Prix mode unlike in the original ''Mario Kart 8''. If he is used, Pink Gold Peach is his rival and vice-versa. He also appears as the Staff Ghost used by Nin★Leonel for [[N64 Rainbow Road|<small>N64</small> Rainbow Road]]. This combo uses the [[Standard ATV]], [[Monster (tire)|Monster]] tires, and [[Super Glider]].
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Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
Metal Mario has consistently appeared in regular tour pipes, including All-Clear Pipes, and is also a part of the base Daily Selects set. Additional availabilities for Metal Mario are listed in the following table by tour.
 
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!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Tour
!style="background:#c3cfdb"|Availability
!style="background:#c3cfdb"|Availability